This new Switch release takes us on a trip down memory lane to the world of Zoids, Tomy's massive mechanical animals and their mad human riders who've been doing the rounds since all the way back in 1984. Zoids Wild: Blast Unleashed, which originally released as Zoids Wild: King of Blast in Japan last year, ties into the long-running series' most recent anime outing – 2018's Wild – and is intended as a fighting game skewed towards a younger audience. As such, the action here is easy to grasp, heavily repetitive stuff and, while it certainly looks and plays well enough – especially in docked mode – there's a paucity of modes that, when combined with the overly simplistic nature of the gameplay, means this one grows old pretty fast.
Jumping into Zoids Wild: Blast Unleashed's tutorial mode and getting acquainted with the ins and outs of how these metal beasts and their human pilots operate is a brief and rather tedious affair. Over the course of a handful of chapters you'll learn you how to attack using light and heavy variants, dash around the screen, block, feint to left or right, activate your special attacks and unleash your character's titular Wild Blast technique. It's all super straightforward stuff that can look pretty spectacular at times, but don't be fooled; in practice, this is one of the most button-mashy, braindead fighters we've played in quite some time – a problem that's exacerbated no end by ludicrously simple enemy AI who are a cinch to pummel into perfect submissions.
Fights here see you choosing one of a total of sixteen Zoids and then jumping into either the game's main story mode (a dreadfully dull set of missions that tell their tale through static screens with minimal voice-acting and repeated use of the same handful of irritating soundbites), a Continuous Battle element that pits you against seven random opponents or Battle, the game's straight-up arcade mode that allows you to fight either the CPU or a single friend in local multiplayer. And that's your lot! There's no online aspect to proceedings and each and every one of the modes included plays out almost identically in practice.
The main meat of this game, the pretty chronic story mode, is set out across a rather ugly map composed of interconnected blocks that represent the roughly 13-part narratives of each of the characters that make up the core roster of fighters. Every single one of these narratives plays out as a series of bog-standard battles with nothing in the way of special boons, boosts or twists to mix up the fighting action, and these are then strung together by multiple tediously dull conversations and a handful of loading times to wait through in order to get to the next scrap – scraps that last somewhere in the region of around a minute or so due to the incompetence of the AI.
Starting out in any one of the three modes on offer, you'll only have access to a handful of pugilists, including the star of the show Arashi and his metal steed Liger. In order to unlock the full roster, you can either battle through the arcade mode or simply complete the first chapter of each character's story arc, a feat that will take you somewhere in the region of around twenty minutes. As well as unlocking characters you can also gain access to a handful of skins for each Zoid which threaten to add some strategy to proceedings by affecting the base stats of your chosen pugilist when you equip them.
Of course, in practice, the button-mashing simplicity of the combat means varied stats make little to no difference to how things play out. As an example of just how easy this game is, we blasted through its tutorial mode and the entire story arc for every character, earning an S-rank in all but one or two of these battles by simply mashing attack and immediately initiating our Wild Blast attack as soon as it was available. There is, it should be noted, a hard mode to unlock for the story further down the line, but honestly, if you get to that point, if you can sit through hours of tediously simple action in order to reach that far... well... you're more patient than we are. Local play offers some longevity, provided you can find another person in your house to fight against – and even then, the mechanics of Zoids Wild: Blast Unleashed are hardly refined enough to challenge the best examples of the genre.
Of course, as we noted right back at the start of this review, this is a game aimed squarely at young kids and so we shouldn't expect it to be some deeply technical, hardcore fighter. Still, we reckon young kids who can get their heads around the fast-paced insanity of Super Smash Bros. Ultimate – or absolutely pummel us at just about any other game we challenge them to – can definitely deal with a lot more than what Zoids Wild: Blast Unleashed is giving them to chew on. This is also – considering just how little content is on offer – a pretty expensive offering, for the price we absolutely would have liked to see an online mode where we could at least test the waters to see if the underlying mechanics here hold up when put to the test by talented human opponents all over the globe.
Overall, Zoids Wild: Blast Unleashed is a real disappointment and one that hurts even more because, on a technical level, the developer has done a stand-up job of delivering really solid performance on Switch. We didn't experience a single drop in the frame-rate here and this is also a game that looks pretty spectacular when you're firing out one of your special attacks or delivering screen-shattering explosions via your chosen Zoid's Wild Blast. The resolution does take a noticeable drop in handheld mode but it still looks fine; the characters are big, bright and colourful... if only the fighting was up to scratch, if only some effort had been put into the story mode or there'd been a proper online aspect. As it stands, this one is a pretty tough sell to anyone other than absolutely hardcore Zoids fans.
Conclusion
Zoids Wild: Blast Unleashed is a button-mashy, overly simplistic fighter that's aimed at young kids but doesn't even manage to lift its game enough to satisfy a junior audience on any level outside of very basic fan service. There's a serious lack of modes or variety here, especially for the not-insignificant price tag, and what is included is let down by a lazy story mode and some shockingly simple enemy AI. Serious Zoids fans may derive some fleeting pleasure from seeing their favourite characters battle it out, but, for everyone else, this is a mega-hard sell and a fighter that absolutely fades into insignificance when compared to other examples of its genre.
Comments 22
Fighting game without online in 2020... I hope the devs didn't expect better scores.
Thought my youngest may have liked this but I doubt it now. He has matured past these games a little
This game looks awful in handheld. How?
Well, it is still nice to have this in English at long last.
Interesting how things turn out. It wasn't long ago Nintendo Life had a article about this game with a flashy, lengthy trailer and a decent amount of information to build some excitement to those interested. But apparently all that means nothing because it turned out to be a dumpster fire.
Poor franchise tie In game with a low score? Who coulda predicted that?!
I gave into the nostalgia and I now have buyers remorse😩
Kinda sounds like the 2 My Hero Academia games minus a bit of content, was gonna plump for this but will hold off on a deep sale.
To be honest most anime fighters, especially 3d fighters, lack depth in the actual fighting because that isn't the main appeal, it's just to get fans of the series to buy it, have their fun with their favourite character, relive a bit of the anime or what-ifs and nothing more. And I fall for it every single time.
@BeautyandtheBeer From what I heard the second My Hero Academia game is a considerable step forward from the first one but many reviewers didn't reflect that in their reviews. I'm still waiting for it to get cheaper (it did have a couple sales) but with online, better balance and more characters and customization I do think it should be a much better arena fighter than this one.
@roy130390 I wouldn't say considerable step forward, it's an improvement in the sense that there's more characters, better story mode but other than that it's basically just an update.
After finishing story mode, playing some versus matches I haven't felt inclined to go back to it since. Had the exact same issue with the first.
A fighting game makes sense for a game based off new anime which seems more fighting oriented, but the 1 and only zoids switch game being a typical fighting game instead of a team based local and online fighter with more adequate sized arenas and zoid customizations is disappointing.
Zoids is at its best when you are customizing multiple zoids and trying to figure out the most effective zoid and weapon loadout for the terrain and environment and opponent zoids.
@roy130390 I got my copy of my hero 2 for $36 so it was a nice deal considering i only payed $27 for original.
The first game is likeable and the second game is even more likable plus most retuning characters seemed to have a tune up. I say go for it for the right price because its a sequel to a decent interpretation of hero academy.
For sure though, instead of a justice 3 we should get a musou until the story ends so they don't stretch sequels out beyond infinite plus ultra.
@BeautyandtheBeer I get more out of musou anime games than anime fighters but Id totally like or in some cases prefer a non musou games.
Id love any anime game with the controls of ones justice 2 but it had the playable roster size and other good warrior elements of musou minus the repetitive 1000s of enemies.
Although I really like pirate warrior 4 controls but I dont like the shield break system.
Darn, thats a shame. I wasn’t expecting a masterpiece but figured I’d pick this up for my 8 yr old son if it was at least a 6/10 type-game since he seemed interested after seeing the trailer. Way have to wait for it to go on deep discount.
It’s shallow. I bought it hoping for a Little Battlers EXperience type of game, but there’s only two modes, and it hardly any depth at all.
Not to mention, it doesn’t look great in handheld. I mean, I’ve seen worse, and many will probably find it fine, but it’s definitely subpar.
Idk if I’d give it a 4- that seems overly harsh. But definitely nothing above a 6.
I loved Zoids as a kid. I am confused why the Zoids are ridden like this by kids
@roy130390 also a another reason not lot of people liked the second mha game was because of no English dub
I'm not saying this game is amazing, but it's decent. And as far as not a ton of content and simple controls, I'll remind NL they gave Pokken Tournament on Wii U a 9/10 and that had less content and had the most dumbed down controls I've ever seen in a fighting game. While this game doesn't do much to throw in variety to the single player campaign, it is a very long campaign so it will keep you busy to complete it all. I'd say if you like Zoids, buy the game. If you just want a fighting game but don't care about Zoids, probably pass.
I bought this last year. Honestly the fighting mechanics are pretty great, but the single player is boring. Multiplayer can be great, but in COVID times its hard to get a friend to come over...
Sad that Zoids can't get a decent game to save its life.
The only two I've enjoyed were Zoids Battle Legends and the GBA Zoids RPG. The former was a pretty basic action/fighting game, but the open-space maps and different playable Zoids with upgrades, etc. made it more like what you'd expect a Zoids game to be. The latter basically turned what makes Zoids so interesting - the customization, the growth of pilot and Zoid as a thing in and of itself, the development of Zoids and parts, etc. - into a pretty decent RPG.
You'd think a premise like mecha animals with pilots and warfare would result in something better than a barebones button-mashing "fighting" game.
Sad but expected.
I know right. Story mode has over 180 battles, but dull and not much to the game. Bit of a slanderous reviews. @RustedHero
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...