Astalon: Tears of the Earth is yet another retro-inspired action platformer on Switch eShop, with a sprinkling of light RPG elements. It tells the tale of an unspecified planet that falls into chaos after an endless battle between its many kingdoms. After decades of surviving in the wasteland, a band of three heroes journey into the Tower of Serpents in the hope of saving their village. It’s a fairly bog-standard plot, but one that ultimately feels quite lean, with little fat to distract from the strong gameplay on offer here.
You play as all three heroes, interchangeable at various campfires set up within the tower: there’s Arias, the keen fighter who prefers close quarter combat; Algus, a stoic wizard who can shoot powerful orbs towards enemies; and Kyuli, a sultry rogue with a slow, but accurate long-ranged bow. Each character has their own stats which can be upgraded via the mighty Epimetheus, a fearsome beast who grants our heroes new abilities in exchange for the soul of Algus.
The gameplay feels very much like your average Metroidvania, with multiple pathways to explore, locked doorways, and a smattering of collectibles to gather on your way. Certain pathways require a specific character in order to progress; for example, Kyuli can jump higher than Arias and Algus, which may be required for accessing high ground. Similarly, Arias can cut down blockages, and Algus can activate magical switches. It’s great that the game encourages you to play as all three characters, but it’s mighty frustrating when you have to backtrack to the nearest campfire in order to pick the right character.
The enemies littered throughout the tower are varied and continually interesting; some float around the area, some can fire projectiles, and others simply charge at you with reckless abandon. Mini boss encounters happen rarely, and when they show up, they always prove to be a nice change of pace, albeit not particularly very challenging. The main bosses are excellent, however, providing tough experiences without ever feeling overbearing.
The game offers up multiple graphical filters depending on your preference (although annoyingly, you can only access this via the main menu). By default, the pixel-heavy visuals appear softened, giving off a more retro feel, but you can swap this out for a 'proper' CRT filter, a black and white filter, or none at all. We’ve rarely seen a game with this many graphical options, which is genuinely great to see. The game otherwise looks pretty good throughout; the sprites and environments are fairly basic, but there animation and effects are strong throughout, and there's a nice use of colour.
With a great variety of environments, simple gameplay, and a strong line-up of enemies, Astalon: Tears of the Earth turns out to be one of the more successful action platformers we’ve seen in recent months. It will likely only last a handful of hours, but there’s a lot here to love, and it's a relative no-brainer if you’re a fan of high fantasy Metroidvanias.
Comments 34
Thanks for the review.
Sounds really decent. I'll have to think about whether I'd play it instead of my extensive backlog games, however. Metroidvania have to really, really grab for me to stay the course. When they do though....
I watched a few reviews of this and I'm very intrigued. Seems like a bit of an under the radar gem. Just wish it weren't $20. I'll definitely buy it on sale though.
UPDATE: I decided to take the plunge at full price and I do NOT regret it. This game is incredible! One of the greatest feelings of exploration I've ever had in this sort of game. This could very well end up being one of my favorite Switch games.
Nice, I was keeping an eye on this one. However with such a loaded month I'll have to wait on it.
I played the demo and I loved what I played, but then I had to backtrack to switch characters and it was 2/3 of the demo...sometimes destroying a good game is so easy.
Oh i like the Artstyle.
I’m at the second main boss right now. I’ve played over 4 hours and have 25% map completion, so I’d say it will be more than “a handful of hours” for most people. There are lots of secrets to find too. Really cool game so far.
Already had it in my wishlist.
"A handful of hours" is rubbish. The map is huge. Really enjoying this one...
So, kinda like Drasle Family / Legacy of the Wizard? I’m down for this.
Really good game, I found it out of nowhere and I'm having a blast with it.
I was initially turned off by the retro look but it sounds like it might be worth my time. The backtracking might not be so bad if the game's controls and combat are fun enough. Anyone who's dived deep into a good Metroidvania knows backtracking is what you sign up for.
This demo is awesome!! Everything is tight and there are some pretty cool secret room as well. I can't do the $20 price point right now which seems a tad high but it's a really nice clean game.
The inability to switch characters freely is a dealbreaker for me.
Plus, 8-bit style graphics suck.
@Dualmask Backtracking works when there's a real purpose for it such as exploring levels. It does not work as pure busywork for a mechanic that could just as easily be done in a more simple manner.
@BulbasaurusRex
You get an item that lets you swap characters at any time shortly after fighting the second boss. (Humorously, there is a glitch that lets you drain this boss’s health before fighting it. Just shoot the wall with the girl’s arrows before stepping into the center of the room to trigger the fight.)
Backtracking is the reason I did not enjoy Shantae. Beautiful level designs ruined by having to repeat them for the 5th time. I might consider buying the game after discount.
The beginning is difficult, grinding is necessary,; but if you can get through that part....a 10/10 game awaits!
I loved what was on display from the demo, but I was not a fan of backtracking to swap characters. Usually the campfires were not "that" far away, but it really removed me from the momentum as now I have to return to a room, remember where I was going once I get back, proceed on to the next room thanks to the correct character, where I HOPE I have the right character initially in the next room so no backtrack is immediately needed. It elongates the game unnecessarily. If there's a better Metroidvania you haven't played I'd play that first. If you have, then just prepare to be patient and there's definitely a fun game to be had.
Be glad when the retrograde graphics fad is over.
A recommended Metroidvania? I can only say thanks!
@tseliot It won't go away because it allows many developers to compete without having to invest a lot of resources in great graphics and it also fits many gameplay styles. If something isn't for you, simply move on and let it be. That's my advice at least.
I'm a sucker for virtually any Metroidvania game out there, but this game's backtracking with its character-swapping made this an automatic "no" to me.
In the meantime, I'll be playing through Ori Wisps, which I just got for 50%-off just weeks ago...
Demo was pretty fun, but to me it didn't feel like a musthave. Maybe some day at a discount.
Pleasantly surprised. Just got to the first boss, and having a blast. Sort of grindy at first, but I'm glad I stuck with it. There's little dialog, but it's interesting so far. Number 1 highlight for me is the music.. crank it up and get into it folks!
@BulbasaurusRex if the gameplay and combat are fun enough, it's not that big of a detriment. But that is a big IF.
@Dualmask This is my most played genre so I think that I know my share of these games and yet this one manages to keep things fresh while also feeling familiar. Gameplay has been quite enjoyable and, while the beginning of the game can be a bit punishing, it's nowhere as frustrating or demanding as other games on the genre. The backtracking actually serves a purpose as you could say that certain areas that you see more work as a main hub that slowly unravels other sections. It has a really enjoyable loop of a somewhat slow but significant progress that has me hooked.
One thing I do love, is the graphics. The vivid 8 bit style is just gorgeous. That's why I liked axiom verge so much.
@MrGrim I tried the glitch on the second boss and broke the game. 6 hours progress down the tubes. The snake never appeared and when I go back to the room, the gorgon head is destroyed (but I didn't get his gem). For anyone trying it, don't kill the boss completely with the glitch or you'll screw up the game.
This is a GREAT game. If you love retro looking games (which feel like a dime a dozen), this is a step above. Like Metroidvanias (+Dead Cells)? Stop what you’re doing right now and get this. If one of the cons is: “ Backtracking to switch characters can be tiresome” you’re in for a treat with exploration. Easy 10/10.
Sounds great but... how's the music?
Just played through the demo and, geez, that's the best modern 8bit piece since Shovel Knight! Genuinely impressed
@LeChuck
Actually, I did that the first time too. I should have mentioned to try not to kill it completely. Sorry!
@MrGrim No worries, only took about 2.5 hours to get back there. Near the end now (about 15h in and searching every nook and cranny). Still a superb game.
Not a bad review, but as others have said, you remedy that character switching complaint within the first third of the game.
I'm 18 hours in with 75% of the map unlocked and I'm just now about ready to go storm the end of the game.
The game takes a huge narrative turn that is really surprising and effective which you didn't get to in your review, either.
I'm glad NL covered the game to give it more attention, and that it was given a pretty good score, but I still think it deserves higher and will almost certainly be one of my games of the year.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...