Konami has been bringing back some of their older Castlevania titles recently. While 2019's Castlevania Anniversary Collection focuses mostly on the “Classicvania” style of games (stage-based progression, limited lives), this one features the “Metroidvania” style (open-ended exploration, RPG elements) popularized by Symphony of the Night.
As the title implies, the titles contained in Castlevania Advance Collection originated on the Game Boy Advance – Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow – with the SNES version of Castlevania: Dracula X, missing from the previous release, tossed in as a bonus.
Circle of the Moon (just called Castlevania when it was originally released in Europe) was a launch title for the Game Boy Advance in 2001 and stars whip-wielding vampire hunter Nathan Graves. It was developed by the Konami team in Kobe, who had previously worked on the two Nintendo 64 games, and so it looks and feels different from many of the other later Metroidvanias.
The main feature is the Dual Set-Up System (DSS), where two cards can be combined for various effects, including enhanced weapons, increased stats, spirit summons, friendly familiars, and so forth. However, the rub is that cards are randomly dropped by specific enemies, meaning you need to hunt these down, kill them, and then exit and re-enter the room until they relinquish their card. Needless to say, it’s a little tedious. Plus, by default, Nathan’s walking speed is pretty slow, and while you gain the ability to run early on, it also makes navigation a little clunky.
Still, the visuals are decent for an early Game Boy Advance title (and playing on the Switch, they’re much easier to see than on its native console) and the soundtrack is solid too, even if much of it is re-used from previous games. Plus, there are some particularly brutal (and aggravating) boss battles, putting the difficulty level at the midpoint between the challenging Classicvania titles and the gentler Metroidvania games.
Harmony of Dissonance (2002) marks the point where Symphony of the Night assistant director Koji Igarashi took charge as the Castlevania series producer. His first order of business was bringing the look and feel of his games closer to Symphony, including hiring artist Ayami Kojima for the packaging and character artwork. The game stars Juste Belmont, direct descendent of Simon Belmont, as he explores Dracula’s castle to rescue his missing lady friend. There are various elemental spellbooks to find, which can be combined with subweapons for assorted cool attacks.
As a direct response to the dark visuals of its predecessor, the graphics in Harmony were made much brighter to make them more easily visible on the GBA's non-backlit screen, although the colours look overdone on properly lit screens like the Switch. In general it’s still an attractive game though, particularly the large, multi-segmented enemies, animated via sprite rotational effects. However, due to this extra stress placed on the Game Boy Advance’s CPU, the music quality suffers, relying on synth closer to the original NES. Even without that downgrade, the soundtrack in Harmony of Dissonance is very unusual, largely eschewing the strong melodies the series is known for in favor of some eccentric, sometimes abrasive music.
Like Symphony of the Night, there are two castles to venture through, but you explore them in parallel rather than waiting until the latter half of the game. There’s not much variation between them and they both have the same basic layout, making the level design feel bloated. Outside of the spellbooks, there’s also not much in the way of fun equipment or items to find, except for an oddball subquest where you hunt down furniture to decorate an out-of-the-way room. Still, controlling Juste is a blast thanks to forward and dashing functions, mapped to the shoulder buttons, so both combat and exploration remains fun in spite of the game’s other many other faults.
Aria of Sorrow (2003) is where Koji Igarashi and team were able to more faithfully replicate the highs of Symphony of the Night. Taking place in the year 2035, teenager Soma Cruz finds himself in a solar eclipse containing Dracula’s castle, which is seeking an outlet for its dark power. Soma controls much as Alucard did in Symphony, along with several melee weapons, compared to the whip-focused characters in the previous two GBA games. Featuring the Tactical Soul system, each enemy has a Soul that Soma can randomly absorb when defeated, granting him some kind of unique ability. It’s similar to the DSS from Circle, but better implemented since there are so many more enemies, and thus so many more powers to use. It also combines the separate magic and heart gauges into a single pool, which regenerates on its own but replenishes quicker when you gain hearts. Indeed, it cleans up some of messiness found in Symphony of the Night’s equipment system and makes it much more manageable and balanced.
Michiru Yamane returns to compose the soundtrack, which is the best of three GBA games featured here. Due to technical limitations, neither the visuals nor the sound are quite on the level of Symphony, but they’re still excellent, and it’s a fantastic game overall. The map designers finally were able to give a good flow to the exploration, preventing it from becoming tedious, and while the plot twists are incredibly predictable, they’re still cool when they happen.
The odd man out is Castlevania: Dracula X, known as Akumajou Dracula XX in Japan and Castlevania: Vampire’s Kiss in Europe. Originally released in 1995 for the SNES, it’s based on the PC Engine game Akumajou Dracula X, in that it features the same hero (Richter Belmont) and some of the same enemies and design concepts, but is otherwise a completely different game.
It’s also a much worse one. The PC Engine Dracula X was so brilliant thanks to its rich design, with several branching levels, plenty of one-off enemies, and an extra playable character in the form of cutesy girl Maria. All of those elements are either stripped back or removed from this entry – there are only two alternate levels for nine total (compared to 12 from the PC Engine game), and while Maria appears in the game, she’s not playable. The visual style is also muted compared to the bright anime-horror stylings of the PC Engine game.
Even on its own terms, it feels stripped back from the other 16-bit games surrounding it, particularly due to some frustrating level design. It did (correctly) realize that the final boss fight against Dracula was far too easy, but they overcompensated here by filling the room with bottomless pits, making it incredibly annoying. The best thing that can be said about this version is that the soundtrack, adapted to the SNES sound chip from the Red Book audio originals, is characteristically brilliant, with some tunes actually sounding a little better.
The compilation was developed by M2, and includes save state and rewinding functions, as well as screen filters for Dracula X. (Presumably none are included for the GBA games since they were made for the small LCD screen rather than CRTs.) The GBA games also have a few little gadgets that help out a bit, like indicators for Circle of the Moon and Aria of Sorrow that show any cards or Souls dropped by enemies, and Harmony of Dissonance shows important items in the area. There’s also an option for high quality sound which removes the hissing found in the original hardware’s audio output, but it’s only a minor improvement.
The Gallery includes plenty of artwork, as well as full scanned packaging for everything except the American SNES Dracula X. Regional variations are included too, though the Japanese text makes most of them hard to play, and outside of some experience level changes to Circle of the Moon, they’re mostly identical, and there’s only minor censorship changes in Dracula X.
The tweaks are nice, especially the rewinding function that makes grinding for cards and Souls less tedious, though there could’ve been more of them — a revised color palette that would make Harmony and Aria more appropriate for modern displays would’ve been nice, or something to tune item drop rates.
Conclusion
To be clear, it’s mostly Aria of Sorrow that’s doing the heavy lifting with this collection, as it really is one of the best in the entire Castlevania series. Circle and Harmony are alright but on the lower tier of the other Metroidvanias, while Dracula X is middling even on its own standards. These are still very much worth playing, though, and this collection makes for an essential purchase for both longtime Castlevania fans and newbies.
Comments 186
I just want a physical copy of this 😭
@CharlieGirl
I kinda expect Limited Run to do it at some point, since they did the original collection as a physical for Switch and PS4.
SNES Dracula X isn't mediocre.
I actually want to play Harmony and Circle as I haven't before.
So good this has come to the Switch.
Cheers for the review.
It's good to see these games be re-released outside GBA. My only doubt is if these GBA games (240x160) look well on big TVs because the pixels seem to be the original.
It is on the list. Got a fair few gold points to cash in anyway. But I have got to get to a point of playing more of my back catalogue before I keep making purchases like this 😂
Circle of the Moon is absolutely brilliant. Brutal but fantastic. It’s the first experience I had with a game that fascinated me despite kicking my behind over and over, a feeling that the Souls games later triggered! The other two games are also good but Circle of the Moon is definitely underrated.
@BlueOcean they look good if you like Pixel art. Depends how you like the look of games.
@nessisonett I feel that the reviewer is just being subjective as all three games seem solid and people on the comments have different favourite titles.
@KevTastic84 I love 16-bit pixel art, SNES games look alright today, but I wished these GBA graphics were tweaked a bit.
@MetalMario
Agreed. I can wait a bit to see if LRG or somebody similar releases a physical copy.
I love Circle of the Moon so much. Was my first Castlevania game back in the day.
This collection is really fun. I've fully completed all three castle maps, and I'm almost finished completing the bestiaries in Harmony and Aria - just a few more item drops to go.
Dracula X is so bad, I cleared it once out of frustration just so I wouldn’t have to ever go back to it.
Circle of the Moon really is better while played using a romhack that puts the DSS cards in rooms in the castle, instead of having to grind specific enemies for them. That, coupled with the clunky movement make this one bottom tier for me.
Harmony of Dissonance is a game that’s so ugly it’s beautiful. It’s game length is impressive, and the music is a high point due to how different it sounds from any Castlevania game. Easily a top tier Castlevania from its gameplay alone. I kept wanting more when I played it back in the day, and I was delighted that it delivered.
Aria is brilliant, but could be improved with better drop rates for souls. It also could have been better if it had more variety in what the souls actually did, as most of them are simply variations of projectiles, with the rest being stat boosts/special abilities. Grinding for 100% of them is easily one of the worst things one can do in gaming. But if you ignore that and get the specific souls required for the best ending, it’s still quite fun! Has a good and challenging last boss, as well as many Easter eggs and surprises that Castlevania fans may enjoy.
CASTLEVANIA NINJA APPROVED
I already own these but will definitely double dip when it's on sale. These games are fantastic
IMO Harmony of Dissonance has the best soundtrack.
@rushiosan You're right, it's actually much worse than that
My only complaint with the (MUCH NEEDED) card indicator system that they've implemented is that it doesn't go away after you've received the card from the enemy. So every time you kill a skeleton for example, the indication pops up from the side telling you that the skeleton can drop whichever DSS card it does. It's intrusive and gets annoying fast
Want it want it want it... but gonna wait to see if I still want it once I get Metroid Dread.
@BlueOcean I guess if they did you'd have people moaning they don't look the same as they did. Stick to handheld play if it does bother you too much i guess. I'm sure once you've played for a while you'll not notice it too much.
I'm only on circle of the moon atm. Love that they're available on switch. Yea I could've bought and played all 4 on wii u( I actually own 3 out of 4 of them on the wii u), but the switch is so much better to play games on.
Personally, I always liked Circle of the Moon better than Aria of Sorrow.
Aria is good but there was something about the castle layout that always felt a bit clunky to me.
Also, the famous glitch in CotM where you can easily unlock every card from the beginning makes it a complete blast! Best glitch ever, honestly.
@KevTastic84 I intend to buy it on Series X where I have all the 360 Castlevania games and the Anniversary Collection but yes, I'll get it anyway and play on the big screen.
Hope the DS games get a collection next
And I wish Nintendo would do this with Golden Sun and other 1st part GBA games!
Aria of Sorrow is a better game than Symphony imo, this collection really is worth it for that alone
@Mando44646 DS Collection is very likely after Anniversary and Advance. I want Konami to re-release the Silent Hill games, too.
I think the cons here are pretty appalling, if even more emulation options was a common thing it might be valid, but they are often not.
Dracula x, subjective opinion but also just a bonus as it wasn't a gba game so shouldn't be a negative.
Your bias for Aria of Sorrow is horrendous, both Circle and Harmony are still great, it's only natural (although of course not always the case) that later games surpass the ones prior.
So really this reads as no cons as you are clearly trying to scrape problems.
It's price point too, makes this a 10/10 easy.
@Damo You want a Castlevania to set up a mediocrity standard? Look up in the N64 library or under "Lords of Shadow" label.
@rushiosan Correct - it's actually rubbish.
@Mando44646
From a selfish perspective of recently going through the hassle of getting these titles physically (getting Ecclesia for a reasonable price was an absolute joke), I hope it doesn't happen
But in reality the more people playing Castlevania, the better
@rushiosan Is that an expansion/"remake" of Castlevania (N64) or a sequel?
@Nourldean [gasps] You take that back!
@BloodNinja
Finally, someone who can appreciate Harmony of Dissonance! I've never understood the criticism it has had over the years. It's long been my favorite of the series after SotN. Circle of the Moon is a bit different, but a great game on its own. It's just very annoying and a real problem how you have to double-tap to run. It's certainly better to play as a ROM, where you can input a cheat for constant running, therefore making it top-tier.
First time playing metroidvania titles of this series (the common games from NES and SNES are pretty much unplayable in my book). I am now about midway through circule of the moon and I am enjoying it.
@Avol agreed, I tried to go to the settings and turn it off but unfortunately it is not possible
CotM is my favorite CASTLEVANIA game next to SotN. I love the layout of the castle, the loads of enemies on some sections, the boss fights, and the music. It was my GBA launch title and I am having a great time on what is possibly my 10th(?) playthrough. To be honest I have lost count. Thank you Konami. Now let's get that PlayStation Symphony/Rondo Of Blood collection ported over, okay!?
@HIGHscores85
I know we're in minority, but I agree.
@Cia I too, don’t understand why people don’t like Harmony of Dissonance. It was popular among my gaming circle in college, and we all enjoyed it because it played so smoothly and offered a lot of quality content crammed into a tiny cart. The color scheme was odd because it was designed purely to be readable on small screens, but it turned out to be very grim and gritty. I still really enjoy playing through it, almost 20 years later!
@MetalMario Limited Run didn't publish Castlevania Anniversary Collection until TWO YEARS after the digital release. It's unfair for fans to wait that long, when physical copies of the original games are prohibitively expensive.
@rushiosan The N64 Castlevanias, while not fantastic, are still more interesting than Dracula X. The first Lords of Shadow isn't half bad, either, as long as you're not expecting a traditional Castlevania game.
Dracula X is terribly designed, removes all of the good stuff from the PCE original and has one of the most frustrating final boss battles in any Castlevania game - IMO, at least
@Cia running as double tap does not bother me but I would prefer to special weapons to have a proper button instead of up + attack. I can understand not having it on GBA but in these collection it would be a welcome improvement imo
@Damo
Yeah, Dracula X is just a bad game. Too hard, simple and frustrating especially compared to the other games in this collection. Was it even released on GBA? Since this is the Advance collection?
Glad to see the review and also glad to see it turned out pretty well. I will be picking it up as soon as possible.
Also to be fair, I am getting this for the 3 GBA games alone. All 3 are good. Dracula X isn’t bad but I would have to say even Circle of the Moon and Harmony of Dissonance would be better options
@nessisonett Agreed, circle of the moon is probably 3rd in my list of later castlevania games (I try to break them up between the classic style and "metroidvania" syle) 1. Dawn of Sorrow, 2. SoTN, 3. Circle of the Moon. I love the DSS system, the replayability as a magician, thief, fighter and shooter, and just the overall look.
My only major complaint is that sewer/water level is one of my least favorite locations in the entire series.
@Cia It wasn't released on the GBA, I can only assume they included it here as it's a (kinda) Nintendo exclusive? So it gets lumped in with the GBA games? I mean, I'm happy it's there if I want to play it, but I'd rather have had the PCE original
It would have been a fun bonus if they had included Konami Krazy Racers or some other really oddball GBA inclusion as well. Dracula X is a weird choice since it's not a Game Boy Advance game, but its inclusion is absolutely appreciated since it wasn't in the Anniversary Collection.
I love Aria of Sorrow like the majority of people, but Circle of the Moon is my favorite of the bunch; I prefer its art style and soundtrack over AoS. My only complaint for CoTM is how slow your character walks, and getting the speed boots to move faster should have been implemented from the start.
They could have included Castlevania Legends as a second bonus, it's the only GB game not included in Anniversary Collection.
@Damo That is why we can expect vol. 3 named Castlevania 3D Collection
Lets not forget that Curse of Darkness is not PS2 exclusive as well
@Nerdfather1 at least you get those speed boots right away, I mean that's the first upgrade you get before the second save point even. But I just wish I could have it on a permanently running cause the walking is soooo slow.
I am not totally convinced it is a "con" to include the "older" games in with a collection just because the "newer" game is also included.
Apply that same logic to Super Mario Bros. 1 and 2 on the NES and list those games as a "con" because they were "surpassed" by a newer game just because they were included in a NES Super Mario Collection.
A collection is a collection despite the quality of games otherwise it would not be a "collection". Anyway, it is not as if the first two games are broken and totally unplayable, they are perfectly good games.
All three of the GBA games are great. Dracula X is a good game, but most other Castlevania games are better.
@Nerdfather1 I can tell you love Aria of Sorrow, all right.
The only “Castlevania” game I’ve played fully is Bloodstained, really enjoyed it but some of the completely obtuse methods to progress soured me on it just a bit (walk underwater upgrade from a specific enemy that isn’t guaranteed to drop it the first time you kill it and with no ceremony indicating it’s an important ability to move on? WTF is that all about?). Is that kind of thing typical of the franchise? Wouldn’t mind checking these out but would be nice if that kind of BS is just a Bloodstained thing.
That DS collection is going to be 🔥🔥
I hope they do a special physical edition for these collections, esp a future DS collection
@Zeropulse Ok I massively agree about the sewers. F*ck the sewers 😂
Stop calling Dracula X mediocre! It really isn't. For a Snes Castlevania it's pretty good. Maybe not Super Castlevania IV good but not the turd everyone makes it out to be because it isn't Rondo. Don't think of it as a lesser version of Rondo. It's too different to be a port of that game.
Anyway yeah all the GBA ones are great! No question about that.
Presently playing through Circle of the Moon, the only one of these games I haven't beaten before. Always get stuck on that dang zombie dragon.
@Zeldafan79 Rondo is difficult but fun. Dracula X is difficult because it’s cheap, making it not fun. It’s a really bad game, probably the worst Castlevania since 2 on the NES.
@anoyonmus Was it that obvious? Lol.
@OldManHermit
Circle of the moon is the hardest of the bunch! I'm talking Nes Castlevania hard! The other 2 are easy. Dracula X ain't no cake walk either.
For any Metroidvania fan this is worth it for Aria of Sorrow alone. I've played that game so many times I've lost count. Easily among the top 3 Castlevania games.
@rushiosan
I agree with you that the Lords of Shadow games were bad. The N64 games were really good, however, IMO. Very atmospheric.
@Zeropulse Yeah, thankfully you get that upgrade quick. That’s my biggest gripe - I wish you could have it permanently on because it makes some of the platforming sections a little frustrating.
Finished the two first last year. Not it is Aria`s time
I like all three games on the package, well the real games nit the “bonus” game. Ha
@BloodNinja Worst since the MSX port of the original Castlevania.
I actually don't like most of classic-formula Castlevania's at all. Only Super Castlevania is worth playing from those, I think. The rest are severely dated and clunky. The advance games that follow the Symphony of the Night formula are the best the series has offered, after the actual SotN, of course.
Had they replaced Dracula X with Legends it would’ve been a much better collection.
Personally I find Circle of the Moon is the best game of the GBA trilogy and shares a spot with Order of Ecclesia as my 2nd favorite Castlevania game after the almighty SotN.
Though Aria really is great as well. HoD not so much, but nonetheless this collection is great value.
@BloodNinja
I admit it's cheap sometimes. About as cheap as CV 1 and 3. Feels Nes hard. still love the graphics and music though. I believe the worst in the series is Castlevania adventure on Gameboy.
If you want to subvert item drops as an issue, just rewind to the moment before you kill an enemy. The rate of drop is determined the moment an enemy dies so its an easy way to get cards, souls, item drops, etc. Feels a little cheap but is a big time saver.
Also I think this review did Circle of the Moon and Harmony of Dissonance dirty. Aria is great but so are the other two for their own reasons. I am playing Circle of the Moon for the first time and been kicking myself for never trying it before, it's really fun!
Literally only buying this for Circle of the Moon. It was my first Castlevania game and I absolutely love it.
I don't get the rationale behind re-releasing Game Boy Advance Games without screen filter options. That's a really strange and annoying ommision. Even the most obvious downside of screen filters, that they tone down the brightness, would be a good thing in this case. Man, I just prefer playing retro games with scanlines, thanks M2 for only implementing this simple feature for the least important game..😭
All that criticism and it gets a 9!! Now I'm really confused about the Monkey Ball review.
@andyg1412
Well they made sure to trash Dracula X as is standard among most who played Rondo first but at least the main 3 in the collection got the praise they deserved.
I intend to play these on my Lite, where the chunky pixels will look the most presentable. And, anyway, I don't like playing handheld games on my TV. It's why I bought almost no GBA VC on my Wii U, but grabbed almost everything in the 3DS VC line for GB/GBC, despite wanting the GBA offerings more overall.
@BlueOcean Konami needs to find another competent company to work with if they port the Silent Hill games. The HD Collection on 360/PS3 was terrible.
Just me or is circle of the moon a bit rough? I guess it was kinda their testbed for GBA CV then Harmony and then Aria respectively get better from there?
I hope we get a DS collection some point.
"Harmony of Dissonance shows important items in the area."
I would like to know what this means? It doesn't sound good to my ear. One of the things that makes a game Metroidvania is the fact you have to find things on your own. I understand the info for random drops in Circle and Aria, but what does this mean?
Thought I had finished Aria a couple of nights ago only to hear about the true ending so back I go! Both of the Castlevania collections are great and I hope they keep coming. Really hoping for a DS collection since all three (!) of my cartridges were destroyed in a horrible house move that was disastrous for my games collection.
A couple of questions, is there an actual canon for mainline Castlevania's? If so is X or Rondo the accepted one? Im guessing Rondo because of Symphony's opening.
Also, somebody posted before that the Requiem collection on PS4 was bought by Sony so there could be issues on Switch.....? If not this, maybe they could port the Dracula X Chronicles from PSP instead which has the same games with the remake of Rondo.....?
@Nerdfather1 very obvious
I agree Dracula X is mediocre, but ppl actually think its difficult? I could breeze past it when I was like 10 years old, kinda strange to hear that
@TechaNinja
Circle of the moon was a gba launch title so yeah it's a bit rough.
circle of the moon is definitely the hardest castlevania to date especially since you have to kill certain enemies to get better armor and accessories along with the cards as well but i do hope eventually they ll remaster castlevania 64 fixing the camara issues which was the biggest flaw in that game.
@Cia
It means what it says, it shows you the attainable key items in any given area. But thankfully you can just turn it off.
Yeah, Aria really carries this collection. It's a legit masterpiece.
HoD is good, but not great. CotM is below average. And Dracula X is decent, but not nearly as good as the original Rondo.
@Ralizah Yeah it's terrible and that's why I didn't get it. I hope they re-release the Silent Hill games properly. I only have Shattered Memories (Wii).
@Themagusx1 Vampire Killer wasn't a port of the original Castlevania. It was developed at the same time and is a completely different game.
This is an awesome release. I spent an hour this morning just playing some of the games and listening to a bunch of different songs. It's really worth buying this just for the music player!
I missed out on GBA Castlevania games. I have to wait a bit but I’m definitely getting this collection.
@MARl0 circle of the moon below average thats ridiculous its the most challenging castlevania game to date along side the first and third castlevania game.
@Zeldafan79 Neither Castlevania 1 or 3 are cheap. NES hard, when done right, feels great to play. They missed the mark with Dracula X, and it's just frustrating to play, mainly due to the inconsistent jump mechanics.
Way, way too much hating on Dracula X here. It's a solid entry with some pretty fiendish level layouts. Yes it's more old-school than SNES IV, it's also not completely without challenge and tedious for two thirds of its running time.
Not played the GBA games in 20+ years, I'll be having this.
@Themagusx1 Oh god, I forgot about that
@Expa0
Oh for god's sake. Yet another win button system. I'm so tired of today's publishers thinking that people are somehow more stupid than back in the day. If there is an option, everyone is gonna use it at the point when they get frustrated. But then again, getting lost and finding your own way is the whole point of games like these. Thankfully, it's probably not a that big issue in this particular game, because it's really labyrinthine even on Metroidvania standards.
At any rate, this is an alarming development. I recently bought a Steam copy of Final Fantasy X HD remaster, and realized there was a win button system where you could instantly get max gold, all the skills in the game, get HP and MP full at any time, speed the game, make battles automatic, and turn encounters off. Now, where is the GAME at this point? If there's no need to build your grid of skills, and no need to battle? There is just a story to follow which you can breeze through, and ultimately, come off as disappointed. "How was it so easy". Well, I wonder!
If there was a similar system in Dark Souls, everyone would complain that the difficulty is part of the experience, and it should be like that for all players. But isn't this true for any game?
Pardon me for the off-topic rant, but I just had to say it. If there is an option, most people use it when they get frustrated. I maxed some of my stuff in FFX HD and got so bored I had to stop playing the game and never gonna touch it again. Too bad, since the original game was so good.
Hear me, publishers and developers! This is BAD development! Dark Souls was not a success for nothing! It was a success because it brought challenges and a rewarding sense of accomplishment back at the time many developers started to use the win button systems. I thought it was over after that, but then the mentality returned.
Edit: I just read that Switch version of FF X HD don't have the special feature win button! What a great thing to have the better version on Switch.
I agree with others, Circle of the Moon is fantastic! I actually prefer it over the others in this collection. I actually like the dark backgrounds over the brighter ones.
@nessisonett what would you say is the best CV game on the snes? Never really got in to CV but i do have a "special" snes mini. Thought about trying to get in to the series.
Sorry but Dracula X isn't mediocre, it's one of the better bonus title to be included here. Imagine if you were to get that game in the wild nowadays it would cost you way over $200 to get and that's just the used cartridge by itself with no guaranteed that the game would even work.
@BloodNinja yeah some one on this site wanted that version of the game on a collection. If you are saying you want the MSX port of Castlevania, you are just being a hipster at that point.
@MARl0 it still garbage hahahahaha
An auto-run function would work wonders for Circle of the Moon, otherwise this sounds like an amazing collection. Despite owning all of these physically, I'm probably gonna snag this collection.
@Cia Yeah but they don't force you to use em so not sure why having the feature here is a lost to you. You're playing a videogame to have fun, not to win prizes. If you want to challenge yourself good, if you already beat it before and just want to mess around that's okay too. That's the whole point of a videogame.
@dkxcalibur I totally agree. COTM was my favorite back then and still sits high on my fav Castlevania games all time. Symphony, Castlevania 3 (I was so impressed with this release-I must have beaten it 50 times.-only had a couple games and played the heck out of them until I was allowed to get another.) and COTM are my Top 3.
@Kidfunkadelic83 Super Castlevania IV is probably the best one on there just for spectacle and 8 direction whip movement. Dracula X is decent, the one included here, but Rondo of Blood, its MSX equivalent, is a better version of the same game!
@MARl0 Dracula X is not decent, but then again you probably think Vampire Killer on MSX is good.
@Themagusx1 Okay, I LOL’ed
@Specter_of-the_OLED
Would you be happy if there was a possibility to get a max level, all gear, and weapons, and get your HP full at any point in Dark Souls? If there is the option, people are gonna use it when the game gets too hard. I'm pretty sure 90% of players would use it in the Ornstein and Smough battle. As I said, if the option is there, it's too tempting to not use at least some handicaps when you get frustrated. But then, it defeats the entire idea of the game; that you have to get skillful enough to beat it. It applies to every game, not just Dark Souls.
Games are not movies. Not everyone is supposed to be able to beat every game if they lack the determination to do it. This is about the essence of what video games are about, so it's not a small matter.
@Specter_of-the_OLED
Legends deserves to be included over Dracula X. At least it was an original idea and not a hacked up difficulty spiked filled port. Really I’m curious as to why they didn’t originally just port Rondo to SNES instead of this horrible curse to have.
@BloodNinja As you should lol
@Themagusx1 Nah, Vampire Killer is awful.
But continue to be the edge lord you seem to think you are by making baseless assumptions about people you don't know.
@Cia If they are having fun doing it I see no problem with that, the game doesn't get any easier. I'm sure there are some games where you get cheat codes that you use to help you get through even some of the hardest challenge. The point is some play it for the sake of getting through the game and beating it, some just want to advance the story, and some just want to have fun.
The ones who are trying to get through the game would challenge it, the ones who just want to know the story will do whatever they could to unravel the story even if they had to cheat or grind and those who just want to have fun don't care either way, if the game is enjoyable they'll play if it's buggy as crap they'll just go elsewhere. Only you know your preference but you can't make preference for someone else.
I needed no review for this one. If been waiting for this since the Anniversary Collection two years ago.
Pleasantly surprised by how much I'm enjoying Dracula X. It's actually more fun than SCIV, though much less ambitious.
@Cia Every sorcerer in Dark Souls thinks the game is easy, though. That game does have an easy mode, and using sorcery is such a mode. Even O&S are trivial with just Heavy Soul Arrow. I agree with your standpoint about determination, but I think such a trait is better used towards realms outside of gaming.
The DS games are so good as well. It's amazing psx had symphony of the night and nothing else and Nintendo was showered with version after version of it while everyone suffered in 3D land.
@SpringDivorce You’re right. It’s tedious for three thirds of its playing timing.
@BloodNinja
That's a different thing. The developers probably intended to make the game easier for sorcerers. It's part of the game and not some extra win button, and I've got no problem with that. Besides (I assume), even with the sorcerer, you need to actually work for that Heavy Soul Arrow instead of just pressing a button to get it.
@doctorhino DS Collection needs an adaptation to Switch, with bug fixes and QOL improvements.
Aria of Sorrow is really, really great.
@Cia You literally just buy it as an early-game spell! And the late-game spells can one-shot or stun lock several bosses, including the last boss.
I actually just beat Dark Souls without using any stamina, since casting magic doesn’t use any. Meaning, the only actions I was allowed was walking, using items, or casting spells. Even with that limitation it was still very very easy.
@Specter_of-the_OLED
Then tell me, why did the developers of Dark Souls make their game so hard with no special feature win buttons? And why did so many developers followed their example? Even Breath of the Wild doesn't have an easy mode, and at least for me, it was pretty hard at least in the beginning.
@BloodNinja
I said I assume. I haven't played as a sorcerer so I wouldn't know. However, I doubt the game is really Easy Easy, even playing with that. People must've died at least... well, a lot of times, even with that character, in their first time playing it, because of the way the game is designed.
@Cia Dying in ones first play through is expected, but in the run that I did where I took the no stamina challenge, I only suffered 5 deaths. Sorcery trivializes the game, you should try it 😂
I understand the criticisms here. While it is a collection of the GBA games, for some, this will be a one-game affair. When I last replayed the GBA and DS games in order, I came away still liking CotM, but I did find it stuff and clunky. It lacks animation and overall polish compared to Aria. Yes, Aria benefits from being later, but it's so much more advanced in the audio and visual presentation in a way you usually didn't see. For some, I could see it being hard to go back. With Harmony, I ended up just not liking it nearly as much as I did when it was new. Mostly, that's due to the Game Boy chip music which would work better for a level-based Castlevania game rather than an exploration-style game. I didn't think the music held up and it left me kind of bored. I also didn't like the castle design. The double castle didn't feel compelling to me and, as I recall, there are no secret rooms to find.
As for SNES Dracula X, I didn't like it. I thought it felt uneven and, perhaps, unfinished. While some of the music was adapted very well to the SNES sound chip, I encountered music I thought was sub par. The level design felt like it was missing something too.
@BloodNinja
Too bad I no longer own the game... planning to repurchase when I get a new Switch, though. Maybe I'll try a sorcerer this time, with that Heavy Arrow
@Cia Wait until you get Dark Bead, or Crystal Soul Spear! If you ever want to try a no stamina run, bring some poise with you!
Trying to garner favor by saying aria is the only good one in the collection is weird. I don’t quite see how the other 3 games can be rolled under the bus with a 9 score. Did you only review aria and just thought the others were there for god value? What is this score? This entire review is about as useful as reading the back of the game box.
If this collection has actual localized manuals in it, I'm going to cry. Show me any instruction manual like this in-game and I will bawl my eyes out.
@BloodNinja
I don't mind a challenge, but the game is at its base already so hard I lack... determination to do the stamina run
@Cia It's okay. I did it more out of curiosity to see if it was possible to accomplish. Have you played any of the other Dark Souls games?
@nessisonett appreciate the reply. Will look in to them. Just realised ive also got symphony on ps4👍
@BloodNinja
I played the second one when I owned Ps3. It was so hard I had to give up trying to beat it. But then again, that's how I like it. I'm sure I could've done it if I'd given it more time, but I was kind of exhausted just having beaten the first game with a swordsman class, or whatever that basic weapon-wielding class was called.
I love all these games equally. Aria is the smoothest, yes, but the hours I’ve sank into all three of these on GBA and Wii U are countless. I don’t put any of them down once I start. Though Rondo of Blood surpasses SNES Dracula X. I still revisit it often. I wished they added Castlevania Legends (SGB) and the GB version of Kid Dracula to this. They’re small but enjoyable games that were missed on the first Castlevania collection. It would have made sense to bump it up to 6 games here... thankfully I own those carts and a working SP.
@MARl0 Not baseless you think Castlevania X is decent lol. You sure are the only edge lord here liking the one no one likes hahahaa.
Circle of moon got me really frustrated at some points. I dont mind its linearity and limited.. well everything, but the fact you have to press a button twice to move in decent speed got me really riled up when fighting bosses. Youd think that you could just walk at some points but no, the default speed of the character is so damn slow that you have to always run which makes this game unnecessarily difficult when you have to dodge and change directions double tapping each time. Thank god for save states and replays.
Outside of the Drac X slamming! I think this review was rather good summary of the collection! Overall a really nice love letter from Konami... which is rare considering this is Konami who I feel rather use these IPs for gambling games... but overall a rather solid assessment of the package and I look forward to getting it on PC.
However, if Limited Run does a physical collection then I will gladly double-dip! Or should I say double-nip!
@doctorhino Give me a Castlevania DS Collection and I will die of happiness! I feel that was when Iga hit his peek at making Metroidvania games!
Really wished the removed that stupid blue outline on the main character in HOD.
@Cia I don't mind those systems. If it is just used as a way to speedrun through a game you've played dozens of times it's a nice way to get through a game quickly if you just want to enjoy the story. Or you're playing with a player who is special needs or very old and doesn't have the skill or ability to get through the game on their own, but still want to have the feeling of playing the game.
I feel it is an accessibility feature that is welcomed for those players. If you're an experienced gamer then you'll probably just ignore those features the same way you can ignore Beginner or Easy modes in a difficulty select.
@Cia 2 is easily the toughest one to learn at first, so make sure you level up your ADP stat. This increases the speed at which you can drink estus, and gives you more i-frames during dodges, taking a little bit of the games edge off. I hated 2 at first, but it quickly because my favorite in the series. Currently doing a no-bonfire, no-death play through and I’m on the edge of my seat, but I want the rings you get for beating the game that way!
EVERY castlevania GBA game is amazing, that is a stupid reason to be a negative.
Yep got this an absolute bargain for the price. I’m in the aria is the best Castlevania after symphony group xxx
The review's complaint that you "have to" grind for DSS cards in CotM misses the point entirely - you aren't supposed to get all the cards your first time through the game, or even know where they are!
To that purpose, the quality of life upgrade to notify the player of failed card drops actually runs counter to the original game design; it would be like putting a popup in SotN every time you kill a Schmoo saying "Drops Crissaegrim!," and having reviewers dinging the game for "having to" stop and farm it for an hour straight to get it on their first playthrough.
I have bought the collection but I haven't started any of the games yet as I want to know of the 2 is the better version. The american version or the European version (or even the Japanese version if it has english translation). I don't really care about name change but are differences with each game.
Reason I am asking this is that I don't want to start with one version only to then find out that the other version is better as the save files don't transfer between versions.
Just need a physical copy and a DS collection.
@BloodNinja
Says you. Pretty cheap by my experience and I've been playing them since they launched. Anything with stairs and Medusa heads coming at you from both directions while bone dragon pillars are shooting fireballs at you is pretty damn cheap. Maybe I'm not the Castlevania god you are. I still like the games but never enjoyed them as much as the metroidvania style games.
How on Earth are we going to get Rondo and Symphony, I want to know?
'Circle of the Moon and Harmony of Dissonance are both older entries that are surpassed by later titles'
Having play all three extensively, I disagree and think this is too harsh a statement, considering all three are stellar titles.
I'd say Circle of the Moon is actually the strongest entry. And Harmony of Dissonance is equal to Aria of Sorrow in most respects and I thoroughly enjoyed 100%ing it very very much. Sure the music is a little weaker in that entry - but it's nowhere near as bad as some say. The actual musical arrangements in that game are probably the most adventurous.
@Zeldafan79
I played the first one last year for the first time and loved it, but it definitely benefits from a Dark Souls mindset where you learn patterns and how to manipulate enemy positions and spawns, and execute to perfection. It's definitely learn-able, if you're up for that. Castlevania IV for the SNES is kind of a cakewalk by comparison, despite the Classicvania structure. Going through that one right now.
I'm still on the fence about Castlevania. In a previous article about this collection, people recommended Order of Ecclesia to me and now I notice it's not in this collection.
There is something about these games that draws me to them and playing them is hella addicting but I'm not sure I actually like them lol.
Against my better judgement I'll probably try some of these out.
Can't wait to get this. Only played Aria at some point. I really hope the DS ones come at some point, I think Dawn of Souls was the first game I really got 100% on. Maybe I had more patience as a 12 year old, but I liked the grinding for souls.
@Purgatorium OeE is the third DS one. They haven't released any of the DS ones in a collection, yet, but hopefully they do. These are extremely good, on par with those ones I would say.
Absolutely adoring it so far, almost done Circle Of The Moon. I haven’t played any of these games, so I’ve been diving in blind for this collection. Love it!
@arekdougy Ah I see. Thank you for that. It looks like Konami is really pushing through the back catalogue in these collections. Surely the DS will be released eventually.
I’ve now beaten Aria and it was utterly fantastic.
I really hope now for a DS collection, hopefully with button controls for Dawn Of Sorrow as I hear the touch screen gimmic is a pain.
@Themagusx1 Nice "I know you are but what am I!!?" comeback. XD
Grow up edge lord.
"though the Japanese text makes most of them hard to play"
I think this sort of comment in game reviews is a bit juvenile and unnecessary.
@Cia
The only good thing about Dracula X is the soundtrack. And when I say good, I actually mean unbelievably fantastic. It’s so weird that a pretty bad game has by far the most sophisticated use of the SPC chip. It does what the SPC chip was designed to do; put out near CD quality audio at a high bitrate.
Most SNES games had crazy compression of the samples and the audio playback was downsampled horribly to fit with cartridge space limitations and the comically small audio ram of the SNES. Nintendo stuck a crazy good audio chip in the SNES (superior to the chipset in the Sega CD in many ways) and then hobbled the hell out of it.
Dracula X though… for some reason gets around those two limitations. It sounds crisp and clear, with booming bass. High quality uncompressed samples. I have no idea how they did it but I really wish Konami would have shared their skills with other developers earlier. I’d really love to hear the Mana soundtrack at the audio quality of Dracula X.
@MARl0 neat all you can say is edge lord loolololol
@Zeldafan79 I'm no god at the games, but I'm decent enough to know the difference between the poorly designed ones, such as Dracula X and that arcade nonsense, and the well designed ones. Been playing them since launch as well. The parts with the stairs and medusa heads are part of the games strong design, because it's a great way to combine elements to challenge the player without being cheap. It would be cheap if you could be knocked off the stairs, but luckily, you can't.
The last boss of Dracula X is incredibly cheap, since every other pillar is a pit. Since your forward jump is about twice the distance, that fight becomes about fighting the controls instead of precision gaming. No thanks!
@Tsuchinoko Why is it juvenile? What does one's maturity have to do with learning a language for the sake of a single video game?
I guess I'm a Castlevania contrarian (unintentionally). Have been playing the series from the very beginning, and the two that absorbed me the most into their worlds were Circle of the Moon, and Castlevania 2. In retrospect, both are probably the most "Souls-like" of the series, and the Souls series became my favorite of all time after they came out. I still strongly believe that the Souls series were heavily influenced by the Castlevanias, particularly Castlevania 2.
It's a trip to play CotM now compared to original release, since playing it on an early model GBA was SO dark that it was like you were spelunking in a cave. I wish M2 had developed a filter that was like "bad light source beaming down on a non-backlit GBA screen" just to reproduce the original experience.
I'm so excited to try some of these other titles. I've been having a blast with Circle of the Moon so I know I'll love the others.
Can I just say - "grinding" mechanics have gotten a reputation in recent years as being a hallmark of bad design, and I think it's undeserved at least some of the time. It's really about context. I hate grinding when I'm playing a game in front of the TV, but on a handheld it can be relaxing to dip into some of those repetitive tasks for a bit here and there, in pick-up-and-play-for-a-minute fashion. This is one such case, since these games are really made for handheld. When we're talking about grinding DSS cards in CotM, 1) no one is forcing you to, as mentioned above 2) mild spoiler: you can start a second playthrough after your first with all 20 DSS cards in so-called "Magician Mode", and 3) let's be real, grinding for a card is something that will take you minutes, not hours. This is no Monster Hunter game with rare drops from punishing bosses. It's a very fast-paced game that will take most people under 10 hours, with maybe a couple more hours added if you want to 100% using the new gadget that tells you which enemies are carrying which cards.
@BloodNinja Hey, you've given words in this thread to what I was trying to say about Baldo! The difference between hard and cheap - that's the feeling I had, like the Dracula X cheapness you talk about. Also, since you like Souls so much consider checking out the recent and unsung "Tails of Iron". Tough but fair game with great art and a fun challenge. Nobody is talking about it!
Back on topic, Rondo's my favourite I think and probably the first one I finished back on the PSP. Really hope they bring all of the existing Vanias to Switch, think they should all be technically possible.
So what’s the plan for the 3 DS Castlevanias? Those were equally as entertaining IMO.
@rushiosan I mean, in a vacuum it would be okay, but it's not even a great follow-up to the more-technically-impressive-yet-older Super Castlevania IV or as fresh as the nearly contemporary Bloodlines.
That said, it doesn't exist in a vacuum. It's kind of a really wonky port of a vastly superior game that's missing a laundry list of very meaningful details (completely alternate stages, multiple playable characters, special moves, items, a plot) as well as the very clear genetic markers that would evolve into Symphony of the Night.
@nintendolife will this collection be added to best Nintendo Switch Collections and Compilations?
I love circle of the moon
I'll wait for a physical release on Limited Run Games.
At one time we did almost get a Castlevania GBA collection on the GBA, it's just missing Circle of the Moon. At Etsy, at least a Chinese repro collection of the three games did exist.
@Warioware Tails of Iron, huh? Sounds neat, thanks!
@Specter_of-the_OLED Damn! Now I remember how lucky I was when I found a copy(authentic ofc!) on eBay from Italy for 30$! I still play it to this day
no physical no buy!
@Tonyo
I prefer to buy the new games and Nintendo's first-party games in a physical format, and re-releases in a digital format.
Now, if we could just get Symphony of the Night on Switch. It's hands-down the best game in the entire series. I actually played it through just recently, way after the GBA and DS offerings, and was still awed. So, it's not nostalgia talking in my case.
I'd be interested to hear which controllers people use to play retro 2D platformers like this on the Switch, especially in handheld mode. I like playing in this mode, but neither the control stick nor the face buttons on the left Joy-Con are a proper substitute for a good D-pad.
@TheRealKyleHyde it controls great on a Switch Lite, for what it's worth. Maybe I shouldn't be so quick to sell this thing when my OLED model arrives.
Edit: I just checked and I'm using the analog joystick anyway, although the Lite's d-pad also works well. I think it plays fine either way, personally.
@TheRealKyleHyde I can't personally vouch for it, but I know the Hori D-pad controller is available as a replacement for a standard Joycon in handheld mode. It seems well liked for that purpose.
That's a lot of Cons for a 9/10 review. I agree with everything in the review but would've given it 7 or maybe 8. There's a lot of content here but unless you're a mega fan you're likely to only play Aria of Sorrow. For the record I love and have completed all the Koji games.
@TheRealKyleHyde I use the Hori D-pad controller for retro platformers and it's great, I recommend it 👍🏻
Dracula X has a mindblowing soundtrack. Easily one of the best on the SNES. The rest of the game is a good arcade platformer.
@BloodNinja absolutely nothing, and not what i was referring to. But a reviewer doesn't need to insert their own lack of ability in something as a con towards the game.
@Tsuchinoko The reviewer said that playing the game in a language he didn't understand was more difficult. For some reason, you thought that was juvenile. When I asked you about it, you said it had absolutely nothing to do with it. So...why are you commenting??? :X
Removed - unconstructive feedback
@Avol I know this is a bit late but you can turn that feature off in the settings. It was annoying me too until i figured out how to stop it.
@rushiosan Dracula's Kiss/Vampire's Kiss should be judge as a different game than the PC Engine version since back then Konami had signed an exclusivity deal. And that's why the SNES version is different. They had to develop it to play different but using the same assets.
So this review makes the mistake of judging the game not on its own merits but comparing it to a version that was running on a superior format (CD-ROM) and thus was able to incorporate much more content than on a cartridge.
am I the only one that finds aria of sorrow to be a bit of a cake walk?
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