Listen! Nintendo has been doing a smashing job recently, in going back to some of its long-running franchises, stuff like Metroid and Pikmin, to bring us new entries that lean into the core strengths of what made us love them in the first place, instead of just continuing to bloat them with fluff and distractions.
With Pikmin 4 especially, we saw how that series was refocused around the actual puzzling and exploration, pulling back from the often scripted events of 3 to re-engage players on a more satisfying level. In the same way, Metroid Dread felt like a stripped-back return to the roots of that franchise, one which also very carefully modernised and updated things, so as not to meddle with the magic that makes us dig it in the first place.
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Anyway, what has any of this got to do with Super Mario Party Jamboree, you crazy old man? Well, what Nintendo has done here is made this the biggest Mario Party ever, as promised, but in a way that carefully elevates all of the best aspects of this series, stripping away past annoyances, improving the standard of minigames, and introducing new modes and features that feel worth your while without upsetting the balance. It is, in short, our favourite Mario Party game yet, which is saying something given the glowing reviews we've given these bad boys in the past.
If you've checked out our extensive preview a few weeks back, you'll already know that we've been loving our time with the main Mario Party mode here. You've got seven boards in total to play, with five brand new themed experiences, and two returning favourites in the form of Western Land (banger) and Mario's Rainbow Castle (sky banger). Honestly, it's quite hard to pick a bad one amongst the lot of them.
Both new and old boards alike look and sound absolutely fantastic — this is one of the best-looking Switch games we've played in ages, one which also manages to nail a slick frame rate across all modes — and the various interactive elements that each one brings to the table add just enough raucous silliness to ensure every session is a good time, especially if you've got a bunch of friends in tow.
We've been blasting through Mega Wiggler's Tree Party, Roll 'em Raceway, Goomba Lagoon, King Bowser's Keep, and Rainbow Galleria with two young kids (aged 7 and 10) in our group, and we can confirm that Jamboree has now become a proper evening staple, for as long as it lasts, that all of us have been enjoying equally.
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Focusing in on one of the old boards, Western Land, and comparing it to its older versions in previous Party outings, we can see that it keeps its interactive train element whilst hewing very closely to the original in both look and feel. However, spaces on the board have been cut down, more item shops and junctions have been added, and it's been given a slick visual overhaul that makes it all look very nice indeed. These changes make for a more pacey and action-packed experience, and that's before we add in the game's brand new Jamboree Buddies.
Buddies show up in the form of random members from a pool of 10 of the 22-strong roster of playable characters, dropping onto a location on the board during a round and give you a set amount of turns to reach them. Get to a buddy in time and they'll join you, bestowing various benefits and boons, letting you nick coins off people as you pass them, buy two stars at once (collecting stars is how you win, baby), and that sort of thing. Buddies also get involved via some special minigames, such as Wario's very own quiz show, which are fun highlights when they show up.
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With buddies on the board, more stores from which to grab items, and interactive aspects that include shifting tides, exploding volcanos, race track catapults, and even attacks from Bowser himself, the core experience here feels more alive than ever. The rules remain the same, meaning it's simple to pick up and play, but we also get Pro rules this time. As we mentioned in our preview, these rules unlock a whole new way to play, removing any luck-based minigames — from the 110 belters on offer — and giving everyone a starting item to play with.
Pro mode, even when playing with a younger audience, gives Mario Party evenings just that little bit more in the way of bite. It's harder to hold onto your stars and coins, there's more opportunity to ruin things for other players, and having skill decide minigames...well...it certainly cranks the heat up.
The minigames themselves are also of a much-improved standard this time out. It speaks volumes that we can't think of any we straight-up hate, and the mix of motion-controlled efforts (which can be turned off) and stuff that focuses on timing and working together as teams ensures that even the adults are having a proper good time.
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All of this adds up to the best main Mario Party mode we've ever played: fact! This is then complemented by additional activities that are quite a lot of fun too, thanks, and plenty of folks, we have no doubt, will be excited to get stuck into the impressively fleshed out solo shenanigans that make up Party Planner Trek. Here you can free-roam around boards doing missions for Mushroom Kingdom's denizens, whilst also collecting new gear and decorations for your plaza. It's not essential, by any means, but it's a nice addition, especially given the rest of the game is pretty solo-player-friendly, too.
Bowser's Kaboom Squad is certainly the fanciest and most modern of the new bits and bobs. Here, you and up to three pals taking on a rampaging Bowser on a selection of three maps, where you need to collect bombs and load them into a big cannon that can pierce that thick old reptile hide - whilst also avoiding angry enemies and explosions. There's a little strategy involved, which promotes teamwork, and although it's not gonna be your go-to for very long, it is a decent side activity that we've found ourselves playing frequently alongside the main party fare.
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The one downside to the chaos of Bowser's Kaboom Squad is that in order to play with your buddies in local co-op, you'll need a Switch console per person, as each player needs their view on the action. It's a slight bummer, and it's the same for Kooplathon, but we get it, and there's still online randoms and decent AI to play with if you don't have a bunch of Switch-owing friends.
Kooplathon, another brand new mode, sees you play with up to 19 others online in a race to defeat Imposter Bowser. You can also play with up to three pals with bots filling in the rest, and the focus on minigames here makes for a refreshing change of pace that sits somewhere between the full experience and a minigame collection, which you'll also find over at Minigame Bay, this outing's slick replacement for Superstar's Mt. Minigames.
Slightly more superfluous additions come in the form of Paratroopa Flight School and Toad's Item Factory, both of which focus on motion controls to present a selection of minigames and freeform exploration of small areas. There's also Rhythm Kitchen, which at the very least gets you all up and moving as you — rather inexplicably — stand up and get cooking to the beat with anyone else present who's unlucky enough to be holding a controller. They're all fun, for sure, but these last three are as close to fluff and filler as Jamboree comes.
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It's a big old package alright — they did promise it would be — but for us, the crowing glory here comes in how the more modern and online aspects, the 'battle pass' of sorts, and the Plaza hub area with its shops for music, decorations, and so on, are so very tidy, well-implemented, and easy to navigate. The Plaza is a mercifully small hub, too - there's no getting lost, and it leads directly to a hot air balloon from which you can observe and select all modes easily.
This entire side of things is super slick, and it results in a Super Mario shindig that outshines all of its predecessors in terms of core gameplay, whilst also making for the most modern-feeling entry thus far. Add in a few more bells and whistles, such as the ability to turn off motion-controlled games, give younger players a boosted star start in games, and so on, and you've got a family-friendly Mushroom Kingdom hoedown that's very hard to find fault with.
Of course, we did find fault; the unlockable Pro Mode only allows you to select a 12-turn game, which is bit long at around 90 minutes a pop, but that's genuinely the sum of our complaints after a full month of playing.
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With the best visuals and performance we've seen in a Switch game for some time, and enough boards to keep you busy for a good long while to come, this feels like exactly the kind of Super Mario Party resurgence we had been hoping for.
Conclusion
Super Mario Party Jamboree is a fantastic new entry in the franchise that focuses on improving the core mechanics and experience, making for a more involving board game in the process, whilst also polishing everything to a slick sheen. Online aspects and modern stuff like the game's battle pass and collectibles are woven in smoothly, and the various new modes all have their place in a package that also delivers the goods in terms of minigame quality. Jamboree is the best Mario Party to date, so best make sure you've got your invite sorted.
Comments 89
The best game in the series to date, wow, didn't expect that!
Will be great to play this game with my kids, if only they grew up a bit faster.... (I'll revert that opinion within a few years, I'm sure )
It's going to take a lot for it to outshine 3 and 4 for me, but it is looking like it's making a promising run at it for sure. Looks like it's learned from most of the issues with Super and Superstars while combining their best aspects.
Eurogamer gave it a 4/10, I have a feeling the reviewer lost because of bonus stars
Anyways that's good to hear from NL, 9/10 is great! Most people seem to be giving it a 9/10, certainly not a bad thing. Also I love to see Shy Guy in nearly all of the photos in this review! Such a great character and glad he's a big part of this Mario Party. Monty Mole's shocked expression in this game is great XD
I've personally never really interested in Mario Party but it's nice to see that NDCube finally seems to figure out how to make good MP games after they have made lackluster ones for years (according to fans)
Does it have amiibo support?
Nintendo choosing to show this right after the Marvel vs. Capcom Fighting Collection during the August Tuesday Nintendo Direct was a struck of genius. The Maximilian Dood before the direct began says the only two games that would make him very happy that day was if Marvel vs. Capcom 2 would somehow miraculously get announce and if there was a new Mario Party game. Well Nintendo heard his prayers whether that was a joke or not.
I'm excited to play all of the new boards. This game truly does look fantastic.
Fantastic to hear!
The sheer 180 this series has pulled over the last few years is astonishing.
Then again, when you consider things like TTYD and F-Zero 99...sometimes, they do actually listen!
Thanks for the review, I suspected Jamboree would be one of the best Mario Parties if not the best based on all I've seen and heard of it, but love to hear further confirmation and I can't wait to start it as soon as my physical copy arrives!
@PJOReilly There's a typo when you can fix it, "Switch-owing friends" - unless your friends owe you a Switch in which case good for you (especially considering you might need more Switches than you already have for Bowser's Kaboom Squad and Kooplathon as mentioned) and too bad for them!
still now convinced, I don't see these extra modes holding up after a few playthroughs, like I said elsewhere I wish they just focused on the main mode
I've been seeing a lot of 9s so that's good.
I haven't played Mario Party since the Gamecube, when it used to be in our local multiplayer rotation. Now might be the time...
Well, now being when the gang next gets together.
Cons: "Can take a fair old while to play a game"
How is this a con? One does not simply play a Mario Party game in 15 minutes.
Dammit, I'm sold. Check's on the way.
"You'll need a console per person for some modes".
I can't understand this kind of things... Was it that hard to enable couch coop in those modes...?? And they sound pretty fun, actually, especially Bowser's Kaboom Squad.
For that reason alone I won't get this game for now. I'm sorry Nintendo, but I'm not getting more consoles to enjoy this game at its fullest... Release an update to add it and we'll talk.
@PJOReilly , would you mind explaining Party Mode's online/local co-op console requirements? Is it like Superstars where you can have a mix of local and online friends in a game (e.g., two local friends on one Switch playing with two online friends on another Switch)?
Question about the mini games.
Is there any mini games require motion control?
Or all the mini games button based?
Sounds fantastic!! Great to have modes to play alone too, that seems good and fair. There is no doubt I will ADORE this game for may years to come. Nintendo have a long habit of releasing excellent Mario parties towards the end of a console....and this one looks fantastic!
@Franc001 : I doubt it given that it was a mere afterthought in Super Mario Party.
I just wish they'd port the amiibo mode from Mario Party 10, perhaps as a free download (or as a cheap physical only bundle with an exclusive figure or two).
"It speaks volumes that we can't think of any we straight-up hate"
Not quite the slam-dunk I was hoping for, but I guess no hate is better than some hate.
Regarding needing a console each for certain modes... I mean... if someone doesn't have their own Switch by now, should they really be calling themselves friends/family at all? Ditch until they Switch.
Sounds very promising for the most part though the review mentioning battle pass does concern me. Can you share more about how the system is handled?
@Anti-Matter The review mentions that there are some minigames that use motion controls but they can be removed from the rotation.
Awesome, glad to hear it's turned out to be such a good entry. Looking forward to playing it.
@Grumblevolcano My understanding from the leaks is that it's basically just unlocks happening alongside a rank-up system, it's really not a battle pass at all. And it apparently doesn't take all that long to level up.
That’s surprising considering MP has been up and down for years but not unwelcome! I do love a bit of Mario Party.
@gcunit Well, I'd mostly play it with friends when they come over. I'm sorry, but I'm not buying a Switch for my friends lol. No way, I'm not rich.
@Late @Anti-Matter
My interpretation of that bit in the review is that you can turn the motion controls off - i.e. still play the game, but with standard controls. But I could be wrong, I've not researched further.
@the_beaver Don't let them through the door unless they've got a Switch with them - they obviously can't be trusted 😉
@gcunit Hahahaha you've got a point there.
After the first two on switch. I’ll wait a little longer before I get this.
@Anti-Matter As it says in the review, there are some motion controlled games, which can be turned off if you don't fancy them.
This and the option to remove mini games that use motion control totally convinced me to try it! Sold!
@JohnnyMind cheers for the heads-up, pal.
@PJOReilly You're welcome!
Wow. Did not expect a 9! The wife just bought a new Switch Lite, so now her and the kids have Lites and I roll the OG Switch so we can definitely take part in the new game modes. Super excited for this!
@gcunit @PJOReilly
Gotcha.
Thanks for the clarification so I can switch to button based when I play in handheld mode.
“in order to play with your buddies in local co-op, you'll need a Switch console per person”
I know I’m old and out of touch but my brain can’t even reconcile “local co-op” with “multiple consoles”. 😝
Was leaning towards getting it for the family for the holidays but our family of 4 only has 2 Switch. And while I don’t think it was ever flat out stated I’m assuming each Switch needs its own copy of the game and we don’t have a 3DS Download Play situation like previous Mario Party games?
https://gbatemp.net/threads/the-definitive-3ds-download-play-multiplayer-games-list.543805/
I’m not a fan of board games, I liked our previous Mario Party for the river rafting mini games. I thought Kooplathon would be similar, 1 console, 4 Joycon, 4 players. Oh well.
Well I’ll be surprised, they finally pulled it off! I’m gonna wait for my copy to arrive to judge for myself, but hearing nearly everyone praise for this game is great. As someone who was introduced to the series via some of it’s most middling points, it’s nice to see a game come out that isn’t over two decades old and expensive on the second hand market that rivals the older entires in terms of quality, as well as keeping the quantity up from some of Nintendo Cube’s other entries. Hearing the minigames are also great isn’t surprising, but considering Superstars had a lot of bullpoo (I had to educate my family on the Tug of War lawsuit from MP1) it’s nice they all seem to be of a good quality.
@rjejr Scenarios like this make me really hope they bring back Download Play for Switch 2. Either that, or they could have just released a “Party Guest” app on the eShop. Star Rush on the 3DS did that and let you play every game with another friend if they had a copy of the full release. Even Clubhouse Games had a little demo that did the same thing.
@LouBlu08 I was actually editing my post to include a link of Download Play games, which is quite extensive, while you were replying to me. 😁
They’ll never offer Download Play again, it’s all about the money now. 🤑
The best Mario Party? That seems too good to be true even if I hadn’t yanked off my N64 nostalgia glasses. Not that I seriously doubt it. It’s just stunning how quickly the series redeemed itself.
There was a time when I thought I would stop playing Mario Party. I actually liked 9, but the car overstayed its welcome. The 3DS games were lackluster. The first Super fell flat for me. But Superstars helped regain my trust, and now Jamboree may just save it all. That’s something to party about!
The franchise was going down hill for quite a while, so I’m happy to see they decided to finally make an effort again!
To everyone who’s going to party - I wish you lots of fun!
will it have boo bells or bowser phone so i can watch boo mug a random player or play a prank on bowser with the phone.
That's really good to hear.
Now let's just hope they don't go back to a 10 characters roster and 4 Boards in the next installments.
They should go the Smash Bros route and just become bigger and bigger by building up on the previous game content.
Looking forward to playing this with my friends despite all the shouting and swearing the last time we played a Mario Party game together. It was all in good humour ofc.
eurogamer gave it a 40 gamespot gave it a 60 vgc gave it a 80 it is currently sitting at 81 on metacritic closer to a 8 score then a 9...
Sadly, just not a series for me since I don't have anyone to play these games with. I haven't touched a Mario Party game since the original released on the N64.
Good to hear good impressions. Been hyped for this game the most out of other Nintendo games this year on the second half.
That said, Super Mario Party Jamboree is going to have to surprise me more than Mario Party 3, the latter being my favorite Mario Party game to this day.
Oh now I can't wait till Thursday/friday! 😂😄
the ability to disable motion controls is a nice option and it is nice to see nintendo embrace those kinds of options since for some they can be straight up accessibility issues, hoping for similar options going into the next gen switch since more choice in how to play is always good.
looking at some of the other stuff it does sound like a really nice package and it is also interesting to hear that it can still be fun solo since a lot of the time when playing on switch i am alone so having some solo friendly stuff in a multiplayer focused game is always nice.
When I checked the Eurogamer review it's pretty evident that she dislikes the concept of Mario Party games as she was hating on aspects that are present on board games like waiting or things that are defined by luck. I'm not even a fan as I'm barely knowledgeable about it because of my very limited experience with it, but I understand the concept and how it works in general and the review felt really unprofessional. Even if you dislike this type of games, giving a below average score to a game with excellent performance, presentation and a lot of content makes it clear that the reviewer isn't making an effort to be as fair as possible despite of personal preferences.
I'll see if it's the "best" Mario Party since 6. One of the main things I hated about modern Mario Party is how safe they can sometimes feel. Glad to see this fixes that.
@Pillowpants The second con is even weirder, lol. "Won't convert the haters." That's like if a kid got all the test answers right, but his teacher still gave him a B and wrote on the test paper, "Good job, but some of the other students still don't like you." 😂
No way it's the best. Nothing will beat 6 for me and literally everyone I've played it with. Nothing. Ever.
And we've played them all, by the way. I've got them all. Once 6 hits NSO ...you'll see. It's the best and will remain the best no matter how good this one turns out IMO. It might beat 5 ...maybe even 2 and 3 ...but not 6.
Obviously I'm biased, but this is a hill I'll gladly die on lol
The fact that a "negative" is those who don't like Mario Party won't like this Mario Party is proof that this is good!
Is it worth it for just online and single play?
That’s a surprise. I was expecting it to be mediocre.
No handheld mode = no buy.
Wow, that's very high praise! Especially considering that I am used to critic reviews of Mario Party games rarely being this glowing. I'll definitely be giving this a shot with some friends (who, knowing this franchise, will likely not be my friends anymore shortly thereafter)!
@Vyacheslav333 One of the pros is "Looks and sounds fantastic with great performance both docked and handheld"
So does it support handheld? It sounds like it, unless it contradicts something else in the review, as I only read conclusion and pros and cons.
I hope it supports handheld for single player
@Tangerine I think that it was mentioned before to be like a Super Mario Party – being unable to play in handheld mode.
I'll probably get it at some point, but I wish they'd just left out all the fluff and nonsense in favour of more boards. I expect some players will enjoy all the extra stuff, though.
Also, the review barely mentions online features. It's a common problem with NLife reviews. I would've liked more information about the online options.
@CaleBoi25 Yes, we were having a little fun with the cons, really. There's very little to criticise.
@Vyacheslav333 Nope, you can do handheld. I checked because I would not even consider a game that is locked to Tabletop or TV mode. So, you can play Handheld, as long as you turn off motion-controlled minigames. (This is according to a YT vid, so i guess I could be wrong on that. Now I am doubting myself lol!)
Overall surprised it isn't just a pile of Mario Party slop thrown out there for holiday sales and actually seems to be very polished!
Great stuff - a Christmas gift for the family it is then!
I haven't owned a Super Mario Party game since it went downhill during the N64 days. Warioware became more fun.
I don't mind that some modes need multiple Switch's as well if the rest of the multiplayer is good. And if the multi-Switch games are anything like having the extra screen on some of the Wii U games, they'll be a great addition for those who can play them.
@CaleBoi25 Well, let's wait for some other confirmation, then? 😁
Will be really nice if the game is on 99% playable in handheld mode.
@Vil my biased memory says 5 is the best for me because that was the first time Koopa Kid, Toad & Boo were playable, plus I loved the dream theme. Although 6 is awesome because of the day & night theme & Koopa Kid & co. are fully playable in all modes... even if the story mode-like thing with the exact roll sucked, lol. I still enjoyed it. I gotta revisit both sometime & I hope GameCube NSO is a thing so we get the 4-7 collection with maybe a mic add-on made for the hybrid?
@Vyacheslav333 🤞🤞
Oh, great review!
The freeroaming sections sound interesting, and I think they highlight why I always feel let down by Mario Party games. The minigames themselves are always good, but the boards are often a boring chore that must be endured to do more minigames. (And honestly anytime I play these games with people, we usually skip the board and just play in whatever mode allows minigames only.)
Now I'm wondering what a more robust freeroaming option would be like. Maybe throw out the board for one entry, or make it a spinoff. I'm imagining something like a combination between Bowser's Fury and Go Vacation. Could be interesting.
The modes that require a console per person, those would also require a copy of the game per person right? Since Switch doesn’t have download and play options like 3DS did. Or will there be a free download like Namco Museum had for Pac-Man VS?
Sorry if this was covered in the review I just skimmed it but I didn’t see it mentioned anywhere
the family wont be so friendly after playing it
@Vyacheslav333 @Tangerine @CaleBoi25 Don't have the time right now to boot my copy of the game (luckily for me it arrived one day earlier) to literally see it with my own eyes, but it's already confirmed that you can play it in handheld as you can see here: https://www.reddit.com/r/MARIOPARTY/comments/1fa5cu9/i_went_to_the_product_information_and_found_a/
@JohnnyMind Well... Kinda the same thing was with Metal Gear Solid Demake Collection – JP voice-over option was mentioned but dual audio option was never specified and mentioned. And, as we know now – there are no dual audio option in the ports, sadly.
So, I'll wait for someone's personal confirmation. And since you've mentioned that you have the game... I'll wait for the moment when you'll start playing it. 😁
Already have it pre-ordered. Love the Mario Party Series. My family always have fun with it. ^^
@Vyacheslav333 Okay, I've just attempted playing all modes in handheld - as expected the only ones you can't play are those which require motion controls and so require playing with a single Joy-Con per player (so you have to play them in either tabletop or on TV) and you can set off the motion-control minigames for the modes like the regular Mario Party one to play it in handheld (or in case you just don't want to play with a single Joy-Con)!
@JohnnyMind Thanks for the info! 🙂
So, game is, like, let's say... ~75% playable in handheld mode? 🤔
@Vyacheslav333 More or less yes, you miss on the three modes and the minigames that require motion-controls, but there's a lot to the rest of the game so while your your mileage may vary I'd definitely recommend the game despite that - keep in mind though that to unlock everything you have to play those at some point (most likely even "finish" them although I didn't thouroughly check the achievements)!
@JohnnyMind Oh... Mario Party Superstars still seems like the best Mario Party game for me. I haven't played it yet, but would like to.
Seems to be reviewing well. As much as I enjoy a lot of Mario games I've never been able to get into the Party series, but, I'm happy for fans that this one is apparently a very good entry. I remember the reactions to the last two or three being somewhat mixed.
@Vyacheslav333 Definitely recommend Superstars as well, unlike Jamboree it's classic Mario Party (literally since all boards are from the first three games and the minigames mostly from those as well, but also later entries - even the hub is straight up from the very first Mario Party) without much else and with no motion controls at all, but you can't go wrong with that if you're even slightly interested in the concept!
I've never owned a Mario Party game, and the last one I played was... one o' them Game Cube-era games. But my best friend's wife worked on this one so he keeps trying to trick me into buying it (I avoided it with the previous one), and Nintendo Life's review tells me it's time to give in to peer pressure.
@Friendly My kid is 6, and we play all kinds of games together, but the problem is that he cries when he loses. So I let up on him and he's like "play for real!" So I do and he cries when he loses. Kids are dumb. Still, I'm totally going to take my chances with this game! Or take my chances with him, I guess.
Whereas I've played only one game in only one board, I'm reluctant to say it's the best. It seemed to me only another entry in the series. But I'll keep playing and reach my verdict.
I like that the Switch has a variety of Mario Party games now. Super Mario Party was the shot in the arm to revive the series, Superstars was a loving callback to the best of the original games, and Jamboree combined the best aspects of both for a real banger.
@the_beaver They do that often with other games too. Extremely frustrating and silly from Nintendo. Clubhouse Games: 51 comes to mind.
@kurtasbestos He'll grow out of it, as long as you keep teaching him that it's okay to lose and to display proper losing behaviour in front of him (such as, oh look I lost, oh well, I learned a few things and I'll do better next time, I won't take it seriously, etc.).
The more I have played this the more I find the lack of minigames holding back my enjoyment. Mario Party Superstars has 53 Free for all minigames where Jamboree has 29! That is a huge difference and you really notice it. And no the 1v3 and 2v2 minigames don't make up for it either Superstars squarely beats Jamboree on those fronts aswell.
I really wish they had not diverted so much of their resources into these online only modes I think it has really affected the main party mode. I haven't even unlocked all the boards yet and I'm getting so much minigame repitition that I just did not get in Superstars.
Its such a shame, great boards, great character choice and then they dropped the ball with the small minigame selection.
Please just port games from Super Mario Party over to this one! There were some great minigames in there. Or a Minigame DLC but they never do post launch support for these games for some reason.
@johnedwin It's the best Mario Party game ever in terms of metacritic score though at 82%. Taking an average from a whopping, nearly, 70 reviews. Beats Super Mario Party the first 3 Mario Party games and the DS offering (which were all good IMO)
Another view from Nintendolife (according to 'Mailbox: The Death Of GameCube, Mario Party Matchmaking, Tariffs - Nintendo Life Letters', 2024-11-24):
"Unfortunately, I just can't relate to this "thoroughly enjoying Super Mario Party Jamboree" phenomenon. I don't get it, and it's become a joke around NL Towers. Watching people I love and respect inducted into a patently wicked cult — one where playing 10 minutes of minigames in between 80 minutes of waiting and reading and inane, endorsed-by-the-man Fun™ is apparently a raucous time — leaves me totally confused. Each to their own, but it's like someone's slipping crazy pills in my coffee. I was promised a party, not... whatever this is! - Ed."
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