While we continue to wait for a true RPG sequel to the early Paper Mario games, many indie developers have attempted to fill the void, and while nobody has quite managed to recapture their magic, Escape from Ever After feels like the closest anyone has gotten yet. It’s got some quirks, but it does a great job of offering an approachable, funny, and brief take on the lighthearted RPG format many fans crave more of.
It follows the plight of Flynt Buckler, a fairytale hero who arrives at the castle of the dragon he’s destined to defeat in his story, only to discover the beast’s lair has been appropriated by a corporation. Flynt is then politely but firmly recruited into a low-level job in the company, kicking off an adventure in which he travels between various books, fulfilling tasks for his corporate overlords while searching for a way to overthrow them.
It's a cute and clever story driven by surprisingly strong characters and witty, lighthearted writing. Not every joke lands quite as well as intended, but Sleepy Castle Studio is clearly making a game more targeted towards adult audiences and the humour generally hits more than it misses.
Gameplay follows the format established by the more RPG-forward Paper Mario games, wherein you navigate a world that rewards exploration and light platforming prowess. Every party member has their own special field ability and these are often utilised and combined in clever ways for the many puzzles to solve throughout the environment, which feels densely packed with interesting things to do and goodies to find.
Familiar turn-based combat integrates some light timing-based commands for variety. Timely taps or releases of a button can lead to both more damage output and increased defence, which means that success in battle is reliant on both dexterity and raw numbers. As you defeat enemies, you slowly level up the whole party at once, with equippable Trinkets offering you some additional ability to distinguish their stats and abilities further from each other. It's a strong system, though the timing windows can sometimes feel just a bit wonky, leading to some missed inputs that feel unfair.
Aside from the timing windows, the only real complaint I have is that there isn’t quite enough of it. It wraps up after about 20 hours and while that’s decent value for your money, it feels like this game ends just as it’s getting really good.
The visuals do a great job of combining charming 2D characters with simple but effective 3D environments that contrast nicely with their flat forms. Playing on the Switch 2 is especially nice, too, as you can opt for a performance mode that ratchets up to a smooth 60fps with no obvious hit to the resolution.
If you’re at all a fan of the more RPG-focused Mario RPGs, you owe it to yourself to play Escape from Ever After. It may be over a bit too quickly, but the writing, charm, and gameplay mechanics all come together to make for something you won’t want to miss.





Comments 33
This looks delightful. Glad to see it scoring well!
Thanks for the review, while I can see where you're coming from as usual games being relatively short (about 20 hours for the main story as mentioned also here and somewhat less than 30 for completionists according to HowLongToBeat) is more a positive than a negative for me and most likely the timing windows won't particularly bother me, everything else really appeals to me and even more so as a big Paper Mario fan - so looking forward to playing this myself as soon as I can and so glad I was able to support it on Kickstarter!
Beat it last weekend. My favorite paper mario without mario in it. I also really liked Bug Fables and enjoyed Born of Bread but this one's better imo.
On the wishlist, 20hrs is still meaty.
For the price tag 20 hours seems reasonable. I am definitely going to add this one to my wishlist and keep an eye on it!
I Kickstartered this and it is absolutely brilliant. It really is the best Paper Mario since 1000 Year Door. I beat the game including all sidequests in 20 hours (according to the Nintendo app) which I think is pretty much a perfect length. I also had no issue with the timing windows, which I think you can increase in the menu anyway. All in all it is a fantastically enjoyable game with great battles and a good sense of humour. Really recommend it.
I’m really enjoying this game so far. The fact it’s short is actually a huge tick in the pro column for me. I wish most games were 15-25 hours.
I've been itching to play another paper mario game so I'll definitely be giving this a shot!
If this game was included in the list of best Paper Mario games, it would easily beat more than two-thirds of the actual Paper Mario titles.
@Aispen that's really high praise! I really loved Bug Fables, UnderHero and Wuppo (which is more like Super Paper Mario), so I'm eager to check this one out. Adding to my Deku Deals wishlist.
Ohh glad to read this!
I thought Bug Fables was the new paper mario?
I’m nearly finished with it, this game has scratched my Paper Mario itch more than Bug Fables did. It’s got excellent mechanics and a really fun plot.
This looks more my thing than Bug Fables (quite dissapointing game for me). Direct to the wishlist!
20 hours is plenty
Ohh, this has been on my wishlist for awhile, I'm glad it got a review.
20 hours or less is ideal for a game like this I feel.
@NintendoByNature it's not even that short given the type of JRPG it is.
Heck Paper Mario itself doesn't last for more than 20 hours for the Main Story.
The lower runtime is actually a selling point for me. Not every RPG has to be a bloated 80+ hour epic. I've enjoyed my share of longer RPGs and action/adventure titles, but I won't deny some seem to add tedious content or slow traversal just to increase the hour count.
In any case, on the wishlist this goes!
An excellent game, I had a lovely time playing it. Not gonna lie, not entirely sure how tricky timing windows and a fairly average length equates to docking two stars, but I suppose full marks was out of the question
@GoldenSunRM yea for sure. Seems like an awesome game to play eventually.
I played this one.
I thought it was okay at best. It was nice to see this game play closer to the Paper Mario series, but it also brought over some of that series' issues like backtracking, not to mention that some of the elements felt a little too downplayed here; all characters having the exact same HP (outside of trinkets) made them too similar to me and the trinket variety here felt a bit weaker to me. I also wasn't impressed with its presentation either, so much so that I can't recall one time I actually laughed or remembered anything.
That said, good to see more Paper Mario indie games (at least, until Intelligent Systems brings that series back on its former feet).
I loved this one. Great story, great battle system, and lots of cheesy PaperMario style humour. It's a 9/10 for me. I agree that this is the best PaperMario without Mario and it beats several of the actual PaperMario games.
I don't consider the runtime a problem, shorter rug is good every now and then, I just spent 155 hours on octopath traveler 0
As someone who has a huge backlog, 20 hours is plenty. Gonna have to get this.
I want this game! I hope there is a physical version eventually.
I feel like any Mario style RPG should not go on for too long and also as someone very thorough I feel like I'm about on track to do 30 hours by the Switch's count rather than 20.
So far I have not had the experience of having any issue with timing windows. If anything sometimes I'm like wow can't believe that still worked that badly timed.
I mean sometimes I'm tricked, but...that's the nature of the game. If you just had to hit a button when it said "hey hit the button now" it wouldn't be much fun?
Don't sleep on this game if you enjoy Paper Mario-esque adventures. It is just so fun.
I bet @SwitchVogel has completed 200+ JRPGs.
@JohnnyMind It took me 28 hours to 100% it, but I took my time. For a Paper Mario style game I feel that it was great. Not too long, not too short. There is no annoying padding. The dialogue writting and music is really great. It's now my favorite Paper Mario like with Bug Fables. You can feel that the team really understand what people like about Paper Mario. ;D
@Froid12 Glad to hear you enjoyed it so much and thanks for further telling me about it - I absolutely loved Bug Fables so I can't wait to play this as soon as I have the time for it (and I'll eventually play also Born of Bread etc. for sure, but this one comes first)!
@JohnnyMind Born of Bread was good, but it's the epitome of having too many ideas, but not fleshing them out. Also sadly the game dev lack fund and time in the end so he had to cut a whole chapter. This chapter was supposed to be in a noir city theme. They upload a lot of the unrelease music for this chapter on the official Youtube channel of the game. Still a good game. Also it's really pretty.
This game is great. On par with Bug Fables. It’s worth every penny.
Ok, I’m getting mixed messages on the issue of the timings of the button presses tor this game. It’s such an important issue for me that it’s make or break whether I buy or not: this review lists it as a negative and the other review I read on Metro GameCentral made it out to be even worse and a major con for the game. But then reading the comments from people who have played it on here, it seems like it isn’t that much of an issue? Hmm, which is it, because I can’t stomach buying this game then having such an important aspect of these type of games to be so flawed…?
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