Every now and again, we review a game that's just absolutely no fun. The review process can sometimes be a bit of a drag — we know, complaining about a job where you play games for a living is like being annoyed that your career as a biscuit taster is making you put on weight — and unfortunately, The Silver Case 2425, a two-in-one adventure visual novel, is one of those games. With 30+ hours needed to beat the game, that would be enough, but we found this double-pack of games is an absolute slog to get through. Playing them made us want to poke out our eyes with a hot spoon, and we need those eyes to do our jobs.
BUT — and there's a massive 'but', here (teehee) — we also need to make a little disclaimer. You see, this is a Suda51 game, and 'obtuse', 'irritating', 'painfully slow' and 'hard-to-follow' are kinda his thing. If you're into his games, you might adore this but Goichi Suda's style doesn't appeal to everyone, which apparently includes this reviewer. Your mileage may vary, but here's how we fared, at least.
Suda51 is a well-known name to people who like their games surreal and darkly comedic. His projects at the studio he co-founded, Grasshopper Manufacture, include No More Heroes, Lollipop Chainsaw, Flower, Sun, And Rain, and Killer7, almost all of which can be summed up as "divisive cult favourites". That's Suda's M.O.: making games that are weird, uncomfortable, but ultimately compelling for people who are willing to stick it through any nonsense to get to the good part. The Silver Case — the first part of this two-part release — was Grasshopper Manufacture's debut game. This is pure, undiluted Suda.
The Silver Case is, at its heart, a murder mystery investigation, which may entice fans of Ace Attorney or Danganronpa, except that The Silver Case shares almost no other DNA with them. There's a serial killer on the loose, and you'll play alternately as a rookie detective locked in a catatonic state, and an investigative journalist who's trying to get an interview with just about anyone who can tell him what's going on. The former, whose canonical name is "Akira" but can be named anything, is a mute protagonist, being dragged around by other hardboiled detectives to various crime scenes, which seems a little cruel. The latter, Tokio Morishima, spends almost all of his time in his tiny studio apartment, either reading emails or talking to his pet turtle.
The story is told largely in the present, with occasional flashbacks, weird visions, FMV scenes, and bits that seem like your brain has been hacked, in which creepy figures drone phrases like "HELP ME HELP ME HELP ME". Every now and again, the text will be broken up with an investigative scene, which usually involves walking with the D-pad until you figure out which particular input will advance the plot.
The interface is weird, artistic, abstract, and distracting; shapes cascade across the screen, the text and the speaker portraits jump around seemingly at random, and the actual visuals are relegated to a small window. It's kind of cool, sometimes, but most of the time it's visual clutter that only serves to give you a headache. In fact, that's what it reminded us most of: an ocular migraine.
To cut to the chase: large swathes of The Silver Case are tedious, lengthy, and feel more than anything like busy work. You're usually either reading through poorly-written or poorly-translated (or both) dialogue, which often veers off into pseudo-philosophical diatribes or entirely irrelevant, occasionally sexist rants, or you're stuck knocking on every single door in an apartment complex until the game decides that you've wasted enough time and now you get to see the rest of the story. At one point, you have to sit through a 100-question trivia quiz that ranges from "who was the victim" to questions about movies, video games, and politics. It has no bearing on the story.
It doesn't help that the interface is bonkers, too. Moving and interacting are done by selecting separate inputs, which means you're constantly going back and forth from menu to menu to get things done. Occasionally, the game will expect you to know that you're supposed to do something specific, like looking up or talking to a specific character while facing a specific way, without ever telling you that. You can get stuck for AGES in a scene because of this.
The story is occasionally interesting behind these layers of obfuscation, but it's hard to tell. There are so many characters, all of whom love swearing and going off on tangents; the actual intrigue with all the twists, reveals, and secrets is often relegated to the most boring way of portraying it possible, like someone uninterestedly recapping a huge plot twist via email, or a character dying suddenly, and everyone in the room acting a bit annoyed that it happened. It's remarkable how The Silver Case manages to turn something horrifically dark and intriguing — a serial killer whose crimes are so messed up that they put you into a catatonic state — and turn it into something more closely resembling paperwork with the world's most jaded and unimpressed detectives.
But one of the most egregious things that this game does is that you can't actually save the game for most of it. At least, as far as we can tell, and we tried our darnedest to figure it out — it seems like you can only save in the sections where you have the interactive menu available, which is about once every 30 minutes at least.
When you trudge your way through The Silver Case and get to The 25th Ward: The Silver Case, the 2005 sequel that makes up the second part of The Silver Case 2425, you would be forgiven for thinking that the intervening six years might have polished off the rough edges. In its favour, The 25th Ward: The Silver Case seems better-written (or translated) and has updated 3D graphics, but somehow it manages to be even more obtuse than the first one.
Moving and interacting is now done by selecting a face on a four-sided die, for some reason, and the same busywork is present here, too. Scenes go on for ages, or end abruptly, and you're often expected to figure out what to do next by endless, repetitive trial-and-error. This would be bad enough, but the interface is so fiddly and hard to use: it's like trying to write a letter with Scrabble tiles and forks for hands — unnecessarily difficult and pointlessly abstract.
To sum up, we just did not enjoy a single second with either of The Silver Case's games. There were points where we accidentally lost a ton of progress because the episode-select screen was so confusing; the thought of having to replay hours and hours of dry, swear-filled, clunky text made us want to throw our Switch out the window and change to a more relaxing career, like stunt driving.
But the whole time, we couldn't help thinking: lots of people love Suda51! They will probably like this game! You should give it more of a chance — partly so you can find out why people love the games, and partly so those Suda fans don't yell at you in the comments!
But we just couldn't do it. There wasn't a second of this game that wasn't tedious, weirdly-paced, frustratingly obtuse, or hard to follow. But listen: if you're a Suda51 fan, there's not much point in you reading this. You know what you like. This might be it, even if we didn't like it at all. We just wish we could see what you see.
Conclusion
It's hard to quantify whether The Silver Case 2425 is a good game. Certainly, we didn't enjoy it in the slightest. But it's extremely purposeful with its Suda51-ness — his work might be an acquired taste, but for those who've already acquired it, this may well fill in the gaps in his back catalogue that you've been waiting for. In the case of anyone new to Suda's work, this visual novel is just too hard to recommend.
Comments 61
I adore almost everything about this game, I love the soundtrack and visual flair of it all, the dialogue I really enjoy as well, but the gameplay is the one thing I just cannot vibe with switching between modes is just, really clunky feeling.
Thought this was going to get a 1 from the review. I generally love Suda's stuff but I haven't played enough of this (on PS4) to judge it. The criticisms are compelling though.
This is too bad, I love all things Suda but it sounds like the gameplay is a real miss on this one 😞 Still might give one of them a look when they're on sale on PSN...
I agree with most of the review’s criticisms. Even being a fan of No More Heroes and killer7, the Silver Case duology was hard to get through. NMH and k7 have that Suda weirdness but with some good (if simplistic) action gameplay to support it; Silver Case (and to a lesser extent it’s sequel Flower, Sun, and Rain) does not have that benefit.
I love The Silver Case. It’s just off the scale.
Probably will join Deadly Premonition as a cult classic.
Awesomely bad.
Still gonna try out No More Heroes, love raw entertainment made with a vision of an unique person.
But have lots of issues with my head and eyea atm and it sounds like this is certainly not gonna be a game for me.
Suda51's games are not for everyone. Believe me. When I got Killer 7 for the GC, my brothers were super angry at me for buying such a weird a$$ looking game. I was the only one who played it, and loved it. I love Goichi Suda-San's work, so I might get this eventually.
So how come you give the same positive score to generic crap like the picross games then even though they change little?
You don't have to like this but this deserves a bit more respect than be compared in score to the switch fifa games
It's just not worth buying NIS America games on Switch:
The Silver Case 2425 - bad game
Prinny 1•2: Exploded and Reloaded - bad games
Ys IX: Monstrum Nox - bad performer
Disgaea 6 - bad performer
Psikyo Shooting Stars - bad input lags
Poison Control - crap game
LA-MULANA 1/2 - too hard and ugly
I've not played the 25th Ward yet, but I really enjoyed The Silver Case. It takes some getting used to the clunky controls and the text can be a bit too much at times, but I couldn't stop thinking about the story for weeks. I've never got lost between the episodes though, you just alternate between each one at the end of a chapter. The Masafumi Takada soundtrack is great too.
I’m usually not that into Visual Novels, but I love Silver Case, there’s just something about it that I really like, the story grabbed me in from the very first minutes. The actual “gameplay” can be somewhat clunky and the design choices are questionable at times, but never really affected my enjoyment at all. Oh, and the soundtrack is AMAZING!
@Beolleika Is there a market for people who like really cryptic games?
Because I'm sort of interested in getting this because it has that early 2000's technological aesthetic I like but everything mentioned in this review does make me cautious about getting into it.
@KateGray What did you mean by "unlikeable characters" are they just straight up characters that are supposed to be hated or is their some nuance to some of them hid behind subtext or anything else?
@Surv Sorry what? The Prinny games are fantastic.
@fadedcolors
spamming one button as fast as you can is fantastic gameplay?
Looks like a cheap gimmick for me
@russell-marlow I don’t know if there’s a market honestly, there could be. But if you do wanna try the game, steam has a demo for it, I personally found it a little bit easier to play on a controller, but your opinion might differ. And if you do give it a try, don’t be put off by the gameplay straight away, try to give it some time but if you can’t get into it, then I suggest just to avoid the game.
The Silver Case was always just a terrible gaming experience and I never understood why it achieved a cult status. Theres just nothing good about it.
Please don't base your opinions off of this terrible review.
@Teenny372
Just because you people blind-buy games there is no need to justify your purchase by defending this crap.
I would much rather have ports of the incredibly fun SUDA games we missed on Nintendo platforms: Lollipop Chainsaw, Shadows of the Damned, Killer is Dead, etc
@BlackenedHalo I think it achieved the cult status because of its visual style and the story, also because of the subject matters it deals with. There really is nothing quite like it.
Agree on the gameplay, though. It can be dreadful.
But I am not here to convince others who have tried the game to like it. If it's not your thing, then it's not.
@Teenny372 What's wrong with the review ? The reviewer is very aware of the fact that the game is clearly not for them. Good review for a good game.
@Surv unlike you, I actually played this and found the story engaging, the characters complex, and the gameplay enriching.
@Beolleika They scored it as if it was objectively awful instead of just leaving that the game wasn't for then. This is by no means objectively awful.
@Teenny372 Oooooh. Gotcha! It didn't come off that way to me, but now that you mentioned it, I guess not surprised some might get that impression.
@Surv I'd argue they're not worth buying anywhere, even w perfect performance. I know as soon as i see this dev, pqube & a few others, anything they publish or develop is a hard pass for me.
@PoopScoop wasn't it created like 30 yrs ago, lol?
@Hinade
That sounds hard. Hope you're going to be okay.
@Ooyah Thank you <3
I hope so too.
Some games, like some books, some music and some films, are just unreviewable. They are so polarizing that there just isn't a right score for them. These things tend to be made by people who just don't care if their work is accessible or commercially viable. They are doing their thing, and that's all they care about.
If you like the auteur's style, you're probably going to like it. Everyone else is going to hate it, and will possibly hate you for recommending it, and may even think there is something wrong with you.
If David Lynch, Suda51or Diamanda Galas made it, there's a good chance it falls into this category.
I like a lot of these kinds of things, but I have yet to play a Suda game, because I'm almost certain I'm not the audience for his work, and betting against the odds is for suckers. I feel like he is probably an "important" video game creator, but I don't want to spend $60 and countless hours of my free time to see if I like something that my gut tells me I won't. I enjoy challenging films and literature, but when it comes to video games I mostly just want to have a good time.
This game certainly does not deserve the score. Suda games are obviously not for everyone. But everyone got their taste for that matter. Personal taste should not be a reason to give a game a 3 on a professional review if it is not some unplayable broken mess. The controls certainly were a bit clunky at first, but it did not take that long to get used to them. Same could be said about the new controls for games like Skyward Sword HD.
Seems like the usual SUDA game.
An unplayable mess (gameplay wise) that get good score because it has style, strange characters and cool presentation.
His games reminds me of those "so bad it's so good" films... The difference here is that a game is also supposed to be nice to play.
@GoldenSunRM Right, but it didn't get a good score.
Why on Earth these games have been re-released so many d$&@ times but we can’t get a Killer7 re-release (on Switch with pointer shooting, no less!!) is beyond my comprehension… That game is a MASTERPIECE.
C’mon Capcom X Nintendo!! Killer7 deserves better!!
Not a surprising review! I played it for about 30 minutes or so and ended up searching the internet for "how to save your game Silver Case". Basically I was wanting to shut the game off, but didn't want to lose progress. So I finally saved my game and haven't played it since. I have enjoyed the music CD that came with the package though! I guess if I ever finish this game I probably won't use that game save file. I'll just watch a full run of these games on Youtube. It really is an annoying interface. Oh, and I do like Suda and the No More Heroes games.
I strongly disagree with this review, in my opinion the The Silver Case games and Flower, Sun & Rain are among Suda's best works only surpassed by Killer7.
I definitely can see how they aren't for everyone, but honestly i would have prefered a review from someone who appreciates it.
This review doesn't give me much of a glimpse as to what the game is about.
If you don't like the game that's one thing, but I'll watch a review from a random YouTuber if I want something trying to be cute and overly dramatic with little substance.
I love that games like this exist. Not gonna play them, to be honest. But the world is richer for them.
See, this is how you write a review about a game you hate. Well done!
Killer 7, Killer is Dead and Lollipop Chainsaw next please.
I just recently play thought FSR, having beaten tje zero series, i was hungry for more visual novels. My god, i think is the most irritating game i have ever played. The story isnt engaging and i just dont makes any sense. They charactes are so bizarre that isnt even funny. The
Whole game, you arent even progressing in the real case. Each day (or should i say iteration) is just packed with nonsense and stupid puzzles. And the lost and found, god theybare a pain in the deriere. I started it, and i finished because if i start a game i finish it, but from day one i just wanted to reach the ending hoping that the story atbsome point gets interesting, never happens. Poor sumio hi story was utterly nonsenical waste of time. I knew for sure thatbi wpuldnt invest in the silver case at any time ( i didnt knew of the silver case was a prequel)
I want lollipop xx
I actually liked this game on the PS4. But it’s not the first negative review the game has gotten also.
Alright, I really tried to just let this review slide and not fly off the handle and be an obnoxious fanboy about it. I typically never reply to game reviews that rub me the wrong way because game reviewers have a tough job and there's enough vitriol out there. I know reviewers don’t often get to choose what they review and sometimes they get poorly matched with a game that just isn’t their genre.
However this is the second time these games have been ported to a new system and have received a flurry of reviewers that are not just negative (which is fine, and expected- people often bounce off Suda games) but are entirely misinformed, irresponsibly reported on and cause anyone who might be interested in these games and find this as their first avenue of exposure (either in Suda51 games, or the SC/25W in general) to come away with a completely wrong idea of what they’re like. Let’s be real, here. 3/10 is what you give an unplayable, buggy game. These are two ports of a 1999 PSX VN and a game that came out on Japanese mobile flip phones in 2005 (which you might want to acknowledge because it’s a ***** miracle it got translated and remastered at all). They have a ton of quality of life improvements from their original incarnations, and playing at least one VN/dungeon crawler in your life would adequately prepare you for being able to navigate the controls, to start with.
I’m going to try to debunk this review point by point on the assumption that the reviewer made it in good faith and tried to engage with the work fairly, but honestly...I’m finding that hard to believe. There’s just so much objectively wrong here that it reads like they instantly stopped paying attention as soon as they started the game. I really hope this comment reaches people that might be on the fence about trying Silver Case/25W and some of Suda’s other work and found themselves balking from this review, because regardless of genre or whether you like VN’s or whatever, they are truly unique and experimental and they’re the kind of games you should play at least once. Silver Case is around 9-12 hours or so iirc, the 25th Ward is probably more like 15-20. These aren’t huge time investments, and if you’re interested in killer7, No More Heroes etc these are what laid the groundwork for those.
Since my comments wouldn't fit here, I put them in a twitlonger here:
https://www.twitlonger.com/show/n_1srppj5?new_post=true
I knew the comments would disagree/agree with me on this review, but I am curious — what score can a reviewer possibly give a game that they hate, even if they know some people will love it?
I had hoped that my written review would explain the score, and make it clear that this is my personal experience, and incredibly subjective — I mean, of course it is, it's a review, but you know what I mean!
@Tokio_Morishima That was helpful, thanks for typing all of it out. I had the distinct sense from reading the review that at least half of the supposed flaws mentioned were actually positives and unique design elements that were misunderstood, and that I would actually love. Cryptic, divisive art that deliberately misdirects and confuscates is my catnip. I will probably pick the game up. I'm always thankful when a bad review gets me excited.
(And I couldn't believe that 100-question quiz that veers off into your opinions on movies, music, etc. was cited as an example of a bad thing - rather than, like, an absolute delight to encounter.)
@naxuu That's really all I could ask for. From what you wrote it sounds like you'll really enjoy it. Many people find the first chapters (0 and 1) a little slow, because they're onboarding you and throwing a ton of info at you to set the mood, and to be clear it is a product of its time. There are a couple drops of the r/f slurs, but then again, you're not exactly dealing with wholesome, pleasant people.
And yeah- I can understand the 100 question Kumite making you like...nervous, if you're not sure if you'll be able to proceed if you 'lose', but (minor spoiler) they never tell you your score anyway. You can just blow past it if you want.
Also like I mentioned the game does automatically move you to the next subsequent chapter, but you're going to want to make sure you alternate between Transmitter and Placebo chapters. There's a whole Rashomon effect going on between the two characters that will be unclear if you play all the way through one chapter set, then the other (I made that mistake first playthrough)
@KateGray I think this is a really tough question to answer, and one that really showcases the flaws of the review's number score. Often readers are much more likely to skim through the actual review to get to the summary and review score to see if the game is good or not by comparing the score with other game reviews.
The problem arises when people use review scores to justify their decision to either buy a game or dismiss it entirely, ripping away the nuance intended by the review's author and reducing it to an arbitrary number value. Games offer experiences that are subjective to each person, and game reviews have a great opportunity to capitalize on that by sharing the author's own experiences, but number scoring often isn't conducive to this.
The problem amplifies on websites like these that show each game prominently with their own Definitive Nintendo Life Review Score before you can even navigate to the review. This is why Suda megafans missed the polite warnings in your review and went directly to the comment section to call it bad because you gave the game a 3/10.
For the record, I think your review was great and you explained your experience with the game really well. Suda games definitely aren't for most people, and I don't envy your position of having to write this review on something with such divisive appeal and a small but incredibly vocal fanbase.
Sorry for such a long and rambly response, lol
@Kiolu100 I appreciate your thoughtful response, thank you! Honestly, I really hate having to assign numerical scores to things — it tends to undermine the review text itself — but I was hoping with this one to make it REALLY clear that Suda51 fans can safely ignore most of what I have to say about the game 😅
@KateGray no hard feelings after all you were doing your job and asked to review this game. People get caught up on that number out of 10. This is a very polarizing game similar to deadly premonition some people are absolutely in love with it and other hate it there is no middle ground. Peace ✌🏼
@Tokio_Morishima Thanks for your take on the game, will check it out now.
@Kiolu100 I don't want to harp on this too much and can only speak for myself, but I did read (and reread) the whole review. I have less of a problem with the score and was more concerned with what seemed to be, honestly a lot of hyperbole about fundamental stuff (like the controls, how often you can save, etc).
I think what really drew my/others ire is the amount of places it seems to pivot from subjective phrasing (ie. The characters are poorly written) to just, completely made up statements about the controls and basic mechanics (ie. You can only save once every half hour at most). It also really isn't made clear that when there's a square you can interact on, the game marks that square with a symbol. So, the kind of "pixel hunting" that plagues a lot of games like this is pretty much done away with.
There were certainly a few places I got stuck on temporarily, but the amount of options you have at any given time is way more limited than, say...SNATCHER, or Ace Attorney. You can't even move locations on your own, you're confined to one spot until you figure out what to do in that area.
My primary concern was people coming away from reading this with the idea that this game is super cumbersome, like, more than you would expect from a remastered 1999 VN-when really, the puzzles are quite limited in comparison (you even have an instant 'I win' button for some of them), you can save more often than you can't save, and you're stuck in these very confined locations until you figure out how to progress.
That all being said no one should be flaming reviewers, period, and I hope I didn't come across that way. Admittedly I was really, really baffled by how much some of the systems of SC seemed to prompt so much confusion, and the characterization of Suda's narrative/gameplay choices as just randomly annoying/edgy without any deeper meaning. There's a noticeable pattern with this dev in particular of people characterizing his games as needlessly obtuse/annoying when they're meant to be taken as a whole package. Not everyone vibes with the way he dripfeeds you information/parts of a story but everything is done with intention.
@Quarth Glad to hear it and hope you enjoy!
@Tokio_Morishima I definitely understand this, especially since Suda games are always so divisive among reviewers who aren't into the appeal of his games, I just think the issue stems from trying to write a standard video game review when the game really isn't reviewable, the game's niche appeal makes it pretty hard to explain or recommend to general audiences. I really think you need to get in the right mindset to fully enjoy TSC.
I do think the opportunities to save your progress were pretty slim, as you could only save during controllable segments which could be pretty infrequent in story heavy chapters. This wouldn't normally be an issue as I played each chapter start to finish in one sitting, but 2425 did crash on me a couple times and I had to sit through quite a lot of text to get back to where I was, so I was pretty worried during long story sections. I do agree that gameplay parts were pretty straightforward for a visual novel (with one infamous section in LifeCut as an exception).
@Kiolu100 I totally get crashing being irritating. Iirc holding the enter key on computers (not sure what the equivalent would be on the Switch) basically skips entire dialogue boxes, though I agree an autosave and text log for mixed text would have been nice.
Personally I didn't mind that part in Lifecut, but I do know plenty of people who hate that part even as Suda fans. I think at that point I was so invested in how the story was wrapping up I didn't really care about having to check a bunch of buildings. Now, the part in 25th Ward where you have to check an entire apartment complex until your cop companion's spider sense picks up the vibe of the guy you're looking for or whatever...yeah, that was pretty indefensible. I couldn't imagine how annoying it'd be to navigate on a Japanese flip phone.
Regarding the divisiveness, I totally get it, and again- I'm not a reviewer so the below is just my personal, uninformed thoughts. I've read reviews by people that bounced off Silver Case or killer7 and completely understood where they're coming from- usually they admit they don't really have a point of comparison (which is understandable, because what can you even compare killer7 to) or they note that they aren't familiar with his works but at least make it clear that they kind of stand alone and recommend them as experimental pieces of media. I can only speak for myself but I've played poorly translated, obtuse janky-ass games that I would never play again, but I'd still recommend them to the general public (either for playing, or just watching someone else play) because some of them are one of a kind and worth experiencing at least once. It sets my teeth on edge to feel so lucky that something got preserved and translated against all odds and then see people acting like playing it is some awful punishing experience, even if it's not their usual fare.
I guess I take issue with describing his games as "'obtuse', 'irritating', 'painfully slow' and 'hard-to-follow'" and the characterizing of them as good stories buried underneath a bunch of "nonsense". It read less like a disclaimer and just a really overwhelmingly negative way to describe GHM. I think it's a strange implication to make, that fans of Suda's works are begrudgingly dealing with poorly designed games to get to the narrative themes of his work, when- again, when it comes to games he's been fully in the driver's seat for, the narrative themes and gameplay are inextricable from each other. The core of No More Heroes wouldn't have the same impact without the decrepit, empty open world and part-time jobs people like to complain about, just like Silver Case wouldn't have the same impact if everything was laid out for you super clearly and you had prior knowledge of why this cast of characters are all so weird and socially maladjusted. It's certainly not an experience everyone enjoys, but like watching a Gaspar Noe film or eating bugs, in my opinion it's something everyone who wants to enrich themselves with something unique should try out at least once.
I think if I had to review something I hated, but it was also something unlike anything else I'd experienced before and I hadn't played/read/watched anything by the person in question, I'd probably recommend people check it out rather than automatically assume only hardcore fans of x author's work can get anything out of it.
Sorry for all the rambling.
The Silver Case is actually one of the few Suda games that I like. I'm actually quite surprised by the tagline of this review, because pretty much ALL other Suda games are style over substance, and The Silver Case is actually the only one that has SOME substance, so in my opinion it's actually the other way around. Don't get me wrong, it's definitely not a perfect game, but I definitely think it's worth exploring. I think it's worth pointing out that in general, I don't really like visual novels. But this one at least had some interesting story and writing on offer.
having now played it, the complaints about control issues are baffling, especially in the first half (ie silver case)--they're extremely simple, and if you have trouble with the rotary dial style you can just hold l to bring up shortcuts for each command
it also pretty clearly marks spots of interaction and almost forgoes all puzzles about halfway through, so most of its cryptic-ness seems to come from the story alone
having played 25th ward as well now, the cryptic-ness is even less present with the game spelling out all puzzles for you if pressed and the control scheme, while different, is not much more clunky. i can see the complaint about the characters, but there are plenty of likable ones here too. again--baffling review
@surv imagine calling this bad just because of this awful review lmao, actual brainlet behavior
yeah jesus christ, not only is this review awful..a lot of these comments are even worse. how sad
@magician not at all, maybe if you have half a brain cell sure
Sounds like the reviewer experienced what the kids are calling skill issue. Some of the complaints are things the reviewer just didn't figure out. For example the reviewer claims the game never indicates when you have to look up or down, yet at the bottom of the screen it does just that, there's a green arrow pointing exactly where to go when at a contact point. And moving and interacting are only two different inputs if you aren't paying attention, you can press x while moving to use the contact function instead of going back to the menu. I will admit the game is a bit clunky, but it has an early PlayStation Suda charm to it. It in no way deserves a 3 Nintendo Life should have put a reviewer more used to Suda games on this. In conclusion I give the reviewer a 3 for skill issue
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