One of the very best survival titles currently available on any platform, Subnautica is a hugely immersive underwater epic that combines survival, crafting, open world exploration and an intriguing narrative to truly spectacular effect. It's one of our all-time favourite games and so, when we heard that both the original and it's highly anticipated sequel, Subnautica: Below Zero, were headed to Switch, we were understandably delighted. However, it was delight tempered with a certain degree of scepticism as to how developer Unknown Worlds could possibly cram these enormous experiences onto Nintendo's dinky little hybrid console in a properly playable manner. Thankfully, it turns out, we needn't have worried.
We're not exactly sure what kind of secret underwater alien technology Unknown Worlds has employed in its porting process here, but both Subnautica and its sequel on Switch feel like nothing short of a minor miracle. Beyond the now expected lowering of textures and graphical bells and whistles across the board - and some asset pop-in that we've actually also experienced whilst playing this one on PC and PS4 - this is one of the all-time great survival experiences, and its excellent sequel, looking and running spectacularly well on a handheld gaming device.
Subnautica really is one the great indie early access success stories, a game that's been honed to near perfection over a long gestation period on PC, with lots of input from avid fans helping to shape the core experience as it exists today. It's a constantly thrilling marriage of fiendishly addictive gameplay loops, with hugely satisfying crafting and base building, well-implemented survival mechanics and a world and story that absolutely ooze wonder, mystery and full-on existential dread in equal measure.
Kicking off with your silent protagonist crash-landing on the alien planet 4546B, Subnautica immediately throws you into this heady mix as you fight to extinguish a fire aboard your tiny little escape pod before getting your bearings and coming to the realisation that you need medical aid, sustenance and an explanation as to what's just happened. Climbing the steps up and out of your pod for the very first time, you're greeted by an endless ocean stretching out on all sides, with the enormous burning remains of your mothership, the Aurora, the only structure visible in any direction.
From here, Subnautica expertly delivers tantalising little nuggets of its sci-fi narrative, providing just enough intrigue to drive you forward as you get to grips with its excellent crafting and survival mechanics. You'll immediately need to dive right into the vast ocean below your pod if you want to live, get to gathering food, water sources and the vital materials necessary to put together your very first life-saving tools. Early doors you'll craft a basic scanner to survey and document the various alien flora and fauna you come across, alongside a torch, survival knife and repair tool, but then the game gradually starts spitting out the really good stuff; it's this constant, addictive drip-feed of tantalising tech, alongside some of the most immersive exploration we've experienced in a game, that keeps you hooked in for the long-term.
As your tech tree expands, as you search, discover, mine, scan and build, you'll begin to get a proper grip on this huge and hostile environment. Construction of a nifty Seaglide enables you to spin around the depths at speed, high capacity oxygen tanks prolong the time you can spend exploring and gathering in the game's spectacular biomes and, eventually, you'll even craft your very own submersible Seamoth vehicle, enabling you to explore the darkest depths of this alien abyss at a more leisurely pace. Maybe you'll also choose to spend hours building huge deep sea bases with the game's comprehensive habitat builder, providing yourself with alternative living accommodation to the cramped lifepod in which you start your journey.
There's an absolute ton of craftable tech and building components to discover here that expand and evolve cleverly as you progress, enabling you to search ever further and deeper. That said, we really don't want to spoil too much about the unlockable gadgets or the story, as just uncovering it all for yourself is where the real magic of Subnautica lies.
This is such a wonderfully well-realised world too, remarkably beautiful at times with a diverse range of biomes to slowly and methodically discover - it can also be truly and utterly terrifying. This game digs its hooks into our most basic, primal fears of the ocean, of drowning, of getting lost in treacherous underwater caverns or succumbing to some great monstrosity in the deepest, darkest depths. There is as much horror here as there is sci-fi. You'll find yourself sneaking past great leviathans, holding your breath and turning off the lights on your submersible as you attempt to pass silently, or panicking as you lose your bearings in a cave with an almost empty oxygen supply...it's nerve-wracking stuff.
On the flip side of this, it also somehow manages to be one of the most chill games we've ever played, absolutely devouring our time as we mine for materials to build bases and upgrades, explore great neon reefs and spin endlessly around in search of more secrets, treasures and tech. Just filling in your PDA as you scan every creature and coral you come across here is a full time occupation and you can absolutely expect to spend triple digits of hours if you're looking to see most of what this engrossing world has to offer.
Where Subnautica's narrative is always an intriguing aside to its core gameplay, doing just enough to keep you interested in advancing its tale along, follow-up Below Zero decides to double down on the story aspect of proceedings, introducing a fully voice-acted protagonist, a handful of cutscenes, audio logs, collectible PDAs and so on. We were initially concerned that this greater focus on story elements could derail things, and it definitely does take away from the feeling of relentless isolation that we so loved about its predecessor, but the series' winning combination of survival, exploration and crafting gameplay shines through here, making for another helping of absolutely top-notch survival shenanigans.
In Below Zero you're once again back on 4546B, crash-landing rather spectacularly on the frozen far side of the planet this time around, where you're immediately thrown into a situation every bit as fraught as its predecessor in an attempt to get to the bottom of what happened to your character's sister, Sam. It may have a slightly smaller map (this was originally planned as a generous dollop of DLC after all) and a little less variety in its biomes, but this still feels like an essential experience, one that delivers more of the same whilst also smoothing some of the rough edges of its predecessor's core gameplay loops.
Everything feels that little bit easier to manage in Below Zero, you'll get off the starting blocks quicker and get to spinning around on your Seaglide in no time, before getting your hands on a bunch of brand new vehicles that, by and large, improve upon those found in Subnautica. The story here too, even though - as we said - we definitely prefer the total isolation of the original, manages to throw up some cool surprises along the way and, vitally, doesn't make the mistake of getting in the way of your endless crafting, exploring and building. The biomes here may well be a little smaller and less diverse but they're still amazingly atmospheric and compelling to explore, stuffed full of flora, fauna and hidden technology to find, scan and put to good use.
In fact, if Below Zero does make one major error for us, it's in its decision to expand upon the very brief on-foot sections found in its predecessor. There's far more of it here, wandering around the hostile arctic tundra, and although it's never particularly bad - there's always plenty to find (and flee from) in these portions of the game - it's just not where Subnautica really excels, and we always wanted to be back in the water as soon as we were dragged out of it. There's also not quite the same scale and scope in the tech tree here, which is understandable given its origin as DLC; if we had to choose, if we were buying one or the other separately instead of grabbing this double pack, we'd definitely go with the original Subnautica as it still feels like the definitive version of this experience between the two.
However, whether you choose to grab both or go with one over the other, what is absolutely certain here is that you're in for one of the very best survival experiences around. We still really can't quite believe that Subnautica has made it onto Switch in such fine style. This is the full fat experience, a gloriously addictive, wondrous, terrifying feast of underwater exploration, survival and crafting now available to play portably. It's definitely seen a graphical downgrade, there's the odd split second hiccup here and there as you venture into a new area, and that good old pop-in is still present and correct in this version but, overall, this port is way beyond anything we ever expected. If you're a fan of survival games this double pack is a no-brainer, if not, we still reckon you should dive right in as this is a pretty much essential experience.
Conclusion
Subnautica and its excellent sequel have arrived on Switch in unexpectedly fine form. This is an absolutely essential survival smorgasbord, a fantastic port and something of a must-buy double feature for fans of the genre. If you're purchasing one or the other separately on Switch we'd still plump for the original game, as Below Zero's fleshed out narrative and on-foot sections dilute the overall experience ever so slightly, but, regardless of which you choose, you're in for a mighty good time here with two of the very best survival games currently available on any platform.
Comments 74
This game is pain
After getting tired of all the "This is gonna run like garbage" comments here and on Reddit, i'm glad to see it runs well. You know, not that i had any opinion on it, i just...can't some people just wait until we get to see how it actually performs first 😅.
I was waiting for some reviews on it's performance. Honestly I didn't have much faith on how well this port could run. Now it seems like a day one for me
Good to know that they run sufficiently on the platform. Definitely interested in giving them a go if I can find a physical copy for a good price.
@HotGoomba
Is that a positive or negative thing?
Any sort of collection on a cartridge is worth a buy in 2021, but 9/10 too? Consider me bowled over (assuming this will be available physically and completely).
These games have me intrigued. I've always had sort of a phobia of deep water. Even when I'm swimming in a lake, I have this irrational fear at the back of my mind that some hitherto unknown creature is going to pull me under.
Welp that settles it, I am getting this on Switch. All I was waiting for was a confirmation that this is a solid port and this delivers. Very much looking forward to exploring the depths of the sea with headphones on and tucked into bed!
@BaronMunchausen both
2 great games that everyone should dive into.
Loved the first one and already pre-ordered them for Switch! Cant wait to play!
This looks interesting.... I may just jump into the deep here.
@Dpishere It's already one of my favourite things to play in portable, total immersion!
Their human model are gross.
@gcunit Any confirmation if both games are on the cart?
So happy to see this! I have two copies preordered (one for me and one for my son) so this puts my mind at ease somewhat. I’ve played it a little on PS4, but unfortunately it got pushed down the queue for newer games, and I’ve never gotten very far in it. Really looking forward to firing this up on Friday.
@Zuljaras I've not been following news of this release at all up 'til now, so no idea at this point.
I'd pretty much kill anyone I was asked to though to make LABO VR Goggles compatible.
Looking good! Sounds like it's all on the cartridge?
Both games are available physically on one cartridge and is not a limited run. And a 9! I'm definitely interested.
@Zuljaras There's no download required warnings on the box art so I'm assuming they're using a 16GB cartridge with both games on it.
I have a fast PC and even it has long initial load times with the first game. Doesn't surprise me that it happens here as well
it is so nice to see the switch have so much variety in games. there is something for every one. this is why I love the switch so much.
Hell yeah! Was hoping for a good port and this sounds like one indeed! Will be getting both
I was hoping for a good port and it turns out it is.
Should I start with the first subnautica or below zero because I like below zero more interesting
Good to hear since I already have digital and physical copies pre-ordered (I like having a physical version to collect and a digital version to play for convenience)!
I am gonna get this as well.
This is should go under best open world games and most impressive switch ports list
does anyone know which one I should start with?
Below Zero looks more interesting to me about but should I play it in order
May double dip and get the Switch version's as well as its a good port, loved the first on PS4 so i'm excited for the sequel.
@Dpishere this is a very impressive port. It should be on the list of good open world games and most impressive switch ports.
Btw, I heard Panic Button was the one porting the game
Really enjoyed the first game, looking forward to diving(😁) into the 2nd! I'm impressed it runs so well too, I played the original on a standard xbox and that had frame drops.
The first game was amazing, very scary game at times. Second game, not nearly as good, felt like the developer was misguided with that one.
wow i was like I really want to get this on switch but was worried that port would be average at best but wow this is a great pack
@PJOReilly
I can't believe NL didn't go with the 'Worth a double dip!' subtitle. You're slipping guys
Awesome! I plan to get these games eventually, so it's great news that the ports are well done
I was waiting for performance review and I’m happy to see that they did a good port now it’s on my wishlist, thanks for the good review.
Must have missed it, but what's the filesize for this?
@Arkay They're roughly around 6gb each iirc
@Arkay : Going off the eShop pages, 10.2GB combined (the first game is 5GB, the second is 5.2GB).
So they're both on the cart and they run fairly well? My first thought when I saw it was a double pack was that the second game was bound to be a download code.
I'm very happy that Switch has gotten a consistent stream of good games. This really is better than any Nintendo system I've owned, in that regard.
@anoyonmus If they did that explains why it's a good port.
@PJOReilly @Silly_G Kinda hefty huh. Thanks!
£50 for this seems pretty expensive.
@StefanN ps4 has a hard time running it so it's normal to expect it to run bad on switch
@Mr-Fuggles777 It's for 2 games I believe
@Mr-Fuggles777 it’s for like 2 games so a 50 dollar price tag would make sense
@Silly_G for an open world survival game, that is pretty small.
Individual games ofc
@Mariru @anoyonmus the first game is free to play
@Mr-Fuggles777 yeah only if you get when epic gave free. 50 dollar for both games is normal
Nice to see this turned out so well for the Switch. Wasn't a fan of the game on PC, just never hooked me. It was a neat world and all though.
@Mr-Fuggles777 wdym. On steam, it isn't free
This game you have to pay.
OH wait. You got it on EGS.
EGS only does that for a short time and thats it. So therefore the first game is not free technically
@JokerCK yeah they are completely normal. I do hope they fix the pop in in a patch but I will still get it though
Oooh I've been holding off on this for years. Picking up my Physical copy this weekend with both games on the cart!
Cool a 9? Idk anything about these games other than survival in the ocean. Was gonna buy it anyway but checked this review to see performance if there was any issues. This is promising. Can't read the review but I'm sure it's great.
Have always gotten this mixed up with Beyond Blue. Ah well, will likely buy both.
I've had this on PS4 for awhile, but never really gotten very far in it. Now, I already have the first one pre-loaded on my Switch, just waiting for release. I'll wait to get Sub Zero until after I finish the first one. I now own several games on my Switch that I had on PS4 first...but I always get farther on the Switch version than I ever did on the other for some reason. Can't wait to dive back into this world on Friday!
This game runs like hot garbage on a PS4. I find it highly unlikely that it runs anywhere near acceptable on a Switch.
Is the Double Pack only for physical? The pre-order digital copies are sold separately. I assume it’ll be cheaper if you can buy them together.
@StefanN "reddit" LOL (just a bunch of silly people, who cares about that place ?)
"here" ... (sadly a NINTENDO based site), sad lol.
@Highlar I'm the same way! I've done it so many times... it's mainly with survival or open world games where the PS4 would have far better graphics, but I would prefer that mobility option. Here's a list that I dabbled on PS4, but completed on Switch: Outer Worlds, Flame in the Flood, Firewatch, Ashen, Windbound, Doom, Divinity 2, Dark Souls.... damn thats alot of wasted money.
@anoyonmus @JokerCK I've got it on PlayStation and xbox and definitely haven't payed for it as its not a game I'm particularly interested in.
I'm going to finally play it this week as I want the easy 1k gamerscore for my 10k punch card - you can complete it in less than an hour.
I'll keep waiting for Endless Ocean 3
AS a scuba diver I should love this, but I didn't really get into it.. on ps4 it was given away for free some time ago, but left it after a few days.. portable it might be great though, so might give it a new chance
@OldManHermit Me too. I think I'd love these games because of it.
@daebiya Exactly me as well. Outer Worlds, Witcher, Dark Souls, Skyrim, Doom 2016, DC Universe, Fortnite, Minecraft, Skyforge...all games that I bought/downloaded on my PS4 at one time or another...but have gotten MUCH further in any of them on Switch than I ever did on the "better looking" system. The ability to take it portable...or be on the TV and just shut the game down to sleep mode (for the single player ones) any time I want...its just so much more convenient for me to play games on Switch than on anything else these days. I have more genres of games on Nintendo's hybrid system (from horror to fantasy to just fluff games to mess around in) than I ever have before. The Switch is, without a doubt, my favorite gaming system of all time.
@Highlar Same! I'm def going to get Subnautica on Switch. It'll be perfect to chip away at the way you mentioned. I'm married so being able to play next to my wife while she watches her shows instead of hiding in another room has been great
@StefanN
This is just non-experts talking about things they know nothing about, some junk you get with vaccines and masks. Computer science and engineering are like ... hard? That why you can't apply for a job as a coder by saying you play a lot of video games.
Process optimization, especially in I/O overhead, isn't linear. "This game is big and pretty" doesn't always mean "this game is process heavy and needs a beast of a CPU to run", and you don't always get a "1%" improvement for giving up "1%" of features.
Look at Stardew Valley. Simple game, pixel graphics, tiny map with no distractible or updatable objects ... ran like absolute trash on console release. When you're one guy in a basement, as I well know, your code expands to fit the resources you have. You're not writing for efficiency, so ports into new programming environments are going to be difficult and run like crap.
If you have an experienced team lead who calls your into their office every day and says "This is great, but can you re-code it to use half the cycles please?" you get a different outcome. While I haven't seen the code, I could already tell just by the save files that Subotica unloads a lot of process heavy world state stuff to some type of code magic that lets the I/O handlers do some of it. That likely why textures lag regardless of system and process power. The bottleneck isn't drawing the asset, it's waiting on this code magic to tell you what to draw. That's an example of giving up 1% doesn't get you 1% ... we see it as "slight pop in", so assume it says a bit of power over "less pop in" but the reality is it "completely ground up world building optimization makes pop in unavoidable" and the power your saving from using that system could be, without exaggeration, half the processes you would need if your didn't develop it.
Here is a really neat example of what I'm talking about:
https://arstechnica.com/video/watch/war-stories-how-crash-bandicoot-hacked-the-playstation-to-run
The same series has one from the subnotica developers, but it focuses on the challenges of making a non-violent game and not any tech problems.
After recently finishing ABZU and not being able to decide if it was just long enough or not just long enough, "hundreds of hours" sounds likes something that No-Backlog-Me reeeally wants to play. Unfortunately, Yes-Backlog-Me is in charge these days and "hundreds of hours" sounds scary. Still... that guy is a jerk so maybe I'll buy it out of spite.
@gcunit It seems the double pack is available physically. I just pre-ordered it from Amazon.
@stache13 That price tag is a bit hefty for me right now, but I certainly appreciate the heads up, thank you. Hope you enjoy it when it arrives.
I just bought the original. This will be my first real survival game. I have Minecraft but I've only ever built stuff on it. I've got a fair bit of time off work the next 2 weeks and not a lot to do, so I hope it hooks me.
Last time I played subnautica it was in early access on the Xboxone. It seemed ok then, I didn’t think it was an amazing game but I caught it in its early life.
I bought the double pack based off this review from game collection and it came yesterday (£40 is the cheapest I’ve seen physical anywhere for both games). The first 30 minutes, it felt like it wasn’t a game for me. But I stuck with it and didn’t get to sleep until 1am this morning, it hooked me in well and truly and looking forward to a good sesh this weekend. Great gameplay, great soundtrack and it really does look beautiful. The fear is also very real but once I got over the initial overwhelmingly intimidating ocean, the fear eased up (although I shudder when I read about the leviathan class creatures, and the fear will return then for sure). The UI/PDA (nothing worse than a laggy PDA in any game) is also incredibly responsive and easy to use and crafting was simple and quick.
I encountered some very minor pop up and very little frame drops but didn’t detract from the experience at all. This might change as the game progresses and areas get a bit heavier, but promising so far.
@Neckcrane
thanks for your impression of the game, I already bought and i will try later on
I bought both and Below Zero doesn’t look as sharp as the first game for some reason??? The ui looks fuzzier too ☹️
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