When a video game's biggest selling point is that it's perfect for zoning out to, it could sound like faint praise. Yet the fact that I still wanted to deliver stuff and poke around for secrets in Sam C.'s Easy Delivery Co. — a low-poly delivery simulator that's equal parts cosy and dreary — after the credits rolled speaks volumes about its absorbingly simple gameplay loop.
You play as a cat-like creature tasked with ferrying cargo of all sorts around an uncanny winter landscape while driving a Japanese-style kei pickup truck. While the NPC critters who hire you look straight out of GameCube-era Animal Crossing, the desolate world you inhabit evokes the technical limitations of the original PlayStation era and bleak visuals of Silent Hill.
Easy Delivery Co. is neither mechanically rich nor especially polished. This is a game that runs on vibes, and in its best moments, those vibes are immaculate. The simple routine of taking short delivery jobs and cruising down windswept highways, with lo-fi drum and bass tracks playing on the radio, lends the experience an oddly comforting sense of isolation.
While the game offers little challenge and baked-in repetition, it remains engaging throughout its five-hour runtime thanks to an understated sense of mystery involving the fate of your predecessor, Seb, whom various shopkeepers initially mistake you for. Without getting into spoiler territory, the climax hinges on a player choice that alters the world in an unsettling way.
But satisfying vehicle controls and inspired aesthetics — not story — are the game's core strengths. As you progress, light crafting and survival mechanics are introduced, and money earned from deliveries is used to acquire key items needed to progress.
You'll need to keep one eye on your character's energy levels and another on your truck's fuel gauge. Much like the real world, petrol is expensive, and you'll need lots of caffeine to push through long shifts and freezing nights. You can also go ice fishing and cook your catch into a soup to ward off the relentless cold.
While it absolutely nails the feel of driving, movement on foot can be rather cumbersome by design. Your character trudges through the cold at a sluggish pace when their energy gauge is low, leaving you vulnerable to freezing to death, which adds a layer of resource management to even short walks.
There are also a few rough technical edges. Transitioning between map areas can feel abrupt, with the screen cutting to black for a few seconds before popping you into the next zone. Reloading after a death feels similarly janky. These interruptions never seriously disrupt play, but they do reinforce the sense that this is a small, somewhat scrappy production from a solo dev.
Easy Delivery Co. won't be for everyone, but if solitary drives and chill vibes are your idea of a good time, it might be for you. Though its rough edges are visible, its repetition is strangely grounding and can be hard to put down. Ironically, it manages to make the drudgery of gig-economy deliveries feel like a meditative respite.





Comments 14
I'm playing this on my PC, but this game is OUTSTANDING!
The games is very chill, and I find it very relaxing. The last line of the review: "its repetition is strangely grounding and can be hard to put down. Ironically, it manages to make the drudgery of gig-economy deliveries feel like a meditative respite" pretty much nails the experience.
Thanks for the review, missed this so it's nice to learn that it exists and even more so considering what's mentioned here (now including also the comment above mine) - might consider getting it myself at some point but regardless, hope those going for it will enjoy it!
If there’s one thing I don’t miss, it’s PS1 era graphics, yet this is strangely alluring…
@Neiltendo64 I like the ps1 aesthetic but don’t like the jumbling around of textures (even back in the day I was like wtf is this?), from what I’ve seen this doesn't have that.
Nice, I was hoping for a Switch release! The atmosphere convinced me about the game.
My brother actually played this game a little while back and he really enjoyed it! I personally really like the overall aesthetic that the game is shooting for. I just have too many games I want to play and not enough time. This is a shorter experience though so I could potentially see myself squeezing it in at some point!
You had me at lo-fi drum and bass tracks.
But, as always... and I am starting to sound like an shadowy version of @JohnnyMind - I simply do not have time to play ANY games, let alone ones I don't own yet.
Not to be that guy but it's "sapience," not sentience. Sentience is what separates conscious animals from things like rocks and grass, and geese have it.
So better than Death Stranding since you don't have to walk while delivering?
Played and finished this as a break between larger games and I really loved it. Honestly I found the game very solid and reliable rather than janky- those abrupt moments after loading scenes are really the only (non) issue I could find. Catchy yet eerie atmosphere and story, lovely locals, great driving physics.
I think the review is spot on from the limited time Ive spent with it. I got it on gamepass for my ally xbox x but I cant imagine its any different on any platform.(you could probably put it on the sega saturn with a little effort)
Needless to say, its a fun little title with some repetition. Not great, but surprisingly not nearly as bad as it looks.
This was recommended to me a while ago and I had no clue it's been on Switch for two weeks already! I've been looking for a decent delivery game for years, really brings back those LEGO Island childhood memories.
I love these mini reviews.
On Steam this is rated "Overwhelmingly Positive" by over 4,700 users, the highest possible rating.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...