Pow Pixel Games slices its way onto the indie game scene with Abathor, an arcade-style throwback to fantasy belt scrollers of the '80s and '90s. It’s a pleasingly old-fashioned hack-'n'-slash platformer that will conjure memories of childhood couch co-op.
Golden Axe is the obvious influence, despite the side-on perspective, but there are also shades of more recent pixelated homages. A heavy metal aesthetic recalls the dark fantasy of Slain and Blasphemous, though its tone is much lighter than those games. Character designs, power-ups, and enemies are ripped straight from genre media. Abathor wears these influences proudly. It isn’t trying to do anything different and it’s all the more entertaining for it.
The story is set in the mythical land of Atlantis, where mankind’s hubris has led to all manner of beasties flooding the world. A band of heroes must battle to close the gates of Abathor and send the demons back from whence they came. As well as being a fine excuse to use the word ‘whence’, explaining the plot is that easy. The game is built to jump in and get as far as you can with the lives you're given - Pow Pixel wants to keep things as simple as possible. There is some lore text available to peruse in between levels, but nothing too deep.
Complexity emerges in your choice of hero, with each bringing a moveset that can significantly change the way you tackle Atlantis’ monster horde.
Barbarian Crantor has a large sword swing and a dodge roll that will get him through enemy attacks, which will be a familiar tactic for Dead Cells veterans. Sais favours sword and board, with a timed block able to deflect most incoming damage. Kritias, who has the coolest design, has a quick basic attack and a leaping slash. Finally, Azaes is the resident magic wielder - he can ‘soul plunder’ enemies to boost his attack.
All the main characters have utility, their unique abilities making specific situations smoother than it would be for the other three heroes. Crantor’s roll is perhaps most useful as it applies to any encounter. Sais' block is a frequent lifesaver, though it can’t deflect everything. Kritias and Azaes take longer to master, their abilities requiring several runs to tease out the benefits.
Alongside the hero skill level, there are traditional difficulty levels. These drastically reduce the amount of credits (a concept that adds to that arcade feel) you are given before a game over screen awaits you.
Outside of basic attacks and hero abilities, you’ll find summons scattered around the levels. These are designed to get you out of a tight spot and often come in the form of screen-filling weapons of mass destruction. Some are smaller but more useful, like the little totem that floats around taking ranged shots at enemies, or floating heads that home in on targets. You only get one slot to bank these summons, so the temptation is always to save a good one for a boss fight.
As for those boss encounters, they adhere to the old arcade tradition of terrifying, colossal monstrosities. Each zone ends with Krakens, screen-filling lava beasts, spectral knights, and everything else your nightmares can conjure. These climatic beasties complement a healthy selection of normal enemy designs.
Taking on the evil running amok in Atlantis is perfectly viable solo, but the big draw here is four-player co-op. The old arcade titles Abathor aims to emulate were always more fun with friends and that remains true here. It’s great fun to cut a swathe through monsters as a team, mixing each character's unique ability, and letting loose multiple summons. It makes some of the boss fights much more manageable, too.
There is a reward system based around kills, which totals up after each level. The player with the most kills gets the prize, not unlike the crown in Super Mario 3D World. That’s the only competitive element, the game leaves it up to you to chastise those not pulling their weight.
In the spirit of teamwork, lives are shared across the party and only depleted when everyone wipes. Striking checkpoint crystals around the levels will bring other players back. You can gleefully relive all those times another player got the blame for that Game Over screen.
It’s not all rose-tinted nostalgia, though. Combat is often at odds with the restricted movements of the player sprite. Jumping feels heavy, and the verticality of some of the levels does not mix well with managing enemy attacks. You could end a run early just by trying to hit a group of bats while dangling from a rope. This is, however, faithful to the hard-as-nails experiences of yesteryear.
It would also be nice to have some modern quality-of-life improvements in the campaign progression. Levels are made up of themed zones, each of which contains multiple stages. Vendors along the way sell upgrades and special items to spend your gold on. Reloading a save takes you back to the beginning of a zone, without any of the upgrades you’ve purchased since the beginning of your run. Co-op must be selected from the main menu only, so if you're deep into a solo run and you want a friend to join, you will have to sacrifice upgrades and stage progress in order to bring them in.
Despite these odd design omissions, Abathor is a successful approximation of the arcade-style scrolling action games from coin-op and early console generations.
Conclusion
An ode to the arcade hack-'n'-slash genre, Abathor offers an old-school experience, for better and worse. There’s extra novelty in taking the four-player co-op anywhere with an undocked Switch, simple controls mean that four Joy-Con are more than comfortable, and the gorgeous pixel art looks great on the smaller screen. It sounds great, too, and co-op is huge fun with a few couch-based adventurers.
Comments 29
Not sure what's supposed to make this a Hack n Slash
Was my sense from the demo, the movement was a little heavy and a lot of enemies felt like I needed to stop and duck to hit them. The stage also felt quite long. Ill try it again, but having recently replayed Rastan, it felt speedy and responsive in comparison.
Looks more like Black Tiger, Rastan or Blades of Vengeance to me than Golden Axe. That's not a bad thing though. I'll have to check out the demo if that does indeed exist.
Interesting, adding it to my wishlist to eventually give it a try solo for sure, but hopefully also in co-op if my friends are up to it!
Hard Pass. Should have been an easy thing to make well... guess not.
@Ristar24
It's free on Steam (a piece of it or something) and yeah; I felt the same way compared to Rastan.
I want to like it but the movement/something is wrong and in this type of game that's a killer imo.
@Bikadovlt Much appreciated, thanks. This just felt so odd and out of tune with what I recognize as Hack n Slash. I looked at a gameplay video and was utterly unimpressed...
I did eye this, and I'm glad it got a review. What turns me away from it is the lack of online multiplayer. Possibly for a hard price drop I may still pick it up for when my only co-op friend comes around, which is rarely unfortunately.
Online co-op would make this a must-buy, but i still am keen to snap it up sooner rather than later.
If only Rastan had a dodge-roll…
Reminds me of Golden Axe and Altered Beast somewhat.
@sword_9mm Roar of Revenge has a very NES type take on this gameplay style which I played previously on Switch, it's simpler, but has more snappy and responsive controls than this demo. Looking at the review though, I wonder if some of the 'upgrades' speed up the gameplay. I feel in the demo the flow feels a bit off, which is a shame.
Another barbarian game grandchild of Rastan I can’t resist!
I’ve had the physical on preorder with VGNY for months now, so I’m glad to hear it plays well enough.
I don’t expect the game to deliver until October sometime, but I’ll be looking forward to it! Eventually it will be on the shelf with Beholgar and Taito Milestones 3 (which collects the Rastan trilogy of games). 😁⚔️
I'm struggling to see how this is like Golden Axe. Looks more like a Rastan clone.
Never heard of these types of games described as ‘fantasy belt scrollers.’ I like that.
Golden Axe, really?
Looks more like Magic Sword: Heroic Fantasy or Black Tiger.
@Lightsiyd are you one of those scofflaws that call Dynasty Warriors (vomit) a beat em up???
Played the demo on steam, it's a pretty good 2D game. More like rastan than golden axe, and the soundtrack is good too, although I wish the graphics is 16 bit like golden axe rather than 8 bit like nintendo or sega master system.
@wiiware This is around the fidelity and fluidity of a 32 bit game. The color palette is pretty limited, but otherwise it's definitely not 8 bit.
@LikelySatan Oh hell no!!! A Dynasty Warriors game is its own genre (in my book), and let's not dwell on that. If I play a game like that I can still derive some fun out of it by going only for mini-bosses and bosses, but the ease at which cannon fodder is dispatched can still get to me. Anyway...
I associate 'Hack n Slash' with Games like Ninja Gaiden and Ninja Gaiden 2 (the 3D games), Metal Gear Rising Revengeance, and Devil May Cry 3. Essentially over-the-top character action games where combo skills matter and button mashing is discouraged. So when I saw this with that tag I was put off. I still played the Demo to give it a second chance... and I deleted the Demo about 7 minutes in.
My issues with the game are - it's slow and plays like a slog. It has a one-size-fits-all attack design. Enemies are about as threatening as a platform obstacle course.
In other news, what in the name of the Sage of the Mind is a scofflaw?
@LikelySatan I mean the characters, they looks small and pixelated compared to golden axe on sega genesis. The environment and boss looks good though, it's 16-32 bit quality.
@Lightsiyd a criminal. Like those that made DW and 3D Sonic games
@LikelySatan Fair enough 😂
Clunky movement is a deal-breaker in games like this imo
When the trailer for this dropped I wondered about the movement. I wasn't sure if it was floaty or sluggish, etc. Now we know. I doubt they'll patch that. It's probably core to the game or engine. Shame too. I like the idea here.
It’s nothing like Golden Axe it’s clearly Cadash. Cadash 4 characters Barbarian, Priest (lady she’s the best character has morning star) Ninja (long range but weak projectiles) Wizard slow low health but godly attack and power.
Abathor is the same Priest is now a lady warrior or Amazon. Not sure if the game has Cadash rpg elements. The playing area is scaled out reminds me of Sega’s Spiderman arcade when Venim grows huge. Not a fan of the pixel art
I’ve played both the game and the demo, and let me tell you, the characters are way faster in the full game. Plus, there are new mechanics that you won’t find in the demo. On top of that, you can upgrade your characters to hit harder, jump farther, move faster, etc.
Playing solo and playing co-op are almost like two different experiences: solo play is all about technical skill, while co-op is an absolute blast.
This game gives off major Golden Axe vibes, maybe due to the barbarian and amazon characters, the chiptune music, the graphic design of some levels (like the eagle), and the summoning magic items. It also has a clear Rastan inspiration, and there are definite touches of Castlevania.
The end-of-zone saving strikes a perfect balance in difficulty (so it can feel like a modern arcade), and the fact that character development isn’t saved keeps the game fresh and varied, as you can play a differente character each time while you advance through the game. Each level plays differently depending on the character you use, adding a lot of replay value.
The game is simple but incredibly fun. Trust me, it’s worth every penny.
Not being able to keep the upgrades, when continuing at a later time, killed all the fun for me.
Continuing at the later stages, being as weak as in the beginning, makes the difficulty way too unbalanced.
Glad I bought it on Steam, so I could get a refund.
almost beating the game, two real problem as Nintendo Life commented:
Co-op isn't drop-in
Upgrades and purchases don't persist through stage restart
Complaint about the jump-weight is ridiculous. Yes, it is a bit heavy, but barely noticeable and soon forgotten after a few minutes.
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