We have a confession to make: we were almost certain we knew how this review was going to go before we even started playing The Smurfs - Dreams.
After all, on paper it didn’t appear that anything special was on the cards. Publisher Microids is generally known for releasing solid enough games, but French developer Ocellus is – with the greatest of respect to it – not quite an industry powerhouse, with a few mobile spin-offs based on Talking Tom and the well-regarded Marsupilami: Hoobadventure to its name.
Add to that the fact that we were receiving PR emails on a near-weekly basis that constantly described the game as having “Super Mario vibes” and we hope you can appreciate that we were ready to dismiss this one as another average tie-in from the second it started downloading.
Then we played it and, dear reader, we’re not too proud to admit that we quickly realised we had done this game a great disservice. Don’t get us wrong, that PR nonsense was exactly that — because it’s clearly not in the same league as a Mario platformer – but it clearly tries its best to get itself into the conversation, and the result is a surprisingly charming, competent adventure.
The story goes that permanently nasty sod Gargamel has hatched a new plan to kidnap the Smurfs. He decides to place a curse on the Smurf Village’s sasparilla bushes, knowing the Smurfs use their berries to make a special meal. When they eat it, they all fall into a deep slumber: all of them, that is, except for Papa Smurf and your character (or characters, if you play in two-player co-op).
After realising what’s happened, Papa Smurf sends you on a mission. Using a magical pillow, you have to enter the dreams of each of the slumbering Smurfs and defeat the bosses within to break Gargamel’s curse and wake them up again.
Each Smurf’s dream serves a separate world in the game, with different enemies, obstacles and power-ups to be found. The dream setting also allows for some freedom with the art design, with a variety of wonderfully imagined environments. Developer Ocellus specialises in art – in recent years it’s been hired to help with art assets on live titles like Fortnite and Clash of Clans – and here it takes full advantage of its strengths to create something beautiful.
This is no better demonstrated than the transitions between areas in each stage. Complete a section and a giant golden rail will appear, allowing your Smurf to grind it over an enormous chasm – swooping over vast worlds of environmental detail miles beneath you – in order to reach the next part of the level. It’s a completely unnecessary transition (and is probably done to help with loading) but every time it happens it’s a treat to watch.
It’s not just the eyes getting the special treatment here, the ears are in for a great time too. The Smurfs - Dreams has one of the most beautiful soundtracks we’ve heard in a while, so kudos to French composer Valentin Lafort for pulling it off. There are times when it gets suitably epic during boss fights and the like, and in those situations it’s relatively forgettable, but in quieter moments the music gets very ethereal and… well, dream-like, and it’s so lovely that we’re keeping everything crossed it ends up on Spotify so we can drag all those tracks onto our chillout playlist.
Incidentally, we also want to give a quick mention to one other piece of sound design that really made us smile. At times you have to pull off a series of jumps in quick succession – such as jumping on a series of lily pads without missing, or else they’ll all disappear. As you do this, you can hear a group of Smurfs going “Ohhhhhhh”, which builds louder and tenser as you get closer to the end, followed by a big “Hoorayyyyy!” when you pull it off. It’s wonderful.
Gameplay is where it matters most, of course, and in that respect Dreams puts in a solid shift. Like we say, it’s definitely not up there with the Super Mario series no matter how much a PR wants us to believe it is, but you really can see where Ocellus has taken inspiration, most notably from Super Mario 3D World with its higher viewpoint and its somewhat more grid-like stage layouts.
Your Smurf is a little on the slippery side to control, but they’re also armed with more mid-air moves than most platforming protagonists. As well as a standard jump with the 'B' button you can also pull off a Yoshi-style flutter jump by holding 'B' again. There’s also an unusual move in which holding down the 'Y' button in mid-air freezes your Smurf in a bubble. For the most part, this is designed to keep them in place so you can wait for disappearing platforms to reappear, but experts can combine the bubble with the 'B' button to pull off a Mario 64-style dive move to reach otherwise inaccessible areas.
It’s the creativity on display in the game’s stages that suggests Nintendo’s influence most, however. Many tie-ins, especially those that lean towards younger audiences, are happy to slap together a bunch of generic worlds – grass, ice, fire, water, the usual rubbish – then fire out the results and count the money. Dreams, however, makes an effort to ensure the player is always presented with new gimmicks, obstacles or gameplay mechanics.
Whether it’s the tools introduced in each world – like the water gun that fires at enemies and switches from a distance, or the hammer which helps to defeat spiked enemies and destroy parts of the scenery – or the various other little ideas thrown in there for a brief moment of diversion, you're always kept on your toes and rarely feel like you're slipping into a boring, repetitive routine.
One smaller stage, for example, suddenly introduces the concept of a football and a goal, and tasks you with kicking the ball into the goal to move onto the next section. At first it’s easy enough, but each section adds more enemies, who chase after you and can also move the ball if they bump into it, meaning you have to create a sort of conga line behind you while also running into the ball at just the right angle to hit accurate shots.
Then it introduces charging enemies, and you realise you might just be able to position yourself in a way that the enemy will charge right into the ball and score it for you. Then, when all that’s done, you find a bonus area where you’re on a glass floor and underneath you is the ball, the goal, and a single enemy, and you realise you have to use their chasing AI to guide them into the ball and unwittingly score. And this is all one part of a smaller two-part stage, after which the football idea is promptly dismissed in the way the best Mario games steadfastly refuse to build a game around a single mechanic.
As wonderfully accomplished as it all is, The Smurfs: Dreams is rather on the short side. With just four main multi-stage worlds and a bunch of individual, smaller stages, we were able to complete it over the course of a couple of nights. Naturally, younger children will take longer than that to beat the game and collect all the hidden secrets, but it should also be noted that there are some tricky sections that won’t trouble platforming experts too much, but might be too much for kids, meaning if you’re a parent you might need to be prepared to step up at times.
Its performance in handheld mode is also a little disappointing. When docked it runs at 30 frames per second, which is to be expected for a multi-format game that looks this detailed. When played in handheld mode it retains this 30fps frame rate, but the picture quality takes a bit of a hit to compensate, resulting in a noticeably blurrier image.
These are the main issues with what’s otherwise a surprisingly well-made platformer. We really didn’t expect to be singing its praises like this, so it’s a testament to Ocellus that it was able to make us eat humble pie (albeit one that thankfully hasn’t been cursed by Gargamel) and concede that our initial prejudices were wrong. It may be one of those dreams where you wake up a little earlier from it than you’d like, but it’s a wonderful trip while it lasts.
Conclusion
The Smurfs - Dreams does almost everything right when it comes to delivering a solid, enjoyable, and creative platformer. With a wide variety of ideas, some lovely art design, and a gorgeously soothing soundtrack, only its short length and disappointing handheld picture quality prevent it from being considered one of the very best platformers on the Switch. Given its relatively affordable price, it really is worth a look for platforming fans of all ages.
Comments 53
Wow, that's more Smurf than I expected.
I can’t deny that this review has me intrigued. I may check it out on PS5 if the graphics are better there. 🤔
That sure looks a smurf of a lot better than that TMNT game! Dang!
Well, I wasn't expecting the review to be what it was.
It almost feels like a shame to use the Smurfs IP, instead of something new and exciting... if that makes sense. Like... the Smurfs have set a bit of a precedent of their games being... sub-par.
I’m honestly surprised that The Smurfs of all franchises seems to be one of the few franchises pumping out above cromulent licensed kids games these days. I haven’t played any of them as I have barely any interest in the franchise but i heard that some of the other ones weren’t all that bad. I might check this one out whenever it goes on sale.
I remember thinking this looked promising.
Sounds a bit short for full price,
but will definitely keep an eye out for a sale some time.
What the Smurf?! Definitely not smurfing this. Still smurfing Zelda: Echoes of Smurfdom right now.
Since there are no 3D Mario game any time soon, this will do.
Not on my radar at all but i knew i had ro find out how smurf it could really be. Now im considering the game. Great tagline this time fellas
Thanks for the review. It will be awhile before we get the next mainline 3D Mario game so I can go with this in the meantime.
Thanks for the review, so glad to hear that this is yet another good/great Smurfs game, will eventually play it along with the previous ones (and the Marsupilami game as well) for sure!
@TotalHenshin There’s a PS5 demo, my wife and I played it a couple of weeks ago. Usual disclaimer in the US may have been time limited etc in case you can’t find it.
My wife and I thought this was a bit rubbish.
Edit: Reread the review, saw the mention of couch co-op, must have missed it the first time.
Anyway, the demo had promise but it was soulless. Game needs SOME voice acting if you are going to license the Smurfs. We’re old, we grew up w/ this stuff, Smurfs exist, they have personalities, this game doesn’t. To be fair the first 2 worlds in the demo had no weapons or fighting except jumping on enemies, pure platforming, and the trailer at the end did look much better. But we weren’t having enough fun to want to play more.
There were some good ideas in it, I like a mirror world level, but it feels like the minimum effort licensed IP kids game that it is. We might play it for free some day but maybe not.
It’s not broken, it just needs more Smurfness.
I think of Smurfs as little Toads, and they live in mushroom houses and it's got a Kingdom and they have what Toads don't have, personality! It's totally Smurf. 😉
I am not going to Smurf this on Switch. I might Smurf the game on PC.
I enjoyed the Switch demo so this review makes me quite happy! I agree that the game feels a bit "lifeless" without some voice acting, but at the end of the day this is a gameplay-focused title. MARSUPILAMI - HOOBADVENTURE for example felt really similar to this!
If you want to try a level of the game there is a free demo available on the Nintendo eshop.
Damn. I never thought I'd ever be even vaguely interested in a Smurfs game, but this actually looks quite good. Colour me intrigued.
@AngelSlayer : For a low budget game whose value will plummet after a couple of months, it doesn't surprise me that they have taken the cheap route in that respect. Surely it wouldn't have killed them to record a few grunts and murmurs though.
One of my favorite plattformers for the Gameboy Color is The Smurfs nightmare, i also liked The Smurfs for the Sega MD and Snes from 1994.
Good to see that the Smurfs games are in a good period again. The 3d plattformers from recent years was great, and the Kart Racing game was also decent.
This smurfing review is smurfing smurf.
Well, if it's got that smurfing good of a smurfing review, I may just have to smurfing check this smurfing game out.
(Felt a bit like Monty Python with their Spam sketch while writing the above sentence)
"You take the Smurf pill, you stay in Smurf land, and I show you how deep the Smurf hole goes...."
-Smurfeos
Smurf-tastic!
I need to smurf from time to time and this one looks very good. The story reminds me of The Smurfs Nightmare for the GameBoy and I loved that game.
The crime of the first few paragraphs is that this is the THIRD pretty good Smurf game on Switch under the Microids banner
The last two are great and can be purchased for a song.
Mission Vileaf and then Curse of Greenstone!!!
@axelhander watch your mouth mothersmurfer
@ScalenePowers
Yes, I bought and liked Smurf: Mission Vileaf quite a bit. I also got the sequel but haven't had the time to try it.
I was hoping Dreams wouldn't measure up, so I'd have one less game to get. But this sounds decent!
Keep on smurfing!
Super Smurfio 3D World
If I see this on sale for like 10 bucks one day, hey why not. Looks like a quality title.
@Teksetter I think this one will be the best yet. I really enjoy this type of 3D platformer like 3D world!!
The smurf is this? Where the smurf is the Sonic X Shadow review? The smurf dudes?
Wow, smurf surprising indeed.
Sounds like a smurf game to play with a friend/brother/son on the couch!
@N00BiSH Smurf me! I'll smurf your smurf so hard you'll smurf all over your smurf!
... Are we flirting? OR SMURFING I'll see myself out.
@RadioShadow Remember that one episode where that one evil castle used Chaos Control? "Castle Captor" I think it was.
@ScalenePowers
Just as long as those cursed purple Smurfs don't show up! I think I’m still traumatized from watching them as a kid.
They’d make for a good horde mode game, though. G’NAP!
@axelhander do you talk to your mother with that mouth
Smurf this review.
@RadioShadow they already said that they won't be getting a review code until the game's launch so smurf down a little
Why do these types of shovelware keep getting produced and made?
"we were able to complete it over the course of a couple of nights. Naturally, younger children will take longer than that to beat the game"
Too bad.
30 FPS for Switch version. 😕
I will get the PS5 version for smooth 60 FPS.
"Like the Smurfs, it's on the short side"
Bravo
Raise your hand if you played Smurf Rescue in Gargamel's Castle on the COLECOVISION !!!
The Smurfs on the old gameboy was the very first game I ever played. Very fond memories of that one and replayed it recently and it still holds up as a very solid platformer (a banger soundtrack too).
Haven't played another smurf game since then, but gotta admit I'm kinda tempted by this one.
@Scarmucci I played it on Atari 2600.
@LinktotheFuture You have my condolences.
@Scarmucci Haha, thanks!
@Scarmucci
HAND RAISED
That game was smurferiffic!
Wow, there are a lot of Smurfs games on the eshop.
Anyone know how The Smurfs Mission Vileaf and The Smurfs 2 compare to this one?
Okay, so they made a good Smurfs game.
But does it have a giant skull in it?
I heard somewhere that some of these Smurf games are pretty good. I can't remember which switch focused youtube channel but they were mentioning another one of these as being a nice surprise so it might be worth investigating the rest of the series also.
@NinjaSyao Agree, it was also realesed in color versions om The Game Gear and Nes. If you liked that game, i can recomend The Smurfs Nightmare for the Gameboy Color. It has same music composer, with another great soundtrack. IGN gave scored it 8/10 back in the days.
@Tryffel Yeah, saw a lot of people praise that one here in the thread. Need to see if I can track down an old copy or something ^_^
This one sounds like the best of the 3 platformers on switch. I’ve never tried any of these but after reading up on them the first seems to have a lot of performance issues and the second runs better but may get a bit boring recycling the same gameplay loop, which is worrisome considering they are short games. Anymore comments from those that have played these would be helpful.
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