Since this review was originally published patches have addressed or improved one or more of the issues cited, and a substantial amount of additional content has been released via free updates. While we unfortunately cannot revisit games on an individual basis, it should still be noted that the updated game may offer an improved experience over the one detailed below.
There are few games as genre-defining as Doom. While it didn’t invent the first-person shooter, it came early enough in the life of the FPS and was such a monumental leap forward that most people associated the genre with Doom for years (if not decades) after its release. Heck, it even got name-checked in an episode of the sitcom Friends – a sure sign of cultural impact if ever you needed one.
This fame is also partly because it received more console ports than you’ve had hot dinners, as long as you’ve had roughly nine hot dinners. From popular systems like the PlayStation and Xbox 360 to less successful consoles like the 32X, Atari Jaguar, and 3DO, there was a time when a Doom conversion was as essential as a controller port. Even the SNES and Game Boy Advance got in on the action, both delivering impressive attempts, given how relatively weak their hardware was.
Now, for the game’s 25th anniversary (although it’s technically its 26th, but who’s counting?), Doom has received another helping of ports, this time including the Switch. This marks the third time Doom’s been officially released on a Nintendo system, but is it third time lucky? Well, yes and no.
There’s still no questioning the overall quality of Doom. While many games a quarter of a century old don’t really hold up to today’s standards, Doom is still an absolute blast to play. Its maze-like stages are still fun to explore (thanks to the ever-useful automap that you can bring up whenever you’re stuck), and played in the right environment it’s still possible to get a little creeped out when you hear the snarl of a demon nearby and don’t know exactly where it’s coming from.
Part of this is down to the sheer quality of the weaponry on offer. While it became infamous for its final discoverable weapon, the BFG 9000 (which stands for Big... um, ask your dad), its lesser guns are designed just as well. The piddly pistol you start with is enough to get the job done with most smaller enemies, but the number of shots it takes will still make you eager for an upgrade. When that upgrade comes in the shape of the shotgun, there’s no bliss like it. We reckon the Doom shotgun is still one of the most satisfying guns in the history of gaming and playing through the Switch version hasn’t changed that one bit.
All three chapters from the original Doom are included here: that’s Knee-Deep in the Dead, The Shores of Hell, and Inferno. It also adds the fourth chapter – Thy Flesh Consumed – which was added in The Ultimate Doom, an expanded re-release in 1995. So it’s safe to say that in terms of content, there’s nothing missing here. You can also take part in local multiplayer and co-op for up to four players, though there are sadly no online options here, which makes the most infamous issue with this new port – the requirement to create a Bethesda ID – even more ridiculous.
In case you’ve missed the latest gaming furore, when you boot up Doom for the first time you’re made to sign up for (or log into) a Bethesda account. If you choose you don’t want to do that, then no Doom for you. You also can’t play offline until you validate the account, so you can’t make up a fake email just to get past the screen – not unless you want a future that consists of Doom-free train journeys.
Bethesda insists that this was an accident, and that this was always supposed to just be optional (despite the game stating “a Bethesda.net account is required to play this title”). While we stroke our chins, raise our eyebrows and basically chew the scenery with the most suspicious expressions we can muster, Bethesda assures us it’s hard at work undoing the requirement that definitely honestly wasn’t supposed to be there. An eventual happy ending, then, but do bear in mind that at the time of writing you still need a Bethesda account to play the game.
There are some other niggles here, in that this isn’t actually a perfect port of Doom. Most of the inaccuracies will only affect long-time fans of the series: the iconic music is slightly slower, sound effects are a little muffled, the sprite scaling seems to be a little off and everything’s been stretched a tad wider. Not to full widescreen, mind you – there are still borders on either side of the screen – but stretched enough that it’s no longer 4:3 and will seem a little chunkier to those who’ve played it a lot on its original aspect ratio.
Other issues will potentially annoy everyone, however. Most notably, the game runs a little juddery throughout. It’s not game-breaking by any means, but once you notice it, it can be the tiniest bit off-putting. Digital Foundry’s John Linneman tweeted that he measured it running at 35 frames per second, which makes sense given that many PC monitors at the time had a 70Hz refresh rate. This doesn’t play perfectly with today’s mostly 60Hz compatible displays though, which leads to the judder. While we have little doubt a properly rewritten version of the game could have easily run at 60fps on the Switch, even a slight downgrade to 30fps would have made for a smoother experience.
These issues aside, it’s still Doom, and in that respect, we have very few complaints. It continues to be one of the greatest games ever made, and even though this new Switch port meant we had to play through it yet again for the umpteenth time, it never felt like a chore. You still get that adrenaline rush when a door suddenly opens and loads of demons pour out, you still get a grin on your face when you take out an enormous Cyberdemon, and that shotgun is still the stuff of legend.
Conclusion
Given that we’ve only had SNES and GBA versions before, this new Switch port of Doom is the best version ever released on a Nintendo system by a country mile. That doesn’t mean it’s perfect, though: its annoying still-to-be-fixed DRM and its smattering of small technical issues does dampen the entertainment somewhat. That aside, if you’re looking to slay hordes of Hellspawn on the move, there’s no better way.
Comments 124
I literally bought Doom for the SNES the day before this was released on Switch. Needles to say i bought it for Switch too because it looks like crap on SNES IMO.
It does have a few glitches admittedly, which is basically unforgivable and abit lazy on their part...
However, despite this I am throughly enjoying playing Doom on the Switch. It's still been a blast to play, I must have clocked in over 5/6 hours. For £3.99 it's been worth it....
I watched the Digitalfoundry video also, and while I agree with the findings the game is still a must have regardless.
Once they fix that sign up thing, I’m in.
Well, dang, for that price point I wouldn't expect perfection, so an 8 is pretty solid
It's original DOOM, on the go. Loving every second of it.
(A little bemused you're reviewing such an old game - and one that has been ported countless times before - but yea, up to you guys!)
I am interested to see how the original plays but maybe once they've sorted out the online account issue.
I bought it – it is that GAME we all remember for fair price. I just hope they soon fix this login nonsense, slower music and I wouldn't mind aspect ratio option.
I'm curious as to why they ported all three games separate and not just port Doom 3: BFG
@AlternateButtons is "the whole drm" thing the fact that you have to type your email address a grand total of once across all 3 games?
Doom was my very first M rated game I played. I remember playing it on a free game site back then at school that was unblocked. I’m not sure if it was the real version, but i’m happy to play this game again. Only problem though is that stupid login sign. But at least Bethesda is fixing it.
@AnnoyingFrenzy because the BFG edition on Xbox uses the existing Live Arcade ports, and the PS3 had new ports created by id for that version. Either way, they are separate products. Price-wise, it’s unlikely that a BFG port would cost £16, but I suppose stranger things have happened.
@BANJO saved me writing it myself, regardless of some small issues I'm having a great time with this and its 2 sequels. Arguably the best 3 games I've bought this year so far, along with Mario Maker 2
Bought Doom and Doom II when they dropped. Threw an email address at Doom and its been hours of fun since. Played the SNES version as a kid, needless to say, this is a huge improvement.
Highly recommend.
It's Doom, but very poorly ported IMO.
a 8 points is too generous for this just because nostalgia.
@RadGravity I have BFG edition on PC. It's a great package. I guess I would have just preferred paying for all three games in one over three separate payments, but it's great having these games available regardless.
Picked up DOOM II since I played it the least out of the 3 that were released last week. Having so much fun. Forget the pump-action in the first game. The Super-Shotgun is the STUFF OF LEGENDS!!!
@AlternateButtons
I think I'm right there with you.
Is the Switch version a mess or is this all versions? I mean; a toaster can run doom so if the Switch is the only version that has issue then Bethesda needs to quit porting and just stick to the big boys; or preferably; N releases a switch2 post haste.
I have teh 3do version. Boy that was a mess. Ran like crap.
I’m surprised that a game with such issues is given a 8/10. Does that mean it would be a 9 or a 10 if the port was perfect?
@AlternateButtons my email address is already tied to the eshop account that paid for it. typing it in on more time and never again is something so boring i wouldnt remember it at all if hysterical gamers werent shrieking about it a week later. Each of your posts about it is 10x longer than actually typing it.
For a gamer who had suffer through the many horrible versions of Doom (SNES, Saturn, 3DO, 32X, etc.), getting an almost flawless version of Doom on modern platform is a blessing. Most of the complaint people had about these re-releases were very minor (graphic pixel not always sharp or correct, music a bit lagging, missing levels from a version that nobody care about, the DRM login that is really not a DRM, lighting differences, etc.) but all the games look good, runs at very smooth framerates, and are still just as fun to play.
@sword_9mm every version is like this, I believe.
@russellohh exactly and it's the same all over the internet, people spending far more time on websites that they have happily provided an email address to spending far more time than it's worth complaining about this. Bethesda have already said they will remove it so they have achieved their goal. Should it be in there? No. Has it made a blind bit of difference to how much fun I've had with the game? Also no
@retro_player_22 pretty much my thoughts, I have Doom 1 and 2 on Xbox Arcade and I didn't notice these differences until pointed out. In fact I thought Doom 1 looked better and felt quicker, oops 😆
Is it a blast to play? Yes! Is it dirt cheap? Yes. Is it a piece of gaming history? Yes. Do the niggles detract from the experience? That’s a personal answer. For me I last played the original back in the 90s and absolutely loving blasting retro demons again. I think an 8 is justified if you consider fun factor and price.
@KIRO Same here, as soon as they patch that out, I'll buy it. It doesn't irritate me TOO bad that they force that on us, but I think if they see a bounce in purchases once it is taken out, they will see that a lot of people were put off by it. I don't want an online log in for an offline game.
@AlternateButtons who caaaaaresssss
A big shame about the performance. A game like this has no excuse to run at anything lower than 60fps. I'm interested to play this classic again, but not until they remove the obligatory sign in.
@carlos82 Glad you agree, I'm still annoyed with them over the port's issues but find myself really enjoying it regardless. I will play it this evening again, so for the hours of gameplay I have got from it for the price I can't complain....
What year is it? I wake up and see a review of Doom. 🤔
I’ve never been able to get into Doom, for whatever reason.....but I downloaded this a few days ago and, somehow, I’m hooked! I now understand why this game is held in such high regard! It gets ridiculously hard, though!
I’ll pick this one up eventually. Doom II is so much fun on the Switch. I agree with the feel of the guns. I also love how the bigger ones in the game give you more feedback in this version. It’s almost perfect in handheld and playing on lunch in tabletop mode, makes this the best overall versions of these games for me.
Still really good fun and well worth £3.99.
Just wish it had the music from the PS1 version.
@BanjoPickles I think the thing about Doom is its perfectly executed simplicity. It’s like a classic dish that’s been given more elaborate variations over the years, but you go back to the original recipe and realize why it was so appealing.
Why have you titled this game Doom (2019) ? Won't that just lead to confusion ? Just call it Doom (1993) like what it exactly is ! 😝
@NotTelevision
It’s such a perfect in-the-Dark game, and I can’t believe it took me so long to realize how good it really was! It also has the amazing ability to make you feel both powerless AND empowered! The 2016 game, which grabbed me immediately on Switch, had that same dynamic!
If they nailed this port 100% then it would almost certainly be worthy of a 10/10 imo.
In glorious 35fps with frame pacing problems, borked audio and incorrect aspect ratio included at no extra cost.
@BanjoPickles Yeah for real. You’ll be sidestepping all these projectiles thinking your done for, then get the chaingun and blast away 50 Imps in 10 seconds. It’s euphoric.
It plays pretty well and considering I have not played since the 90's it is a nice throwback. I really loved it when it came out and played it to death. The controls are a bit of a mess if your used to a mouse but it works OK.
As far as the login requirement it is a problem for those of us who do not wish to have a Bethesda account or add our info to more tracking websites via reselling which they are known to do. The real problem was you could not setup a new account because their servers suck and it was continuously down. I did set one up online but it was a burner account through my vpn.
I’ve never really played this game before which is pretty amazing considering how long I’ve been gaming for. At £4 it’s perfectly priced and I really like it . It’s great for a quick blast between other games and I think it runs fine ! Well worth £4
There are also two bugs ive experienced. In the original Doom, while grabbing the chainsaw removed access to the fist, getting the berserk powerup restored access for the duration of that level (newer ports simply never took away access at all). In this port, if you have the chainsaw then the only time you see the fist is when the power up begins - change to another weapon and you cant change back! A pretty annoying thing.
The second issue i have found personally is that if the console is placed into sleep mode and then docked (or may just be after docking it) the display freezes. The game sound seems to still play but is visually unresponsive.
@BanjoPickles It's throughly enjoyable. I enjoy the music and gameplay the most, it's timeless.... I have played Doom on a few systems now, PC, Playstation, Gameboy Advance, GP2X/NGAGE and Xbox 360, even the SNES yet I still want to play it again whenever it release's on another system...
Fantastic game, day one buy with Doom 2 and 3, and I opened a Bethesda.net account in 5 minutes just to play it. I'm having a lot of fun, who cares about the account... Just great. Thanks Bethesda.
@AlternateButtons agree the drm alone should kick it down to avoid never mind the issues with it.
Come November we'll have Doom, Doom 2,Doom 3,Doom 4 and Doom 5 all on one system, perhaps even Doom 64 to boot. That's bloody superb!
Are the discrepancies in the port due to switch performance or porting house?
Finally, I can agree with Scullion on a review! (8.5 tho)
@OorWullie ‘...bloody superb’ pun fully intended I hope?
@KIRO agreed. I'll wait to not have to sign up. By then there will probably already be a sale on it as well even though it is still cheap anyways
@BacklogBlues
Great soundtrack though!
Reading the comments I finally understand : gamers are lazy... Is it a problem to write an email? Also... Are you worried about privacy? All of you has a Facebook account in the meanwhile...
Still enjoying the heck out of it regardless. Better than booting up my crappy laptop to play it.
They could have thrown in other level versions of the game across all platforms. Even a green blood SNES toggle. Sega does arcade versions and home ports with it's rereleases.
@AlternateButtons you might try taking better care of your hardware.
@MartyFlan Haha, let's say it was intended...... it wasn't.
@LuciferOnReddit I think the whole point was that they wanted to create the closest experience to the original DOS game. So no looking up and down, and running at the odd 35fps, which doesn't look great on modern TVs and displays.
Simply put, I wish they made a better job at it, the whole 3rd party DRM thing is simply stupid, and the lack of online multiplayer is a real kicker!
Plus, the botched music doesn't help either!
This is why I tend to not even read comments and not sure why I did for this one, but I did.....
I've been greatly enjoying Doom on Switch and haven't even noticed these 'issues' people seem to have with it.
While I don't doubt they're there, they seem to be grandly overstated and most people probably wouldn't even notice at all unless pointed out to them or start looking for them after reading about them.
Not being improved upon is real non-issue. These are supposed to be close to the original experience. If you want new features and experiences, there's a new Doom. If you want the original experience, there's these releases of the classics.
@Cotillion Not being improved upon to me isn't the real problem. The problem is that for a game that's trying to get the authentic DOS experience, they're using a frame rate that's not great for 60Hz displays, and they botched the music. But the biggest problem is that 3rd party DRM that constantly b***hes at you to connect when you walk away from WiFi or get disconnected; to make things worse it doesn't even try to reconnect afterwards. If anything, the classic Dooms release on the Switch is a botched release by Bethesda. They could've done thing MUCH better!
@LuciferOnReddit Hmm... Duke Nukem World Tour has its own set of issues though. Mainly due to the fact that they used lower quality audio compared to the original game.
https://youtu.be/-zhEVoopp4g
Anyway, time for more memes!
"In case you’ve missed the latest gaming furore, when you boot up Doom for the first time you’re made to sign up for (or log into) a Bethesda account. If you choose you don’t want to do that, then no Doom for you. You also can’t play offline until you validate the account, so you can’t make up a fake email just to get past the screen – not unless you want a future that consists of Doom-free train journeys." This is a total lie, you can actually skip that part, even put a fake email. And, if you're not connected to the internet, you can still play the game, it just won't register the entry in your Slayer's Club account.
@mist Who asked for your opinion?
@Edu23XWiiU OK, But put your Switch onto Standby, then turn it back on. Now the game b***hes at you over and over again to reconnect, even though there's no means to, unless you boot the game back up again whilst online.
https://twitter.com/mrEkli/status/1154852145239171072
The music slowdown and the slightly stretched sprites are nuisances but nothing that takes away from my enjoyment of the game. The bethesda account issue is more the principle rather than the hassle of the thing itself.
What I did notice though, is that playing in handheld mode, I cannot build up enough speed to perform either the E1M4 blue key skip or make it to the bottom of the well in MAP03 of Doom II. Is that just me needing to git gud with these new controls or are other people experiencing similar results?
@ap0001 Have you tried using wall running?
Running against walls is faster than running on floors.
That's how Doom Speed runners do it.
...and here's today's last meme!
Does anyone know if these ports have cheats available? Like God-mode and instant access to all weapons?
Though I wish the Switch had a trophy/achievement system, I will admit that it is freeing knowing I can cheat in Switch versions of games without having the trophies disabled on me.
@SuperNinjaTendo Yes, there's a cheats menu.
@scully1888 I saw it was advertised as Doom II’s 25th Anniversary, so 25 years is correct. Not the original Doom which would have been 26. Did they change the listing to Doom 2 after you wrote this?
@SepticLemon Great, thanks for the quick answer! I might have to pick these up. The perfect type of game to play while watching TV... especially with cheats enabled!
Been playing this and R-Type Fusion. What a time to be alive. I’ll pick up Doom 3 in a sale hopefully I’ll get less motion sick playing on handheld.
@BacklogBlues
Better sound than the Genesis port, but that is not saying much.
@SuperNinjaTendo If you want, but there are issues in the Switch, PS4 and iOS versions of Doom. Bethesda wanted to make an authentic DOS experience, so they set the games frame rate at 35fps, which is fine for an old VGA monitor running at 70hz, as it's an integer divivable (35 is half of 70), but it looks weird on a screen running at 60hz(TVs) and 120hz(iPhone and iPad screens). Then there's the 3rd party DRM that this game has. In order to start the game, you need a bethesda.net account to log into. But the very moment you get disconnected, the game will constantly annoy you with connection messages and there isn't a means to reconnect unless you close the game, and boot it back up within WiFi or a LAN connection.
Bethesda claims that it was something to do with claiming some kind of bonus in your bethesda account for logging in. But I doubt it seeing as it harrasses you to connect to the internet.
https://twitter.com/mrEkli/status/1154852145239171072
I would suggest waiting. Bethesda claims that they're working on an update to fix this connection requirement.
https://twitter.com/bethesda/status/1155140773215649793
Are you talking about the Sega Genesis 32X version @nukatha? Because i looked for a Genesis non 32X version of Doom but only things i could find where Duke Nukem 3D and Wolfenstein 3D for the Genesis.
@SuperNinjaTendo Oh, if you want to know, I do believe that Doom 3 doesn't have the Bethesda.net required connection, or at least that's what I've been told. Just be aware that it's the original 2004 version and not the 2012 BFG edition.
This score is far too generous (8, Great).
Digital Foundry evaluation was brutal and critical.
They raise issues with the graphics, sound effects, and the music.
So basically the whole game/port is fairly shoddy and unfinished.
What's more, the PS3 Doom Complete actually had more content:
Original Doom (w/ bonus episode), Doom 2, and Final Doom.
Final Doom had two new games TNT (32 levels) and Plutonium (32 levels).
https://www.pushsquare.com/reviews/psn/doom_classic_complete
This botched port (with less content and more DRM) is no upgrade.
I was initially excited about Doom on Switch, but that's faded now.
@GamerDad66 I was never a fan of Final Doom anyway, it was simply a fan made set of maps that managed to get published by ID. I prefered Doom 2.
But seeing no online multiplayer when the 360 and PS3 versions did is a great let down for certain!
@LuciferOnReddit @SepticLemon @mist @invictus4000 @AlternateButtons
From the review: "the iconic music is slightly slower, sound effects are a little muffled"
The original music on the PC was a bunch of MIDI files. To convert it, you'd just play it back with whatever instrument bank/soundfont it was intended for at the time (probably a Roland SC-55, which no kid had at the time anyway 😄 - but the intention of the composer was probably for the original MIDI instruments to sound like that unit), and then you convert it to a regular MP3/AAC/whatever for the game console. The MIDI file itself would have the exact tempo data stored. It doesn't make sense why the Switch music would be slower.
With the sound effects, I haven't yet heard it on Switch but the only explanation I can come up with is that they ran the SFX through a low-pass filter to get rid of that 8-bit hiss/noise (since all the SFX would've been 8-bit back then).
It's like the low-pass audio filter option when using an SNES emulator. It cuts off the high-end of the audio/music samples, since they can be 'hissy'. But personally I prefer NOT to enable the low-pass filter on emulators. I'd rather keep the slight hiss and retain some of that sparkle/treble from the original audio.
The refresh rate situation is interesting, but I would've thought they'd find a way around it after so many ports 🤔 Although game programming was linked more directly with hardware back then. PC monitors weren't specifically 70Hz back then, but could be set to a certain resolution running at 70Hz by a game.
I agree they should've included a 4:3 option that you can switch to if the slight image stretch is bugging you too much. I can see they did try to compromise between the two.
...and if you think THIS is a poor port of Doom, I cordially invite you to play the 3DO or SNES ports I played last month. Compared to those, this is an 11 on a 10 scale. I kid of course, sort of.
@SepticLemon
You might be thinking of the Master Levels.
Final Doom is (two new 32 level bundles) made by Id in Doom 2 engine.
It was sold separately as it's own game for PC and later on PS1.
For many people who played Doom 1&2 already, Final Doom is a blast.
@Prizm I wonder if there's a mean to run a software-based MIDI sequencer on the Switch? Or is the hardware and software too new to do that?
I remember having to install a software MIDI sequencer when I installed Final Fantasy VII on my PC back in the day that came with the game, because without it, the game would sound weird. But even then the PC version of FFVII had it's redbook audio removed which was blasphemous! lol!
@GamerDad66 "Master Levels", that rings a bell, but I'm sure it had something to do with Final Doom. Maybe my memory is hazy...
With all this talk of Doom, I really fancy playing some Quake with the QuakeSpasm mod! ;P
@gangsterswedish That's true, but the Switch, PS4 and iOS versions have their own issues. The biggest issue being the 3rd party DRM that forcing you to be always online and needing a bethesda.net account.
@SepticLemon the DRM is stupid, no doubt. And frankly, those old ports came out a long time ago now; how hard can it be to make this 99.9% perfect in 2019?
@gangsterswedish Well, this is Bethesda we're talking about here. 2018 and 2019 haven't been their best years now have they?
I'll give them the credit that they wanted to release the, most authentic Doom port ever, but they made some odd choices in doing so, and the whole "The Bethesda account thing was only to get a reward" is a bit conspicuous that they're aware they made a mistake, and are now trying to remove the requirement in an update.
Good review, talking about the game and also about the technical issues, reflecting the whole package in the text. Good job.
@sword_9mm Had the best soundtrack though
For me, even with longtime verified Bethesda account, I cannot play the games offline. It either constantly gives me the login message again or it doesn’t load ip at all and hangs at a black screen (this affects both 1 & 2).
@Antraxx777 Something I discovered is that you can kinda cheat the 3rd party DRM by running the game whilst in Airplane mode. It'll b***h at you, but it'll stop after a few times and you can start playing it. But there's no means to play it without the harassment...
@SepticLemon FFVII didn’t use redbook audio, its music was played back by Playstation’s internal chip soundfonts. This is why the music can loop. In fact, Nobuo Uematsu was opposed to redbook audio because he didn’t want the silence involved when a track reloads.
@SepticLemon Thanks I’ll try that
@Antraxx777 Oh, then what did the voice clips in the audio use then?
@BacklogBlues Yes, it was only on 32x
@SepticLemon Ah, if you mean for “One Winged Angel”, apparently they recorded the performance and compressed it way down into small clips that could then be streamed as a data track.
@SepticLemon - Hmm I think it'd be a waste of effort and CPU resources to run a MIDI driver on the Switch when they can just record the best sounding MIDI version as a regular audio file for playback.
I also had FF7 for PC... yeah Windows had a crap instrument set for MIDI back then. Although MIDI files have always sounded crap 😄
Back in Doom days, I just wished PCs had a sound chip like the NES or Gameboy. At least most PC game music could've sounded cooler, rather than limp, flaccid MIDI files or that horrible FM synthesis from the SoundBlaster 16 😅
@Prizm That's a shame, they would have to find a work around to get the audio right, if they do that is.
Plus, I wish they didn't use Unity for this port. I mean, I get it, they used Unity so that they could port it too multi systems with ease. But the 360 and PS3 games were only 26-ish megs big, whilst this new version is over 300 megs big!!!
@Prizm Still though, that Roland MiDi amp was glorious! But yes, the common PC/Mac owner wouldn't have the funds to get one around the time!
@Antraxx777 I see, I wonder why they took those audio files out of the PC version if they were simply samples?
@Prizm Speaking of aspect ratio, Doom originally ran at that slightly wider than 4:3 ratio didn't it? I'm sure a bunch of DOS games did during the time. https://doom.fandom.com/wiki/Aspect_ratio
I'm in the mood... the mood for Doom!
@SepticLemon Because Playstation had a unique font set that’s not easily copied. So they had to try to recreate those sounds using MIDI; it gets close, but it doesn’t have that soft overtone.
I didn’t know they removed One Winged Angel for PC, does it just play MIDI there?
@Prizm What? Soundblaster 16 was awesome. Heretic sounded so dynamic with it. E1M6 FTW!
@graysoncharles I didn't make those memes. The majority of them were made by this Twitter user, including this NES Metroid one.
https://twitter.com/smudgebap/status/1155153587300904960
@graysoncharles Nah. It's just that when people discovered the 3rd party DRM on Twitter, the memes exploded! lol!
@Antraxx777 Here, this is vocal-less FFVII PC version of One Winged Angel; and it's a damned travity! https://www.youtube.com/watch?v=SCM1-LIHlKg&t=13829s
@DarkScythe13
This! Not being able to switch back to the fists is obnoxious. The 4 arrow keys should weapon hot keys.
@SepticLemon Thanks for the info! Yeah, sounds like a great idea to wait for them to release the patch that strips out the Bethesda registration requirement. If more people do that, we’ll be speaking with our wallets and communicating this type of DRM stuff is a bad idea. I just don’t believe it was an accident that it was released with it.
By the way, I would highly recommend the 4-book series of Doom novels based roughly on the games (at least what little story existed back in 1995 when the first book was written) by Dafydd an Hugh and Brad Linaweaver. I’ve been meaning to re-read them (this will be the 3rd-4th time) so I’ll use this surprise announcement as a sign that now is the time again!
I am an eight year old, little boy and Iˋm playing Doom of course. So I asked my father what "BFG" stands for and he said "Big F****** gun". Does anyone know, what f****** means? 😊
If they really wanted to provide the true experience, they would have supported Mods. 90% of my Doom playing experience for both Doom and Doom II involved all the insane mods the community has produced over the years.
@SepticLemon - "Speaking of aspect ratio, Doom originally ran at that slightly wider than 4:3 ratio didn't it?"
Well it ran at 320x200, which most games did at the time. I don't know if that is technically 4:3, but that's what I mean anyway 🙂
@Antraxx777 - "What? Soundblaster 16 was awesome. Heretic sounded so dynamic with it. E1M6 FTW!"
Well I guess if you really like that MIDI-converted-to-FM sound (and some people do).. 🙂
That's not how the music was intended to sound though. The SB16 was awesome for everything else except MIDI music. It didn't have a collection of MIDI instrument sounds built-in, so it had to emulate MIDI instruments with an FM chip instead.
I had an SB AWE32 at the time which had MIDI instruments on-board, so this is how that Heretic track sounded for me:
https://www.youtube.com/watch?v=uYfdMKpK2i0
Honestly, even though it has 'real' instruments, I still didn't like 95% of MIDI tracks 😅 There were some great tunes but the production/arrangement sounds cheap and corny to me, like some old guy on a casio keyboard. Though I personally preferred that over the FM-sound. It was an awkward time for PC game music.
@Prizm I looked it up. The resolution used is 320*200 which is a 8:5 ratio, which is slightly wider than 4:3. But the issue is that resolution of 320*200 was used on typical 4:3 monitors, so each pixel is a little squashed. But running it on a flat screen LCD display, it runs at set square pixels, and the picture looks wider than what it did back then.
@MrBlacky Let's not use that language please.
DRM login requirement, odd frame rate, poor resolution scaling and audio. Just because there haven't been many Nintendo versions of Doom doesn't excuse lazy porting like this.
@SepticLemon Just create a f%$#$ng account, once you do it, you'll only have to log in once, the rest of the games that aske you for it will know you're already signed.
Didn't really think I'd do this, but I just bought Doom for switch. And I'm not really that nostalgic about it, I can't remember playing more than a few stages back in the day. I guess the hype got the better of me, but I kind of look forward to playing it again now.
@BacklogBlues
Yes
@Lord
Definitely the developer and not the hardware.
@DarkScythe13
Hitting the home menu button breaks Doom I and II.
And yes, the Berzerker powerup is supposed last until the end of level and yes, I noticed right away, too. I honestly figured that the developers never played Doom before untill I learned about their history (founded by id staff).
@GamerDad66
iD bought TNT:Evilution (half of Final Doom) right before it was going to be released for free. It was developed by a bunch of the top hobby/fan mappers. They also commisioned two guys (brothers) from the evilution project to do the entirety of the Plutonia Experiment (other half of of final doom). iD employees merely cleaned up some levels of evilution.
@SepticLemon
^ Final Doom was definitely fan levels (albeit half of it was commissioned).
@ap0001
The bottom of the well I did after about ten tries. 😂
To give you an idea of my skill level: I’ve never made it into the area the cacodemons come out of at the exit of Doom II map 5 without no clip mode.
I’ve done the blue key skip / nuke waste jump you speek of by accident before, but haven’t tried it on switch. I shall give it a whirl. So glad that they were too lazy to provide level selects..... 😄
@BanjoPickles
And just imagine, it looks and sounds even better on a 26 year old Intel 486 PC. 😂
Does anyone know if there's a way to play this on 2 Switches?
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