
South of Midnight is a third‑person action‑adventure that leans into its narrative hard. For those thinking of buying it, that’s the first thing to consider, because not every gamer has the same ‘high cutscene-to-gameplay ratio’ of patience. While it doesn’t over-indulge, it does like to pause events often to reveal one of its abundant storytelling nuggets as it unravels its enjoyable Deep South folktale-inspired narrative.
Taken most positively, these events add a decent amount of interest and some pathos to the game’s roughly 10-hour runtime, which is divided up into 14 chapters. My most negative take is that I sometimes mused about whether South of Midnight would have also made an excellent film.
And this brings me neatly to the quality of this Switch 2 port. Published by Xbox Game Studios, South of Midnight came out to positive reviews in 2025 – representing a warmer reception for developer Compulsion Games after their mixed-reviewed We Happy Few. A glance at the gameplay — set within ambitious storm effects at times and dense, luscious wildflowers at others — shows a very ‘current gen’ production that pushes the graphical limits of the Switch 2’s more powerful rivals.

Alongside a lovely stop-motion aesthetic, South of Midnight’s trio of presentation, worldbuilding, and atmosphere were often highlighted as its strongest features, with many reviews suggesting they overshadowed fun but never deep gameplay mechanics.
It's sad to report, then, that the Switch 2 version brings a variety of compromises that undermine that great strength. These are issues that come and go depending on where you are in the game – a frequent slight fuzz in handheld mode, reoccurring texture pop-in both handheld and docked, and omnipresent frame drops scattered throughout like flies buzzing in the real-life version of the game’s subtropical bayou locale.
Inevitably, these compromises impacted my immersion. Rather than revelling in a true next-gen experience, I was reminded of playing various Switch 1 ports from almost a decade ago. The bar is higher now — and the Switch 2 is capable of impressive work — but the compromises are there all the same.

It’s difficult to get the tone right here – I don’t want to sound too negative. South of Midnight on Switch 2 is still very playable, but it’s fair to say that its foliage-and-fauna-dense fantastical rendition of the Deep South setting isn’t always as pretty as it is elsewhere. Having said that, it still has its moments. These issues disappear often enough, and the visuals sometimes shine.
Story-wise, you take on the role of Hazel. In the opening scene, she’s preparing for an imminent hurricane and on the cusp of fleeing her house with her mother. The pair fall out over the mother’s tendency to prioritise other kids over her daughter, a minor rift made poignant when the house and the mother are swept away in the violent storm, which works a little like a watery version of the tornado that sends Dorothy to Oz.
You’ll spend the rest of the game trying to get your mother back. There are twists – Hazel discovers that she’s a ‘weaver’, capable of seeing and using strange strands and threads that appear in the air, a powerful force that imbues her with a host of combat skills perfect for destroying the ghostly Haints that pop up frequently.

They also amplify Hazel’s athleticism so she can run across sheer walls, triple jump, and lasso – not to mention one enjoyable pixie-sized surprise I won’t reveal.
My own experience with South of Midnight’s gameplay went through three distinct stages. Stage one, I sensed quickly that the platforming, while fun, is pretty linear. Stage two, during the ring-fenced battles (they take place in clearly defined zones) I came to enjoy the enforced patience needed to succeed and how button-mashing wasn’t going to work.
Stage three, about midway through, I became just a touch disappointed that the platforming-exploring- battling gameplay loop remained mostly the same. As I neared the game’s climax, the rhythm became familiar. I traversed athletically to a new area, completed some light environmental puzzles, cleaned up three or four areas of Haints, occasionally beat a boss, and then moved on to the next chapter. New ideas do appear here and there, but this isn’t a game where freedom and choice are part of the design. Overall, South of Midnight is fun. It is good. But it’s not the most varied experience.

If you look at the multiple accolades won by Compulsion Games since the initial release, you’ll see a few awards for animation – and they’re well deserved, and part of the reason I think South of Midnight would make such a great film. The voice acting is also impressive.
But other award wins for best music are less convincing. The cinematic soundtrack is excellent — I loved the mood and wanted more of it — but the lyrics in some of the songs that pop up throughout are often distractingly on the nose, expressing the themes and events with very little subtlety.
Ah, but this is a minor quibble. I enjoyed South of Midnight a lot – the adventure through multi-generational, fantastical family, folk-tinged trauma has stuck with me. I had a memorable trip into a gothic Southern swampy wonderland. The Switch 2 version is absolutely functional and it really will work for you if you don’t have access to something more powerful.
Conclusion
Elsewhere, on more powerful hardware, South of Midnight elevates its slightly repetitive gameplay with its stellar presentation. It’s an unavoidable disappointment, then, that some of that quality is compromised on Switch 2. As a result, when playing, it creates the same sensation as listening to a great song punctuated by a smattering of duff notes. You’ll have to choose to ignore the texture pop-in in docked mode or the slight fuzziness in handheld mode. Even then, your brain will register it on some level and it’ll twang a thread of mild, almost imperceptible regret at what could have been.
Having said that, South of Midnight is still very playable and enjoyable. There’s plenty here to appreciate, but the Switch 2 version won’t be the one that anyone calls definitive.





Comments 53
Thanks for the review, doubt the mentioned cons would particularly bother me if I played this myself (might do so at some point, but it's not a priority for me) although it would be great if they could further polish this port through patches - regardless, hope those going for it will enjoy it!
Was one of my favorite games of last year. Yes, “gameplay” feels very 2010, but the world-building and story are honestly beautiful, unique, and captivating, more so than any game I’ve played in a long time. It’s so refreshing to see a uniquely southern American fairy tale come to life. If done right, would have been an amazing movie or series.
I’m still so bummed they never released a physical version of this game on any console. It deserves it.
The review doesn’t really make me understand just how compromised the visuals are. Anyone with the game can give any comparisons to other ports and how poor or well this is doing? For example, is it worse or better than Doom and The Witcher on Switch 1 in terms of muddiness (awesome on Switch 2)?
Got forspoken vibes with this game.
Empty on the gameplay.
Just feels like a tech demo.
Wish they developed the story more instead of just jumping and hopping around.
@molkom From what I can tell nowhere near that level of down scaling. For the record I played through both Doom 2016 and Witcher 3 completely on Switch, and while not the best visual versions, still completely enjoyable.
That said, S2 version seems to run at 30fps whereas the Series S/X version runs at 60fps.
Could possibly get some polish patches down the line, maybe even a 40 fps mode with further optimization.
Still perfectly playable.
Who wrote this review? I don't see an author listed at the end, and I'm not sure if it didn't load or what.
Just give us Sea of Thieves Microsoft! Please!!!
@molkom Switchup mentions in their review that it's very pretty and mostly only let down by some wobbliness in the framerate. So it sounds like a your mileage may vary type of deal.
@CaleBoi25 Pretty sure it says "Oliver" at the top.
If they can fix the performance/pop-ins and improve the stop motion effect then it sounds like one of his main complaints would be address. Still not a "perfect" game but a Decent, well told, AA game with Better production values.
Really would have considered picking this up, physically (at $50 or less). Will wait for a sale and performance updates at this point.
@CaleBoi25 „we“.
@Bizzyb thanks for the info, it's not there on my end 🤷🏻
@CaleBoi25 The author is always at the top, not the end.
@CaleBoi25 you mean the author's name isn't showing on your screen?
Don't agree with this review saying the game relies on presentation and because the Switch 2 version has some hiccups it ruins the experience. That hasn't been the case for me with Cyberpunk or RE9, and hasn't been the case with South of Midnight. It plays just fine. I tend to load these bigger games on the internal memory over the microsd express card as the extra bandwidth can improve pop-in
@BTB20 often it will also be listed at the end.
@jsty3105 yeah, I'm not sure why. It's here on my laptop though, it just wasn't on my phone.
@Dm9982 @Indielink thank you both, much obliged Sounds like a non-issue to me personally then!
I wouldn't expect Xbox Game Studios to do a good job at compression or optimizing games as well as others given they're relatively "new" to it
What an odd review. The game still looks gorgeous on Switch 2 yet all the reviewer can talk about is "but I constantly think about how it looks better on PS5".
My absolute GOTY last year as it scratched an itch for old school gameplay and exploration (this this is coming from someone that loves openworld games but even I was starting to feel they were too much and this game’s smaller but still interesting to traverse spaces was a breath of fresh air.), had a story that hooked me from start to finish, set up some lovely world building that could allow for more entries and I loved the sound track and setting inspiration. That it was a daughter- mother story (and Hazel’s aunt, grandma and dad) and had roots in my culture (Black Southern American) had me grinning from ear to ear when I wasn’t sobbing, cussing (f you Two Toes) or ready to drop kick the antagonists (a few of them I hated worse than the big bad) out a window. It is a story of grief (soooooo much), cruelty , coming of age, responsibility, legacy and pain while still being full of hope, sass and humor. I recommend this game to everyone. Still hoping a sequel gets greenlit.
@molkom Yeah it mostly is a non issue. There’s a slight stutter to cutscenes it seems that gives an odd stop motion effect. But as I was watching it I wasn’t bothered honestly. It felt like watching one of the claymation shows / movies from the 90s. Not sure if that’s intended or a side effect of 30fps.
I've kind of long been meaning to pick the game up, though bit undecided if I want to do so on the Switch or Steam.
@kfflscnt have you played it?
I'm all for settings and themes that aren't overdone in gaming (or any media), and this sounds like a great exploration of a land and culture I'm almost entirely unfamiliar with (with fantastical elements, of course, but those seem grounded within the culture and aren't just Generic Fantasy Enemy #42). Might pick it up at some point on sale. Performance or graphical issues don't generally bother me much, so the only real thing holding me back from reading this review is the question of how much the cutscenes get in the way of the game. At a 10-hour runtime, I want to be spending most of my time holding the controller and doing something. I appreciate a well-told story as much as anyone, but I almost wonder now whether I'd be better served watching a Let's Play; but then, it would be good to support a studio that is keen to explore different settings from the old and exhausted ones.
@Dm9982 The game has an intended stop motion animation style during cutscenes (this is actually optional and can be turned off in the settings if you want). It's just that there is also unintentional stutter during gameplay. It's fairly mild, but it still exists.
@Indielink Go to know, I wasn’t sure if intentional or not. I dig it.
Stutters suck though, so hopefully that can be optimized.
Points loss because they have to make necessary cuts to visuals to make it work on weaker handheld hardware?
HOW IS THAT FREAKIN' FAIR!? THAT'S NOT FAIR!
Can't please everybody these days. sad noises
@Solid_Python IKR?
@Bizzyb Who needs perfect if it's good enough? Getting sick and tired of the "It's not perfect" criticisms. Even the best games out there aren't even perfect.
I'm getting sick and tired of the "waaah reviewer actually did a review and pointed out problems" complaints. If you don't care about things like performance, then Use Your Brain and adjust your impression of the game accordingly.
There have been SoM reviews out there for ages, so especially in this case, it's important for a review to point out the differences among platforms.
I played NieR:Automata on Switch 1, which had terrible framerates in spots, and I still enjoyed it. And yet, I'm glad that reviewers pointed this out so I could decide.
Jesus, what a bunch of crybaby commenters. Not everyone needs to fawn over the game you love.
I'll still pick it up on Switch 2. Been meaning to play it.
Li_bae and headmold, I think you might be missing the point: the odd thing is the review raising negatives for it not being PS5 level, which is a given, rather than giving info/potential negatives compared to other Switch 2 games. Right now it’s not easy to understand if this is actually an impressive Switch 2 port or an underwhelming one, going by the review alone.
Reviews sound like it's "okay" docked...but not "great" docked.
Hopefully a patch comes soon to make it the experience on Switch 2 that it should be.
South of Midnight has an awesome sound track and a very good story. I played it on Series X, I don't think the downgrade in performance on Switch 2 should be much of an issue TBH.
Great game!! We have it on X Box Series X and really enjoyed it and it was kinda similar to 'Kena: Bridge of Spirits', 'Asterigos: Curse of the Stars', 'Eternal Strands' and the 'Star Wars: Jedi' games which I loved.
I am currently playing Echoes of the End but will play this game again sometime.
I mean I look at the screens there they look definitely good enough for me.
Thanks for the review. Good to know this won't be a game for me to enjoy ... I was attracted by the setting and visuals, but testing my patience and watching a film are two things I absolutely hate in games. Thanks for mentioning the compromises as well, it always helps to get into a game with the right expectations.
Gee, some of the handheld mode fuzziness looks pretty gosh darn awful.
Just going on the screenshots anyway.
You know, you can just say how you felt about the music without saying it didn't deserve awards it won for it. That's a really weird thing to put in your review.
@molkom I see no indication the reviewer was insisting on PS5-quality output. Plenty of ports to the Switch 2 are judged to skillfully cut so they still feel good. I'm reading this review as indicating a belief that the devs did not cut as well as they could.
Lots of the reviews on Metacritic are making the same complaints about the Switch 2 port, so I don't think this is some sort of unique pickiness.
@headmold I understand, we’re reading it slightly different but that’s fine. Nintendolife is most of the time my sole source of content and usually there is more on point Switch 2 related info than in this review (imo). Still enjoyed reading it, but felt a bit lost before fellow commenters helped give more flavor.
Let’s face it, 3rd part games are not going to sell well on Nintendo Switch 2. Its core user base is Japan and it’s mainly first party games that get bought. You only have to look at the charts each week and 3rd party games make up such a small amount of sales on Switch 2.
I am looking forward to Indy but I can’t help feeling it’s going to be an awful port sadly. I would be surprised if 3rd party support totally dies off on the next year.
Come 2028, Switch 2 is going to be so vastly underpowered that porting games will make even less sense than it does now.
If ports of a game like this - which should not really need many compromises at all can’t be done to a proper level, the idea that games like Forza will come to Switch 2 may as well be totally forgotten now.
Oliver was just looking at your South of Midnight review. It had me thinking....surely in terms of ports from more powerful consoles its a given that there are going to be graphical compromises, so to mark a port down for a given doesnt make sense to me. Surely it should only be marked down if said compromises impair ability to play the game, or are demonstrably low effort jobs in comparison to what the console is shown to be capable of, not just for being less attractive than on a more powerful system? Otherwise all Switch 2 ports are gonna have to automatically score lower. Its like automatically scoring all PS5 and Series iterations of a game lower because of the lack of portability.
This is going to be the norm for third-party ports on switch. Requiem will be the outlier.
Underrated game in my eyes, the music and musical design are impeccable and make me remember moments from the game for quite a while. Gameplaywise it tends to get a little stale, especially after a while, but the story and lore tidbits along with the music makes this an experience you will at least partly remember i am sure
I wish Microsoft would bring some actually good games on the NS2 already.
is not pokemom pokopia technically a third party game dominating japan switch 2 charts?
Shame the Switch port is shaky.
I really enjoyed this when it launched on gamepass. Loved the story, loved the world, loved the music but man the combat is the most okayiest thing to ever okay, in the history of OK and the legends of K.
Not bad, not good, the combat simply is.
In the grand scheme of "this could have been a movie" I think I prefer okay platforming and combat over the quick time fests of the ps3 era.
I absolutely loved this game when it was released on Xbox. It was probably one of my favorite games that year. The combat does grow a bit stale but in my opinion, it's such a small part of this game. The music, atmosphere, character design, bosses, art style, and story are all excellent. If the graphical issues that are called out in this review are minor, I would strongly recommend this to Switch 2 owners.
@Chimichanga They are. South of Midnight was awesome on the Xbox. Indiana Jones is coming soon right? It too, is an awesome game.
Are you looking for Forza, Gears, or COD?
Hi @Scoopz, thanks for your thoughts. I try to take each game on a case by case basis. While some games might beguile me with their gameplay, South of Midnight's didn't really (gameplay is fun enough if a bit repetitive). Its biggest appeal to me was its presentation and story, which I liked a lot. I'm happy for a game to do that, but I felt genuinely distracted sometimes because I kept noticing the downgrades. I had more notes that I managed to fit into the review – the frame drops, the impact on the textures of the characters (especially the significant fish character), the textures generally. They just pulled me out of the experience in a way the screenshots just can't show properly. It's still very playable but I felt personally as if I'd have wanted that reflected in the score. It felt important enough to contribute to the 7 score (and 7 is still 'good'). I did like it.
@Solid_Python
I absolutely loathe reviews that just harp on about some other version "looking better"
Imagine if every Playstation 5 review on PushSquare harped on about how much better it looked on PC with full Path Tracing at 4k 120fps Ultra.
People would rightfully be like dude, stfu and just tell us how THIS version is. If I wanted to know how it looked on other versions I'd read reviews for other versions.
Feels like lot of Nintendo fans have been conditioned to be apologetic for liking anything on the system if a version exists on a stronger console chained to the TV.
Make no apologies. Don't give a dang whether it looks better elsewhere. Just tell me how it looks FOR A SWITCH 2 GAME.
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