It’s difficult to believe now, but there was once a time when the notion of a first-person Metroid game seemed unfathomable. Prior to the release of Metroid Prime back in 2002, the franchise had been confined to the 2D realm, with complex environments full of secrets and hidden equipment that bolstered your abilities and combat potential as you explored. The idea that Retro Studios, an entirely new entity at the time, could not only successfully reimagine the franchise in a 3D space but also implement a first-person perspective was frankly absurd. Yet the team accomplished it spectacularly, crafting what remains to this day one of the finest GameCube games of all time.
Now, more than 20 years later, Metroid Prime has been remastered for the Nintendo Switch, and Retro Studios has proven why it’s consistently considered one of the most talented developers in the business (though the studio did have help from a number of other devs for this one). This is a stunning revamp from top to bottom, and although there are a few minor niggles here and there, we feel confident enough to say that Metroid Prime Remastered is a bonafide masterpiece and an absolutely essential addition to your Switch library.
Right from the opening section as you watch Samus’ ship dock onto the abandoned Space Pirate frigate, it’s clear just how much thought and effort has gone into updating the game’s visuals. The original Metroid Prime was certainly no slouch, and we’d argue that it provided a more than solid foundation to work from here, but when compared side-by-side the differences are simply astounding. Everything has been given a significant lick of paint, from the environments to the enemies and even Samus herself. The essence of the original game remains firmly intact, but you’d be forgiven for thinking this was a brand new 2023 Switch release and not a remaster of a two-decade-old GameCube title.
The differences extend to the small details, too. When you enter the fiery tunnels of Magmoor Caverns, you can see Samus’ visor mist up with condensation, and while this effect has been toned down slightly from the original, the actual detail has been amplified; you can see every single little droplet of water in pristine detail. Not only that, but the rainfall in the opening world of Tallon IV has been given its own dose of TLC: here, you can make out the individual raindrops hitting Samus’s arm cannon in the foreground, and if you point your cannon up, the raindrops will cascade down the metallic casing. It’s such a minor thing and the devs could have easily bypassed it in favour of lower-hanging fruit, but the sheer effort that’s gone into tastefully enhancing every aspect of the visuals is mind-boggling.
Having said that, we do have a couple of minor niggles. First off, you might have seen that one of the original developers expressed dissatisfaction with how the door visuals have been handled in the new version, and we have to agree here; some of the beautiful detail in the original has definitely been lost. It's a minor issue, but returning players will definitely notice.
Additionally, Phendrana Drifts, one of the most iconic locations in Metroid’s history, doesn’t pack the same visual punch as the original. We tried desperately to figure out why this might be, and when looking back at the original game, the effect of the snowfall has actually been toned down for the remastered version, and it doesn’t look quite so pretty, all told. For most players, however, these issues won’t be much of a problem at all, and newcomers obviously won’t even notice.
Moving onto gameplay, the remaster boasts multiple control schemes to suit your individual needs. The default method is a new twin-stick layout which leans closer to how a modern-day first-person shooter typically feels (and yes, you can invert the y-axis). It actually works wonderfully well and it’s likely the control scheme that most players will opt for.
You’ve also got the ‘classic’ scheme, which looks to replicate the original GameCube controls. We’re not going to lie; unless you’ve been playing the original consistently over the intervening years, going back to this method of control might prove difficult. It feels pretty antiquated compared to the twin-stick method, as you’re unable to aim whilst moving. Incidentally, we tried using a GameCube pad with a USB adapter and, while it involves a fair amount of tweaking, you are able to remap things appropriately in-game (with the exception of the Pause menu) for a truly OG control experience.
Then you’ve got the motion controls, and unfortunately, we’re sad to say that these don’t really work as well as they did on the Wii. If you remember, Metroid Prime 3: Corruption and the later Metroid Prime Trilogy offered up an ‘advanced’ mode for its motion controls, and this would effectively boost the sensitivity of your aiming and movement. Using the Wiimote's IR pointer felt so natural and this was a big reason why the Wii version of Metroid Prime felt more definitive over the GameCube original, at least in the controls department. The gyro controls here, however, don’t offer the same responsive ‘advanced’ option as the Wii version, meaning the act of turning feels like more of a chore, even if you ramp up the sensitivity of the on-screen cursor. You also need to reset the pointer here when it gets lost — another downgrade compared to Wii's infrared aiming. Our advice? Stick to the new twin-stick control scheme and you'll be good to go.
The true magic of Metroid Prime Remastered, however, lies in the moment-to-moment gameplay. If you’ve never played the original before, you’re in for a real treat. What Retro Studios did with this title is nothing short of miraculous, taking the essence of the franchise’s 2D roots and implementing it beautifully into a fully 3D environment. Like any great Metroid game, there’s a good dollop of backtracking as you navigate multiple unique biomes, and there’s truly no greater feeling than gaining a new ability or power-up and realising that you can now access a suite of new areas that were previously blocked off.
The high level of care and consideration also extends into the game’s fantastic combat. When compared to other titles from the early 2000s like Halo: Combat Evolved and Timesplitters 2, Metroid Prime cast aside the requirement for precision aiming in favour of an ingenious lock-on feature. By enabling the player to home in on one enemy at a time, a lot more emphasis was put on movement and dodging, allowing you to strafe around without losing sight of your target. Couple this with the ability to change weapons and visors on the fly, and Metroid Prime Remastered’s combat remains exceptional.
A huge shout-out goes to the game’s scanning feature, too. In the greater Metroid franchise, this is wholly unique to the Prime sub-series and allows Samus to get vital information on the environment’s fauna and flora. Simply select your scan visor, look for scannable objects with either an orange or red icon attached to them, and fill your noggin with juicy facts. Unlike cutscenes or audio logs, it’s a remarkably unintrusive feature; if you’re not fussed about it, you can make your way through the game without bothering with it beyond the occasional mandatory sections, but for those looking to learn anything and everything about the world of Tallon IV, it’s a great little mechanic that we sincerely hope makes a return in Metroid Prime 4.
Fans of the original game and its Wii counterpart will remember that Retro Studios included a fairly extensive gallery feature containing beautiful concept art from the title’s development. The Remastered version expands upon this considerably, adding a soundtrack gallery and a 3D model viewer. As you come across more and more enemies in the game, you can hop into the model viewer and check out their grotesque features in glorious detail — it's really great stuff. With the concept art itself, the team has also generously supplied materials from the game’s original development for the GameCube and from the new remaster in separate galleries, so there’s plenty for Prime-lovers to sink their teeth into.
Conclusion
With Metroid Prime Remastered, the seemingly impossible has been achieved: a masterpiece has been made even better. The minor issues we have with the motion controls and the occasional visual hiccup pale in comparison to the enhancements that have been made here. The visual improvements are extensive, right through to the minor details, and it all comes together to create one of the best-looking games on Switch, remaster or not. The new twin-stick control setup works flawlessly for both veterans and newcomers, but if you're itching to go back to the original GameCube controls, that option is there too. With an expanded gallery feature to round things out, Metroid Prime Remastered feels like a new benchmark in how older games can be thoughtfully revitalised for the modern age.
Comments 176
Yeah but the doors look off. 0/10. I am scarred for life.
The $40 price point and shadow drop release has me hoping that Prime 2/3 will be getting similar treatments with their remastered versions as this. But then again, Mario Galaxy 2 was left off the 3D All-Stars package and we've still yet to see it return in any fashion. I'm waiting for physical personally, but so happy to see Prime get on a console with a huge audience.
Seriously thinking about double dipping instead of holding out for the physical edition. They apparently deserve it.
Will be down loading in the next hour or so.
Can’t wait
Ordering it right now! It will come to me on March 3rd ... perfect gift for the national celebration of my country
Pre-ordered the physical version. One of my favorite games, cannot wait to play it again after all these years.
I’m holding out hope for Prime 2 and 3 remasters. I was really hoping for the trilogy honestly. Sure Prime 1 was the best one, but I also played this one to death. It’s one of my favorite games of all time, but I don’t think I ever got around to even finishing 2 and 3. Would like to play those all the way through before Prime 4 releases, if it ever actually does release.
Never played a Metroid Prime, so I will definitely be getting this. At least I will if I find somewhere the physical edition isn't already sold out.
Looks pretty cool. But i'll pass. If i want to play Prime then i just bust out my GC and Prime. I'm a weirdo and prefer to play games in original form on original hardware.
@xavieruniverse How great would it be if they shadow dropped Galaxy 2 around the time the movie comes out. Thought they might have an entirely new Mario game to go with it, but feel like they are saving that to launch with the next system.
I'll be getting this tonight despite not really managing to get through the game the first time round. I seem to struggle with Metroid games difficulty which says more about me than Metroid I suspect. I found Dread too anxious, the discovery element is what I like.
I'll give it another whirl.
Off topic - Timesplitters 2 I remember really enjoying maybe we'll see that again...
Can't wait to jump back into this world. But I'll have to wait till the end of month as I'm going physical.
I’m so happy that this is finally on the switch, I been dying to play one of these before 4!
Put in my pre-order last night. Very much looking forward to March 3rd. Should give me enough time to finish Persona 3.
I'm now a lot less bothered about the fact that we didn't get a vanilla port of the Wii trilogy instead given how awesome this looks, but I hope that Prime 2 and 3 are also on the cards before we get Prime 4.
@Bucky : I have my doubts that they have a whole new game ready to coincide with the film. We didn't get a Detective Pikachu Switch port to coincide with that film (or frankly any Pokémon game for that matter).
But I'd happily take a standalone release of Super Mario Galaxy 2 (which is frankly overdue seeing as all of the other 3D games are available).
And Nintendo are hardly going to make a cynical "Super Mario Bros. The Movie: The Game" like so many before them have.
Yep, one of the easiest 10/10s out there. Combine one of the GOATS with an amazing visual remake and you’re left with simply one of, if not the best games on the Switch.
Pre-ordered mine from Best Buy last night. Had $15.00 USD in coupons, so I figured this is what they were meant for. I beat the original back in the day, so I can wait a couple of weeks. This one needs to be in my physical collection.
I’ve found the pointer controls to be great, best example of emulating the Wiimote pointer on Switch yet. Only downside is resetting it every now and then but it’s literally just a click of ZR- no big deal.
Amazing remaster either way. Looking at games like Skyward Sword HD I didn’t expect this kind of treatment for Metroid at all.
A true classic game, but to be honest this doesn't appeal to me. The only reason I would buy it is to avoid the inconvenience of setting up my Wii to play the original Gamecube version.
Pre-orders in, just waiting patiently. I never got far on the wii version as I found the controls a pain in the rear. So im excited to dive in when my copy arrives. If I thoroughly enjoy(which I'm anticipating I will), then I'll play the 2nd and 3rd game.
Would buy the whole remastered trilogy not just part 1. Not interested in buying or playing this on Switch.
A well deserved classic. This game still holds up. I played thru and beat it again a few years ago and look forward to the fresh coat of paint. I would love them to bring the other two. I heat 1 and 3 but the second lost my attention a bit but a remaster could maybe make it less of a nuance for me with the light and dark mechanics but I’m sure it wouldn’t be anything too major.
@Snatcher well this one might get remastered again before 4 comes out lol
Excited to play this in handheld. Didn’t need to play this Day 1 so I ordered the physical copy and will play it when it comes in. I’ve got enough of a backlog to keep me busy until it arrives!
Seriouly, if that developer had not mentioned those doors no one would complain.
As for the controls I will be trying the dual stick system and use it if it's better than the classic gamecube system (which was already perfect, though).
Great review and an easy 10 for a fantastic remaster of what was already one of the best games ever made, with the only negative being worse motion controls than the Wii and that's entirely down to the hardware anyway. The new controls are great, the visuals are some of the best on Switch and the new doors look better anyway frankly
Just an absolutely brilliant game that's as visually appealing as anything I've played on PS5, which shows that tflops aren't everything
10 that is great score. Incredible.
@Cia the dual stick controls are a big upgrade and I really enjoy the original game, as for the doors they look better now anyway
Loving it, myself. Looks much better than the original and Trilogy.
Loving it so far! I never played Metroid games much, played the original a fair amount but that was it. Then picked up Dread on a whim when it came out and loved it. Never played the Prime trilogy but wow, so good!
Much like what Super Mario Sunshine got on Switch, can you play the Remastered version with a Gamecube controller?
It goes a bit further than just a remaster. With a remaster I think of things like upscaling, replacing textures and updating the controles. But in this game characters, walls, floors and all sorts of objects seem to have been completely reconsidered and redesigned. The layout of the environment is the same but what is in it has been redone. They really made an effort: it is one of the best remasters that I have played.
Companies like Rockstar should take note: this is how you do a remaster!
1) great review! this is a 10 game if I ever played one.
2) I still have and play my GC copy, but I might grab this anyway! great job, pricing it 40 bucks 👍 or I wouldnt even be considering it.
3) "The original Metroid Prime was certainly no slouch"
understatement of the year, right here!
Kids, Metroid prime was the best looking game of its generation, next to melee and fzero GX, in my humble opinion. I was a PS2 guy mostly at the time but GCs graphics made me so green with envy that I had to grab one, a little late, in 2004.
I hope Prime 4 continues to have the option of controlling like Metroid Prime. I always hated dual stick controls (and I never cared for traditional FPS games anyway, so I never had reason to adapt).
I cannot wait to hear the menu music again and see the the cellular-level stuff moving about. I have the physical preordered but it’s honestly killing me waiting.
It’s been a few years since I played this in my Wii U but wooooh boy am I excited.
Nice to see Metroid getting some love. We have plenty of great Mario and Zelda games, but for a long time, Metroid was kind of dormant. After Other M's weird attempt at world-building derailed things a bit, I was worried the series might never see the light of day again.
But we truly seem to be in a Metrennaisance here...hopefully its recalcitrant goth younger brother, Castlevania, will follow suit soon.
I wasn't able to wait till physical. I have to play now on a hype train.
Looks really neat. If it wasn't a first-person game which would give me motion-sickness, I'd be all over this. I hope everyone who can play it enjoys.
@-wc- I'd agree with that, Metroid Prime looked significantly better than most games that gen and was arguably the best looking, plus it was 60fps too, Star Wars Rogue Leader would be up there for me as well
This illustrates perfectly what's wrong with NL, just fanboyin for what ever Nintendo does. No care for door alpha channels at all. This is a clear downgrade over the original, just a tech showcase, while the real substance of door alpha tweaks, goes totally unnoticed.
I’m just pleased there is a casual mode, never completed the original and just want to finish it this time. Such a great remaster!
I really really liked the original. I also remember it being terribly difficult. I wonder if that was just me being an inexperienced 12-year-old gamer or if it was actually hard. Are there difficulty options lol?
I do wonder whether it's a missed opportunity not to make the series a bit more accessible to newcomers. A 10/10 score and rain drops running off the arm cannon paints a lovely picture of an epic game, but it doesn't touch upon the pain and frustration felt by the minimal number of save stations dotted around the map. You can slowly make careful progress with this game for an hour and not find a new save station, which can mean risking it all (health running low, tricky enemies of various kinds and visibility, with unknown damage-resilience, often requiring a specific weapon) through the next door in search for one, or backtracking to the one you started at an hour ago. Respawning enemies and gun turrets can then make you wish you hadn't bothered.
Putting bosses to one side, exploring the environment is easier/less stressful in Metroid Dread (a game many don't play/finish), for example, because save stations and health replenishments are more easily found.
It is a fantastic game. But it's going to continue to put off newcomers with the original save station layout, me thinks.
Take note, Naughty Dog, THIS is how you do a remaster xD
Definitely going to get the physical for this game. I am hoping 2 and 3 come out at points during this year as welll so I can get up to speed on the series.
I remember really enjoying 3 on the Wii but never got round to playing the others.
Also, £30-35 is not a terrible price for a seemingly nicely done remaster, but there was a brief point where you could buy the trilogy for £7 on Wii U - admittedly that was digital only, which I normally spit on, but if they're going to release the (remastered) trilogy as individual titles for £35 each then some might like to remember the Wii U release for perspective, particularly given the lack of any mention of remasters for MP2 & MP3.
The game's a definite purchase for me, but I'm happy to wait a bit and see whether any further remasters/collection are/is announced.
Edit: Ok, so I've just pre-ordered it, but only because TheGameCollection is offering £5.70 in reward points, meaning I've bought it for less than £25 effectively, which seems fairer for a remaster of an iconic game.
Glad I get a great way to experience this game for the first time! If i can find a physical copy..
Was there ever any doubt that a fresh lick of paint and some other mostly positive tweaks would receive less than a 10?
This Metroid fan will definitely be grabbing this, but it'll be a few months.
Hmmm, reading that the motion controls aren't that good is disappointing and might make me reconsider getting this. I hate dual stick controls.
I do hope they'll remaster MP2 and MP3 as well
A user rating of 5 is insanely insulting. This is one of the few games I'd personally give a 10/10 to, back then and even today. Here's hoping it sells incredibly well and, while Retro focuses on Prime 4, Grezzo or another remaster dev will start on 2 & 3 for a bundle pack.
Well, the Switch doesn't have IR aiming so motion would always be worse than on Wii.
@Sarkos Yes, Twin-Stick is garbage for FPS anyway. The original game sort of avoided this by not having true aiming, but the Wii version made it even better. I suppose with lock-on it will be fine, but I was really hoping for good gyro-style aiming.
Waiting on physical release. Hope 2 and 3 get remastered. Bravo, Nintendo. 👏😃
The original version is still perfection. Seeing that so much care has gone into this remaster, a 10 seems wholly justified. Let this be the bar for remasters going forward!
I misunderstood the review elsewhere and thought it was digital only which would make zero sense on this franchise. I'll hold out for the cart. I'll play the originals in the interim if need be.
It was number 1 on the UK eShop chart last time I looked which makes me optimistic about the other two comimg out this way. And as others have said could we maybe hope for Mario Galaxy 2 to receive a similar treatment too.....?
One of my favourite games of all time remastered. And remastered so well. Happy days for me. I prefer gyro/motion aiming over twin stick any day of the week, so the poor implementation of this is disappointing. Hopefully a patch comes for that as well as for the minor visual niggles. However, the review fully justifies a 10 for this redone classic. Cheers for the review.
Does anyone know if there are any differences of note between playing docked and in handheld mode? As a Lite-only owner, this is something I'd want to know as I'm quite keen to buy ...
I remember the Wii trilogy version had something weird going on with the water effects. It looked somehow downgraded from the more realistic water in the original that would ripple when you stepped in it. Anyone know if that's been fixed?
It's tough for me, but I am waiting for the physical version to release.
I love the new look and everything looks silky smooth from the gameplay I have seen.
To me, this looks to be the most graphically impressive game I have ever seen on Switch. I don't even think Doom looked this good and that ran at 30fps.
When you look at the side-by-side comparisons to the original game, the amount of added detail is astonishing.
The texture work is impressive.
The geometry improvements are massive.
The lighting is jaw-dropping.
The shadows look fantastic.
Truly impressive given the limited resources of the Switch and a cut above any "impossible port" the system has had in the past.
@Truegamer79 It has been fixed
@GamingFan4Lyf
Cool good news. That always bugged me how a GameCube game looked better than Wii. Seemed like that was the case with alot of GameCube games.
How cool would it be if when you beat this game, you were treated to a trailer for MP4?
What they've done when the graphics is really incredible. What's holding me back from ordering this right now is the fact that I've played through Metroid Prime literally 10 times over the last two decades, and U still have the MP Trilogy on Wii.
@gcunit
Lol newcomers won't be more disgruntled now about save stations as they were 20 years ago, it's part of the game. Can't worry constantly if people are going to need their hands held. Metroid has always been like that, you gotta be smart about your progress and save often. If people are complaining about that, I hope Echoes doesn't get remastered. Imagine the complaining about lack of save.stations PLUS now you gotta sit in the lighted area to heal?
I am waiting almost 2 decades for a Boss Rush Mode in Metroid Prime series! Is it too difficult to add this in the game??After this remaster hope was lost again.
I am both excited and kicking myself for choosing to wait for the physical copy in a couple weeks.
But it's fine, when it arrives, I am going to play this like it's 2002 again. ❤️
Really looking forward to playing this. I arrived late to the party with the Wii version, and while I really enjoyed it, the motion controls gave me pretty bad motion sickness after prolonged sessions.
@FishyS Yeah, I have the same problem. Which sucks, because some of the 1st person games look neat.
I got stuck on early puzzles in prime in the past, so I'm not sure {I know you can go on you tube for walkthroughs but I don't want to be having to check it for every hour of gameplay time!}. Maybe hold out for the physical version than i can sell it if i get to stuck lol. But I am looking forward to it but just droped 75 pound on harry potter for ps5. Look on the Nintendo store for it no dice, but they said you can register your interest in Metroid Prime 4 very interesting.
I’m a bit disappointed it’s just the first game and not the Trilogy. I’m considering outright skipping this in hope that a remastered Trilogy is on the way.
Bought the digital day one. Played for a few hours last night. Beautiful. I will probably pick up the physical too.
Was the "three shot burst before charging" a thing in the Wii version? It feels so odd, I don't think it was in the GameCube version.
And perhaps it's just the fact that I'm using earbuds now, but I swear the music has changed. Chozo Ruins seems to have an odd effect mixed in with the familiar tune. Not a complaint at all, but an observation. Hopefully Crashed Frigate and Phendrana Drifts are just as beautiful and somber as I remember, I know y'all said they lessened the snowfall amounts
I thought it is a Metroid Prime TRILOGY Remaster ...
Maybe I'll get on with it at the third attempt?
@Classic603 A few things to consider:
a) You say 'save often', but that's just my point, you can't always do that because of the small number of save stations.
b) Newcomers in 2002 and newcomers in 2023 aren't especially comparable. People are used to varying difficulty options and a bit more accessibility in terms of saving anytime etc nowadays.
c) Quite a few Metroid fans would like the series to perform better sales-wise so that it doesn't feel like such a marginal series in Nintendo's eyes. To do that, accessibility is a key consideration.
This is the one game that may tempt me to finally get a Nintendo Switch (OLED).
I have a Gamecube and a copy of Metroid Prime AND a nice Sony CRT to play it on however if I really wanted to play it again and I am not willing to pay such a large amount of money on just one game ...yet.
Maybe next when a Switch becomes cheaper.
Man its a while i have touched gem.
The remastered looks amazing. If this already looks so good, i cant wait for 4.
And not gonna lie, only for this and zelda i am tempted for the Oled.
@gcunit
Not a bad point, but: there's a Casual difficulty level and a hint system, which carry over from previous iterations. So some concessions were made along the way to make the game more accessible.
I'm looking forward to playing this.
Hopefully somehow, someway the other Prime games make there way over to the Nintendo Switch.
cant wait to get the physical version and besides they ll probably fix the doors with a patch.
@Lony85 im pretty sue 2 and 3 will come most likely they want to make them look good before releasing them to switch.
I'm enjoying it so far, but I have to say that having played Dread to completion not so long ago, I'm a bit worried I might get Metroid fatigue! I know they're very different games visually, but a lot of similarities elsewhere.
I'm actually glad they didn't do the trilogy... I think I'd almost be put off MP4!
The timing is curious though. And no mention at all for MP4? If Metroid Prime 4 is going to do some serious numbers they are gambling a bit on MP1 leaving the broader audience wanting more... and not feeling like Metroid is done for now.
Case in point... just look at how sequels tend to perform versus the first game. Nearly always lower.
Removed - trolling/baiting
Criticisms of the graphics is pretty stupid when all you can say is that they don’t feel right. It’s a remaster sure, but the game should be evaluated in what it is now and now what it was back in 2002.
@nocdaes
Given how hard Retro went on this remaster, I almost feel like making this may have been a kind of warmup session. Like, "Alright, how did these Prime games work again? And how can we make one for the Switch?" Would be interesting to learn more about the development, because real care was put into it. This is best-in-class.
Beyond the timing, I think there's a strategic layer of: "Trust us, Prime 4 is in good hands."
Woo! I love this game! I'll get the physical version though.
The game does have one MAJOR flaw for me: it's in dire need of more control interface options. Currently there's no option to swap the sticks for FPS southpaws like myself, and before you dismiss that by claiming I "just need to adjust", please consider that A) this was a problem for me back in the day on the GC version as well, and B) yes, I've been playing FPSes that way for even longer (you can thank the N64's positioning of its single analog stick for that). The ability to manually assign buttons would be huge as well, because for me in a game like Metroid Prime the "A" button feels much more natural for jumping and the "B" button for firing/interacting.
I want to be able to immerse myself in and enjoy this game as much as anyone, but you simply can't do that when the controls constantly feel unnatural or even completely backward. I am hoping that someone at Nintendo will see this and consider adding more user options for the controls. It honestly isn't too much to ask for a first-party title with a complex set of controls to begin with.
@LEGEND_MARIOID @Sarkos According to the main man, a.k.a. @JaxonH's brother, twin stick controls are actually the best option once you go into the menu and put camera control on gyro. Don't expect this site to include such info, it seems pretty standard for them to overlook little but sometimes significant details like this.
I can't believe I've had two amazing sci-fi remakes in a row to play. This and Dead Space have been incredible!
Definitely looks crisp. Glad to hear the new dual stick controls are excellent too. I wasn't aware of the expanded gallery. Can't wait to play it in a few short days.
@gcunit
Agreed with your points. I just played through the Gamecube original again about 6 months ago and there is one stretch in particular in Phazon Mines where you have to slog through 60-90 minutes worth of rooms with tough enemies before you finally reach a save point. And if you happen to die and start over it can be frustrating.
I had to actually pause and leave my gamecube on all night because I didn't have time to get through it all at once.
The game is definitely a masterpiece and usually you can get to next save point within 20-30 minutes but for busy adults this is a bit of an inconvenience. I imagine Switch would make this a lot more manageable with sleep mode though
How does this release handle the extras that were unlocked from the GBA link?
I think you might have a little nostalgia glasses on for the wii motion controls. I booted my wii and wii u version up to try it again and...it's pretty rough. Even with new sensor bars and my best Wii-mote.
Beat this masterpiece SIX times on Gamecube and then again as the Trilogy!
Very excited for the physical release.
Prime 2 was also a highlight but hard as hell. I would hope they tone down the boss fights a I was NEVER able to beat that one!
Prime 3? ...nah. I don't need to play that again at all.
@SonOfDracula
I recall that being the original NES Metroid - I think it would definitely not be included here.
@msvt I was kinda aiming that question at people that knew the answer, but thank you for the reply.
@Cool-Breeze Yeah, Phazon Mines might be a stand-out example, that's the section that particularly comes to my mind. Sleep Mode is certainly preferable to leaving a console running, but it doesn't help you much if you're low on health.
Metroid Prime was the reason I got the GameCube and was easily my favorite game on the system. For me, the original controls were perfect and felt natural within a few minutes of playing. Whenever new Metroid Prime came up as a hypothetical, whether Prime 4 or remasters, I would say I wanted to see Nintendo provide proper control options to cover everyone. Sadly, Nintendo has a history of taking options away so it was not a foregone conclusion. I absolutely hated the motion controls in Prime 3 and Trilogy. Adding them, however, was not the problem. Taking the old controls away was. But, credit to Nintendo for finally providing options. As the first two games were designed with a gamepad in mind, I would not expect playing that way to be problematic. Anyway, good to see this turned out well and that they restored the traditional controls.
It’s basically a full on remake. I feel like Nintendo is not bringing enough attention to the quality of this version.
@Friendly It also means not standing up to change games, which is a win for me 😂
Physical version, day one !!!
Nice. I pre-ordered the physical edition. Haven't played this in probably 15 years. My absolute favourite game. Glad it made it to Switch and got the attention it deserves.
Considering grabbing a mayflash adapter to plug in my gamecube controllers...
I really hope they can give the same treatment to 2 and 3 as well.
My only criticism is I can’t select hard difficulty at the start.
@LEGEND_MARIOID @Sarkos @carlos82
I'd just like to say, something I feel goes overlooked in this review is you can turn on motion controls WITH dual stick mode. It's the "Camera" option under the dual stick control style. You can of course tune the gyro and stick sensitivities separately. I use the stick for turning Samus, and the gyro to adjust my aim at things already on screen. It works great with my pro controller, surpassing even Splatoon for me (which doesn't let you look up/down with the stick for some reason).
So yeah, motion controls on their own probably aren't the best option, but if you enjoy dual stick/gyro combos you're in luck.
@BLD That sounds wonderful, thanks for the info!
While the shadow dropping of this made for a lovely surprise, it's baffling they don't seem to be putting more effort into promoting this via advertising given Dread's popularity. This is a quality product being sold at a reasonable price that for the vast majority of the Switch userbase is probably as good as a wholly new Metroid game. Nintendo should be shouting the praises of this thing from the rooftops!
Bought it today and loving it so far. I played it already with the trilogy pack for Wii but very happy to revisit it. It's at once familiar and utterly new. The visuals are stunning!
Today is also my birthday. Couldn't have asked for a better birthday present. Thanks Retro Studios!
@AtlanteanMan
You can swap the sticks really easily at the system level and create a preset for Prime. I had to do that recently for Goldeneye.
@Beaucine Appreciate the suggestion and may try it, although having to reset everything back for other games and vice versa would be a headache. Hopefully Nintendo will simply patch in some additional options at some point.
Awesome. Holding off for a week and a half ~ for the physical version. Kudos to Retro and other supporting studios for knocking this one out of the park.
@AtlanteanMan I thought it'd be annoying too when I did it for Goldeneye, but since you can save the remapping as a preset, switching back and forth only takes a few seconds. It's still something that should be in-game, but if you're already playing and just want it to feel more natural, it's worth it.
I just binged this with every minute of free time I had in the last 2 days, and I have to say, it's one of the finest remasters I have ever played.
I literally paid hundreds of dollars to play this game 21 years ago. I bought a GameCube for this game.
And I'm about to drop another $40 to get it with proper controls!
If there is still any Nintendo fan out there that hasn't played one of the very best games they have made, this is their chance.
A 10/10 in every way. The most perfect game I have ever played.
@Truegamer79 Yeah that bugged the hell outta me with the Wii version; THANKFULLY the water and the way it ripples looks way better than ever before, featuring full specularity and wave deformation on (most) bodies of water. (If the original didn’t have wave physics for a specific body of water, it remains without it in the Remaster.)
It looks so good I find myself just randomly shooting my charge shot into water frequently; just to see those gorgeous ripples. It even has secondary ripples when hitting the edge of a wall
Must admit, looking pretty dam nice on my 65” LG C2.
@Zuljaras Awesome! My Birthday is the 3rd of March... will be getting the physical as a present to myself!
@carlos82 lol
@Bucky I think my most unpopular opinion is that I can't stand the Galaxy games. The camera is just the worst and they're probably the worst feeling Mario games. They feel like bonus levels. I just wish they werent so draconian about adhering to the planetoid gimmick. It messes up inputs and I can't see where I'm going half the time. I seriously do not understand the love for that series.
Is it April 1rst already?!? Where the hell did that come from? I know there were rumors of the game being ready months ago but damn! My body is so ready for this!🥲
Come on Nintendo, this all that FZero needs. Another classic from the cube era that still looks great today
Being able to have proper twin stick controls is by far the biggest selling point for me, I always hated having to play games like this with the gimmicky motion controls. While they were fun in short bursts, I found it exhausting and annoying in a long game like this.
So happy that they stealth dropped this. Would have been great if they said Metroid Prime 2 and 3 and Echoes will be coming later in 2023/2024 just so we know we will eventually be able to play all of them prior to MP4. I truly wonder if we will get the other 3 games now as it only makes sense we do.
What a shadow drop this was.... Absolutely out of no where, was loading up the eShop as soon as the direct ended, was hoping it would be 50 or less and yup at 40 this was instant buy territory but WOW prime was one of my all time favorite GameCube and just games in general but this remaster is stunning from the graphics, the controls, the sound... Everything is perfect, it's like the review said, if you didn't know this game was a port / remaster you would absolutely not question for a minute a game of this quality coming out in 2023.
This makes me feel better about canceling my PSVR2 preorder. I’ve just had too many big purchases lately, so I decided to postpone that one, and Nintendo saves the day with a Metroid Prime drop. I’ll be playing Minish Cap until my copy of Metroid arrives in a couple weeks.
If you have never played Metroid Prime and jumping on this one, then I am sincerely envious of you. It's a perfect video game. I'm happy for you (gits!)
Currently waiting my Switch Lite dark blue arriving. Want to play it with digital copy of Metroid Prime Remastered 🧡
I still like the look of the original (hi res on dolphin) but this is pretty good
I've been playing and for those curious the motion controls have been working perfectly fine. It took a bit to get back in the swing of aiming after being use to the quicker Splatoon 3 aim but it is functional and works perfectly fine. I'm resetting my aim about as often as my Metroid Prime 3: Corruption days on Wii U.
@gcunit If anything, the large number of Metroid games we've seen recently (Dread, this, Samus Returns, and Metroid II on NSO+EP, plus Fusion coming soon) means that Nintendo has realized "Wow Samus is really popular"
They're sitting on a Space Hunting gold mine here... Samus is their newest Nintendo Super Star ⭐
Muh doors/10 is my review
Hope this isn’t the only Metroid we get this year. Definitely grabbing it, but wanting Prime 4 Christmas! He, he!
You can combine twin stick controls with gyro aiming. I think the reviewer did not find the option from the settings?
One more thing about the review: it says you're unable to move while aiming when using the classic setup? That's not true. You clearly don't know how to use those controls properly. I also think most gamers who disliked the original controls didn't really even learn how to use them.
It's pain in the ass to change beams when using the dual stick setup so I think I'll be using the classic then. It's just so much easier to fly through the areas when you can change beams on the move with the right stick.
I am so happy with this series right now.
@Darthmoogle Hoping they will release 2 and 3 over the course of 2023 leading into Prime 4.
The graphics looks very good.
They should do more games.
@gcunit
You can't just implement free saving in a game that was not designed for it. Part of the challenge comes from the save points. Death actually means something.
I mean, you can't save anytime in Dark Souls either? Did you complain about that?
It makes me wonder how many people will double dip and get the digital version because they just can't wait and then will pick up a physical copy sometime down the track.
It also makes me wonder if Nintendo were expecting people to double dip and that influenced them to shadow drop the digital version.
@Cia (a) I don't think I've said there should be free saving, just a few more save stations.
(b) Dark Souls is a different proposition to Metroid Prime. In Metroid Prime, exploration and puzzles are a significant part of the game; Dark Souls is more linear, from what I've played of it. Losing progress in MP means having to redo puzzles etc., it gets laborious and tedious. Dark Souls is more focused on combat so there's more benefit from repeating battles.
(c) Take a look at approximate series sales figures for Dark Souls and Metroid. Dark Souls is considerably younger as a series but has outsold the entire Metroid series by 2 to 1. My whole point is that Metroid games have a bit of a sales issue and could perhaps benefit from making some slight changes to not put as many people off.
But can we unlock the fusion suit in this version?
My first Metroid game was Dread. Will definitely try this out at some point.
@AtlanteanMan
Just a heads up. You could create a manual controller profile in the Switch settings menu as many, including me, have done for Goldeneye. It would solve that problem and I wonder if that is part of the reason it isn’t included. It’s not ideal but takes all of a minute.
I’ve never played Metroid Prime before so really looking forward to this. What a treat for February.
Best Buy, Amazon, and Target all sold out fast. Only Gamestop remains...think I'll just wait for Nintendo to restock the others.
@GrailUK
First time for me as although I’ve been gaming for 30 years on all systems this passed me by.
I’ve only just started it. Seems cool but why do you say it’s perfect?
@Hurblyburbly Well, I'm no reviewer but I'll give it a go.
To maybe put it into the original context, folk used to measure it up against Halo. Now, fine, it lacks the scale of Halo (Metroid is much more intimate and works better for it) but you can't explore every nook and cranny in Halo without constantly wondering why you bothered. With Metroid, you maybe reach a dead end only to remember it later when you pick up a new upgrade. The game design makes you engaged in playing the game as opposed to simply feeling bad ass by holding forward and not forgetting to reload / charge your shield occassionally. That is the thing I find hard to articulate and Nintendo are the best in the business at doing (for me.) You know playing chess. Some people play chess. Others just move pieces willy nilly. The game makes you play it through it's design. Dunno if that helps. It's engaging and involving I guess.
(And for the record, I'm not bashing Halo. It was also jaw dropping at the time, but it's much less a cerebral game.) Disclaimer - Hey, it's just my opinion and everyone is entitled to theirs. No arguing, discussion only
@BLD Actually that is my preferred control option. Adjustments involving twin stick and gyro. So cool
@GrailUK
Appreciate the time you took to answer my question. It’s clearly a great game as it gets amazing scores across the board.
I’m very early (1.5 hours in or so) and I’m still very much finding my feet on how the game works.
I hope I get as much enjoyment from it as you clearly do.
Oh and Halo combat evolved was a 10/10 on release in 2001 (I think it was)
Blew me away and I’d never seen anything like it.
They’re clearly both exceptional games in their own right.
@Hurblyburbly Indeed. Halo was the game that made evryone wonder why on Earth all fps games didn't have a melee button!
Obligatory first-party title 10/10. Surely this is impossible when there are negatives in the review?
@ga3tr0n the negatives in question are so minor that it'd be a joke to let them affect the overall score. Plus, one of the negatives is the fault of the hardware, not the game.
A sign of things to come, I hope. I'd certainly buy some updates of my old GC games if shown the same level of care as this.
Absolutely the only score justified. Arguably the greatest video game ever made, and one of the most impeccable remasters I've ever had the pleasure of playing.
This release is historic. The best 2D Metroid and the best 3D Metroid, on the same system that functions as a handheld, home console, or portable console with kickstand and detachable controllers on an OLED screen. The two best Metroid games on the best possible gaming system they could grace. Muah!!!
@ga3tr0n
"Obligatory" lol
Riiiight... because clearly they award 10's left and right for 1st party. This is like, what, the 3rd one in 6 years now? Whew! Like they grow on trees!
Nearly everyone agrees this game is a 10. It's sitting at a 97/100 on Metacritic, one of THE highest rated video games in all of history. And the Switch version is just 1 point below it at a 96/100.
I guess everyone just hands out "obligatory" perfect scores for this game. Strange coincidence, huh
@JaxonH
Backs slowly away while maintaining eye contact
Ok buddy, ok. 😬
im waiting on the physical release ....why am i being punished
@JaxonH I've downloaded it and it's at least a 9 😅
Love me some predetermined narrative.
It’s good, very good! But not a 10. Too many ‘hiccups’ to be a 10.
I wonder which score Tears of the Kingdom will get!
More proof that Nintendo is actually the only company that cares about their legacy titles regardles of what the naysayers say.
@GrailUK I do not agree. I think Halo is a game that requires much more strategy and skill to play than Metroid Prime. I like both. But Halo demands much more from the player. Play both games on a higher difficulty level. Halo's enemies have genuine artificial intelligence. They set up ambushes, super well thought out strategies. Almost chess. And to win this chess you need skill, aim, strategy and quick thinking. In Metroid the enemies have no intelligence, everything is pre-programmed in a very simple way. Both are good, but in my opinion, Halo is superior, as it requires more and therefore becomes much more intense. Just my humble opinion.
@Rykdrew Hey, I respect your opinion. I will not fight you I think both are great! Lan multiplayer was the bees knees!
This release was a pleasent surprise. I bought the GameCube version 2 years after the game's original launch and dropped it after an hour. Now that I'm playing the remaster, I wonder what the heck was wrong with me back then!
Finally started this a couple of days ago after waiting for physical copy. It is a great remaster which is fitting for such a legendary game, perhaps one of best of all time especially for atmospheric environments. Roll on Metroid Prime 4
Another first party 10/10 from NintendoLife. Thanks, you made me buy a really frustrating game. Saving and the lack of options is a major issue as there is no fun whatsoever in replaying the same section for 50 minutes. It’s an otherwise good experience but an 8/10 at most. And that is if you’re not looking for a great story in games.
Of course the motion controls for a shooter are worse! No sensor bar, remember? As such, the Wii version is still better no matter how upgraded the graphics and anything else is.
This game is so good!! My only gripe are the save points
I'm currently 13 hours deep, with a good chunk still to play. Outstanding game, as good today as it was back then.
@GamingFan4Lyf the Switch is pretty powerful for what it is, yes it’s not as powerful as a PS4 or Xbox One but it’s more powerful than the Xbox 360 and PS3 and your comment comes off as patronising against the Switch, Metroid Prime Remastered shows exactly what the Switch hardware is capable when built around the hardware, Retro Studios really knows the Tegra X1 and the graphics really show of the capabilities of the Tegra X1, the differences are significant and you’d never think this was a remastered game.
As someone who’s never played a Metroid game before, I’m looking forward to getting this on Switch, I know it’s been out for a few months now but this game shows off the full capabilities of the Switch hardware and the Tegra X1, they went above and beyond with this remaster, ordered my copy from Amazon for £26.99 (physical all the way) and I’m looking forward to adding this to my growing Switch library.
@Switcher2023 I thought I was pretty complimentary of the Switch. 🤷♂️
Metroid Prime Remastered looks like it could run on an X1/PS4 and be quite at home there. I loved everything about the Remaster and was highly impressed with the work Retro Studios but into it.
No bones about it though, the Switch has limited resources and, for the most part, only Nintendo and its studios can make it sing the way they do. It's certainly impressive given it is 2015 mobile technology - and downgraded mobile technology from the original X1 spec. none the less.
The Legend of Zelda Tears of the Kingdom is my GOTY - such a masterpiece.
Super Mario Bros. Wonder looks incredible and runs smooth as silk.
Super Mario RPG looks and runs very well.
I have absolutely nothing but love and respect for Nintendo engineers for pulling off incredible feats with 3 cores of a 1Ghz CPU and 3.5GB of RAM. It requires a lot of smart coding to pull off what it can pull off.
@GamingFan4Lyf I look at the Switch hardware as a more powerful Xbox 360 and I’m sure the Tegra X1 has 4 cores and 4GB of RAM, remember it’s a portable system that you can play on your tv or in tablet mode and the Tegra X1 actually X86 hardware, yes you were complimentary about Metroid Prime Remastered but there’s really no need for people to keep saying the Switch underpowered we know this already when compared to the PS5 or Xbox Series X or even the PS4 and Xbox One but it’s a cut above the 7th generation of consoles and that’s good enough for me, the Switch is a remarkable and innovative system that has good quite a few impossible ports and Metroid Prime Remastered shows what the Switch hardware can do when designed around it and game freak can learn a thing or two from Retro Studios.
@Switcher2023 1 Core is reserved for the OS and Nintendo originally reserved 1 GB of RAM for the OS but reduced it by 512MB to give 3.5GB of available RAM for games.
Yes, the Switch is amazing when it's used properly - Nintendo has proven that. There have been plenty of "impossible" ports thanks to studios like Panic Button really getting to grips with the hardware.
I agree that some developers could learn a thing or two from Retro (and Nintendo EAD).
Did I say anything about "underpowered"? Constraints don't equal underpowered.
Every. Single. Platform. Has hardware constraints - from PC to PS5/Series X. Developers have to work within the constraints of the hardware.
The Switch just has more by comparison and when someone like Retro Studios creates a game that looks and runs this amazing (at basically an X1/PS4 level) given the Switch hardware constraints, it's extremely impressive and shows what smart engineering can accomplish.
Even the SNES can produce amazing games when used properly and I'd say the same thing about any game that perceptively "punches above the weight" of the SNES given the hardware capabilities.
If you feel like I am insulting the Switch, that is not my intention. It's a great machine that produces amazing games - it just takes a little more ingenuity to get those results.
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