Early on in Square Enix’s remake of Live A Live, it’s plain to see the influences the game had on Chrono Trigger. From spanning multiple timelines to the inventive area of effect skills, and right down to the simple, sometimes deep story, director Takashi Tokita clearly used 1994’s Live A Live as a springboard for his eventual masterpiece. But Live A Live deserves its own time in the spotlight, and after never officially being localised for the West, now this 28-year-old JRPG is finally getting the chance.
One thing we were keen to emphasise after our hands-on time with it was this game’s uniqueness. We were stunned by just how distinctive it still felt today. And beyond the first four chapters, that novelty never really stopped. Live A Live starts by presenting seven different characters all related to a different time period. You can select any one of the seven to start your journey, and each character has a self-contained story that you can save and exit out of whenever you want.
You don’t need to play through these in a specific order, they’re all very different, and there’s only one small thread connecting them that doesn’t knot together until you’ve beaten each scenario. We’ve talked about a handful of these in our preview, such as ‘The Distant Future’ where combat is pretty much non-existent, but there are other nuances too, like the ‘Present Day’, where fighter Masaru Takahara takes on six different combatants in a Street Fighter-style RPG tournament. So there are essentially seven delicious slices of cake, and each slice tastes completely different.
Many of the chapters have some obvious influences such as Alien and 2001: A Space Odyssey in ‘The Distant Future’, or Chinese poetry in ‘Imperial China’ which is all tied together beautifully by the game’s HD-2D visuals. This is a remake done in the same vein as Octopath Traveler, and a template that the Dragon Quest III HD-2D Remake is following. This nostalgia-inducing visual style is both faithful to the original Super Famicom game, and also stunningly detailed, and might just be the best-looking HD-2D game yet.
Not a pixel is out of place, as every single environment is utterly gorgeous, with character models that look distinctive and sharp and crisp, and colourful pixel environments that blend seamlessly with the 3D aspects. Rocks on cliffs, computer units, forests of bamboo, and more all meld together perfectly as jagged grass sways in the wind, or a warm flame flickers with sunset orange digital dots. Even the crystal clear water looks flawless as you sneak your way through Edo Japan underwater with your cute little pixel snorkel poking out of the top. And, on an OLED, it’s a real feast for the eyes.
Yoko Shimomura’s stunning score – rearranged for this remake – also really propels the feel of each timeline into the stratosphere. These rearrangements do the original justice and more; from an intense battle that will rock through the ages to a quiet walk along a Chinese mountain, the use of traditional instruments helps emphasise each time period, feel, and mood perfectly.
The remake also attempts to make the game’s accents match up to the era and location, where appropriate, with mixed results. Most of the chapters that are clearly set in a particular location – like ‘The Wild West’ and ‘Imperial China’ – nail their respective accents with some nice, immersive voice acting. But the HD-2D voice acting curse largely returns, with plenty of out-of-place voices, stiff delivery, and mismatched lines that can take you out of the action. It’s better than Octopath Traveler and Triangle Strategy, but still jarring.
Live A Live’s biggest strength is its structure, where it plays around with traditional RPG conventions and blends this with unusual themes and settings perfectly. As a result of its chapter-based structure, these all feel like bite-sized adventures that take between 30 minutes to three hours to complete. While it may feel like a whistle-stop tour as you breeze through the timelines and the characters don’t all get a ton of development, we felt like we were flicking through an adventure book, peeking through the pages and stopping when something interested us, then going back to each chapter until we’d finished it off.
But wait! There’s more! Live A Live loves a surprise, and after the first seven chapters, it still has more to give. Square Enix hasn’t been shy about advertising ‘The Middle Ages’ and the eighth character Oersted, and this unlocks once all seven chapters have been beaten. Completing this unlocks a final chapter where everything comes together. We wouldn’t want to spoil anything regarding these final chapters, but this is where fans will get their narrative fix. It’s nothing too deep or complex, but the story manages to convey some sombre, reflective themes that feel very mature even today.
Make no mistake, however. Despite the new layer of skin, Live A Live still contains the bones of a Super Famicom JRPG. This means there are times when things can get very vague. Edo Japan, while having one of the most interesting gimmicks, can also be one of the most difficult chapters because of it. Oboromaru can kill as many inhabitants of the castle as he wants (up to 100), or use his unique ability to hide and sneak. Depending on who you, ahem, leave alive (please, don’t groan!), you can get different rewards. Letting all 100 survive is particularly challenging, and we struggled to make it through without dying multiple times. Luckily, Live A Live is mostly linear for a chunk of its playtime, and the game autosaves after you reach each new area.
The very last chapter is perhaps the most guilty of being vague, throwing you into a scenario where you can choose your main character and recruit the others to join you. Without a guide, one or two of these can be a real pain, with lots of back and forth required, particularly if you miss a key item or don’t know where to find the character. And while there’s a handy radar (added for the remake) that guides you on which direction to go, it’s certainly no map, especially if you end up in one of the endgame character dungeons. Still, we loved it for the challenge, and the triumphant feeling of these characters all finally meeting. Don’t go in expecting a lot of interaction, but do expect some surprises.
These gimmicks don’t always lead to frustration, and almost every time, creativity wins out every time. ‘The Near Future’ lets you use Akira’s telepathy to read the minds of NPCs, which adds some fun flavour text to the world and characters. And in ‘The Wild West’, setting traps in a time limit, while amping up the pressure, captures the quiet restlessness of a Western perfectly. We couldn’t help but be swept up in their charm, as each one fitted its respective timeline perfectly.
The icing that holds this cake together is the combat. As mentioned in our preview, not every single chapter relies on (or even contains) combat, but when it’s there, it’s fun – after you’ve got your head around it. Battles are mostly random encounters (depending on the chapter), and you’re thrown onto a 7x7 grid. When your Gauge fills up – which is sort of like an ATB gauge – you can move your character around the grid. Every move you make, however, means the enemy’s gauge also charges slightly, so get used to playing a little bit of chess figuring out where best to place your character.
This is because many of the skills you can use in Live A Live have an area of effect (AOE). When you select your character's skill, you can see where the attack can hit. Sometimes, you’ll only be able to attack an enemy if it's on one of the squares surrounding you. Other times, you can hit them from a distant diagonal with a shot. And some skills can disrupt enemy attacks, push them back a square or two, and even lay down dangerous poison or elemental traps that cover a small portion of the arena.
At first, it feels like there’s a lot to get your head around, but there are a lot of little conveniences – old and new – that really help to make the combat fun and engaging, but also not too easy. Firstly, there’s no MP so you don’t need to worry about managing an extra resource. Instead, spells take varying lengths of time to charge up, depending on how strong they are. The game’s structure also eases you in to give you enough time to see what each character is good at and get used to their playstyle.
You can also see what each enemy is strong and weak against. Every single skill has an attribute, whether it’s a Strike or a Kick or fire elemental, and using these strengths, along with positioning yourself, is key to victory. We really enjoyed how you could often change the tide of battle by simply moving a character out of the enemy’s line of sight, and how laying down traps often clinched victory for us. Even when the final chapter ramped up the difficulty, and we sometimes bashed our heads against the wall as we had the wrong character or skill with us, we pushed through triumphantly. It’s just a shame that all endgame encounters are random encounters, though.
Conclusion
Live A Live has been well worth the long wait. This remake reintroduces an influential, unique JRPG to the wider world with aplomb, with a cacophony of different gameplay styles, music, and visuals that somehow hang together beautifully. Despite looking like Octopath Traveler and perfecting the HD-2D visual style, you'd do well to remember that this is still a Super Famicom RPG, with many of the frustrations that come with ‘90s RPGs still intact in this remake. Still, we admire that Square Enix decided not to change too much with this remake, instead delivering an authentic and faithful update to the game that the majority of players outside Japan missed nearly three decades ago. This is a piece of gaming history we have loved getting to experience for the first time.
Comments 79
I have a physical copy preordered which should arrive tomorrow but I'm not going to have time to play it before Xenoblade Chronicles 3 comes out so it'll have to sit in the backlog for a little while. Definitely looking forward to playing it though, probably sometime next month.
Will probably get it one day but next week releases XC3 which has a way higher priority to me. And I doubt I'll be able to finish LAL til next week
I'll wait a year or whatever and play it on Game Pass
@BenAV @mariomaster96
Actually, I don't like this one coming out so close to XC3. It effectively provides people like us from kicking off both games on the release day which is always a pleasure.
I went XC3 in the end. I’m so happy they released the demo for this as it really helped make the decision. Perhaps one for the future, but with all the other great games releasing I think this will get forgotten unfortunately (by me that is)
I can't be the only one who thinks this style is really ugly. Look at that wrestling or western scene... ugh, blurry sprites, backgrounds seems to be low quality textures, 3d elements look bad, and the lighting is all over the place.
@Bydlak I’m in the same boat as you, it’s curious why Nintendo thought to market these two games together so closely. Remember the gap between Triangle Strategy and Kirby in March? That would have been a better gap to use for many consumers. But I ain’t Nintendo - just my opinion!
Pre-ordered and happy to have done so - wtf can say no to a bookmark?
Personally, the pre-order debacle with Xenoblade Chronicles 3 means I can hold off on buying the game until later.
Good to see its getting good reviews. Just ordered my copy. Hopefully be able to finish before Xenoblade and Digimon next week. Supposedly only around 30 hours to finish, so should be doable!
@Jumping_Dead no I agree. I liked how ocotopath looked and thought that would improve on it. I think this looks worse. I’m a huge pixel graphics fan and have been excited for this since announcement. I avoided most trailers and demo to not spoil.
On a whim I tried the demo yesterday. I was so disappointed with how it looks and feels. The towns in the China one look okay. But the plants and rocks, outside world are awful.
I kinda like the unique combat. But it feels a little janky for no reason.
I was so excited all year. I suppose I should have tapered my expectations more.
I can’t wait for this - the game is getting incredible reviews from many outlets, so I’ll be picking it up first thing tomorrow morning. I don’t know when I’ll find the time to play it considering I’m deep into Sunbreak, and XC3 releases next week. Regardless, we Nintendo fans are being spoiled lately.
Does this have a Japanese voice option?
for charging $50 bucks this should have looked better then it does...
@BadTango I played the Snes version and it's a great game. Very enjoyable. The game and story itself are worth it. I just don't know why they choose this engine and style, it was better suited for new games with a retro aesthetic.
Would be getting it physical right after I get Xenoblade Chronicles 3.
Seems to be a solid 8/10, but possibly a bit more if you’re a veteran of the genre. I love the Saga games so I’m excited for this too. Will probably play after I finish Coromon. I’m playing games a bit more casually after finishing DS 1-3 and then Sekiro. -shudder- it’s all over now :3
Looking forward to it. I prefer the "vagueness" of some of these older games to the overdesigned and over-directed UX of many modern titles (and I'm a UXer!), so I probably won't mind that aspect.
Looks ace to me, will defo play it
Just waiting on my copy to arrive.
I still think people (and critics)are overrating the game quite a bit.
It's not bad by any means, but it feels more like a bunch of tech demos (or concepts) of many different games than something that can actually stand on his own legs.
It's still interesting and deserving to be played for it's uniqueness tough, but the critics are definitely too generous.
@GoldenSunRM 8/10 is like the minimum score for a good game imo. I fully expect this to be a good game rather than a great one. But anything below 8 or 80 in my eyes at least is average and this game will definitely be better than average seeing all the gameplay.
lower score than what IGN gave it. thats a first
It’s gorgeous but I’m just too busy for it. Maybe in a while I’ll pick it up
@Mauzuri is the triangle game out?
@Mauzuri incredibly it is nothing like either of those games beyond "is an rpg" and "visual style"
I feel like all square games just get freebie points from every outlet. Automatically deduct 1 to 3 points depending on what publication you're reading.
It's a 7 to be fair. The pixel graphics aren't holding up as much as they should be getting crispier so it's really a 6.
Square has their tentacles rooted pretty firmly in the media which is why you have so many articles on this game anyway.
"These gimmicks don’t always lead to frustration, and almost every time, creativity wins out every time." - Sex Panther by Odeon
Happy to see it's a really good game! Will go before for Xeno 3 and then I'll get this.
Sounds great. I'm glad the HD-2D style still holds up, and the multiple time periods are a great way to tell the story. I am worried about things being hard to figure out, though. Older RPGs definitely can be cryptic as you guys mention.
Playing octopath now and living it, can't wait for my copy of live a live to arrive tomorrow!
"Dated 16-bit RPG quirks may put some off"
16-bit RPG quirks are a definite turn-on for me.
“it’s plain to see the influences the game had on Chrono Trigger. From spanning multiple timelines to the inventive area of effect skills, and right down to the simple, sometimes deep story, director Takashi Tokita clearly used 1994’s Live A Live as a springboard for his eventual masterpiece.“
Sorry, but no.
Again, Chrono Trigger and Live A Live were in development at more or less the same time. In fact, CT started in development FIRST; started early 1993, whereas LAL started in December of ‘93. So, why are you assuming LAL influenced CT and not the other way around? CT started many months prior, and took longer to develop, so it released several months after LAL, yes. The two games share similarities and were both developed at Square (by different teams), yes. None of that means CT cribbed its ideas from LAL. The biggest reason for this, beyond the fact that CT was started first, is simply that CT was not Tokita’s game. It was the brainchild and creation of “The Dream Team” — Sakaguchi, Horii, and Toriyama, and they began tossing around ideas as early as 1992. Tokita was only one of several directors on CT, and the lead writers/story planners were Yuji Horii and Masato Kato. Never mind that not once has the Dream Team mentioned being influenced by LAL when they made CT.
Let’s please stop the revisionist history; trying to make it seem as if Live A Live was a big influence on Chrono Trigger. Thanks. Frankly, given the known timeline of events, it is more plausible that Trigger influenced LAL more than LAL influenced Trigger.✌️
See: medium.com/insert-cartridge/timeless-the-history-of-chrono-trigger-375ce25b481e
@Moonsorrow999 that's because the vote scale doesn't make any sense for some games imho.
Some are really interesting and out of the norm but not really well refined to be considered great games.
That doesn't mean they're not worth playing.
It's like when you try a food with a very different flavour from what you're used to. It's not gonna be the best food you have eaten, but the unique taste is gonna be interesting to feel anyway.
My physical copy arrived today but I'm too into Sunbreak to dive into it just yet.
Really looking forward to it though
My copy should be here tomorrow! Excited to play it over the weekend. Seemed like an 8 or 9/10 game to me by playing some of the demo. Glad to see it's getting good reviews!
Honestly... disappointed to learn that the final chapter is still random encounter hell. They really could have used this remake as an opportunity to improve the parts of the game that were lacking, but they instead went for full authenticity.
Seems I can at least dodge the voice acting con if I just go Japanese voices like I did with Triangle Strategy lol
Removed - unconstructive
@Ade117 Same here. It's what made me give up on Star Ocean: First Departure lol, although that was made worse by the random encounters.
This is day one for me, and looking forward to it.
I do find it annoying that what is a unique and awesome premise is, once again and atypical of videogame development, let down by dreadful writing.
You have a great idea you've executed it brilliantly... please just admit you can't write and hire someone to do it for you... the writing in this game is like a first draft and could have been so much better!
@Jumping_Dead You're crazy. It looks beautiful.
@Arawn93 European and North American versions of Triangle Strategy features Japanese voiceovers? I'm only tried playing (1st?) demo version from Russian eShop(Let's compare it to the PAL region eShop) months ago.
@Arawn93 I actually haven’t minded the voice acting in Triangle too much. The in-battle voice acting in Octopath got rather tiresome after a while though.
@LittleGhost …alternatively, it could just be that a lot of people legitimately like Square games more than you do - no “freebie points” needed.
I’ve given up on Square Enix making anything good. If this is extremely faithful to the original I might give it a go.
This graphics style is…well it was ok at first but now I am tired of it.
This would be a day one (or close to it) buy if it didn't release this close to XC3. There's absolutely no way I'd finish it in time. It'll likely go on discount before too long anyway.
I thought both Octopath and Triangle were 10/10, very excited for this one.
Good game, bad release date:(
I'm waiting for the PC version, like I'm with Triangle Strategy.
@Crono1973 I die inside whenever people say they should remake chrono trigger in this style. I'm not really down with thinking every game should be remade to look exactly the same in the current trendy style which is already getting played out.
But yeah I loved it at first, I totally agree with you there. For me it's like the games haven't looked as crisp since octopath though.
@LittleGhost Chrono Trigger is a game that is pretty perfect the way it is. Only a full 3D remake would make sense, otherwise just release the rom. People would pay $20 for it I think.
@Baler Yeah, Triangle Strategy released back in the Spring. It’s very good, if you’re into strategy RPGs. Try out the long demo if you’re curious.
I love the HD-2D JRPG renaissance going on and want more of this style. However I'm uncertain about Live A Live as I played the demo and the battle system didn't grab me- which is a huge part of any RPG for me.
Anyhow, I have a ton of other RPGs to get to in the backlog so I think I'll wait for a sale before picking up (which could be a while as Nintendo is publishing this).
... Wun can only hope.
@sikthvash If the demo is anything to by, it does, but there are times when what's being said doesn't match up to what's in the written dialogue, so your enjoyment of that would depend on your knowledge of Japanese.
Tried the demo and though I can agree that the game is gorgeous and I'm no stranger to old-school RPGs and their gimmicks, this one just couldn't catch my appeal. The game's being compared to Chrono Trigger but I enjoyed CT immensely, and still consider it one of the best RPGs I've ever played, second only to Final Fantasy VI, which is yet to be topped in my book.
Probably not happening, but I may give this a chance in the future with a generous sale.
@Gracetrack Well said. It's like when people try to credit Chrono Trigger for being the first game to have combo attacks. It clearly wasn't, yet this myth still exists. Rewriting history is just strange. Well spotted.
8/10? If it's anything like the original game that's a very generous rating. Square always get overly-hyped or praised by these lot anyway. It's like some weird cult.
@calbeau Awesome, thanks bud!
@Enriesto These two games aren't both released by Nintendo, just as with Kirby and Triangle. If Square Enix had to release their games out of the way of other developers' games they might as well not release anything at all.
@Falksi Thanks, man. Yeah, I just wish these young journalists would do some research and know what they are talking about before saying things. It doesn’t take much time to research it. Five minutes tops.
Also, yep, Trigger may have been a key game to popularize combo attacks in RPGs, but that doesn’t mean it was the first to invent that system. You’re totally right.
Wow after all the hype i heard for this game, & it's only an 8? Even metacritic is an 8.2. That, ladies & gentleman, is why you never believe the hype of "journalists". They are paid to advertise (yes, sometimes deceptively). Sure, it's a good game, but everywhere made it sound like it was Chrono Trigger 2, no less than a 10, in every preview i read.
@BadTango see, i hate "retro" looking games, & this game looks decent to me. I didn't notice much of a difference between it & octopath, but this style is equally ugly to me, so i guess i just like that it's not a remaster with only 2d graphics, & can miss most of the details. Oddly, i was always a graphics whore for 3d games, & my immersion couldn't tolerate bad looking games.
@Falksi i saw famitsu gave it a 29/40 & people were claiming that was good. I thought they gave most games a 38+ just because they were made by Japanese developers, but maybe I'm misremembering. They made it seem immaculate with all of the previews I've read, so an 8 seemed awfully low for what they were peddling, IMO. I never played this before, & have only heard praise, everywhere. I guess revisionist history, maybe? Glad to see some opposing viewpoints finally, though.
Kind of related, but not specifically a response to you, the first thing i do on metacritic for any game is scroll to the lowest scores & pick a few reviews to read. Then, I'll read 1 or 2 good reviews, if it's a game i am genuinely considering getting. Having negative vs positive reviews really helps me make a decision. I know many don't value the number scores, but i do, because in a world of dozens of reviews for most games, it helps me decide which to read (because I'm, not reading all reviews, & the days of having specific journalists i can trust are long gone). I realize eventually, if not already, they will manipulate scores just to get clicks from people like me, but if i don't like the reviewer's style, or disagree with certain things, i will back out & find a different review, so i don't think that's a huge issue unless they start manipulating the review itself (making it overly positive or negative just to get clicks). It's usually easy to tell when they do this, if you read multiple reviews, though.
@twztid13 I’m similar (or same depended on what you mean). I love pixel art. But it needs to commit to pixel art. I’ve only demoed ocotopath but it felt like it tried to be all pixel. Same with triangle strategy. LiveALive felt like they dropped 2d sprites into a cheap world and called it HD-2D. The weird combat and unique style is one thing, but combined with the graphics I just can’t.
Personally I feel like this is a cash grab similar to Arceus. They don’t even try and we are supposed to eat it up. The only way this game is gorgeous is if you’ve exclusively played 90s-2000 games. Or are a hardcore fan.
@twztid13 @gracetrack There's not a reviewer I trust anymore tbh. I was reading through this site the other day and they rated Gley Lancer for the Megadrive 7/10...
https://www.nintendolife.com/reviews/2008/05/gley_lancer_virtual_console
....then they rated the re-release 9/10....
https://www.nintendolife.com/reviews/switch-eshop/gleylancer
Now I know there are additions in the re-release, but I own(ed) both and now way is there 2 points difference between what is essentially the same game apart from a few gimmicks. There's some serious bias/backhanders/BS going off here. This site has become just as unreliable as the rest and is full of it.
@Gracetrack From what I've heard, Chrono Trigger had a pretty rough development that didn't come together until the end, and the Dream Team was largely a marketing gimmick. But there probably has been some over-correction; the DQ and FF influences are obvious, and Toriyama's character design is, of course, even more so. A shame CT has to come up in contention for the release of two much more obscure games.
@CoastersPaul Hi there! Could you please elaborate on “rough development”? This is the first time I've ever heard anyone say that. I know they ran into their share of hurdles along the way, which is pretty standard in project development, so I’m not sure what you mean by that. I know CT was initially meant to be CD-ROM based, but that fell through because the CD adapter wasn’t completed. They also had a bunch of new staffers brought in to help because it was Square’s largest game to date, and some of the new people didn’t know how to program (but apparently they learned quickly). Not once have I read that they needed to change the time travel stuff because of any of that. No details have been provided on what specific changes were made to the direction of the game after they transitioned the project over to cartridge format. It’s all speculation as far as that goes.
This link I’ve pasted goes over pretty much all the major beats worth noting in CT’s development. It’s a great read that I highly recommend.
https://medium.com/insert-cartridge/timeless-the-history-of-chrono-trigger-375ce25b481e
Interestingly, the article notes how it was someone from OUTSIDE of the project who suggested the time travel piece, and Kato initially pushed against it but then embraced it and ran with it (Kato is noted as really loving the concept of time travel, even before CT). If it had been Tokita who brought the time travel piece, they certainly would have given him credit for it seeing as he was on the CT project at the time.
Also, yeah, the “Dream Team” moniker might have indeed been a marketing gimmick. That doesn’t change anything I’ve said, though.
@Falksi the problem is they don't give it a "site review", it's 2 completely separate reviewers with different opinions. Now, all sites just hire random contractors, it seems, & don't go back & recognize what other employees have said in the past. I know it may be impossible to get that same reviewer to review a rerelease a long while later, but there's gotta be some type of consistency if they want trust, IMO.
@twztid13 Yeah that'll explain it dude. It's a weird site now in terms of reviews anyway IMO, as this one shows why. I'd give Live-A-Live the original version 5, maybe 6 out of 10. I'll be amazed if they've upgraded it enough for an extra 2-3 points. I mean 8/10 is the same as Tales of Berseria....
https://www.nintendolife.com/reviews/nintendo-switch/tales_of_vesperia_definitive_edition
And Baldur's Gate 2.....
https://www.nintendolife.com/reviews/nintendo-switch/baldurs_gate_and_baldurs_gate_ii_enhanced_editions
The original Live-A-Live isn't in the same league as either. So I don't know how a few nice visuals suddenly make it as good as those. Like you say no consistency.
The sites still good for news, but anyone with a Twitter feed can do that job now. It's reviews are definitely declining though (although still nowhere near as bad as IGNs lol)
I'm a bit disappointed in Nintendo Life, to be honest. The hype for this game was way over the top - it got so much airtime since announcement; I honestly can't think of another title that's gotten similar hype from this group in recent memory. I'm shocked that it isn't an outright masterpiece. Won't be picking it up now; that's for sure.
We urgently need to warn Japanese companies about localization completely ruining their characters, it's getting worse, it's out of control.
@Baler yes, since March
@Gracetrack @Falksi @twztid13 🙄
This game is awesome and my kind of JRPG. I love the format of different characters. I can be pretty prone to fatigue in RPGs, getting burnt out too soon, but the format of Live A Live has me hooked. It’s great for short play sessions and I love getting immersed into a new little world each time.
This is easily my Game of the Year so far! Every bit of it has been a great time! I wish we could see more games like this today, but really, I am so glad to get this localized after so many years!
SE has really been iffy with me for the past decade (or two), but some games like this really show their talent.
I finally got it, for 33 bucks was a bargain. Can't wait to play it!
This game has fun storytelling and very basic combat. Its a treasure for RPG fans of the 16-Bit era, but it doesn't really hold up to modern standards. Its biggest flaw for me was that it has too many interactive elements, and lacks gameplay. I'd give this a 6 out of 10.
Square really shouldn't hang on this HD-2D engine. I see in this game it's mostly the sprites that look ugly while others (OT, TS) just look unsharp overall.
If this is what we can expect for future titles then I'd say: Thanx for your effort bringing Turn Based Tactical games to Switch, but: No, thanx.
I don't want to hurt my eyes while playing games. So I'll rather go and play Banner of the Maid a 3rd time then buying TO for a full fat price.
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