The PS1 played host to a staggering number of memorable and influential RPGs, one of which was Konami’s Suikoden. After that strong debut came a handful of sequels that eventually puttered out during the sixth generation of consoles, and Konami has virtually abandoned the series since. Not ones to be stifled, some key members of the Suikoden crew eventually left Konami and founded a new team called Rabbit & Bear, which started a successful crowdfunding campaign for this spiritual successor called Eiyuden Chronicle: Hundred Heroes. After a four-year development cycle, Eiyuden Chronicle is finally in our hands and while it has its share of issues, this is overall a deeply enjoyable and nostalgic JRPG that we’re sure is going to get a lot of love.
The story is set in the fictional land of Allraan and begins by focusing on the rising tensions between the powerful imperial country of Galdea and a neighboring province called the League of Nations. Though there are technically three protagonists to this narrative, your main character to begin with is Nowa, a chipper young man from a quiet border village who joins a small peacekeeping military unit for the League of Nations. Nowa and his band go about their business quelling bandit raids and helping people to the best of their ability, but soon find themselves caught in the middle of much larger political tension that eventually gives way to war between the Empire and the League. To reclaim his homeland and avenge his losses, Nowa thus sets out to build a resistance and defeat the Galdeans.
Though it feels like the pacing of the narrative can move in fits and starts in a lot of places, we admire the scope of the story here. Any way you cut it, properly balancing over a hundred unique characters and detailing all the various international conflicts affecting them is a tough ask for any writing team, and whatever depth is lost in the overarching plot is found in the individual characterization. Though not every member of the titular hundred heroes is equally fleshed out, there’s nonetheless a ‘core’ cast here that develops naturally as they experience the war together and grow closer because of it. It’s a solid story all around, then, if one that feels unwieldy every so often.
Gameplay follows the traditional JRPG template of visiting towns, clearing out monsters in dungeons, and slowly exploring a grand world full of adventure and potential. It’s nothing you haven’t seen before, but the gameplay loop is executed well here, buoyed by the ongoing character recruitment system. As flagged in the title, there are over a hundred party members you can persuade to your cause, and while not all can be brought into battle, they add a lot of variety to the adventure.
Some party members are the reward offered at the end of their own meaningful sidequests, such as an early recruit who we helped through a dungeon in a brief subplot so, together, we could defeat the monster at the end, while others will join simply by triggering a brief cutscene after walking by them. Admittedly, those that fall into this latter group feel a bit like leftovers from cut content, but we nonetheless appreciated the relatively brisk pace at which you’re meeting and engaging with this colorful cast. Though some of the characters are a little shallow and defined only by their gimmick, each one is memorable and adds something worthwhile to the growing ragtag bunch. Our favorite recruit was a sweet, gentle healer you meet relatively early who flies into an unfettered rage at the slightest provocation.
As you crawl through the endless dungeons scattered throughout the land, you’ll often get pulled into random battles which are the most obvious homage to Suikoden. Here, you command a team of up to six characters, three in the front and three in the back, in turn-based combat. A timeline at the top of the screen will always show you the order in which enemies and allies will act, and while you can’t mess around with this like you could in something like Grandia or Octopath Traveler, it lets you prioritize enemies during battle.
Something we particularly enjoyed is the boss fights, which often feature a “Gimmick” that changes how you approach them. Not only are these battles a good test of your team-building capabilities, but these Gimmicks can add a wholly unique dimension and an almost puzzle-like element. One boss has a series of rock walls that targeted characters can hide behind while another sees your foe operating a machine that does big damage but can be turned against them if you engage with it at the right time.
At key boss fights in the story, you also engage in dramatic one-on-one duels which operate on an almost rock-paper-scissors-esque system. Here, you have to carefully plan when to press the offensive on your opponent and when to counter an impending strike, all in the hopes of building up to a big ‘Break’ attack to shatter their guard and drain their health bar. These duels often feel just as tense as the story paints them to be, and we particularly appreciated how they also act as a sort of dialogue-filled cutscene taking place between the dueling characters.
Outside the typical JRPG gameplay loop, there are also a few other mechanics worth mentioning. At major story points you’ll sometimes find yourself pulled into a large-scale battle in War Mode, which plays out like a mini-Advance Wars-style fight where party members each command their own platoons that you order around on a small grid. Routing foes this way can be fun, but the battles are too small for deep strategizing, and it can get a little dull watching all the combat animations play out while you twiddle your thumbs and wait for the game to give you back control.
Additionally, there’s some town-building gameplay that acts as an extended sidequest incentivizing you to routinely return to base. Here, you can invest resources and assign new recruits to build up various parts of the village, granting some gameplay benefits while also acting as a fun time sink as you decide on how to decorate the town. It’s clearly not the main focus of the adventure, but we appreciated having a ‘home’ to return to after completing another quest, and it’s rewarding to see it grow and flourish over time.
Eiyuden Chronicle was obviously created as a loving homage to JRPGs of yesteryear, but sometimes it feels like it adheres just a little too much to some of the more tedious and archaic elements of the genre. One early quest sees a character asking you to travel to a specific dungeon to retrieve three boar skins before he’ll join your crew. Of course, this dungeon is all the way on the other side of the map and you can’t fast travel to it, so you have to walk all the way there and then literally run around in circles once inside, hoping that the next random encounter will feature the required enemy. What should be a five-minute errand at most thus becomes a 15-to-20-minute exercise in tedium, and there are a lot of points where the game drags things out like this without justifying the added length.
So, from a purely design and mechanical perspective, Eiyuden Chronicle is a pretty decent JRPG, but one place in which the Switch version drops the ball pretty hard is performance. Unfortunately, this game simply doesn’t run well on the Switch, and you’re reminded of this almost constantly throughout the adventure. Though the frame rate targets 30fps, the only time you’ll actually see it anywhere near that is when you’re in a really small and static area, like an item shop. Everywhere else, the frame rate will often take enormous dives into much choppier territory, and it’s especially noticeable in most dungeons and all of the overworld.
We wish frame drops were the extent of the technical issues, but there’s unfortunately more to cover here; the load times are uncomfortably long and there are loads everywhere as you progress. For example, you’ll be hit with a loading screen of anywhere from four to seven (!!!) seconds every time a random encounter triggers, and you’ll have to sit through another one just as soon as the fight is over. Sometimes the fight itself is shorter than the load times.
This problem with loading even extends to aspects you wouldn’t expect it to, such as the menus. Every time you open the main menu to tinker with your inventory or party setup, you have to sit through a short, but noticeable load for literally each individual tab on the menu and you’ll have to endure those little loads anew every time you close and reopen the menu screen to do something else. Over the course of 50-or-so hours, that could add literal hours to your play time.
The technical issues don’t stop there, either, as there are also occasional soft locks which force you to close the game, praying that there was a somewhat recent autosave. We encountered a particularly egregious example of this where the game got stuck in a loop on a loading screen after completing a nearly 40-minute gauntlet of skirmishes, boss battles, and plot-heavy cutscenes with not a single save crystal in sight. Of course, upon reloading, we discovered that the game’s last autosave was only just before all this kicked off.
Though we feel it would be hyperbolic to call Eiyuden Chronicle a technical disaster on the Switch, its performance is certainly not good, and we’re hoping that the team is working on patches to bring it up to an acceptable level. None of the issues here (with perhaps the exception of the soft locks) are outright game-breaking, but they all combine to make for something that feels like a distinctly substandard experience on Switch. Despite all the issues, we’d say that Eiyuden Chronicle is still well worth your time if you’re a JRPG fan, but we’d encourage you at minimum to wait a bit past launch to see if these problems get cleared out. They could be worse, sure, but they could also be a lot better, and it’s rather disappointing to see an otherwise wonderful game released in such a state.
Performance woes aside, Eiyuden Chronicle otherwise features excellent presentation. The visuals call to mind the art styles of other modern retro RPGs such as Octopath Traveler II and Star Ocean: Second Story R, meshing highly detailed 2D sprites with 3D environments and models. Though the 3D stuff feels a little too blocky and murky, the high-quality spritework helps to distract from this, overall leaving a good impression.
The soundtrack is similarly pleasing, featuring a satisfying array of music that adequately captures the scope of the adventure while also leaving plenty of room for its quieter moments. Whether you’re hearing the rousing track that first plays when you enter the overworld or the woodwinds-laced music of entering another village, it feels like the music really adds that needed extra layer for enhancing immersion. Overall, it's a very relaxing collection of tunes, but it fits the tone of the narrative well for the most part.
Conclusion
Eiyuden Chronicle: Hundred Heroes is the epitome of a flawed gem—the kind of game that does a lot of things right and we’re sure will command a dedicated legion of fans, but has legitimate problems that are tough to overlook. The expansive narrative, gorgeous spritework, and addictive combat all help make it an easy recommendation to any classic JRPG fan, but bear in mind that it can feel dated in its design philosophy and that the Switch version has a lot of performance problems, at least at launch. If you can get past those issues, this is an enjoyable and immersive RPG that mostly achieves what it set out to do.
Comments 79
Oh jeez... I had a bad feeling about the Switch version. This has just gone from a 'day one' to a 'let's play it by ear'.
Glad to hear it's good, sad to hear of the issues. Thanks for the review. Will certainly get it but I'm gonna wait for (some) patch(es) first.
@Jack_Goetz
Or just get it on something else like Steam or PS5. Do those versions have any issues?
@Willo567 Looking at the other sites’ review, it seems like only the Switch version has performance issues
The Switch version definitely has some performance issues. Long battle entry times, performance issues in some starting towns, transitions between menus. But these are things that can be solved with the day one patch or a future patch. These problems are less in the Steam version. The person who reviewed the game was a bit ridiculous by giving it 6 points.
Glad I bought the PS5 version, should get the game tomorrow and can't wait to start it. I think they will patch the Switch version to fix those problems eventually and even with performance issues I think a 6 is a bit low for this.
Day one on GamePass… well that makes it a lot easier. PC version it’s going to be.
"Some outdated and tedious mechanics"
I love it how words outdated and tedious used to be pejorative terms and now they're pure compliments
It's day 1. They already acknowledged a patch was coming. I've been playing it since Thursday, yes, while the menu screen load time is noticeable - it does not really hamper the game in any way. So you wait an extra second or 2.
The game is a huge accomplishment to really scratch that Suikoden itch we have all been waiting for.
Day 1 hiccups aside, the game is a solid 9/10 for me. I'm only about 10 hours into it, and have started the major recruiting and castle building. I can't wait for more.
Had a feeling this would be poorly optimized for the Switch which is a shame but not surprising with these kickstarter type games. In general though I was planning to pass on this.
Maybe it's because I've never played Suikoden but for whatever reason this just doesn't seem interesting to me.
switch 2 should have come this year it is about time we enter the modern age of gaming..
nintendo world gave it a 5 review ii expected a great rpg game what a disapointment
Hey Nintendo, maybe it's time for a new console. You know, maybe so that games can actually look modern, good, AND run well without serious sacrifices?
(Not excusing the softlocks or some of the game design issues, like the quests, but the load times and framerate issues are no doubt due to the Switch's age and poor hardware in 2024. No wonder many people think Nintendo doesn't give two hoots about their fans or game developers, and we've seen that with very few exclusive third-party games for the Switch, and many indie and other Switch games have also come to PC. That wasn't always the case with the DS/3DS era.)
@JokerCK Absolutely. Nintendo should be getting the majority of the blame for middle-fingerings developers who can't drop the quality settings any lower but still can't reach 30 fps on the Switch's ancient hardware.
And that's before all of Nintendo's questionable behavior and decisions with their franchises...
@johnedwin Its a great Rpg. The problem is the Nintendo Switch. Moreover, the problems we wrote about will be fixed with a patch. Also I'm not saying GOTY or flawless game. But 5 or 6? It's ridiculous and funny.
So most of the cons are Switch-specific?
TotK had MAJOR performance issues but somehow that still warranted a 10.
Hard to take any of these review scores seriously.
@johnedwin I think it's definitely a system problem, Pushsquare and Purexbox have gave the game an 8/10 and there's no performance issues, yet Nintnedo sites are giving lower scores because the Switch can't handle the game as well as the PS5/Series S/X. So you can still expect a great JRPG, what the game offers isn't what's letting it down.
Hey Poor Player - 10/10
TheGamer - 10/10
God is a Geek - 9.5/10
GameGrin - 9/10
GameSkinny - 9/10
Wccftech - 8.5/10
Windows Central - 8/10
Game Informer - 8/10
RPG Fan - 8/10
RPGSite - 8/10
CGMagazine - 8/10
Push Square - 8/10
Noisy Pixel - 7.5/10
ShackNews - 7/10
Checkpoint Gaming - 7/10
Nintendo Life - 6/10 (Switch)
Siliconera - 5/10 (Switch)
NintendoWorldReport - 5/10 (Switch)
IGN Korea: 10/10
Kakuchopurei - 9/10
GameLuster - 9/10
Infinite Start - 8.5/10
Gamer Guides - 8/10
COGconnected - 7.5/10
IGN US - 7/10
Digital Trends - 6/10 (Switch)
So summary. Switch version have problems but they already told us patch was coming. Other that its a worthy Suikoden succesor and good old school Jrpg.
That’s too bad, I had my eye on this one. I’ll spring for it if they fix the technical issues. Not like I don’t have enough to play in the meantime.
I think it's fair that the Switch review is docking points for stability issues. But I wonder if the review was docking points for their personal gripes as well? I hope that is clarified. What I mean is, they complain during some sections of the review that the game is old-school in some of it's methods.That is what the game set out to do, and that is what potential buyers are looking for from this game. So I wouldn't think it right to dock points for something players are looking for and why they are buying the game. The reviewer may not like those things and prefer more modern mechanics, but IMHO this is a somewhat major outlet and not a personal blog, so the game should be judged on what it's audience is looking for, not what the reviewer personally likes.
The game set out to appeal to old-school JRPG fans? Did the game live up to those expectations?
Removed - inappropriate
@fenlix What kind of comment is that?! Wow, just WOW...🤬
Edit: Not as bad, but you still should delete your comment as it comes across as very cold and callous. The issues don't sound all that bad for him to feel shame, the performance issues will likely be dealt with in the day-one patch and the other "major issue" is a selling point for anyone interested in the game and should therefore be ignored by the viewers.
So hopefully it will get better once the patch is released?
the game seems to be a appeal to older gamers who like old school rpg games and there archaic design.. which i am one of them hopefully it will be patched so the performance issue will be somewhat mitigated..
nintendo world report review
if you aren’t dissuaded enough by the latter commentary on Eiyuden Chronicle’s numerous flaws, I’ve saved the most egregious for last. In short, the Switch version runs like a dumpster fire and looks like the trash inside said dumpster. I’ve lost multiple hours of progress to screen freezes and a crash to the Switch home menu, and it’s entirely possible that I’ve spent even more time than that just watching loading screens or waiting for the menus to stop hitching. The frame rate jumps all over the place, and slows significantly during the strategic war battles that are as unattractive as they are unnecessary. There’s enough of a mess here that I’m not sure a hundred patches would be enough to clean it up.
@PinderSchloss on pure xbox they said
On a more negative note, we did mention a few performance issues earlier, and these come in the form of a sound issue that seems to mute the game entirely if you use Quick Resume (something that's only resolved by a restart in our experience), and some very mild stuttering on rare occasions. Nothing major, then, but that sound problem especially is worth pointing out as it can become frustrating.
@johnedwin
Yeah its unfortunate that the performance issues and whatnot are so bad because all the other stuff sounds appealing but technical issues sound like they run deep throughout the game which makes me curious if its the kind of thing which could even be fixed with a patch.
while more powerful hardware isnt a magic-bullet, to be fair the same could be said about optimisation it feels like there is often some meeting halfway to be done and while there are apparently some issues on other platforms theres a difference between stutters and a game rarely even hitting 30fps like the review mentions.
Definitely feels more like optimization issues(engine perhaps?)... On the surface level, there's no reason a game like this should run poorly on Switch. A shame the devs. couldn't optimize it better, even if it required a delay. Welp, hopefully a patch is on the way.
I remember this developer specifically stating that this game would come to Nintendo's next gen system...I guess I see now why they said that (and were ultimately forced to release on Switch) 😮💨...hopefully they Re-release on the platform they originally wanted to (i.e. Switch 2)
@fenlix What the actual ***** is wrong with you.
Hmm the game itself sounds like my cup of tea but I will wait on performance patches. I still need to play the prequel anyway.
Edit: oh it’s on gamepass!
I think it's the load times that would eventually break me — on top of random encounters (which I've heard are quite frequent), I fear a 40+ hour playthough might be death by a thousand papercuts
Yikes, kind of garbage then. Glad I just bought Trails into Reverie so i'm all set (Though to be fair, that one doesn't run too smooth either.. so far anyway)
What's it like actually recruiting the hundred characters? I only ever played Suikoden 4 on PS2, but one thing I remember is that I met plenty of characters who hinted that they'd be interested in joining my party, but by the end of the game I probably only had about 20 and a tantalising number of them had just walked away never to be seen again. And I'm a "breadth first" player who will try to do every possible sidequest before moving on in a game. Is this the kind of thing where you need to follow a walkthrough to avoid missing half of the content?
Wow, one my most anticipated games of the year. Great! Moving on then..
A shame companies don't even try to work on optimization or performance anymore. PS5 games hit 100GBs now due to lazy devs and their new PC motto of "just upgrade to play our games". Sinking ship this industry.
Another game I'll get as soon as it's patched up. A pity, as it looks AMAZING, but I can wait.
Therefore, "the wait is NOT over".
Dang…. I guess I’ll play it on gamepass.
Put just a couple of hours into the game (kickstarter backer). I'm liking it. Has a blend of old school and some modern aspects and QoL bits. Love the visual and art design overall. I was hoping what was shown in the initial pitch video was going to be how the game looked, and it is. Nothing early in the game for OST has grabbed me, but I only heard a small handful of tracks. I need to go dig out the files from the download and listen to them separately.
There is one thing I need all RPG games that are level based to do going forward. There really needs to be some kind of early warning if there will be some mechanic or system later on that will impact your leveling, status, or abilities. When I tried to re-play FF VI I'd completely forgotten about the espers and how they add to your status. If you're really trying to min/max you have to know about this early and not grind as much as you can before you get to espers so you can max status before you max level. Otherwise, I love to spin in circles early in a game to just learn all the nuances of the combat system at the start. But, I'm also a grinder not a sprinter when it goes to JRPGs.
@Emmerichcoal
God forbid a game releases in a polished state day 1.
This "release it in a state and maybe patch it later" culture is a disgrace and devs should absolutely be called out for it.
I might check it out after the patch. It will go into the back log, unfortunately. There's just too much to catch up with.
I was already worried when the Direct trailer showed frame rate issues in some scenes, but this is just disappointing as I was aiming for this to be my next physical purchase once I'm done with Unicorn Overlord.
I definitely prefer for things like this to be ironed out long before launch, but I'll settle with patches to fix these issues, hopefully by the time I start looking around for my next game.
505 Games strikes again.
Exactly what happened with Bloodstained when it got released.
@johnedwin Guess the Switch version must really be rough if Xbox is already struggling.
Maybe they should have stuck more to the ‘Rising’ aesthetic. That performance was perfect on PS5.
@PinderSchloss Rising was a Metroidvania and this is a 3D JRPG, while I thought it looked good, I actually doubt that would have allowed the game to run any better, actually in some areas it would likely make it run worse as I'm pretty sure its visuals would actually be more taxing on the Switch when applied to a massive JRPG...
@Bizzyb I have a feeling the next gen will be able to play Switch games as well. And that some developers will release patches for these games to bring them in line with the power of the next gen.
lol why did anyone think the Switch version wouldn't run horribly. Games really need to stop coming on it.
@Justaguest Please don’t write something off because of one person’s opinion. The game is getting good reviews elsewhere.
The problem is this isn’t a first party Nintendo title, so that means you have to add two points to every NintendoLife score.
Similarly, you should always subtract 1 point from a Mario or Zelda score.
That red logo somehow improves the frame rate and design choices in games.
Wow, thanks for the review, cancelling my pre-order then, sadly. Probably will get it when it's all patched up though.
Thanks for the review I will sadly cancel my Switch preorder. Hopefully one day it will be patched or if not I could try a different console
Happy to hear from some comments that a patch is already confirmed as apart from the technicall issues and some minor annoyances this game sounds great, looking forward to eventually playing it!
Looks like this is a Steam Deck purchase.
I may pick up the game after the patch, for now I'm just finishing up Eiyuden Chronicle: Rising before hand.
I knew this was going to be a problematic review as soon as I saw the name attached, nothing personal.
perhaps the person reviewing this game should have a gaming history long enough to have played the original games in their time, just a thought. ✌️
In general, the tone of this review sounds like someone watching over my shoulder as I played FFIII as a kid.
"Of course, this dungeon is all the way on the other side of the map and you can’t fast travel to it ... What should be a five-minute errand at most thus becomes a 15-to-20-minute exercise..."
If I'm wrong, please forgive my ignorance. It just seems as though the author was destined to dislike this game from the onset.
Also, why would you say this:
"we’re hoping that the team is working on patches to bring it up to an acceptable level"
when you should know that they have already confirmed that they are working on a day 1 patch, as others here have also pointed out? why not report that? as a journalist you do have certain obligations, even in an editorial context such as a review. 👍
People are cancelling their preorders and others deciding not to buy this game thanks to this review, and youve done them and the developers no favors by misrepresenting the facts, here.
This is the part were I normally would say "thanks for the review."
Just because we know a day one patch is coming doesn't mean we know the problems will be fixed.
Pokemon Scarlet has had plenty of patches--word on the street is not all of its issues are solved.
Reviewers can't review on hopes and dreams.
Even if we can buy games on hopes and dreams lol.
@Zaruboggan
assuming (possibly incorrectly ✌️) this comment was for me:
my point is, he said:
"we’re hoping that the team is working on patches to bring it up to an acceptable level"
which is misinformation, because he could have said:
"we’re hoping that the patches the team is working on bring it up to an acceptable level."
👍
@-wc- The sentence could be read in different ways — it doesn't say they're NOT working on patches, the hope is that said patches that are being worked on bring the game up to an acceptable level.
Excited for this one, but definitely getting it for PS5 rather than Switch...
@Troubbble Which is a bit of a bummer, because these kinds of retro RPGs are perfect for playing in handheld mode...
@-wc- More of a general response to everyone who mentioned a day-one patch coming, rather than you specifically haha
I do agree with what you said regarding mentioning the patch (though almost EVERY review package email comes with a day-one patch disclaimer these days--and we're at the point where gamers know they're practically inevitable).
Let's just get a Switch 2.0 out now, thanks
Review content wise it sounds good technical issues aside. There is no way I am downloading it though until a patch sorts most of these issues out. Especially at the prices for the game on the eShop. Cheers for the review.
@mikegamer Yeah, I've been reading more and more reviews of games lately that simply don't run well because of the Switch's limited hardware. Hopefully the new console will have some sort of "Boost mode" equivalent.
@Andee
I can compromise by meeting you halfway, and agree that the sentence is weak, and vague. ✌️
on the other hand, the statement contains the phrase
"we’re hoping that the team is working on patches"
so I'm gonna stick with what I said. 👍
@Zaruboggan
ok cool cheers 😊✌️
I played through the starter dungeon and just getting to the "now let's start the main story" part right afterward (where I could save at the inn). My biggest issue was with a bad joy-con in the world map. For some reason the drift was bad enough that the world would just start spinning with little control over anything. That was ... annoying. Swapped out for a different joy-con without that issue and apparently need to queue the old one up for sending in for a repair.
That aside, I didn't have huge issues other than the load times between what are pretty common occurrences - entering/exiting buildings being most noticeable. That and some of the cut-scenes just popping up repeatedly, but playing on a Switch I can at least hit the Home button to pause and not worry about missing anything.
Looking forward to the patches to see if they can make the load times a bit better, but seriously - it worked acceptably for me. Of course, I'm not looking for 60fps 8k resolution performance/graphics. This is based on old-school jRPGs after all.
@LEGEND_MARIOID The problem is though, at least what I find, that you make a mental note to pick the game up once it's been patched, but so many other games come out in the meantime, and (unless you're actively following publishers' patch notes), you can lose focus, and as such the enthusiasm, to play the game at all.
I figured this might have performance issues on Switch, so I pre-ordered the PS5 version instead. I chose right it seems. Which is a shame because I prefer Switch over PS5. If they get a patch out sorting the issues I might double dip.
@PinderSchloss TotK hardly had any performance issues. It was praised up and down for pushing the Switch’s hardware without breaking it. What are you referring to?
@N64-ROX Yup; same problem Chrono Cross has. It is hard to write and design that many characters in a compelling way.
Just got the game today and I can finally understand the complaints (at least with the Switch version). They really need to fix the framerate issue and the menu screen load time
It's a great game but the performace of the Switch version isn't all that good
@Andee That is a very good point. It may well stay in wishlist limbo for some time for that exact reason. Which would be a shame.
@LEGEND_MARIOID yeah, there's a fair few games I've held off on — waiting to see what, if anything, eventually happens with the Switch's successor (back compat/ performance boost would be the absolute dream), otherwise I'll just end up getting them on PS5
@PinderSchloss Sorry for the late response. I want to appreciate this game as much as I can. When I first saw it, it impressed me because of its beatiful graphics, which I dont usually care about. This time though, I am not willing to make the sacrifice. Its really bad when compared to other consoles. Ill wait for the "Switch 2" version which I heard was originally intended.
You guys should and need to criticise the bad localisation in games more.
@Antraxx777 I’m glad for you, but I had an extremely buggy playthrough. Having more than one sage follow me, made the game stutter so bad I had to turn it off.
Try two sages + a bokoblin camp.
@PinderSchloss Sounds more like an aging Switch with overheating issues to me. Mine starts to do this too once my system has been running for 4-6 hours straight so just give your system an hour or two break and it should fix the issue for awhile.
Also how are there SO MANY PEOPLE ON HERE with zero common sense?! How can people see games like ToTK and Xenoblade 3 release on Switch and run fine, but then a game like this that could easily run on a PS3 with zero issues "which is quite a bit weaker in horsepower than the Switch" release on the Switch with optimization issues and you guys start dogpiling and saying that the Switch is too underpowered to run this...? SMDH... 😮💨
I think a 6 is justified. Maybe even a 5. I played for a few hours and was disappointed. The menus are laggy, the animation when moving stutters, the characters are annoying, and for god's sake can you use a smaller font. It's unreadable in handheld mode. I also did not like the lack of direction. Go find some peeps. And no town names or hints are given. The map is useless. Maybe the story unfolds later but it does nothing to pull me in. I've played the original suikoden games through several times and enjoyed them. Not so with this.
78hours in and realized i got locked out from getting 1 yea ONE character...... really hurt my heart /cry.
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