Much like Koei’s Atelier series, Nihon Falcom’s Legend of Heroes games are some of the best RPGs that you’ve never played. Engrossing storytelling is one of the cornerstones of the RPG genre, and no other series exemplifies this as well as the Legend of Heroes. The story began with Dragon Slayer: The Legend of Heroes way back in 1992, and has since been building an all-encompassing fantasy epic that most franchises could only dream of. The latest arc in this universe began in 2015 with the first Trails of Cold Steel, and now the tale of Class VII is receiving its conclusion with Trails of Cold Steel IV. It’s a fitting and satisfying final chapter, though one which feels a little over-indulgent in some respects.
The story picks up about two weeks after the enormous cliffhanger ending of Trails of Cold Steel III, and to be fair, it takes quite a bit of time before it reaches that same level of momentum. There are a few hours here of basically just raw setup, where painstaking effort is put in to ensure the audience is aware of where all the major players are and what their goals will be for the epic adventure to come. It all proves to be worth it over the dozens of hours to follow, but make no mistake, this is a long-winded narrative — perhaps a little too much. Considering all the plot threads left to tie up, it’s easy to see why the developers wanted to take their time to draw out the ending of the arc, but there’s a lingering feeling that some of the subplots could’ve been trimmed a bit to tell an overall tighter narrative.
All of this is to say, this is a rare game that we would actively warn you not to play if you aren’t up-to-date on the story so far; bluntly, this is a terrible game for newcomers. Falcom wastes no time in backtracking to explain conflicts or character relationships, which has the reverse effect of making the narrative all but incomprehensible to someone without prior knowledge. You can maybe get a baseline understanding of things if you read through the extensive plot synopsis of previous games on the main menu and watch one (or three…) of those half hour recap videos on YouTube, but even then, you’ll be missing out on the enormous amount of emotional payoff that Trails of Cold Steel IV has to offer.
This is perhaps the most incredible and most damning aspect of Trails of Cold Steel IV: there is only one audience the game is made for. To be a part of that refined group, you must at bare minimum have played through the preceding three Trails of Cold Steel games. To get the most out of it, you need to also have played the five releases preceding that — two of which have yet to receive an official English localization. Altogether, that’s probably anywhere from three-to-seven hundred hours of material to sift through, just to get you primed for this entry. The fact that it all weaves together and builds a coherent narrative makes this easily one of the greatest examples of interconnected worldbuilding you can find in the entire game industry, but the cost of that is that each new entry becomes less approachable to new audiences.
Much like its narrative, the gameplay of Trails of Cold Steel IV builds itself on the foundation of what came before rather than introducing much new. It adheres to a somewhat evolved form of the JRPG structure, where you rinse and repeat through towns and dungeons while collecting new party members and fulfilling quests in each locale. It can feel a little drawn out in places, but the pacing remains mostly engaging and it becomes all the more alluring as you dive deeper into its various systems and come to grips with the different party compositions available to you.
Combat is turn-based, but with plenty of depth to give you more tactical options if you want. Among the actions your party members can take, the most effective are Arts—which act as elemental attacks that have an EP cost to them—and Crafts, which are mostly the same, but draw from a separate pool called CP. On top of this, there’s a Brave gauge that fills over the course of the battle and can be tapped into to trigger Orders that have lasting passive effects for a few turns, or you can instead choose to use some gauge in Link attacks with paired up party members to dish out some serious punishment.
Enemies each have different weaknesses to different elemental and weapon types, and smartly exploiting these weaknesses can result in you pushing them into a Break state. Here, the enemy is unable to act and is fully vulnerable to all attack types, which can lead to extend sequences of melting down health bars and landing tons of painful Link attacks.
Player and enemy turns are listed on a timeline on the side that dictates turn order, and every action has some effect on the timeline. Most Arts, for example, take some extra time to execute once they’ve been chosen, meaning you have to take the delay into account when choosing that character’s turn. Positioning is also extremely important, as certain attacks will damage anything within a certain zone on the battlefield. It may very well be that a character you need to attack a certain enemy is too far away to land the attack on that enemy that turn, or a group of characters you haven’t properly spread out all get damaged by a wide area of effect attack.
Suffice to say, there is a lot going on in any given battle, and there’s an abundance of information the player needs to take into account when deciding the actions for every character’s turn. It can all feel a little overwhelming at first, but the tutorials do a decent job of explaining the basics to you and the average enemy encounter gives you plenty of room for trial and error as you come to grips with everything.
When you’re not busy battling, there are plenty of additional side activities for you to participate in, too. There’s a card game called Vantage Masters, for example, that introduces a whole Hearthstone-esque side game with its own progression. Then there’s Pom! Pom! Party!, which acts as a Puyo Puyo knockoff that can be massively entertaining in its own right. Modes like these obviously never supplant the main experience and can be mostly ignored if you aren’t interested, but just the fact that well thought out little side games like this simply exist in addition to the huge scope of the main storyline is enormously impressive.
There’s also a Persona-esque friendship system in place to both offer up more character-focused moments and expand a little bit on the combat system. The bond system allows you to build up friendships and even romances between characters, and this is accomplished through completing quests, viewing special cutscenes, and giving gifts. Building relationships then gives those characters more Link EXP, which means that those involved will be more effective and benefit from more buffs and abilities when they’re linked together in battle.
In terms of presentation, Trails of Cold Steel IV is impressive. Environments are cleverly designed and visually appealing, and character models are well-detailed and expressively animated. The real wow factor, however, comes in during battles, where the impressively bombastic Arts and special attacks add all kinds of extra visual flair. These sequences are also where the occasional performance hiccup appears, but such frame drops are rare and seldom affect the experience too harshly.
All this is matched by a comprehensive soundtrack that mixes together plenty of high energy rock with some slower pieces for the quieter moments. Trails of Cold Steel IV doesn’t have the kind of presence that demonstrates the power of the Switch, but it’s tough to be disappointed by the presentational package on offer here.
Conclusion
Trails of Cold Steel IV is the climax that fans of the series deserve, comprehensively delivering on its promise as the end of a saga while setting up future plotlines that are sure to affect the lore in all kinds of fascinating ways. That said, this is also a rather weird game to recommend. Newcomers absolutely should not play this game first, given that it’s a concluding chapter to an ongoing saga years in the making. Longtime fans, on the other hand, don’t need any convincing, as they’re going to get this game if they’ve already invested the hundreds of hours of legwork that set it up. Assuming that's you, Trails of Cold Steel IV is a spectacular RPG experience that no fan of the genre will want to miss out on, and we can comfortably say that it’s worth your time.
Comments 52
Estelle and Renne really look odd in 3D. I’m honestly close to being able to start Cold Steel 1, just Ao left to play and the Geofront translation seems to be coming along nicely.
Playing through Cold Steel 3, and already bought 4! Nihon Falcom Is an amazing developer, hope they port 1 and 2 to the platform. I’ll Ys 9 aswell
You know, I'm really disappointed. I had heard rave reviews about this series, so years ago I picked up "Trails in the Sky" on PSP. I found the entire game, characters and all, extremely boring. Which sucks, because I am a huge JRPG fan and this series looked like it should scratch every single itch that I had.
I played maybe 15 hours of Cold Steel 1 on PS3 and found the game a bit generic. I didn't thibk it was bad but I wasn't hooked and the game has a pretty plodding pace. It didn't help that it has the pseudo-Persona vibes with the school setting, which it does not compare with favorably.
I wish Trails in the Sky would get ported to Switch. The little bit I played of those were simple old school JRPG fun that I could see myself getting into. Seems like a better Switch fit than Cold Steel.
Played the demo for one of these and really enjoyed it plus I have most of the NIS America games so I'll get into this series one day.
Started playing this series with Cold Steel 3 and I gotta say that the game does a good job of getting you up speed on what happened in the previous games.
If anyone feels like they have to experience this series, I say at least play the 3rd one first if Switch is your only option.
It's kinda like an anime, IMO.
It blows my mind that NISA continues to claim that starting with CS3 is totally fine. As someone who's played all 8 other games there are SO many callbacks and connections to the others (including musical references!) in CS4 that will have zero impact if you haven't played them. The game really doesn't explain - it just expects you to know. I wouldn't be enjoying this half as much if I'd only played CS3, I'd just be super confused.
CS4's pretty good but it's also incredibly bloated, as a fan I'm eating up all the callbacks but CS4's own overly convoluted story (and the continued embarrassing anime tropes) just makes me wish Falcom would go back to the simplicity of stories from previous arcs. Pretty tired of Rean, also.
Sky the 3rd and both Crossbell games are still the cream of the crop imo.
@jcboyer515 I don't recall the boob softened fall specifically, but that is definitely the kind of stuff that drives me away from anime games.
In general I've kind of been turned off most anime-inspired RPGs since Valkyria Chronicles. I loved the gameplay in that game but the writing and characters are so saccharine and trite. Those characters worked for me when I was 20 years younger.
Only ones I have enjoyed in that time are Ni no Kuni (all hail Mr. Drippy) and Persona, which does subvert tropes and has excellent writing, while keeping fan service to a minimum.
@Avol Felt the same. That game felt SO generic and the localization... ugh... well there was no localization, it was a simple translation through and through.
But I applaud them for building a connected world and storyline. Not enough series dare take that road.
@Avol Hahahaha.
Had the EXACT same experience. This may or may not be a good series, but Trails in the Sky FC has put me off the rest of the series for years.
It somehow combined my least favorite Japanese media tropes (looking at you, pseudo-incestuous romance which is OK because they're not related by blood) with GLACIAL pacing and combat that felt truly chunky. The characters were pretty forgettable as well.
If TitS FC is indicative of the level of quality of the rest of the series, then it truly blows my mind that people hold this up as an example of good writing.
@jcboyer515 Haven't played Cold Steel yet, but the character designs are PAINFULLY generic. They all look like something out of a mid-00's fanservice anime.
@Daniel36 I love the idea of a super dense connected lore like the series has, it's unfortunate though in this case because the information is spread out not only different generations but over different consoles and publishers (handheld or otherwise), which makes it incredibly hard unless you're doing emulation or have access to those old games. It's not Falcom's fault per se, but it makes it things difficult
I really want to play ToCS 3 and 4 on the Switch but without having played 1 and 2 I can't bring myself to do so. Hopefully they port them to the Switch in the future.
@Avol Simple solution: play on PC. All 9 games are available (7 on Steam, 2 through other means since they haven't been localized officially) and all of them are optimized in such a way that they'll run on toasters. They're also the optimal way to play each, especially for the Sky games since they have a turbo mode which every other port lacks.
Gave up half way through on ps4. Not because it was hard, but because the quality of writting went downhill with this one. Not to mention the unnecessary ammount of fillers, padding and poor pacing. And they also doubled down the harem.
I want to play these. I dont mind starting with TOCS but I want to start with the first. Preferably on Xbox, but since that isn’t happening yet then Switch; but if course the first 2 aren’t there yet. I want to get 3 and 4 before they become hard to find but like... they’re just going to be sitting there until I play through 1 and 2.
But I am intrigued by this series. I was saying recently how I love Kingdom Hearts and Yakuza due to their ongoing, serialised storytelling. This sounds like my kind of thing. But wasteful cutscenes and annoying teen characters might ruin it.
I loved this game on PS4. I've played through every Trails games released outside of Japan. And this was an amazing reunion for the cast.
"Finale."
Sus.
Maybe this Arc, but I would wager a new era take for a ToCS5 just for brand sake. It's becoming the big name for the Legend of Heroes series.
It's a weird series. On one hand it's every simplistic anime trope ever all rolled into one place. On the other hand, a huge opus of interconnected and long developed story points that all connect into a larger tapestry is so rare in the gaming space it's hard not to appreciate it as one of the only examples.
But so massive, with so much cringey anime trope to endure along the way it's hard to ever sit down and dig into it properly.
@Drake Oh cool! I didn't know that! That's good for people who have that option!
@Paraka The new one Trails of the Dawn has already been revealed, and it'll be a brand new setting, characters, and combat. They're definitely keeping it going, though I do wonder how many more games (or even sub-series) they have planned before the ultimate conclusion finally comes.
@NEStalgia Yeah, this really got me thinking about interconnected stories like this in gaming. It's kind of amazing to think that nothing else on this level has really been attempted; you'd think AAA studios would want to create an all-encompassing world like this. The only thing I can think of is that the high barrier to entry is what discourages more creators from going that route. Games like ToCSIV inherently limit their audience--and by extension, their potential profits--by going down such an involved story-heavy route.
FWIW best girl is Alisa
Such a spectacular RPG, glad it still runs well on Switch.
I have been preparing to dig into this series. I just started FC and was planning to play all 9, but these comments are making me reconsider. Are the characters really that bland? If I really like Xenoblade Chronicles 2 will I like these games? XBC2 is full of anime tropes, but the world and friendship between the characters still won me over.
@SwitchVogel - I mean Cold Steel specifically. It's not out of the cards just cause the next Legacy arc is coming.
Just like how Gust didn't think of a Ryza 2 til Ryza did phenomenally well, I can see Falcom eventually revisiting the aftermath of CS4. Especially a wildly interconnected series like this.
@SwitchVogel Yeah, that's just it. They want to maximize sales, and a clean entry where you're not "missing anything" that can stand alone is a much more suited route to that end. An episodic series might be more prone to follow the TV model of a continuous arc, with smaller experiences. And a trilogy where the sequel is somewhat self contained but ties as an extension of the story of the predecessor, they'll do. But something like this of big entries that connect in many different ways into each other, more like a series of novels....that's expensive, risky, and knee caps potential sales. You can play Mass Effect 3 without playing 1 or 2 and not feel lost. It's self contained outside the setup. But ToCSIV where everything is connected via complex histories, relationships, and events that weave through all the iterations? Nope.
Maybe with the rise of subscription gaming, some other company would be more prone to try out a big, connected world.
Although, even in film and television it's a very very very rare sight. I remember when "plot arc" was the watchword of the decade with 90's sci-fi when shows like Farscape, Babylon 5, ST: Deep Space nine came around. They were super rare treats even then.
@Avol @Ralizah @Daniel36 Matt Mcmuscles did a pretty good "Wha Happun?" video about the localisation of the first two Trails in the Sky games. Basically, a series of events led to a much too small company, working on a much too small budget, to translate more text than the entire Lord of the Rings trilogy. The majority of the work ended up being done by one person, working basically every waking moment of her life trying to get these things out.
Doesn't make the translation better, but it does explain why it was so bad. And later games got more money to work with.
I actually bought the first two on Vita recently and have been working through them. I have 3 on Switch and will get this one soon. I have a feeling these games wont have a huge print run, so i want to get them while they are easy to find. I hope the review is right and the payoff is there.
@Avol Erm, yeah the gameplay is very slow...but why are you playing on PSP? Play it on Steam with the speed-up button. All 3 games of Sky has it.
The FC is very down to earth and mostly setup, while SC is where the story starts to get more active. The only reason it is split is because the team was inexperienced and had to split the game in half, playing FC is just seeing half the story.
It's a lot more enjoyable than you make it out. But yes, the game is slow at times...for good reason. Trails FC and SC have more text than the entire Lord of Rings and the Hobbit combined! They have entire story books in them as well! So yes, there is a lot of text, with pretty much every NPC being unique and having an on-going story that updates constantly throughout FC and SC. Characters you saw in FC and left will recognize you in SC. It's a great game to be invested in the lore.
@jcboyer515 Read above and don't play a game in the middle of the franchise. It's not Final Fantasy, all the games are inter-connected to each other. Also Cold Steel is well known for being a black sheep and being more generic/badly using anime tropes that many find egregious as opposed to the Trails in the Sky and the Crossbell games (Zero and Azure) which rarely does this. So those tropes happen less in Sky. Yes there is "non-blood incest"...but they knew each other since they were 11 for 5 years, well past the whole young kid familiarization thing seen here: https://en.wikipedia.org/wiki/Westermarck_effect
Addressed to @Ralizah as well. Only main issue is sharing the same Father, but it's nowhere near as bad as other media. Give it a try again, but on PC with the speed-up. Really shouldn't be playing an RPG without that feature anyways. Also can do this for every PC game by default with Cheat Engine's speedhack tool. Just speeds up the game by cutting the framerate. Yes, it does show that the game is too slow without it...but XSeed recognized this and put it in to help. It's a game from 2004. It's old, so it has issues. Basically treat it like a long book and you will have a good experience.
@judaspete Did not know that. Thanks for that. Well, can't blame one person working on such a mammoth task. I mean, before the first battle I had already read more dialogue than at least Fellowship of the Ring.
@crudfish on this one, make your own decisions. If you're enjoying what you're playing now, keep going with the series! In my case the series wasn't for me, but I've still recommended it to people looking for JRPG games and they've loved it. The games as a whole have so many things I like in a series that it should have been an instant love, but I found that wasn't the case. It far and away doesn't mean the series is bad - far from it.
@FlameRunnerFast I'm not dissing the game series as a whole - I've recommended the games to other people since I played who have ended up falling in love with the series. It's just that my personal opinion that despite the game checking off so many things that I should like in a game , I just don't like it. No harm, no foul.
It wasn't the story being "incomplete" or only half that got me - I can deal with that no problem. The plot hooks just never caught me.
As for why PSP? Well because when I bought the game that's all they were released on. Plus, I don't PC game - not my style. The only real useable PCs I have are my work desktop/laptop and IT kinda frowns upon downloading games onto them.
I really hope they bring first and second to the West as well! I want to play this saga very badly.
I read 1&2 were on the way to Japan Switch so hopefully just a matter of time until other regions.
Give me all 3 previous games on Switch so I can get the whole story, and I'd be very interested in doing all 4 games.
If you are a weeb its a 9.
If you are normal is a PASS.
@CorvoRevo
Didn't know what a weeb was so I looked it up... Just a bunch of descriptions that sound like me. 😂🤷♂️
@CorvoRevo So, considering this is a Nintendo fansite with an internet-based audience......it's a 9, then?
SO when is 1 and 2 coming out?
@jcboyer515 But those are a different story, right? I thought 1 through 4 were their own story. Kind of like how there are sometimes more than one of a numbered Final Fantasy. Like 10 and 10-2.
@Shiro28 This summer I and II are coming to Switch in Japan, so... Maybe they will get a Western release? I would think so. Falcom has expressed its desire to release its games on more platforms, and to focus more on western audiences.
@Heavyarms55 Each arc begins as its own story with a new cast and new locations, but then brings in more and more characters and plot elements from the previous games until they're basically essential. So if you were to play CS1 first you'd be able to get by perfectly fine, in CS2 there'd be a decent amount of stuff you wouldn't understand and in CS3 and especially 4 you'd be confused very frequently.
Characters have a tendency to namedrop events and people from other games without giving you any explanation as to who/what they are. You're simply expected to know.
CS1 is still one off my favourite JRPG off all time. I played CS1,CS2 on the vita. And onto the last chapter off CS3 (Switch). Will be picking up CS4, but might wait for a few months. So many hours put into CS3, that I dont think I can jump straight into CS4.
@Drake But it's 4 games for the this one over arcing story, right? Like I could start with 1, then play 2, 3 and 4. The other guy was saying there was 6 previous games before that. Would I actually need to play all of those to understand the whole plot?
@Heavyarms55 I'd say a good 30% of the game (same goes for CS3) will lose any sort of significance if you're not familiar with what happens in the 5 games before CS1 and will just leave you scratching your head. This goes for the main story, sidequests, optional NPC dialogue and even the motivations of certain main characters (heroes and villains alike). Heck, the main antagonist for the Cold Steel games (as well as their primary goal) was already introduced in the third Sky game.
CS4 should basically be considered the culmination of the entire Trails series thus far, and playing it without playing through every other entry would be like skipping to the final season of Game of Thrones or watching Avengers Endgame without seeing more than 2 or 3 other Marvel films. One of the greatest selling points of the series IS the fact that everything is so interconnected, so only playing Cold Steel would mean you're already missing out on a huge chunk of what makes Trails great in the first place. Ask yourself this: do you really want to go "I guess this is something I'm supposed to know, but instead I have no idea what this implies" every 5-10 minutes in a game that can be over 100 hours long?
Also, it's not exactly an uncommon opinion among fans that Cold Steel is the weakest arc of the three - so why not start with the ones everyone loves instead? You've got nothing to lose but everything to gain. They're shorter (40-60 hours each instead of 100+) and cost less as well.
Small correction to the review, while Trails is part of the Dragon Slayer series it's pretty much its own self contained story and isn't related to the previous Dragon Slayer games that came before it. It contains the following games:
Trails in the Sky FC
Trails in the Sky SC
Trails in the Sky the 3rd
Trails From Zero
Trails to Azure
Trails of Cold Steel
Trails of Cold Steel II
Trails of Cold Steel III
Trails of Cold Steel IV
Hajimari no Kiseki (Trails of the Dawn/Beginnings)
Kuro no Kiseki (Trails of Darkness)
Zero and Azure haven't been released officially in english yet, but both have excellent fan translations that you can play on PC. Hajimari will probably get an english localization announced soon and Kuro is releasing in Japan later this year.
The president of Falcom said we're about 60% through the story so expect it to keep going for a bit longer.
@Heavyarms55 it's best to think of this series as the Marvel Cinematic Universe of JRPGs. Each arc is it's own self contained story, but it's all part of a much larger story and unresolved plot threads and characters from previous games show up in later games and continue their stories there so it's best to just play them in order. However you can play Cold Steel 1 and most of Cold Steel 2 without any previous knowledge, but by the time you get to 2's epilogue and especially once you get into Cold Steel III I would highly recommend having played all the previous games before Cold Steel 1.
@Paraka
That's really not true, even if they said it was, could you really believe it considering most Atelier archs have been trilogies prior? (an the one prior being 4 games)
@Rosona - Problem is, if it were to deadpan on sales, why ride the supposed arc out? They can easily done the same game as 2 with no Ryza cast. But because it was such a success, why not bring her back?
Some of the trilogies have shown they can do this.
@shineget64 Then at this point I can't imagine getting into the series. There's just too much to catch up on.
Still working on 3. Next month.
I'm blown away at so many people saying Trails of Cold Steel 1 is generic. There is unparalleled depth in these games. The characters are generic at first, but wow, you have to keep going and let the depth play out. Even getting 40 hours into the first game is not enough to really get the story rolling.
Don't base it on some boob fall at the beginning of the game. That actually sets up a relationship between two characters that builds develops and matures over hundreds of hours.
If this is the biggest impact the story has had in you, I really think you need to play longer before dismissing it.
This is honestly my most treasured JRPG series, and I've been playing since the 8 bit days.
@jcboyer515 Well, first of all, I didn't say it took 40 hours for things to get interesting.
I mean, it takes about that long for the scope of the grander story to begin to emerge. Those first 40 hours (which was an estimate and not a hard figure, by the way) are mostly there to ensure that players are familiar with who each of the major characters are and what their life perspectives are. That context is important to truly set the stage for the following games to have their impact.
Started and currently playing ToCS3, sucks 1 and 2 arent on Switch for US. I did manage to get 1 and 2 on steam though so i guess thats a plus. I will eventually play all of these love the story love the characters. There is alot of flashbacks to the other games and i cant wait to play them (b ' ' )b
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