This is, for lack of a better descriptor, charming; a rekindling of an IP and a platforming vibe not seen rendered in such authentic fashion for some time. Ufouria: The Saga 2’s simplicity is to its credit, keeping it real to the source material and the vast catalogue of action platform games that informed much of the Nintendo Entertainment System’s '80s rule.
The original Ufouria: The Saga was released for the Famicom in 1991 and on the NES in Europe in 1992. It was Sunsoft’s bid to create a band of mascots, with the intention of placing the characters in a series of games, each utilising a different genre. Sunsoft made decent headway with this plan. Those who remember the grey import scene of the '90s might remember Hebereke’s Popoon for the Super Nintendo, a Puyo Puyo-esque puzzle game that popped with cutesy characters and colourful gelatine blobs.
Sunsoft created a full series of Hebereke games that appeared on most '90s consoles, from Wonderswan to PlayStation, with only the Neo Geo instalment ultimately getting cancelled. The company's only failing was with the diversity of genres it had envisioned, with most entries being puzzle-based.
Fast forward to 2024 and Hebe’s wacky world and band of zany friends are back at it in Ufouria: The Saga 2, a title that suggests a direct sequel. In Japan it’s simply known as Hebereke 2 — ‘Hebereke’, incidentally, being a play on words that means intoxicated or dishonest.
Ufouria: The Saga 2’s visual design is that of mixed textiles, recalling the likes of Yoshi's Story on the Nintendo 64. Felt trees, paper grain skies, and perler bead text windows. It’s a fresh, pastel mix of hues, with an upbeat, childlike visual disposition: attractive without being overbearing. You begin your journey as Hebe atop your treetop home, tasked with dispatching an enemy known as Bumyon who is littering the world with a toxic purple agent. Hebe initially ventures out left to the Ufouria fields, encountering his friend O-Chan, transformed and crazed by Bumyon's purple slime. After a brief battle, O-Chan is freed and joins your team, bringing about the ability to swim.
This is the basis for how Ufouria: The Saga 2 functions. It uses an extremely light, unashamedly stripped-back Metroid-style structure, whereby areas you find inaccessible require you to find and win back friends with abilities of long jumping, diving, and so on. Once you acquire a new friend, they’re quick-swapped with a tap of the shoulder button, allowing you to cycle your toolkit on the fly. Having them join you, however, isn’t quite as straightforward as winning a battle. Hebe’s home acts as a hub on the map, and once you free one of your friends they stand by the vending machine looking for a particular item — an item that won’t become available until you accrue a certain number of special items known as Utsu-cans, dotted around the landscape.
Economy plays a large part in how much of Ufouria: The Saga 2 slots into place. There are coins everywhere, easy to sweep up as you jump, butt slam, and fling popoons — Hebe’s stun blobs — at various roaming enemies. Dispatch a boss and hitch a ride back home, and you bank those coins. The vending machines nearby boss lairs usually hold health-increasing elixirs, but the one at Hebe’s abode supplies permanent power-ups: multiple popoons, maximum life increases, the ability to crouch, and so on. Some throw out objects in key areas like bouncy springs for reaching previously out-of-reach areas, and mine carts for exciting cave traversals.
These elements all work in harmony. Adding friends to your team, powering up your base properties, and then revisiting areas to access new zones is a smooth process. And an easy one. The best way to describe Ufouria: The Saga 2 is relaxing and rarely taxing. One of the smartest aspects of its design is the way in which, upon revisiting areas with new abilities, the layouts change to become more difficult. But it remains, at best, moderate, at least until you approach the end of the game where smart character swapping and reflex skill becomes more pressing.
Being leisurely, though, isn’t a fault, but rather the intention. It might be quite a bit easier than the 1991 original — especially the tougher European version — but, thanks to clever and thoughtful assembly, remains very enjoyable to romp through. The world is bright and fun, wacky and inimitable, and text exchanges bring spirit to a band of Sunsoft friends hailing from a simpler time. The way Ufouria’s world broadens is pacy enough to stay engaging, and assembling your crew and acquiring vended trinkets and power-ups plays on that age-old, Nintendo-perfected art of consistent reward. There’s always something new just around the corner, either to be seen or had, and that’s what keeps you playing.
At the same time, its simplistic nature will be a little too threadbare for some. While augmented in many ways to appeal to modern audiences, most obviously with its vending machine catalogue, it’s still a very '90s game. You fling blobs to stun enemies that drop poop, roam around, and butt-bounce them out of existence, and that’s largely the breadth of the action. You hop from platform to platform, occasionally climbing up a sticky strand to reach a coin chest, and then pop back down to continue your journey. Bosses are far too easy and samey for the majority of the journey, and could have used more invention. Even one of the original Ufouria’s earliest bosses required you to head stomp him to have him spit a usable projectile into the play field, but here it’s just a case of flinging a popoon to temporarily dispel the purple muck, and head stomp. Repeat three times and it’s quickly over. This format doesn’t change until a while in whereby a bouncy spring is added to slightly alter the engagement.
Conclusion
If you’re a fan of ’90s action platform games, there’s something mildly magical about this. Ufouria 2’s sunny world of papercraft and textile-built apparatus is endearing and fun. Its playfulness and zanier elements more recall the era of the Super Nintendo than the NES, and its laid-back approach to linear Metroid-style adventuring is plainly fun. It doesn’t ask much from you except to enjoy a little exploration, a very moderate amount of backtracking through very short zones, and an undemanding task of coin collecting as you go. But its reward cycle has an addictive quality, if little else. It’s not going to fulfil everyone’s desires, and its ease might feel underwhelming to some, but those looking for a new adventure in a very 16-bit fashion will feel well served.
Comments 22
This loooks adorable!
Now to wait for the physical version to release in July.
Overall sounds like a game for me so I'll eventually get it for sure!
Anything new from Sunsoft is worth supporting and anything Hebereke is an extra bonus.
Too bad they didn't go for a bit more challenge. I liked the challenge level of the sunsoft "cute trilogy". I feel like I'll probably play this at some point though.
Long ago I had seen (though never played) the Famicom/NES original and thought at the time the game looked adorable and fun. I'm glad to hear this reboot is worthy!
Last year when I saw news of the revived Sunsoft games, I knew Hebereke 2 was one I had to pick up. I planned to preorder from Japan but ended up jumping on the Red Art Games deluxe edition instead, for the reversible Japanese cover and the soundtrack CD.
Maybe the cute, casual nature of the game will even tempt my daughters to try it - they usually avoid platformers.
This game looks like yoshi woolly world. "better steal something nicely, than invent something new badly"
A nice remake of the original in sequel form. May definitely check it out.
I'm still waiting for an American distro deal to be worked out. I don't want to pay Amazon import tax on the PAL copy, but I do have a question about the credits; was it actually Sunsoft themselves with an actual internal dev team again, or was most of the work farmed out?
This looks cute and fun, i will definitely buy this at some point.
Thanks for the review!
Oh, it looks cute.
I have a few devs that I rarely don't support, and this is one of them, Inti-Creates being another. I enjoyed the first one as it gave me those old NES feels like only Sunsoft can give. I look forward to playing this one.
I love the first one which I own and played through last year and I kinda hope that we can swap the character model with the European one in the sequel. I really prefer it over the Japanese model
I first played the "original" when it was released on the Wii U virtual console. I liked it way more than expected. Very much looking forward to playing this version.
If the game is (too much?) easy and not for those who demand a challenge, it's okay. Good to know that you actually can beat/complete the game, instead of desperately trying to do so. Demand a challenge? Roguelikes/roguelites, bullet-hells, racing games, Souls-like games, and point-and-click games exists for you!
I'm really excited to try this out. It just seems like the most pleasant little game and I'm all here for it after going Sunsoft crazy with Gimmick's and Trip World's return
Will pick this up purely for the nostalgia value. The original has a special place in my childhood memories
Read the review, watched a trailer and was interested and then I saw it's £20 on the eShop even with a launch discount. Bit too pricey.
Absolutely gorgeous art style, but I'd like to play the first one before diving into this.
Don't mind linear. Played through the original years ago and it was super confusing to navigate without a guide. Looks like this will be for me.
Gonna download this one myself once i get home. Missed out on the physical version (didn't know it was coming out tbh), but day 1 digital is still fine by me!
Big fan of Ufouria the Saga, so keen to give this a go. Lovely to see Sunsoft back 🥲
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