If imitation is the highest form of flattery, then Coromon is the greatest love letter ever written. It makes no secret that it has been inspired by classic Pokémon titles, particularly those from the Game Boy Advance era. It stops just short of being a direct imitation of those games but was clearly created to cater to fans who loved those generations and have been craving more of them.
We have to admire the ambition of developers TRAGsoft. When you look to emulate one of the most popular gaming franchises of all time, player expectations will be very high. While this game isn’t going to dethrone the king of monster training games, it is good enough to capitalise on the nostalgia for the classic Pokémon titles without feeling like a soulless clone. If there is one thing that Coromon has no shortage of, it is charm and soul.
The mechanics in this game won’t be a surprise to anyone with even a passing familiarity with a Pocket Monster. You create a Battle Researcher at Lux Solis, sent out into the world to catch and train Coromon. Your specific task is to collect the essence of the six Titans that populate the Velua region where the game takes place. Of course, there is a shady organisation working behind the scenes to use the Titan essences for their mysterious, nefarious purposes and it is up to the player to stop them.
Coromon takes this familiar formula and offers a few twists and changes to it, but largely it plays things very straight. It won’t offer many surprises in the plot or mechanics, although some elements have been streamlined.
Type match-ups are at the core of the battles here. There are seven different types of Coromon out in the wild, plus six that are restricted to attack types, each with their own weaknesses and strengths. There aren’t any double-types on offer here, so it is significantly easier to figure out what kind of attack to use against an enemy. Having the type-chart easily accessible in the game’s menu even during battle was especially helpful.
Unfortunately, this also means that, to Pokémon veterans, the game feels somewhat simplified. It also means that you won’t have Coromon in your squad that cover multiple types for you, forcing you to grind until some backup creatures are ready to take on bosses where their type match-up will be key. You’ll need to do a lot of grinding, especially in the early parts of the game, which makes the story unfold at a snail’s pace. It can take hours to move from one area of the map to another due to the sudden increase in difficulty offered by new trainers. There are some balance issues here that impede progress without offering anything fun in return, forcing the player to spend hours at a time levelling their Coromon while retracing their steps constantly back to the nearest Pokémon Centre stand-in to heal before doing it all over again.
The game offers some advanced game modes that are similar to fan-favourite Nuzlocke mechanics. These difficulty settings enforce previously self-imposed rules like only catching one Coromon per area and releasing them into the wild if they faint in battle. Including these in the core of the game is a nice touch for Pokémon fans wanting an extra challenge here and serves as a further nod to the affection the developers have for that series and their dedication to replicating the experience as best they can.
That love is largely what keeps Coromon from feeling like a flat, lifeless clone of something greater. Great care has been taken to ensure that each creature you encounter feels distinct, with bespoke cries that play as they burst onto the battlefield. There are 118 different Coromon, which is less than even the original Pokémon Red and Blue offered. There are three total variations of each, though; each Coromon has a ranking of Standard, Potent, or Perfect, depending on how high its Potential stat is, a mechanic that takes the place of the Shiny system. It adds an element of chance and excitement when you spot a creature with a different coloration than usual.
Unsurprisingly considering the franchise it is trying to emulate, Coromon plays particularly well in handheld mode. It feels like this is the way that the developers always intended the game to be played, even though the Switch release was delayed for several months. For players who have already dipped into the game on PC or mobile, the game offers cross-save functionality, meaning that you won’t have to restart your Coromon journey now that the game is out on Switch.
In addition to allowing you to pick up your existing saves on the Switch, Coromon has online multiplayer in the form of ranked and casual matches. Matchmaking for this feature was a slow process, taking several attempts before we could find an opponent. However, once we were in a match there was very little lag to frustrate your strategy. It seemed to be a lack of available players in the immediate post-Switch launch period that kept us from battle rather than any technical hiccup.
Coromon offers dozens of hours of gameplay to enjoy. The world of Velua is charming, full of brightly coloured creatures to capture and over-the-top battles to fight. Fans of classic Pokémon games who have been put off by the series’ transition to 3D environments will feel right at home here, while the experience is stripped back enough to allow new fans to not feel intimidated from the outset. It isn't perfect, and there's nothing surprising about it whatsoever, but it's still a fun and heartfelt tribute to one of gaming’s most popular and long-running franchises.
Conclusion
Coromon takes aim at one of the greatest series of all time and, while it isn’t any threat to Pokémon’s worldwide domination, it is a charming and fun nostalgia trip for fans. Excessive grinding and a story that takes its time to get going mar what is otherwise a worthwhile journey, but if you're a fan of old-school Pokémon, that shouldn’t put you off investigating this title. Whether you’re a new trainer or you’ve been catching 'em all for years now, Coromon has something for you to enjoy.
Comments 29
I want to say that I approve of the influx of Pokémon-inspired monster-collecting RPGs. Pokémon needs to have some kind of competition, because it's been stagnating so badly sitting on its laurels unchallenged for so long.
That being said, the unfortunate truth is that I'm such a huge fan of Pokémon mainly because of the actual Pokémon monsters themselves. And since a non-Pokémon game obviously can't offer that, it immediately makes it less appealing compared to a Pokémon game. Which is unfortunate.
So this is basically Chinpokomon, right?
@TheBigK yep...
Looks good I might get it.
Koromon digivolves to... Agumon..
@EarthboundBenjy
Did you miss the start of the year?
@EarthboundBenjy Exactly how I feel honestly.
I'm all for inspiration, but come on... this is just blatant.
I'd rather replay Gen II of Pokémon over a pale imitation.
@TheBigK Got to buy chinpokomooon!! Funny how you can hear the comments in your head sometimes
Getting levels for doing nothing is minus for, so griding for me goes to Joy. Because MMORPG these days let you level up extremely fast I don't play any kinda, because they feels MMORPG rip-offs due extremely fast leveling up.
To me the things that make Pokemon games special and worth playing are the world, the characters, the soundtrack, and Pokemon themselves that I have an attachment to... its really hard for another game to capture that. To be honest its been hard for GameFreak themselves to capture that at times lately.
Still, its hard to play something else when it just makes me long for the thing its imitating.
@TheBigK Chinpokomon????
Enjoying the game so far, with Siralim 3, both nexomon games, Monster sanctuary and now coromon I dont miss pokemon at all after Sword & Shield and The lame diamond and pearl job.
@EarthboundBenjy With competition there is Digimon but I don't think that is as popular as it used to be.
It's what Assassin's Creed Valhalla is to God of War. A rip off that's nowhere near the quality. That said, I got it and it's fine, good fun! It was what, £16? It could be just like Ubisoft and actually charge you £50 for their rip offs. It's fine, it's decent. Really good review and 7 or 8 out of 10 is perfect.
Got it on PC a while ago and it's alright but I'm sorry to say it's just not a patch on Pokémon both in monster designs and well just about everything else. Both Nexomon games are worthy rivals however but this? no I don't think it is, it just feels Idk unfinished to me.
I think this review is very fair but also will add that the grinding doesn't feel overly excessive if you've played Pokemon before the EXP Share was forced for your whole team.
I'd like to think most of us enjoy the battles and fight in those more than the average player who just wants to run through the story. If so, there is a good game here!
so much else is coming out this month RPG-wise that I can't justify buying this. Maybe on sale in the future!
I was interested, but that grinding sounds awful. No thanks
@EarthboundBenjy Honestly, for anyone crazy enough to try and take on Pokemon (and even anyone who's not trying), it cant be understated how important a bit of multimedia can be.
For Pokemon, the games might be the bread and butter, but the anime (and comics) did its share of heavy lifting getting people on board. I'd argue this also went the same for Digimon, Yu-Gi-Oh, Medabots, Bakugan, Beyblade, Yo-Kai Watch, and even non-creature collecting/battle shows. The low barrier of entry gave folks a chance to get invested in their respective worlds, concept, and/or characters.
Now, not every indie dev has the budget or means for a bunch of 11 to 22-minute animated episodes, BUT they should at least consider internet shorts or comics. It's all about getting your voice and identity out there; show that your game with all these characters actually has character.
The best part about playing Pokémon for me is getting attached to the regions and the characters and arguing with my friends about which Pokémon are the best.
Good, i can avoid this. I'd rather pick up Arceus if I'm to buy a monster collection game, but this was something i was keeping an eye on in case it was great.
@RicebinBernacky Have to agree on that. I find it baffling the way people here are so fixated on doing what is essentially the same boring thing over and over and admittedly it really grates when I see people praising these sort of games because of the absence of an exp share or something similar.
@NorwegianMate it's funny becuz I would actually play a chinpokomon game with the southpark world/style XD.
@RubyCarbuncle I know. For some reason when other rpg have grinding people hate it but when Pokémon tries to get rid of grinding people hate it. Like make up your mind people!
@Greatluigi Pretty much which is why I do my best to avoid anything to do with Pokémon on here now. I just find myself getting irritated severely like right now for example, people agreeing with the guy above calling it a good game because it has boring grinding in it.
@EarthboundBenjy Yup. Pokemon are like Sonic. Their design is too iconic.
The pros and cons sound like the pros and cons of a real Pokémon game.
I'll probably get this game at one point when it's on sale. I already feared that it wouldn't live up to my expectations and after reading the review it's pretty clear it's quite a blatant Pokémon clone. At least they're not hiding it in any fashion and I suppose that's a good thing. Still, it would've been nice if the game did a few things better than Pokémon and I don't see that they really do. Except maybe for adding Nuzlocke rules and some other QOL improvements.
Personally I'm really enjoying the game. It's a real challenge compared to the latest Pokémon games and offers some interesting puzzle aspects to the story too. I like the side quests and Easter egg references to other games like it. It's got some great shiny hunting mechanics and offers great exploration. I'm currently trying it on normal difficulty but it does offer an in-built nuzlocke challenge, and other difficulties for those that want to try something new (with multiple saves too!) Definitely worth it for something different to current Pokémon gameplay.
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