This review originally went live in 2015, and we're updating and republishing it to mark the game's arrival on Switch as part of the Super NES library of games included with a Nintendo Switch Online subscription.
When approaching Jaleco's Rival Turf! (known as Rushing Beat in Japan), it's important to understand the context of its release. In the early days of the Super NES, Capcom duly ported over its illustrious arcade brawler Final Fight, which dazzled gamers with its arcade-quality visuals and sound. It was a tremendous achievement given the relative gulf that existed between coin-ops and home consoles, but sadly not entirely perfect: the two-player mode that made the arcade original such a hoot was missing due to memory constraints, as was the third playable character, Guy.
Despite being a praiseworthy conversion, it understandably left many fans feeling a little short-changed. Amid this storm of discontent, Jaleco launched this brawler. The marketing strategy was hard to fault; where Capcom failed, Jaleco would succeed – Rival Turf! had a cooperative two-player option. Such was the importance of this mode that its presence was printed on the cover of the North American version of the game in suitably obnoxious writing, along with a laughable photo of two teenage male models attempting to look like common street hoodlums.
It's fair to say that a sizeable portion of gamers of that era, when faced with the solo-only Final Fight and the co-operative two-player Rival Turf!, picked the latter game off the store shelf after much deliberation. Sadly, although Jaleco's game allows you to beat up ruffians in cahoots with a chum, it lacks the finesse and brilliance of the game that ultimately inspired its creation.
Rival Turf! is desperately short on originality; the two main characters are painfully similar to Final Fight's protagonists, Cody and Haggar. The hilariously-named Jack Flak is nippy and weak, while the cap-wearing Oozie Nelson is a professional wrestler who is slow but powerful. Both have the usual assortment of punch combos, jumping attacks, special moves, grapples and throws – all of which can chart their origin to Capcom's infinitely more distinguished side-scroller.
The only unique element of Rival Turf's control system is the dash technique. Tapping the 'L' or 'R' shoulder button causes your character to move much quicker than normal (although amusingly, there's no actual running animation – you simply glide along the floor faster than usual). Teaming this with an attack results in a useful crowd-control move; with Flak it's a floor slide, while Nelson opts for the no-nonsense running clothesline.
Such is Rival Turf's cheeky plagiarism that many of the enemy sprites are obvious replicas of the ones seen in Final Fight. The biggest issue is that they're nowhere near as striking: Capcom's title uses larger characters and has considerably more visual impact; Rival Turf's motley cast of miscreants is disappointingly lightweight in comparison. In fact, they just look plain goofy.
Rival Turf! is also saddled with some truly uninspiring gameplay. Collision detection is highly suspect and when they do connect, attacks lack that visceral force you feel with the best beat 'em ups; characters fly through the air seemingly untroubled by the laws of gravity and physics. Even when you're knocked down, your character falls in a way that looks limp and unconvincing, as if they've merely slipped on a banana skin rather than taken a fist in the kisser. There's no weight to any of the offensive moves, and hurling an enemy into a crowd of foes doesn't result in the same level of satisfaction as it does in Capcom's title.
Naturally, the two-player mode helps to mitigate some of these problems; scrolling fighters work best when you get friends involved and the fact that it's possible to harm your ally makes things even more interesting. Sadly, even the promise of human interaction can't gloss over the shortcomings of the repetitive and downright dull gameplay.
Jaleco managed to atone for its sins to a certain extent with the superior Brawl Brothers and Peace Keepers (direct sequels to Rushing Beat that were retitled for Western consumption), but the company never really got close to troubling the brilliance of Final Fight. The same could be said of Capcom, who struggled to make lightning strike twice with two lukewarm SNES sequels.
Conclusion
Putting the salubrious charms of the two-player mode aside for one moment, Rival Turf! is inferior to Capcom's Final Fight in every single way imaginable. The gameplay is insipid, the characters look like they've wandered off the set of a Vanilla Ice music video, and the presentation is lacklustre. This is a game that was practically sold on the fact that it allows you to play along with a friend, but in all honesty your pals are likely to shun you should you force them to endure this disappointingly feeble fighter.
Comments 70
We've not had a low scoring Super Nintendo game in a long time. You want a scrolling fighter, get Streets of Rage 2. You played Streets of Rage 2 to death and want to try something new - replay it again; even after an umpteenth time, it'll still be better than this.
Final Fight 3 is also highly recommended if you like this sort of game. I don't agree with the description of it as a 'lukewarm sequel'. Its a better game than the first imo.
Shame, looks great from the screenshots.
If that's a bad game, I don't want download it.
But it had such radical cover art...
All three Streets of Rage games are pretty decent, obviously the second is the best, though. I'd say Final Fight 2 and 3 are kind of OK too. Guess we just have to wait for some to appear on VC Arcade now if we want anything decent in the genre again.
Well, the SNES has been spoilt this year, so it was only a matter of time before another bad game came along...
I think the only thing this game has is one of the worst Boxarts of all time...
I think the only thing this game has is one of the worst Boxarts of all time...
Not even close. The Master System had a great number of bland crudely drawn box art.
Whoa, High up girly jackets and pants to your bellybutton! These dudes in the game are cool!
Good review, Damo. But how does the music sound? You forgot to cover that aspect of the game (like Mayhem did in his review of Wild Guns).
The SNES part of the VC lineup has been pretty much perfect until recently. Sigh...
Terrible cover art, terrible graphics, terrible gameplay, obnoxious lines... terrible everything. Avoid at all costs.
A four sounds about right.
remember the bad box art
theres no Beat em up better than TMNT4
Can't argue with the scoring on this one. This game is nowhere near the elite class of beatemups the SNES has to offer.
@Ivan_Winchester the box art is so cult Viva 90's
Wow I usually dont disagree with the reviews here but I totally disagree with this one. Yeah it doesnt have Final Fights crisp graphics or great sound but Rival Turf was still a decent game. I like the fact that with a code you can change every characters name in the game to whatever you wish. I also thought the boss music was pretty good too. Plus Damo you forgot to mention the angry mode that this game had that after enduring a certain amount of punishment you character gets invincible and all of their moves do more damage and such.
I also cant believe that you also said that Final Fight 3 was lukewarm. IMO I thought it was better than the original. Maybe you were talking about the sales of Final Fight 3 compared to Final Fight or something.
But back to Rival Turf if they brought this game out on the VC than I would download it without hesitation.
Yeah I had Final fight and this game and to be honest this game Rival Turf got a lot more play time simply because it had the two player mode.
I cursed Final Fight for not having two player mode and the lack of charachter on the so called Super Nintendo.
Its sequel Brawl Brothers is way better.
I'll still get this because I like it, even though it's not that good.
And Final Fight 3 ain't a lukewarm sequel!
I'm surprised this review didn't mention the animation. I watched the gameplay clip NL has provided, and even I can tell that the animation is absolutely terrible. It's like they forgot to include half of the animation frames.
"The same could be said of Capcom, who struggled to make lightning strike twice with two lukewarm SNES sequels."
Final Fight 3 says otherwise.
This was like one of my favorite game on the SNES, and I do agree with the review and the score.
This game is a big steaming pile of Rival Turd.
My friend loaned me his copy back in primary school, DO NOT WANT.
Just out of curiosity, how long is this game (how many stages does it have)?
@StarBoy91: Actually its pretty long. I think but I am bit 100% sure there there is like 6-8 levels. However I never beat the game cause once you get to the 4th or 5th level the difficulty spikes big time but thats many due to how long that level is. Other than that its is a fun game IMO.
Me and my bro beat this game a few times on my original Super NES. We never thought it was a bad game though, it was a fun experience. We got this game as well as Final Fight 2, Separation Anxiety starring Peter Parker and Eddy Brocke, Super Double Dragon, TMNT IV: Turtles in Time, and Battletoads/Double Dragon: The Ultimate Team.
Rival Turf does have it's flaws but at the end of the day, it's still a fun romp; a hard one too. I do like this game better than Brawl Brothers and the Peace Keepers though.
First off, Final Fight1 SNES sucked, it had no co-op play, censored characters (Sodom changed to Katana), missing Guy. A single player beat-em-up is generally doomed to suck. Rival Turf is not a great game, nor a bad game I would call it an average beat-em-up. It has co-op, some interesting looking levels. But I do like Rival Turf better than SNES FF1. Best beat-em-up I ever played was Streets of Rage 2 for the Sega Genesis.
censored characters (Sodom changed to Katana),
Thats meaningless really. It doesn't effect gameplay at all, you know what the name should be plus it wouldn't have been released in America if they had to keep the name Sodom. Also, I never play multiplayer anyway so that missing isn't a big deal to me personally. Guy and Rolento missing did bother me though. I haven't download it though; I do own SoR2 and Final Fight 3; thats enough for me.
I have to say that of the Final Fight series, the first one will always be the best because it made an impact. Final Fight 3 deserves more credit for being fun because there was more variety in the characters, stages and even the moves themselves and it was better than Final Fight 2, IMO.
The Streets of Rage series was awesome in its own right and I always considered SoR2 to be the best among the 3 games. I downloaded all 3 and played through them.
@31
You're right. The SNES Final Fight had to fit in with Nintendo's "family fun" policy at the time. So two boss characters' names were renamed and the prostitutes were replaced with male escorts among the other changes it went through. Funny how the Sega CD version came out uncensored and had extra modes to play as well.
"...the characters look like they’ve wandered off the set of a Vanilla Ice music video..."
That would have been a great idea for bonus stage. Vanilla Ice is making a music video with some uncooperative performers and you have to keep them in line by beating the hell out of them when they wander off the set.
just beat rival turf. i really enjoyed this one. its just as good as any other beat em up. i liked the graphics, the control is tight and i liked the music. definitely one of the harder brawlers around...ive decided to rename this game from "rival turf!" to "why so tough?"
7 out of 10 for me.
Yeah this game is a bit infamous for what it is.
As far as the "lukewarm sequels" to Final Fight go, I still disagree pretty strongly with the reviews Final Fight 2 and 3 got on this site. Given the fact that they were sequels to Final Fight on SNES (which didn't even have co-op, and lacked Guy), they are automatically superior to the first game, so why they are described as "lukewarm" is beyond me. If anything, they're better just for having more than 2 characters and co-op.
Reviews on 30 year old established games really don't make any sense. Especially when you aren't buying the game outright. Especially when the basis for the review is comparing it to another 30 year old game.
@Sonos this is a 12 year old review of a 30 year old game...MIND. BLOWN....
@Chozo85
FF2 wasn't too bad either.
People quoting a 12 years old comment is hilarious! But it is good that the review is that old, it is ensured that there is no bias against the format it is being delivered (NSO subscription).
Not gonna lie: I first played it way back in the day from one of my cousin's SNES and I loathed it like the plague. At first, I thought I was the one bad at it, but playing it again? The game was even worse -_-
Now, I'm not going to take anything away from people who enjoy this game (and the other Rushing Beat games), but as far as beat 'em ups go (at least on SNES), Rival Turf is one of those few I'm avoiding at all costs.
The only thing this game has over SNES Final Fight is the ability to continue right where you left off instead of being spit back to the beginning of the level if you lose all your lives. Otherwise, this is a really half-assed effort. Playing it again last night felt like a chore instead of a pleasure.
Had the misfortune of playing this when I first got a super famicom lame final fight rip off although final fight was only 1 player it was still ten times better than this
Sonic Blast Man 2 and Peace Keepers are the best not-Final Fight brawlers on SNES. They could have kept Rival Turf in the vault--it wasn't good even for its time.
@Tasuki
Yeah he was a little overly-harsh in the review. It's a decent game. Obviously not on par with Final Fight, but decent fun especially with two players.
I'm probably the 45th guy to take issue with "lukewarm sequel" regarding Final Fight 3.
Final Fight 3 has more content than the original, and it helped that it was designed for the SNES to begin with. However, it had the misfortune to be released at the tail end of the beat-em-up craze AND following the release of the PlayStation 1.
Man. I'm not sure what's going over at NLife, but since the Snow Bros review, it's as if the posts have less research than before.
It's kind of insulting that these are the kind of games we're getting out of all the SNES games they could add. Nobody liked this game then, no one does now.
The two sequels : Rushing Beat Ran and Shurya are waaay better than the original.
Just play the japanese release, US and PAL ones were butchered
Removed - spam
Listen honestly when I was young I played this game to death no it's not final fight or streets of rage but it is a very decent belt scroller that deserves a bit better then this review gave..
Also if you want another decent game made by the same team also try brawl brothers
I'm a huge beat-em-up fan, and I never could get into this one, or Final Fight 2 & 3. I was thinking of giving the third one another chance, but I recall the pace being a bit slow and not terribly exciting to me. It's weird because Capcom has a bunch of the best beat-em-up games in the arcade, along with several I couldn't get into. But there are a lot of better beat-em-ups than this for sure.
Final fight 3 is chuffing awesome, easily the best of the 3 on SNES xxx
Eh from what i played (which admittedly wasnt much) I'd give it...probably like a 6 out of 10. It's not great but it's far from bad. It's just kind've a poor man's beat-em-up
@Dragonslacker1 Wholeheartedly agree.
Jaleco is no Capcom or old school Konami, that's for sure.
The Peacekeepers is the best out of the three Jaleco Snes beat em ups, and it is already on NSO. And even it's just kind of mediocre.
I had Rival Turf on the actual SNES and disagree with this assessment. Was fun playing with my bro or by ourselves. For one it was extremely challenging as two player. Don't think we actually even made it to the final boss though my bro did make it there playing by himself.
I had this growing up. Wasn’t my favorite game but I loved some of the tunes in it
Jaleco: never great!
It's better than this re-hashed sophomoric review states that it is. The controls are responsive, the animation is smooth, the music is excellent, and it plays at a faster pace than Final Fight. The enemies can be cheap a la Golden Axe 1, but otherwise, it's a solid side-scrolling beemup.
Maybe it's because I love beat'em ups, I'm discovering many of them now because I didn't when I was younger, and that includes the ones less polished, but I recently spent many hours on this game and I kind of love it. Nice stages for sure. Definitely would give it at least a 6, and that's keeping the time into consideration. As a kid would've been even better.
I've played worse.... but not many. The play control is responsive if basic. Music isn't terrible. Hit detection is presentable. It's just so boring.
@WaveBoy and vendetta is below average compared to return of death adder. 😘
this is actually a good beat em up, ive played em all.
As a relatively early SNES beat 'em up, it's OK, but on the Switch there are just too many other, better choices. It's kinda weird that the secondary protagonist is a palette-swapped Village Person, too.
As for Final Fight 3, it's the worst of the series, by default, thanks to Mike Haggar's ponytail and bicycle shorts.
You know, the Teenage Mutant Ninja Turtles were once on stage with Vanilla Ice (although, they wandered on the set), so that alone isn't a reason to dismiss a beat 'em up.
@bronZfonZ Smooth animation?! Have you looked at a gameplay video? This thing has some of the worst animation I've ever seen on the SNES!
I'd be inclined to give it a fair shot since I've always had a soft spot for Jaleco's other side scrolling beater - 64th Street.
tried this with a friend and jesus this sucked. As if the SNES was out of good games lol.
I wish they could make some good deal with Capcom about Castlevania as I never played those back in the 90ies. But I guess they wanna stick to their collections.
AS A BEATEMUP FANATIC THERE WAS A LITTLE FUN TO BE HAD WITH THIS WITH A FEW LAUGHS HERE & THERE, BUT THIS IS FAR BELOW AVG.
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