
Did you know the F-16 first took flight 50 years ago a few months back? It is currently enjoying its Block 70 revision in case you were fearing that air forces around the world are still flying half-century-old technology. Meanwhile, Ace Combat is turning 30 next year and, much like an airplane block revision, it evolves with every new entry. Sadly Nintendo owners might have missed this evolution entirely, with only a Game Boy Advance entry and two slightly different 3DS versions of an Ace Combat 2 remake successfully navigating to Nintendo skies. Sadly, the 3DS game carries in the West the title of Assault Horizon Legacy (+), which ended up confusing potential young nuggets to take the plunge since the home console Assault Horizon remains the most devise entry in the series, with developer Project Aces attempting to inject some Call of Duty-ism into the formula with disastrous results.

The pressure was on. The Xbox 360-exclusive Ace Combat 6: Fires of Liberation had raised the bar for the series (which was already extremely high after the PlayStation 2 trilogy), so Project Aces needed to ensure that the next numbered game in the series was their shiniest, slickest F-16 equivalent yet. In January 2019, Ace Combat 7: Skies Unknown launched on previous-generation consoles and soon after on PC to warm reviews. Five years later, this very same Unreal Engine-powered opus now lands on Nintendo Switch, which is something none of us at Nintendo Life ever expected to write. Surely, there has to be a catch... right?
The year is 2019 and we are in Strangereal, the fictitious yet quite believable alternate-reality Earth where most of the Ace Combat canon takes place. Here, different land masses, different nations, different historical events lead to different wars. For this single-player campaign, we assume the role of a faceless and silent rookie Osean Air Defense Force pilot under the call sign “Trigger”. Peace is shattered by the invading military forces from the Kingdom of Erusea, precipitating a conflict that will be known as the “Lighthouse War”, a reference to the plot-critical International Space Elevator installation.

The epic 20-mission campaign details the journey of Trigger from nugget pilot to disgraced convict, and their eventual rise to legendary war hero. While it certainly isn’t original, the presentation is extremely well done with high-quality cutscenes that could very well pass for a standalone CGI movie, with characters narrating their own experiences from both sides of the conflict and interactions with the player, either as ally or foe. Regardless of whether this is your first Ace Combat or not, you are in for one epic ride. Don't worry about being overwhelmed by controls, the first few missions do a terrific job masquerading as a built-in tutorial with detailed instructions on basic flight and fire manoeuvrers.
The biggest new feature in this entry is the weather. While attempted at a more subtle approach in previous entries, the weather is a full-fledged presence here. For the first time in the series volumetric clouds are spread across the self-contained map of each mission, all of them with hundreds of square miles of detailed terrain, cityscapes, oceans, mountain ranges, and so forth. Flying your impressively modelled aircraft into said clouds will cause condensation represented by water droplets and even ice to form on your cockpit glass, as well as contrails from your wingtips.

More than visual feedback, this is also an important gameplay element since cloud cover will now disrupt missile lock for friends and foes alike, becoming an important strategic element to keep in mind at all times. Rising hot air currents, desert storms, lightning strikes, and other meteorological phenomena will humble your multi-million dollar war bird, turning a majestic piece of aeronautical technology into a helpless piece of paper while you tighten your grip on the controller as if that will keep you from slamming into the ground or the side of a mountain. Add a dozen or so ground and aerial enemies trying to shoot you down and it is quite easy to overlook an obvious fact: This game is astonishingly beautiful!
Every environment is crafted with such care and mastery it is easy to miss the finer details. You can fly above roads straight into cityscapes, fly through underground hangars carved into mountains, and even inside highway tunnels if your skill allows it. Every skybox is a mural painting, every explosion a choir of debris. The fact that all of this survived the 1:1 content transition in this Switch port explains why development took over two years.
Fear not for lack of content, either. Once you complete the single-player campaign there are still dozens of hours to enjoy thanks to the Aircraft Tree. Each mission earns you MRP, the currency that unlocks new planes from European, Japanese, American, and Russian manufacturers along with sets of special weapons for each. Your personal favourites almost certainly made it into the playable roster.

Each route also unlocks parts that can help you customise each plane to your liking, so it will take quite a while to fully unlock and test every combination on offer. Hidden ace pilots lurk on every single-player mission and hunting them down (and claiming their unique liveries for your skin list) extends the replayability factor further. All of this for the solo pilot, but surprisingly surviving the transition to the Switch is the online multiplayer, too.
While it remains bare-bones compared to the long-defunct Ace Combat Infinity's squad-based missions, the eight-player online multiplayer functions the same as it did five years ago. There are only two modes (eight-player free-for-all and 4v4 team battle) played over some of the single-player campaign maps. Matches can either quickly degenerate into endless dances of circles among players with no one successfully gaining the upper hand, or someone has such a superior fighter/special weapon/parts equipped that it becomes a one-sided slaughter. Either way the online multiplayer is the fastest way to earn MRPs that you can spend on the aircraft tree since the rounds are short and even the bottom of the scoreboard will earn you enough MRP to make the pain worthwhile.

However, much like five years ago, the experience is very unbalanced thanks to the hundreds of possible airplane combinations on offer. At the time of writing just post-launch, we have been unable to find more than one or two active rooms, but at least all the matches we took part in were free of cheaters, something that utterly ruined the experience on PC.
Time to address the proverbial elephant in the room: Can the ageing Switch hardware handle such an ambitious game under Unreal Engine 4? We certainly had our doubts. This conversion targets 30fps (unlocked) which translates into occasional slowdown when the entire sky is filled with explosions, the resulting debris, missiles, enemy airplanes, gigantic aerial weapon platforms that spew out dozens of drones, thunderclouds, rain, etc. There is also noticeable geometry pop-in for trees and buildings if you’re flying at a low level, most noticeable in dense forested maps or huge cityscapes.

Some compromises, then, but there's a sense that it shouldn't be possible for this to run at all, yet somehow it does. None of the issues truly affect gameplay, either in docked or portable mode (in which the later Switch OLED models really showcase this game’s beauty). Having spent over one hundred hours with the original PC version, we were able to really get in deep on several key missions of the single-player campaign to see how much the Switch would need to concede to its ageing mobile chipset, and we came away positively surprised how it all just works.
If you're still thirsty after experiencing all the base game has on offer, time to fly to the eShop. The Deluxe Edition moniker translates into a generous offering of three extra DLC missions along with previous pre-order-exclusive airplanes and even a three-concept plane pack from previous Ace Combat games thrown in. However, this is where the generosity ends. Every single piece of DLC is also available on the Switch version, which means that something that took months to be drip-fed to players previously is now available day one on the eShop, with the total cost for every commemorative and concept airplane pack ending up costing the same as the base game. Most of these planes offer some truly unfair advantages in both single and multiplayer modes, further evidencing the unbalanced and unfairness of the multiplayer experience.
Still, we can’t deny the Top Gun: Maverick crossover pack offers great value thanks to adding iconic planes from the movie along with emblems, plane skins, and even a cover by Namco’s in-house composer of Kenny Loggin’s Danger Zone. We did feel the need for speed, but the 2022 movie's fictional Darkstar airplane is such a beast in that department that it breaks some of the single-player missions while becoming an absolute nuisance in multiplayer mode. You simply can’t catch one if the pilot decides to turn tail and leg it! We know all of this is optional, but we must admit having the full package is the only way to scratch an itch we can’t otherwise.
We save one last paragraph to point out something that can often get overlooked in reviews: The sound design. Skies Unknown's soundtrack merges both electronic and orchestral genres with ease. It is, however, in the sound effects department that Project Aces went the extra mile. Jet engines, missiles, and bullets zing by, the delay between distant explosions and the resulting boom, the crack of lightning striking your plane - everything is just pristine. It rounds out the presentation very nicely, the cherry on top of the cake that helps immeasurably to immerse you into the world of Strangereal.
Conclusion
Ace Combat 7: Skies Unknown is the absolute pinnacle of the series and despite being over five years old this 'impossible' Switch conversion does very little to degrade the experience. Long-time franchise players and military aviation enthusiasts will be overwhelmed by the fan service at every turn, from craters on the ground to airplanes, liveries, callsigns, and emblems shouting out to previous entries - all ready to play all on the physical cartridge (strangely exclusive to Europe) with nothing to download if you take that route. We understand the genre is uniquely niche, but if this is your first foray into the franchise, this conversion is a perfect gateway into this rich, revered series. You get tons of content and an epic single-player campaign wrapped up in triple-A presentation that now delivers the most comprehensive portable experience ever delivered by Project Aces.
Comments 68
Does this game have a physical version? If so I'll get it.
It's super impressive that this game runs reasonably well on Switch.
This game is incredibly good, but I can't imagine playing a watered down version of it. Cool for people that only play Switch games though and don't mind the visuals.
Game's CV cast is a real mixed bag...
But can you pet the dog?
J/k. Good to know this is an excellent port
Will be the focal piece of my next import order. Kind of unfortunate the ESRB release was cancelled.
The Ace Combat on 3DS was my first exposure to the franchise, and I enjoyed it quite a bit, so I'll be picking this up eventually.
I'd rather have an older AC game (2 was my personal favorite) running butterily smooth than a compromised "modern" game struggling at times to do 30fps. I know, I'm in the minority, because I prefer old games.
In any case, I will be getting this! I love this series and I want to support NAMCO putting more of their beloved franchises on switch! more, more! 😆✌️
(tekken tag tournament 2 U and ridge racer collection next please!)
Fantastic! Will pick up soon.
@-wc- It's a crime that we don't have TEKKEN nor SoulCalibur on Switch!
@beltmenot yes but only in Europe and Asia. No US one, sadly.
If you guys have any questions related to this port, @ me over here and I will address any lingering issues that might not have been covered on the review.
@Shiryu Does this game feature dual audio option?
Excellent!!! I will prioritize this after I get Cat Quest III.
@Vyacheslav333 yes it does. Both audio track for English and Japanese are present on cartridge. I am playing this for the first time in English, my 100+ hours on STEAM were with Japanese audio which is something I often do to pick up a new Japanese word here and there.
@Shiryu Oh, cool. Thanks for the info!
Ah excellent. The last Ace Combat game I played was on the 3DS and that was decent this seems significantly better. Must say I thought they'd struggle moreso with porting this to the Switch 1 so pleasantly surprised. I liked combat sim games in my teens so I'll be trying to get back into them. Cheers for the review.
@Vyacheslav333
"It's a crime that we don't have TEKKEN nor SoulCalibur on Switch!"
completely agree! especially considering that we got a full-fat, "mainline" game from both series' on Wii U and Gamecube, respectively! Each with Nintendo exclusive content! (consoles that were/are considered "failures" in their time, no less!)
so, what gives? 🤔 id easily settle for those two games (ttt2u and sc2) ported directly to switch.
@-wc- Yeah!
I had this on PS4... looks like a good port, but I wasn't a big enough fan for the current £50 price on Switch.
It's strange that the physical version is Europe only. Coming soon to LRG, I suppose.
@SpeedRunRocks ... if they put it up with a model F-22, I might just bite.
(PS: What this game really needs is a flight stick controller like the one on Xbox 360 for "Ace Combat 6: Fires of Liberation"...)
@Shiryu That's too bad. might have to import it someday
@Shiryu
A flight stick would be badass!
I'm holding off for the Switch Online Sega Saturn Virtual-On stick, coming in 2032.
That's it, I'm sold!
This reminds me a bit Star Fox.
Hopefully we'll get a new entry on the next console.
I would buy this if it had a physical release here in the U.S.
If they gave us a demo, I would try it.
However Im yet to see 3D plane/spaceship game Im able to comfortably control with Pro Controller (with the only exception being Starlink).
@beltmenot "Steel Battalion 2" on Switch Next. Heck, maybe even a new "Space Harrier".
How’s it get a 9 with all those negatives
@Lord because the positives by far outweigh the negatives. It's not about quantity, its about quality.
See, when devs. actually put effort into it, you get good ports like this. Ports like this does away with the whole "Switch is super underpowered"/"barely stronger than the Gamecube" ideals.
Never played an Ace Combat title before, but this looks interesting.
@CurryPowderKeg79 If you want a physical version check out Videogamesplus. It's a Canadian site that ships to Anywhere in the US. Keep in mind its the EU version as there is no NA physical version because Bandai Namco. It also comes to about $52 USD which is a decent price all things considered.
Once again a multiplayer option without local wireless play. That makes me sad because Bandai namco have been pretty good with that.
I saw this was coming out, and decided to look into the PS4/5 version. It's still $60, w a rack of DLC. Is it true that the enhanced PS5 version was held behind a preorder?
Anyway, $60 is way too much. Ty for mentioning DLC. I get really annoyed when it's left out of reviews.
@LikelySatan I've never heard of an enhanced PS5 version, but there was some pre-order exclusive stuff for the original release, most notably the remasters of AC5 and AC6, for digital pre-orders on PS4 and XB3, respectively. I think they later changed that to make them free to anyone who purchased within a year of release, though.
They had to be locked behind a pre-order because licensing agreements prohibit their sale — the same reason none of the older AC games are available for purchase, and the reason why anyone who wants a digital copy of AC7 (on any platform) would be wise not to sleep on it, because those licenses are likely to expire in a year or two.
@Kestrel Thanks! Seems complicated...
I want to get it but probably on sale, the DLC is a bit much which seems normal for Namco Bandai these days. I don't know why they never pirted the Wii U version of Tekken Tag 2 over either. Throw in the first game as a new extra and grab some money.
One for the list but when it comes on sale
I want to purchase but still need to get through LM2 and Metroid remaster.
@KryptoniteKrunch no one has ever made that GameCube statement seriously.
Definitely getting this!
Project Aces had also done that The Sky Crawlers game on the Wii that I've loved and I have been waiting for a proper return on Nintendo platforms for ages. Awesome.
It looks like no physical edition for North America.
I see physical for sale from Europe, but am worried North America eShop DLC wouldn't work with it.
So I'll probably end up getting it digital to be on the safe side.
Love to hear it's so good for those interested and I don't exclude eventually giving it a try myself at some point (although not anytime soon considering all the games I'm currently playing and the ones I'd like to play before this one, even more so considering I already have or have preordered those)!
Sounds great! I have a preordered copy on the way from Japan, so it’s good to hear this Switch port holds up well. I’ve always avoided Ace Combat games as I’d rather play warbird sims than a supersonic arcade shooter, but the game looked nice and basically I have no decent sim to play on Switch, so I figured why not?
@MontyCircus That's not always the case but I will definitely check it out. I have the EU physical ordered and will do a DLC test from the NA store.
I always loved the series played all main title from ace 1 to 6 but i hated horizon it was very stupid the games changes , gladly they turned back on the classic gameplay and i always dreamed to be able to pay , glad it runs well i will buy at the end of this month can spend nothing at the moment
p.s what a shame they could not have again the license for the panavia tornado , sigh that plane is beautiful!!
I have it on my PS5, and this game is god-like. Easily the best game in the series, even if the story isn't the best in the series.
@SpeedRunRocks It's not Strange. Bandai/Namco does this all the time.
Klonoa, and Naruto Ninja Storm 4, are two previous examples.
@YourDaddy Makes it sound even better actually. Yeah, my bad on the accuracy of the description as I have played AC before. Thanks for the replies on here by the way as they are quite informative.
@AllieKitsune
Hot dang, I guess I was unaware of that fact. Thanks for the info!
In another time and place, I'm a super fan of the Ace Combat series, but in reality, this is a series I never tried to play. Maybe one day I can finally bridge that gap. There's something in me that always loved aircraft. Maybe it's because I had wanted to go into the US Air Force but never had the chance. Oh well.
@GOmar you hanging out in the comments section of a console you don't own?
@SirWalrus Nothing in my previous comment says or alludes to the possibility I do not own a Nintendo Switch.
Can someone not own more than one video game console? I really don't understand your way of thinking. I commented because Ace Combat 7 is one of my favorite games of all time. I am on this website because I play a lot of Nintendo Switch games.
My personal experience with the game and the console is incredibly relevant. Your response makes it seem "I should not be here", which is pretty rude and at the very least incredibly odd to post a comment asking me that.
There are plenty of multi-platform games; with the Switch being notorious for every port under the sun, with varying degrees of quality and concessions.
Ace Combat 7 is not a game that should be played on inferior hardware (performance-wise) if possible.
@GOmar 30fps locked near native and looking very good indeed IS hardly a bad way to play it. Came across as a little elitist but hey, all good.
@SirWalrus Well, therein is the reason I commented originally. This game (to me) NEEDS to be played at 60FPS; flight games are so enhanced by a smoother frame rate as it pumps up the exhilaration of barreling through the sky. Not to mention this review says "slowdown" which for me is an absolute pass for any type of racing or game with 'speed' nowadays.
Also, the lower resolution, pop-up (which is VERY important to me gameplay-wise in an aerial game where you need to see into the distance), and I would assume compressed textures would take away from the spectacle of this game. "Looking good" is a little basic and broad when describing a game especially if a better (really not up for debate comparatively speaking) version of the game already exists.
Thanks for explaining though you thought I was elitist (which I do find a little strange since I mentioned if the Switch is the only way you can play it, that is cool (meaning, everyone needs to at least be able to play this game even if it is at a lower degree of fidelity)).
@GOmar Yeah I mean the reviewer is wrong, there are basically zero slowdowns and frame pacing is near flawless. Visual quality is generally very high. You're right 60 is preferred (and very easy to achieve on a modded Switch with a minor GPU bump) but yeah I do get what you're saying. Fair points.
Come on Bandai Dumbco, release physical in North America! No physical here = no buy because I guess the Maverick dlc isn't included on the EU cart but if I recall, even though not region locked if I import EU copy I won't be able to get the Maverick DLC without a European Nintendo account.
I'm so sick of North America getting the shaft when it comes to so many physical games.
@SirWalrus the reviewer is not wrong! The reviewer has 100 hours of AC7 on STEAM so the reviewer did not have to look very far to spot some concessions made to make the game run, namely a few slowdowns when explosions go crazy or target rich environments during the score target missions. Yet it runs incredible when side to side with other versions. Also, the reviewer is me.
@BloodWolfe I've notice some people complaining about this. I have three regional accounts because I need to have access to EU, US and JPN eshops. You only need to have a different email for each and you can buy funds for any of them at Play Asia. A small annoyance indeed, but not that hard to circumvent.
Here you go: https://www.nintendolife.com/guides/how-to-buy-nintendo-switch-games-from-any-region-eshop-create-a-japanese-north-american-european-and-australian-nintendo-account
@Shiryu best not go and watch the digital foundry breakdown of it. Literally every version has the same slowdown in certain scenarios. This version is incredibly good and not at all bad enough to be deemed to have performance issues it's simply not the case. A micro stutter here and there will be found in any game on any platform if you know where to look it doesn't mean those are suffering performance issues.i mean you gave it a 9 anyway I honestly don't know why I'm even arguing about it. It's a pointless waste of life. Good job on the review .
@SirWalrus bit I did watch it and was eagerly awaiting for it. It confirmed everything I wrote about the issues previously mentioned. I will hold out the 10 out of 10 for "Ace Combat 8" that will hopefully have a day 1 release on Switch Next. Thank you.
@rainbowtick it did not.
@GOmar PS5 version is not a "better version". It's a version with higher visual fidelity. "Better" means you can play it while pooping in an airport bathroom stall. Get your facts straight.
@Grossly-Incandescent I would never consider playing a game in a public bathroom "better". That facet of the game relies COMPLETELY on personal preference, whereas something like fidelity and VALUES such as frame rate, resolution along with VISIBLE visual differences such as texture quality, pop-in etc. can clearly be compared and quantified as being better than something else.
You can go and say you PREFER portability over the better-performing game, but to do so, would mean you are putting one facet of the game above the other as far as your personal preference hierarchy ie "what is more important to you". And that fine.
Those ARE the facts, and you should have kept your comment how it was originally before you edited it (which had the word subjectives) because how it is now makes you sound sense-less.
Unless you are trying to be "funny", ironic etc., which in that case "haha".
@GOmar yeah that was literally my point lol. glad you caught the sarcasm after writing all that though
@GOmar also, "subjectivities" not "subjectives"
@Shiryu Just sounds like it's just more trouble than it's worth imo. Thanks for the link though.
@BloodWolfe No problem. I had no choice but to do this not only because of JPN exclusive demos but because often companies send me only US codes for reviews.
THIS is how to make a port for switch: spectacular game, great graphics, stable frame rate, ALL game is on cartdridge, NO day one patch. It worth the price.
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