When cosy and wholesome games first stepped onto the scene, they were counter-culture — created in response and in resistance to an industry that churned out violence, conflict, and a particular type of masculinity that wasn't keen on things like emotions or intimacy. Some people were tired of this monolithic and exclusionary idea of what a game 'should' be — and so, as a direct contrast to all of that, the cosy game movement was created, prioritising stories that minimised conflict, and focused instead on growth and creation. That's part of the reason why so many cosy games are about farming and relationships, because the themes of cultivation and creation are almost the exact opposite of violence and conflict.
But these days, cosy games have become a dominant part of gaming culture, and the conflict-free alternatives they once offered as a respite from the status quo are now a lucrative part of the status quo. This is what happens when counter-culture becomes culture: it forgets its roots and its purpose, and instead becomes about aping what's already popular. In the process, many cosy games fail to understand that a player's desire for softness and kindness does not mean that they want a completely toothless game. Challenge is not conflict. Challenge is fun.
Now, that's a rather intense manifesto beginning for a review on Botany Manor, a game about growing plants, but hear us out: Botany Manor is a game that understands its audience and its purpose, and never condescends to its players. What's more, its story is challenging, too, touching on real-world topics like sexism in academia, and a woman's limited rights in the late Victorian era. Botany Manor invites its players to think, engage, and even struggle, but it does so through the lens of growth, cultivation, and perseverance.
When we first picked up Botany Manor, we were immediately reminded of two things: First, The Witness, Thekla's gorgeous, vibrant puzzle game, which shares no small similarity with Botany Manor's aesthetic; second, the underrated 3DS game StreetPass Garden, the plant-growing mechanic of which is mechanically very similar to Botany Manor.
But the more we played, the more distinct it became. At first glance, it may seem derivative, but Botany Manor is more than just flat-shaded, bright colours: Its interiors are thoughtfully and beautifully lit, its typefaces varied and deftly used, and its environmental design cohesive and believable. As for StreetPass Garden, the similarities are again surface-level. Although your job is to grow plants from seed, each one has different requirements and needs that you'll solve through clever puzzlework, getting harder as the game progresses.
Here's the deal. The year is 1890, and you are a botanist named Arabella Greene. You are also very rich, and you have inherited the titular Botany Manor, a sprawling country pile in Somerset that has been plagued with horticultural issues. Luckily, unlike a real dilapidated mansion, all of its problems can be solved by figuring out how to grow certain plants, which will also form the basis of a book you're writing all about the "Forgotten Flora" of the world.
If you're wondering how mansion-based issues can be solved with plants, you're not alone. But Botany Manor takes place in a lightly magical world where plants can do lightly magical things, like bringing trees back to life, or blooming when they hear birdsong. Each plant has certain requirements, which you'll discover by finding clues throughout the house, and then catalogue in your book — but the actual puzzle of figuring out what the clues tell you is left entirely up to you.
For example, one plant might be documented in a particular area of Europe, where the ambient heat is much higher than Somerset, so you'll have to cross-reference a temperature chart with an informational poster about the flower's type to discover exactly what temperature it needs. Then, you'll need to find a way to raise the temperature of the room to actually get the flower to grow. If that sounds a little complicated, well... that's only the first puzzle. The rest get a lot more complicated.
In fact, at times, we found ourselves becoming a little wary of the game, expecting the later puzzles to get a bit nonsensical. After all, we've played cosy puzzle games before that have lost the plot when the difficulty curve begins to rise, either requiring you to make leaps of logic, or clumsily dropping hints (like having audio logs where people talk unnaturally just to let you know that the locker combination is their date of birth, or whatever). But Botany Manor never let us down with its puzzle systems in the way we feared. Yes, the later puzzles require a lot of clues and a lot of cross-referencing, as well as small leaps of logic, but that's the fun of it. It'll challenge you, but it won't frustrate you (more than a puzzle should).
What's more, all the clues felt grounded in the narrative of the game, and even if it is mildly silly to have relevant information given to you via strategically placed letters that just happen to be about the problem you're currently having, the designers at Balloon Studios clearly put thought into how to make everything make sense. Even receiving a key to unlock the next area of the house comes as a delivery to the front gate, accompanied by a letter in which someone explains why they had the key, and why they're giving it back. It's great work.
The game is short, coming in at somewhere around four hours, but it's a solid four hours of exploration and deep thinking — if it were spread out any longer, it would run the risk of becoming a frustrating maze of clues and corridors. In fact, even at four hours, we were starting to find ourselves getting lost in the windy passages of the manor, having to occasionally backtrack or forgetting where we'd found a particular clue. The book helps some, with maps and clue locations, but given that your character isn't on the maps, it can be a puzzle in itself trying to figure out where you are.
In fact, our main problem with Botany Manor was exactly that — not being able to document things more thoroughly. Each clue that you get has a name and a location written in your book, but if you want to remember what it said (so that you can match it up to one of your plants), you'll have to find it again — and that's no small feat in a mansion (and garden!) this big. We recommend taking your own notes if you don't want to spend ages backtracking.
But backtracking is a small price to pay for a game that's a genuine pleasure to spend time in, and puzzles that tested us in a way that cosy games haven't for a long time. The folks that made Botany Manor clearly have a really good thing going, and we can't wait to see what they do next.
Conclusion
It looks like The Witness and it plays a bit like StreetPass Garden, but Botany Manor blooms into something that's not only entirely its own, but also something quite special. Don't let its cosy aesthetics fool you — Botany Manor is packed with nicely challenging, well-designed puzzles, and isn't afraid to tackle heavy subjects, too.
Comments 47
Having just recently visited a botanical gardens, my interest is piqued. But the comments about backtracking to remind yourself what a clue said, in a four hour game, are a bit disconcerting. Science is about documenting observations so that you can reproduce and share the learning without having to repeat it. Having to trudge back and forth to the site of said learning just to remember it seems tedious and unscientific. Lack of a detailed journal is an oversight. DIY-ing a journal could be fun, but in the age of portable gaming, I want my notes to hand whenever I'm playing.
This may be a weird question: does the manor become noticeably prettier as you progress? I enjoy games where the community/area develops as you play.
I may suggest this one to my partner. She has liked similar games in the past, and this game may tide her over until Stardew’s 1.6 update.
"even at four hours, we were starting to find ourselves getting lost" 🤔
I'm gonna file this one under "not for me" and leave it at that. 👍
I'd almost be tempted to bring this one to my wife's attention, but as someone who has put dozens or hundreds of hours into BOTW and stardew valley, im afraid 4 hours just isnt going to cut it for her, either.
@Solomon_Rambling
Have you played Suikoden?
The development of the HQ as you progress in the the game is one of the most satisfying things in all of gaming, IMO. Nothing in my gaming life has compared to my first play through of Suiko 1! ❤️
Will buy on 70% discount down the road.
I suppose that backtracking for info could also be heavily cut down with ample use of the screenshot button.
Great review! I’ll consider it but only if it adds a way to write down notes in an update, because I’m used to take (long) hiatus when playing games and 100% I won’t remember a thing next time I pick it up again lol (and no, I don’t like writing down my own notes because I might do it but I know it’ll deter me from playing it as much as I’d want since I play NSW exclusively in portable mode). Does it support the touchscreen btw?
The fact that it's a puzzle game that looks like The Witness of enough to grab my attention.
I'm curious to know what puzzle games people think are best on Switch. Not stuff like Tetris but legit puzzle games. I don't really pay much attention to the genre, but in the rare case that I play one, I often enjoy it. Superliminal, The Witness, etc.
The Witness never coming to Switch is a crying shame.
@Indielink I thought about screenshots. Better than nothing, but not easily organised/indexed.
“it's a solid four hours of exploration and deep thinking”
Oh lordy!
I wish i lived where burros live. I never get to say burro. I wonder if people are happier in places where burros tread.
Kate’s already a bankable star as far as i’m concerned, but this paragraph made it special : “But these days, cosy games have become a dominant part of gaming culture, and the conflict-free alternatives they once offered as a respite from the status quo are now a lucrative part of the status quo. This is what happens when counter-culture becomes culture: it forgets its roots and its purpose, and instead becomes about aping what's already popular. In the process, many cosy games fail to understand that a player's desire for softness and kindness does not mean that they want a completely toothless game. Challenge is not conflict. Challenge is fun.”
Thank you for the wonderfully written review!
Edit-changed tense of (trod)
@sketchturner Portal 1 & 2, The Talos Principle, FILMECHANISM (an under-rated favourite that I highly recommend), Baba is You (better on mobile imo tho).
Is "cozy" a new industry buzzword? I'm seeing it alot lately.
@TheBoilerman been a thing since 2021 I would say.
@sketchturner it may not be for you, but give ‘The Pedestrian’ a try. It has a demo on Switch.
@Glasso That’s curious… why do you think Baba is You is better on phone? I’m guessing keyboard related?
I already grow weed in the real world, that's enough botany for me.
@Antraxx777 1. imo mostly because it's the sort of game that lends itself to having a go at 1 level so pick-up-and-play on a whim type thing which works better with a phone as you're always going to to have your phone. 2. touch controls with redo/go-back touch icon work better also (maybe all will not agree on this but it's more about point 1)
@Solomon_Rambling it does get prettier, but not in a huge way. There's a tree that blooms, and new areas allow you to see new parts of the garden and house (which are pretty!), and one puzzle results in lots of birds showing up all over the place... but largely the mansion stays the same. But you can place your grown plants wherever you like, and you can grow as many of them as you want, so you can make it pretty yourself
@Indielink I did start doing this towards the end, actually! But each plant has 2-10 clues, so it's a LOT of screenshotting.
I almost forgot about Streetpass Garden! What a satisfying diversion that was. Only four hours though? Might have to wait for a sale for this one...
@DashKappei No touchscreen, I'm afraid!
@KateGray
That still sounds satisfying to me. Thank you!
@-wc-
Good to know! I’ll have to put the remaster on my wishlist now. Colony 6 from Xenoblade Chronicles is perhaps my favorite development area in a game.
Wow, what a great review. Spot on about the surface level quality of many newer cozy games. I was not expecting this to get a high score, it looked terrible and derivative to me, but now I'm interested.
Cheers for the review. Top read.
This actually sounds very much up my street. Kind of puzzle game with slice of life sim gaming with that The Witness style gameplay. Interesting also because I haven't heard of a game quite like this.
Will download ASAP
@Solomon_Rambling
I highly recommend the entire Suikoden series and I'm hotly anticipating the remasters too! I hope you enjoy them.
I never played the Xenoblade games but Xenogears is in the top ten for me. You've piqued my interest in Chronicles, thank you! ✌️
PS - did you ever play Joe and Mac 2 on SNES? you could buy a "hut" and over time add decor and things and even eventually a "cave wife" lol. truly silly, but a long weekend rental in my youth cemented the "development area" concept as a personal favorite feature, and I've been obsessed with the idea ever since! Thanks again for pointing me toward XC! 😎
@-wc-
And thank you for your recommendations! I haven’t tried Joe and Mac 2, but it’s on the SNES app, right? I’ll give it a look!
@Solomon_Rambling
well, its not on the level of suikoden or xenoblade, but I liked it when i was 9 😅
Sounds to me like a solid game for those who like "cozy" games - but, since it's a puzzler, I figured it would have been a lot longer. 4 hours for a puzzler to me seems to be short - like, I would have thought at least 7-8 hours. Especially for someone who's a strategist at heart. Still, depending on the price, might be worth it if it's difficulty level allows it to last longer than 4 hours.
@Glasso I have all those games except Filmechanism, which I've never heard of. I'll check it out. Thanks!
@DwaynesGames I was super excited about The Pedestrian but when I played the demo, it wasn't a lot of fun for me.
Cheeky how both the font and composition of the title art leans this close to The Witness. But there is of course a hole in the market there. And this does sound like my kind of game, even if I prefer them a bit harder. :v
@Diogmites
100% with you that Kate is a bankable star.
More reviews, Kate! I keep hoping to see your name at the top of reviews. Excellent read, and an intriguing-sounding game.
Sounds interesting so I'll eventually get it discounted just like I usually do for digital-only games!
@the4realpsych I've seen some reviews putting it at 6 hours! Annoyingly, the Switch won't let you see your playtime for new games, so 4 hours was an estimate, but howlongtobeat is saying 4 hours too.
@Pod I really don't know why they decided to recall The Witness quite so much, but I was glad it was only surface-level
@RJCW @Diogmites thank you both! When Fantasy Life 2 comes out, eventually, I hope I'll be reviewing that too........
@RJCW She’s a great writer! Forgive me if you’re aware, but Kate was a staffer here and she left to pursue other endeavors over a year ago.
One of which was a game called Moonstone Island, which she worked on! It was released on steam in September and is set to release this year on Switch.
But yeah, it’s a happy day here at NL when Kate graces us with her words.
@KateGray , thank you very much for confirming this; based on your review, though, it looks like a great idea - I'm enthusiastic about it to say the least and might totally give it a go. Furthermore, the idea of taking notes on my Samsung Note 20 Ultra for the game (even if it's outside the Switch) seems kind of intriguing; makes one think that they're actually a botanist. ☺️
@KateGray You’re welcome and thanks for the reply! I anxiously await that review! I think that game is a ways off… i will be patient!
Also, me and mine are excitedly anticipating Moonstone Island on Switch.
@Limberlost or buy it now from the Brazil eshop 😉
After reading this review I bought it and this game has surprised me in a positive way, the rooms in the manor and the gardens are so beautiful and detailed, it exceeded my expectations, I love it! It’s so relaxing to explore and the puzzles are really great too!
This review totally piqued my curiosity! The price feels a tad steep for a 4 hour game, but I'll definitely pick it up on sale eventually.
@Diogmites
Ah, I didn't know any of that! Thanks for the info.
@KateGray
You're welcome - now I'm all excited for Moonstone Island!
@RJCW You’re welcome! ✌️
For me, "having to take physical notes" is a recommendation rather than turn-off, so this sounded like something I'd enjoy. But considering the length and lack of replayability, I baulked at the £20+ price tag. I would have given it a go for around £10.
I wonder, am I being mean to an Indie developers? Maybe the games I've been playing on my Switch Lite (Pereona 5, Fire Emblem: 3 Houses and currently, Skyrim) have given me an unrealistic expectation of playtime per Pound?
Playing this on Series X at the moment via Game Pass. I definitely wouldn't pay full price for such a short game, but I'll happily play it via subscription. Hopefully, they do more deals with MS in future.
Back to the game, it does feel a bit annoying that it doesn't "save" your clues into the ingame notebook.
Help! I just finished chapter 4, but chapter 5 will not start. After growing the Brook Chalice the key to the Formal Garden should be delivered.
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