It's been a long road for Biomutant's Switch release. The action RPG originally came out almost three years ago, back in May 2021, with the Switch version slowly getting pushed back time and time again. However, Experiment 101’s debut title is finally here, but it maybe should have been held back for the Switch's successor.
Biomutant takes place in a post-apocalyptic open world, where the Tree-of-Life, a gigantic natural wonder that brings life to the whole world, is slowly being destroyed by five creatures gnawing away at its roots. You begin the game by creating your mutant character who, during the adventure, can choose to save the Tree-of-Life from these creatures and let the tree heal or let the world fall to ruin. After the intro tutorial, you can visit a variety of tribes scattered throughout the corners of the world, side with them, and complete quests that meet their wishes for the world. Some want it to fall to the plague and others are united in trying to save the Tree-of-Life.
Initially, Biomutant seems like a rather flexible game narrative-wise. However, that illusion of choice quickly lifts and before long we found ourselves stuck in a repetitive cycle of completing the same monotonous tasks for the tribe we allied with. The number of these tasks wouldn’t be an issue if they felt innovative or presented us with unique characters to talk to. Rather than quests that allow you to help the creatures of this world, it's all just busy work. Biomutant feels less like a story you embark on and more like being instructed to do request after request, and it feels woefully outdated for a game in 2021, let alone in 2024.
While the game tries to present itself as a classic storybook-like fairytale by using a narrator, it ultimately lacks the substance and impact that those beloved stories have. Additionally, the narrator is used in place of giving characters their own personalities and voices. Instead of a quest giver telling us their story, the narrator will fill in the details and say, for example, “This creature is lost and needs to find his way back to his tribe”. This completely drains any vigour and identity the world of Biomutant has. It feels less like we are exploring it and more like we're being told about it in a lecture at university.
We completed quest after quest and spoke to character after character while listening to the same deadpan voice that, while initially entertaining, soon outstayed its welcome. We would have much rather seen that time and energy be used to give voices to the many characters throughout the world. Thankfully, there is an option to decrease the narrator's input, but it leaves the game feeling rather vapid and empty as nothing fills the space that is left vacant by doing this.
Thankfully, the rest of Biomutant holds up much better. The game’s open world is vast and varied with every region and area each feeling distinct from one another. The blend of real-world infrastructure like highways and buildings and vast forests and hillsides is one of the highlights. This is married with impressive enemy and creature designs that do live up to the fable-like impression Biomutant puts forward. We were constantly discovering fascinating enemies that looked distinct from one another.
Taking these enemies on was also a treat as combat is easily the strongest part of Biomutant. When crafting your mutant at the beginning of the game, you can pick a class and some basic weapons. As we played, we found tons of pieces of gear and unique weapons that allowed us to develop our little mutant in any way we wanted.
That freedom is impactful when it comes to combat and, unlike the story, the choices here did drastically change how we fought enemies. We started with a gun and a simple melee weapon, but eventually, we could take on enemies and the many imposing bosses entirely with ranged weapons or use a blended loadout of abilities, powers, guns, and melee weapons. Frankly, combat is where we had the most fun with Biomutant, and it helped make the otherwise by-the-numbers exploration and quests enjoyable,
Swiftly switching between jumping and spraying bullets, firing a ranged ability, and then rushing in for a melee attack with a dash feels fantastic, and upgrading stats allowed us to deepen the core strengths of our mutant further and hone in on a specific build. There are so many options here that you can play Biomutant several times in completely different ways every time.
However, the Switch port might turn you off of that idea. Biomutant ran mostly fine during our time with it, with no significant crashes, stutters, or frame rate drops, the game does not look great on the console. The world looks muddy due to lower-quality textures, reduced draw distance, and poor-quality character models, especially compared to what you can find on other platforms. These issues exist both in handheld and docked modes and the game isn’t exactly nice to look at, especially when so many other RPGs have been pristinely ported to the Switch.
Conclusion
Biomutant has a solid core. Unique enemy designs, a wide variety of weapons to use in combat, and flexible, fun combat are all highlights, but an arduous narrator and a monotone story filled with repetitive quests and tasks weigh the experience down. Pair all of this with the unpleasant visuals and low-quality textures, and we have to wonder if the game should have waited for Nintendo’s next console. The actual gameplay experience is great, but instead of feeling like a polished handheld version of the game, Biomutant feels like it has been rushed out the door and left standing on the porch a bit dishevelled.
Comments 40
Considering all I ever hear about this game is how disappointing and grindy it is, I was expecting about this grade.
well they tried but need to ask why they tried. it was so so on ps5 and with the graphic downgrade its mehh at best
Steam reviews dont seem great for this, I'm not sure why they bothered?
Happy 1st review Echo! Sorry it had to be this one...
@Anguspuss @ozwally They heard Switch is the bank from which all devs and publishers can withdraw, so it would have been foolish NOT to port it. Not that it will sell well, but with a huge install base and folks who might not know any better... They'll make money for sure.
Poor visual quality but runs well? I must say that's the best news you will read about this game. Gameplay is good, but also very dull. Story is lack lustering, but also has some charm to it. Gave this game a try on Xbox and I hope people will give it a try on Switch. Not that the game deserves praise, but it should get some love for what the developers did or tried to do.
Ehhh... let's face it I'm probably gonna give it a try once the physical drops to that magical £20-25 trigger level I seem to have adopted. There are plenty of other games marked down for their performance on Switch that I've been glad to have added to my collection, and I suspect this will be the same as it's been on my wishlist a long while for a reason.
I can deal with spotty visuals. Honestly, if the graphics really are that bad here, then the score should be a 4 or 5. The combat options are fun, but everything is very floaty and your attacks lack any feeling of impact. That's what ultimately killed this game for me on PS5.
I'm gonna get this. It looks playable unlike Arkham Knight.
@SwagaliciousJohnson I'm getting mixed messages from your comment. Good but dull. Lacklustre but charming. Doesn't deserve praise but worthy of love. Love it.
Yeah, I already didn't like the gameplay I saw, but seems like we're getting another half-assed port here with performance issues, just like every week. Hard pass.
Yep. It's a THQ game alright
Wow, didn't even know this was coming to Switch. Still not my kind of game but a cool AA title for the platform
I played this on PS5 and had mixed feelings on it. I liked the combat and the open world, but the storyline and all the characters you meet were dull and boring. The more I played, the more I felt bored. I forced myself to see the game until the end and found the ending terrible. Lots of lost potential here. On Switch, thinking that there is a huge graphical downgrade.
Better a visual downgrade than poor framerate.
I am excited. I might be the only person that really liked this game at release.
@Pillowpants "Runs well, with no frame-rate drops." But alright.
I was so hyped for this, played the PS5 version and found it hugely underwhelming. The combat is such a letdown, it's super floaty and like there's no collision detection or feedback when you hit an enemy.
Every time I see Biomutant, it reminds me of the hilarious DF video 😆
Honestly, happy to hear it runs fine so if I ever feel like trying it myself I can go for the Switch version!
This is a mediocre game even on Steam, I suggest anyone who wants it just wait for a sale cause it definitely isn't worth the $40 asking price.
It still looks much better than Another Crab's Treasure day one... It looks not bad for Switch. Too many spoiled brats out there .
OK, but I see from one of the screenshots that an onscreen onomatopoeia of 'DONG!' comes up when you hit an enemy - surely that almost makes it worth playing?
I have to admit I'm really confused here. So let me get this straight. I feel like the Switch is getting smacked in the back of the head unnecessarily. A medium to below average game is ported to Switch yet the Switch is taking the heat for not being "up to par" for this below average game. I could understand more if it was some super highly anticipated GOTY consumer demanded title and we were given a lemon but that is far from the case. There's something that just isn't adding up for me. Oh well.
I feel like now that there's some sort of confirmation of the "next big hardware" the Switch is going to get backhanded for any type of perceived problem with virtually any game going forward. I've definitely noticed the shift in the narratives now for Switch games. Any issues (that can also exist and have existed for generations on other platforms) will come down to "the next hardware will solve everything wrong with this game" and/or "should have just waited, gosh!".
To each their own. I got my Switch in summer 2018 and it's been by far one of the best purchases of my life (besides my car cause obviously I need to get around). My backlog is never ending! I've told my fiancée my Switch is my mistress. If any "Weird Science" magic turns my Switch into a hot woman I'm so running away with her.
I was surprised to see what is a clear impossible port trying to achieve 1080p docked mode, like it was 2018 all over again! Well this was the result, what looks like an intermediate between the PS3 and PS4 generation.
I had been eyeballin this dog for many years before it was released, and was disappointed by mediocre critic and user reviews when it finally dropped. Persuaded not to buy it, the desire to still play it has lain dormant in my consciousness. But there it still lurks.
This is because of the vibe. Back in the 80s, i used to GM a ttrpg called Teenage Mutant Ninja Turtles and Other Strangeness. Based on the relatively obscure(back then, before the show) titular turtles, it allowed the player to choose from a wide range of animal species and spend points to mutate various aspects of their animal character. Fun stuff (though the base system needed a lot of help)and it had a lot of sourcebooks mostly focusing on a post-apocalyptic setting.
So that’s the nostalgia factor, and i’ve always been an animal buff, so i think i might grab this when it goes on sale on Steam and then seeing how this one runs well, grab it on Switch (if it is to my liking), though will certainly wait for a sale there too.
Thanks for the review!
Many people have noted the 'floaty' combat and lack of feedback when attacking during combat. Can the reviewer confirm this? It's very crucial for me as my experience with my first Monster Hunter game (Rise) was ruined by the lack of rumble.
@Diogmites I think running around this post apocalyptic world at night gives me most what I want for the price. That's my mood though.
Sometimes I get sick of people um, existing...at me?
@LikelySatan I look forward to it! I’m gonna wait until it’s cheap.
I try to avoid being existed at, when possible.
Well the Xbox One X version loads really slow so Switch I questioned. Not tried it on Xbox One VCR in comparison. But plays fine. I think floaty combat last I played it (still have it installed didn't play much of it). Just look at the animations.
The game itself just lacks ideas. Animal abilities nope. Gas Immunity cool idea. The rest is pretty typical open world design.
A setting, animals, typical movesets and a few animalistic things like 4 leg sprint and peeing on checkpoints to teleport/fast travel to and an ok story but fun narrator. No dig/fly/swim or anything interesting to it, sigh depth it REALLY needed. The annoying merchant for a glider/other things you likely barely find again. Like BOTW the Korok NPC.
It is pretty unfortunate.
For those looking for a fair open world I'd say sure but it is very similar to other games from a few years ago of tropes/trend design but I think lacks in key areas to make navigation or quests fun to do.
It's not minigame types side missions I usually go for. Ok outposts then fun spins like Sunset Overdrive tower defence.
Fair locations, fair puzzles, fair gas restricted areas.
The light and dark side are fair decisions for abilities and dialogue options.
Why do they still port this kind of games tonthe Switch...? Unless you're Saber or Panic Button, it WON'T be worth it. Waste of time and effort.
@the_beaver This is Saber.
@Diogmites I ended up grabbing it. I enjoyed wandering enough when I had it on XBONE. Guess we will see about the port job. Doesn't unlock for a while.
@LikelySatan Whaaat? I guess there was nothing to do this time... Surprising indeed.
@the_beaver It seems decent so far, lol. But yeah I mean it's a middling game. I just like the atmosphere a lot. Review is right though. Frame-rate stays up.
Looks interesting. If I can find fun in Endless Ocean Luminous, I am sure I can find it here. 26 € for the PlayStation 5 version, is a good price to give it a try.
@LikelySatan I’ll be curious of your assessment of how the game plays on switch!
One of the first games I installed when I got a Steam Deck. Wanted to gauge performance and it just felt like the type of game that belonged on the Switch. Made it pretty far but never finished it.
I tried this game on PS5 and lost interest in it in about 30 minutes. I hate how there’s narration and the voices are just literal gibberish. If they had actually tried harder and done actual voice acting and drop the narration then i probably would’ve been more interested in it.
Eh, I'll wait for a sale. I've been wanting this on switch for a while and seems like it should be game.tp get on a decent sale.or when I'm really needing something new to play. SMT5: Vengeance comes out next month so I'll be content to wait for that.
Is this a April 1 joke now? I will pickup but will wait like SandRock for updates before trying the game.
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