While simply describing God Eater 3 as a Monster Hunter clone might be a little disingenuous, it does comfortably sum up the core tenets of its gameplay. Much like Capcom’s seminal slaying series, you’ll explore pre-defined areas and face off against monsters of varying sizes. You’ll hack off body parts and use the resources you loot to craft more powerful upgrades and, just like Monster Hunter, you’ll hunt some monsters either solo or as a team. There’s even a time limit ticking away in the background. It might sound like a knock, but God Eater 3 takes a formula you know and simply riffs on it to create something loud, bombastic and rewarding.
First launched on other platforms back in February 2019, Bandai Namco hasn’t rushed the transition to Switch, and with good reason. God Eater Burst and God Eater 2 were originally designed with handheld hardware in mind, but this latest entry was the first to discard the limitations of PSP and PS Vita in favour of current-gen consoles. And while the version that now graces Nintendo’s hybrid machine features visuals that have taken a little bit of a hit - there’s noticeable blurring and screen-tearing at times - from a performance perspective, the God Eater series has retained the agency and synergy of its previous iterations in portable form.
You’ll begin your story as an AGE (or Adaptive God Eater), a human who’s been biologically bound to a giant mystical weapon because reasons. With the world having been overrun by a series of monsters known as Aragami, it turns out these oversized weapons - called God Arcs - are the only sharp implements capable of slaying them, so it’s up to you to do your masters’ bidding and go hunt you some monster. While you could fashion new weapons based on the fallen body parts of beasts in the Monster Hunter series, God Eater 3 really runs with this idea. God Arcs are multi-faceted devices that possess multiple forms that can be accessed in battle.
There are eight melee forms, four gun-based forms and three shield forms, but the catch is you’ll need to customise your God Arc with blueprints and monster materials before you can access them all. As a conceit, it’s a clean and simple way of tying the cycle of combat and upgrades together and one that will see you pursuing both Story missions and Optional quests, with each one assigned a rank depending on their difficulty. While Story mode is there to further the narrative (and unlock further ranks), Optional is where you’ll find God Eater 3’s long game. Loot drops are based on a percentage, and luckily your chances of getting some sweet new resources are calculated for you.
Whether you’re playing with the default design for your God Arc or with a souped-up version, you can ensure you take down Aragami that little bit easier with a new style of special attack called Burst Arts. Similar to the Blood Arts found in God Eater 2, these moves see your weapon grow an actual mouth and take an actual bite out of your current foe. From here, you can then access a variety of ground, air and step-based manoeuvres that do large amounts of damage in suitably dramatic style.
You can play through the entire campaign solo (with AI companions) or you can cooperatively tackle missions with up to three other players locally or online. There’s even support for eight-player raid-style missions, where you’ll take on much larger Aragami as part of a bigger team. We hope God Eater 3 forms a strong online community because this is easily the most enjoyable way to experience its team-based battles. Assault missions are also a brilliant way to team up with a friend in co-op.
As a port, God Eater 3 is a real joy. That aforementioned downgrade to the visuals is perceptible, but not overwhelming. Sure, there are a few too many generic and drab maps to explore (most of which have a forgettable Darksiders feel about them), but that’s a fault of the game’s initial design, not the Nintendo Switch alone. By accepting a few aesthetic sacrifices, God Eater 3 runs incredibly well. We only experienced a few brief moments of slowdown, and that was only when playing online. Even then, these were very rare instances and in no way reflective of our overall experience we had with the game.
Most of the time - even in eight-man raids - the frame rate tends to sit at a stable 30fps. God Eater 3 joins the likes of Mortal Kombat 11 as a multiplatform port that’s retained much of a game’s quality in the transition back to handheld hardware. Not only that, but Switch owners can play through the campaign in local co-op - a feature you won’t find on PC or PS4. This is very much on par with other versions of the game, so Switch adopters won’t have to worry about investing in an inferior iteration.
Conclusion
While God Eater 3 has taken a bit of a knock in the visuals department, it’s a sacrifice that’s more than worth it for mostly consistent performance and a steady framerate. The inclusion of local co-op is a real boon for Nintendo Switch owners, especially as there’s no telling how the game’s online community will fare in the months to come. With all the current content updates and patches included at launch, you’re arguably getting a version as good as - if not arguably better than - those on PC and PS4. If you’re longing for an alternative to Monster Hunter and you can’t wait for Dauntless, this is your next port of call.
Comments 38
I just picked this up and yes, they did a good job with this. Having a game like this, anywhere you go, will make give a thumbs up to your Switch when no one is looking. If you want MH without the grind, more forgiving controls and streamlined/sped up gameplay, here ya go.
I've got so much to play right now that this hasn't really been on my radar. If I ever find a physical copy cheap enough I might grab it but I don't know that I'd ever find the time to play it. Glad it's a good port though.
This game was so much fun on PS4. I will be double dipping on this one. Glad it’s a great port.
Wut, 30 fps? Unplayable!
(I kid, MH ran on 30 fps on switch as well)
Huge fan of the series, and this is an awesome port. Honestly never thought this would end up on switch, glad It did. Obsessed as I am with Monster Hunter I'm actually enjoying this more. Almost as if MH had ADHD and a drug habit lol
I still need to play the demo first. It does look like a fun local co-op experience though. I just love local wireless play on the Switch but it seems like no one ever talks about it which is a shame.
Thank god for the demo, it bored the crap out of me.
I am enjoying the demo for now, but I shall pick this up a little later in the year after I've done everything in FE.
I'm not picking it up yet on the Switch, Fire Emblem will destroy all the time I have left and I already finished God Eater 3 on PC, I did try the demo so I will get it for sure on the Switch too.
@Kalmaro PS4 version is 30fps too, on PC it's 60 if your system can handle it.
Screen tearing. Boke.
@Rayquaza2510 PC version? 60 fps? Looks like I'll wait for a steam sale or something.
I really really like this game. So far I haven’t found anything I don’t like.
This is a great experience for anyone looking for a faster and more streamlined version of monster hunter. Honestly, havent had this much fun in multiplayer since well monster hunter
@matdub
Same here.
Sounds like a good port. Great it is back on a handheld.
Need to release these at same time as PS4. The GE fan is not going to wait for an eventual Switch version (GE made them buy a PlayStation years ago). Why sales are so low on Switch (Less than 1K in UK and 20K in Japan is painful)
Hopefully next time.
I'm glad it's a good port but I think I'll stick with MHGU til' Iceborne comes out. I tried the demo and I didn't enjoy the combat.
Picked up two copies, great stuff.
I'm fine with fan service in my games and all that, but there's one issue that bothers me in this game.
HILDA'S FREAKIN' SHIRT!
Im so glad that this port is good, not my cup of thea, but im happy its there for the fans
I loved part 1 and 2 on PSVita!
@Joeynator3000 I fail to see how that is a bother friend ( ͡° ͜ʖ ͡°)
@koekiemonster Same here.
Just waiting for a steep discount on a physical copy.
"there’s noticeable blurring and screen-tearing at times"
I keep my PS4 version.
This is a really excellent version of the game. It looks good both docked and handheld, and runs great.
This is how it's done.
I love MH, and this game is a great alternative for anyone who wants to experience the genre from a slightly different angle. Faster gameplay, more streamlined mechanics, but still tons of depth in it's own right.
@Agramonte Thankfully we are starting to see the turnaround times on these ports get smaller.
When you say local co op, is that two players on one console? Or connecting to a nearby console
I downloaded the demo but still haven't tried it. Just too many things I want to do and not enough time!
I like the environments much better in MH. I prefer to nature to drab burnt out city or whatever theyre going for.
But how does this control? I could never get into MH because it felt so damn stiff and lame in the control/gameplay.
Does this play any better?
Been meaning to give this series a serious try. Sounds like no time like the present, now that I'm getting to the point where there's not much left to accomplish in MHGU.
Anybody tried the asian version of the game? Does it connect to international servers?
Have this on my PS4 but rarely play it, despite really enjoying the game. File this as 'yet another title I would play a LOT more if I could play it portable,' and count me in for the Switch version.
Now if only I could actually find my PS4 Pro underneath all of this dust...
I think it is funny that people say they don't have time to play this game. I found monster Hunter ate so much of my time. I think it is a real problem for the genre. Also for me, it isn't just time consuming, it is repetitive, boring and seems like lazy game making. If a monster takes 1000 hits, the level takes a really long time to complete. Alternatively, kill 100 smaller monsters to get a better weapon, then it's only 500 hits. So boring. Yawn
Been playing since Friday , nice short burst missions , playing exclusively in handheld , very good port , never got into the monster Hunter series , so I can not compare . Also have yet to hop online . But so far so smooth .
@magician now is the time. 15$ on the eshop!
@piggyinafair
I picked it up when a new physical copy reached $30 earlier this year. Thanks though.
Can someone confirm how alive is the online community? Just finished the anime (it's ok) and on the other hand I'm playing a lot fo MHR right now, so this one seems interesting
Thanks!
@BenAV its $10 atm
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