We began our time with Mojiken Studio’s A Space For The Unbound curled up on our sofa, cup of steaming tea close by, with winter rain softly rapping against the window. Much like reading a good book, it felt right to play this slice-of-life adventure game this way; it pulled us in immediately in with its gorgeous pixel art depicting 1990s Indonesia and entranced us with its narrative of anxiety, depression, and hefty dose of magic realism.
A Space For The Unbound puts you in the role of a high school student named Atma, spending much of his time with his girlfriend Raya as they explore their vividly realised town of Loka. It isn’t long before Raya reveals her supernatural powers to you, and it's these powers, along with a mysterious notebook that Atma finds, that lead to quite a lot of problems for you to solve.
You see, said notebook allows Atma to hop into people’s minds to alleviate their mental anguish. A chef that can’t decide which culinary art to pursue, a forgetful old man that can’t remember a fond memory of his deceased brother, a young child with an unhealthy chocolate obsession – the list goes on, with Atma helping them each in turn in order to advance an overarching plot that touches on abuse, bullying, loss, and more.
We won’t spoil any more of the story because, as is typical of most adventure games, it’s the main reason to play. The characters quickly endeared themselves to us, and the mystery of Raya’s powers, of strange dreams and stranger occurrences around town, kept us hooked from prologue to heartwarming epilogue, despite some confusing dialogue errors in English, never veering too deeply into the melancholic. Quirky characters abound to lighten the mood when the game delves into heavier topics, and as each chapter concludes, the story becomes more wildly fantastical. A chill soundtrack that we can’t wait to add to a low-fi beats playlist makes for a perfect accompaniment to all the highs and lows.
Also cats. If you like cute pixel cats, you can pet them all. And give them names, too.
A Space For The Unbound's general loop is familiar adventure game fare. You spend most of your time looking for specific items around town to give to the right people or make an event happen. You might, for example, have to find the ingredients to bake a cake or a rope to throw over the school’s wall to climb out and skip class. These scenarios didn't often stump us; in fact, helpful characters – like talking cats – hold your hand a little too much, giving you obvious hints as to where you need to go, boiling a chunk of the game down to walking from point A to point B and back again.
A lot of this feels padded out. A man asks Atma to help him repair the popped tire of his truck, which, inconveniently, is blocking the way during a particularly intense moment, and a general store owner requires Atma to find, and clean out, a container before he’ll give him the oil he requires, but neither of these requests relate to the actual situation at hand. It gets a little tiresome, killing the pace when you just want to see what happens next, especially in the poignant final chapter of this quite lengthy adventure. It’s a good thing it’s all so pretty to look at. Screenshots don't do it justice, especially if you're playing on an OLED.
Fortunately, a lot of puzzles take place in the minds of Loka's residents. Atma, using his special notebook, can ‘spacedive’ inside their heads. These feature much more engaging logic puzzles that sometimes stumped us for a few minutes, along with a handful of delightful minigames and some creative Phoenix Wright-esque cross-examination sequences. Touchscreen support is included for skipping through dialogue, though not for movement or the myriad minigames from what we could tell.
With these varied elements, A Space For The Unbound kept us engrossed by introducing something new inside every mind we entered. Along with a narrative that grabbed us with magic and kept us in suspense with one surprising story beat after another, we couldn’t put down our Switch until we saw Atma and Raya’s tale through, an impressive feat from this small development team.
Conclusion
Despite the runtime being padded out by some meandering requests, A Space For The Unbound is a perfect little adventure title to curl up with on a rainy day. The myriad puzzles, while never overtly challenging, switch things up often enough to keep from growing tedious. At the same time, we wholeheartedly recommend it for its bittersweet, sombre narrative alone. It never veers too far into melancholic territory yet handles some heavy topics with grace. We didn’t come away gloomy from the potentially depressing themes depicted via the wonderful inhabitants of this beautifully rendered snapshot of Indonesia. Rather, we came away genuinely touched and inspired.
Comments 19
Glad this one turned out pretty well. Been thinking about ordering a physical copy.
So it's a game that relies on homage to older games as its selling point? Probably may check it out on a sale someday.
@Lowell How long would you say this one is? I’ve been eyeing it for a while and I know it’s something the wife’ll enjoy too, but let’s be real, the release schedule’s about to get thick really fast. Just trying to see if I should squeeze it in now or wait til… well, potentially April.
@BenAV Has a physical version been released/confirmed anywhere?
Do I just order a physical copy from Southeast Asia or do I wait for the inevitable western release from one of the boutique publishers? Probably ININ / Strictly Limited I would assume. Or perhaps Merge Games. Both companies have handled the western release for Chorus-published games.
@gcunit - As with most SEA region releases, you can order a copy from Play-Asia.
Aww, shame it's an adventure/puzzle genre, they just don't gel with me, I don't like the endless running back and forth, though hypocritical that's fair game in JRPG's, I'm weird I guess. And puzzles, eh every game has to have them for some reason these days.
That being said, I guess I'll add it to the wishlist and wait for a sale, cause you guys got me sold on the story alone!
I pre-ordered an import copy of this game last night, something I rarely do. Can’t wait to see what this game offers. It looks like it will be pretty unique.
I know this game was made by Indonesian peoples from my country, but after I saw the age rating was CERO C / 15+ / Teen with ESRB descriptor Language, Use of Tobacco, I couldn't pick this game due to the age rating and the contents that violating my gaming rules.
I only play kids games with a few Teen games but with rules not higher than CERO B / PEGI 12 / 12+ / Teen with NO contents that crossing my line such as Blood (Not mild blood or animated blood), Use of Tobacco (I hate peoples smoking), Language (Not mild language which probably there will be some coarse language), Gore (I will instantly ban the games when I see this content)
I'm really sorry, I don't want to bring games with inappropriate contents that crossing my line into my gaming place, even the games made from people in my country. When I saw this game that made by Indonesian people, I was excited until I saw the detail of age rating and the game contents, I immediately changed my mind.
you can pre order a copy on Amazon Japan. On twitter the publisher said early distributed copies will come with a soundtrack cd, amazon Japan does mention this when using google translate.
My question is, amazon have two versions available, one standard, and another amazon exclusive, that seems to come with pc and smartphone wallpapers, anyone know if both of these versions come with the CD?
@Anti-Matter grandma
@somnambulance I’d say it took me upward of 10 hours, maybe a little more, to thoroughly clear. Lengthier than I thought going in. For some reason my Switch doesn’t want to display the hours played
@Anti-Matter Well done for staying with your principle. I'm from SEA as well.. preserve your culture and principle even if people might make fun of you.
@somnambulance "How long would you say this one is?"
Glancing at MetaCritic, one reviewer says 12 hours, another said 15.
Definitely interested in getting this!
@somnambulance PushSquare's review had it down at 14 hours, so yeah it looks to be in the low-mid teens — just right for a game like this, I reckon!
Looks really good but right now it seems the only physical copy is on Play-Asia?
@Anti-Matter unfortunately I don’t think the game would be true to a setting of ‘90s Indonesia without some tobacco usage. You probably have many bad memories of how prevalent it was while growing up.
This looks like a fun game. There are so many games on the Nintendo Switch. I mean really.
Playing this now and deep in the endgame. It's fantastic and heart-breaking and wonderful.
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