
In 2025, Aspyr surprised players with a shadow drop of the 2013 Tomb Raider reboot on Switch 1 & 2, with the latter port especially showcasing the power of Nintendo’s new handheld. This sudden release naturally spurred discussion over whether there would be ports of the latter two games in the Survivor Trilogy.
Though the jury’s still out on whether we’ll ever see a port of Shadow of the Tomb Raider, it seems a lot more likely now that Aspyr shadow-dropped Rise of the Tomb Raider: 20 Year Celebration during the June Nintendo Direct.
While the more advanced graphics of the sequel contribute to a slight hit to performance, this is an overall solid port of arguably the best entry of the Survivor Trilogy. Lara’s sophomore outing feels like a refinement of the strengths in its predecessor, combining big set-piece action sequences with more pensive puzzle-solving in the eponymous tombs. Tie it all together with Metroidvania-esque exploration, gorgeous graphics, and all the original DLC bundled in, and you’ve got a great package that offers a lot of bang for your buck.

Rise of the Tomb Raider is set about a year after Tomb Raider (2013), following Lara’s adventures in Siberia pursuing a mysterious MacGuffin called the Divine Source, which supposedly holds the key to eternal life. But Lara isn’t alone in this pursuit: an ancient shadowy organisation called Trinity wants the Divine Source for its own purposes and will stop at nothing to find it first.
Luckily for Lara, they don’t have the same expertise in ancient history as she does, and as she races against them to uncover its location, her search is aided as she learns more about the life of an ancient messiah figure named The Prophet, whose history is inextricably linked with the Divine Source.
It’s not exactly the most memorable narrative, yet the plot does a great job of giving you the ‘summer blockbuster’ feel as our intrepid heroine overcomes impossible odds and show-stopping set-piece moments. Lara isn’t the most charismatic character, but she goes through some satisfying character development throughout her journey to becoming the titular adventurer we all know and love.

Meanwhile, a cruel Trinity leader named Constantine plays the role of the main villain, stealing many of the scenes he shows up in with his cold demeanour and unrelenting commitment to his goal. He’s easily the most punchable person in the game and is a highlight of the story; a rather simple and irredeemable villain such as him feels like the perfect foil for Lara.
Falling in line with series expectations, the main gameplay loop here ultimately focuses on heavy exploration with some combat encounters peppered in to mix up the pace and put some pressure on the player. It’s not exactly an open-world game, but the game world features a couple of expansive hubs that you frequently return to after finishing side content, and these hubs feature plenty of secrets and collectibles to snap up between missions.
As you complete tombs, gather collectibles, and kill enemies by the dozens, you also gather experience points and resources you can then use to upgrade Lara and her gear back at a camp.

The highlight of the experience here is easily the optional challenge tombs, which are both more frequent and more interesting than those found in this game’s predecessor. Each of these tombs is designed somewhat like a miniature dungeon from the older Zelda games, built around a central gimmick or puzzle element that you need to decipher to get to a treasure at the end. One of my favourites — the Ancient Cistern — is built around a high central tower surrounded by water, and Lara needs to puzzle out how to gradually raise the water level so she can reach the treasure at the top.
Not only is each tomb memorable and distinct, but they all largely manage to hit that fine balancing point between challenge and simplicity. When you finally figure out what’s needed to solve the puzzle, there’s a wonderful sense of satisfaction that comes from finally reaching the end, and this is reinforced by you also being given some sort of new skill or ability.
Even when not exploring a tomb, exploration feels rewarding given that each hub exchanges sheer size for content density. There are hidden relics, treasure maps, caches, and huntable animals seemingly every few feet, routinely rewarding the player for scouring every corner.

There are also some side quests from NPCs that usually prompt you to return to previously completed areas, giving you new challenges to overcome while granting an opportunity to mop up any collectibles you may have missed the first time around. This is the sort of well-paced game that does a great job of both giving you lots of rewarding things to explore and uncover while also not hosing you down with meaningless content bloat and empty activities.
Combat, on the other hand, doesn’t fare nearly as well. While stealth sections are satisfyingly tense and give you plenty of options for distracting and taking down foes, enemy encounters tend to fall apart when the bullets start flying. Though Lara has a solidly versatile and growing arsenal of weapons to respond with, the shooting controls feel too stiff and are rather unsatisfying to navigate using the Joy-Con.
This is something that would hopefully be solved with the newly added gyro controls, but they maddeningly only work when examining relics in Lara’s inventory - gyro controls seemingly don’t apply at all to shooting sections.

You can somewhat get around the control issue by enabling mouse mode, but this itself proves to be awkward due to how the Joy-Con simply doesn’t feel great in the hand as a mouse and still requires you to utilise the face buttons even when held on its side.
The good news is that combat encounters are only maybe 30% of the total experience—they’re a core part of the gameplay loop, but you’ll spend the vast majority of your time crawling around tombs and digging up relics. And while the shooting controls are disappointing, fights usually don’t last long enough to overstay their welcome and really highlight the deficiencies.
This being the ‘complete edition’ of a decade-old game, there’s a decent amount of additional content from later DLC additions that’s been seamlessly integrated into the core game. The highlights are some story-focused quest chains that task you with exploring the famed Croft Manor and with tracking down the Baba Yaga witch in a new tomb, both of which feel like a natural extension of the best parts of the original campaign.

Additionally, there are some more arcade-like additions such as a roguelite mode and a zombie survival mode, both of which help to remix existing content and give you a bit more to chew on once you’ve hit 100% completion.
Regarding the graphical presentation, Rise of the Tomb Raider showcases the strengths of the Switch 2 hardware through the stunning visuals on display here. The grimy, crumbling environments of the tombs are fully realised with impressive detail, as features like cobwebs hanging off skeletons and the soft light emanating from Lara’s glow stick help to give the environments meaningful texture and contribute lots to the immersion. Character models are also well-detailed and animated, with the much-touted TressFX hair making an appearance here for realistic motion as Lara’s ponytail sways with the action.

All this runs at a smooth 1080p and 30fps in both docked and handheld, with no significant drops to be found even in the busier sections. Granted, it’s a little disappointing Aspyr couldn’t get this one to 60fps (even in docked mode) to match its predecessor, but this game was a notable visual step-up when it first launched back in the day and a stable 30fps still feels adequate for the gameplay. As is often the case for these kinds of ports, the absolute best performance and presentation is traded for the ability to play the game portably with no content cuts.
Conclusion
Rise of the Tomb Raider is a great addition to the Switch 2 library, standing as a strong example of the vision of the platform offering full-fat home console gaming on the go. Satisfying exploration, incredible visuals, and loads of content all running at a smooth 30fps combine to make this a must-have buy for your personal library, even if a forgettable story and some occasionally wonky controls hold this one back from perfection.
I’d suggest you pick this one up at the next available opportunity – it’ll keep you busy for a while and is especially the kind of game that really shines in handheld.





Comments 42
Why is it called the 'Survivor trilogy'?
I'm not too familiar with Tomb Raider, and haven't played any of the newer games.
I know these games are often cited as old but for many years they were benchmarks for GPUs. Even in 2026, to have these running this well on a handheld that costs £400 is a great achievement.
Beyond the above, they are just great games IMO and thats the main bit that counts ..... HD or SD hair regardless 😀
@OorWullie I think they get their name from when they were set in the timeline.
The OG Tomb Raider was a more experienced, older and possibly tougher Lara.
These games are prequels to that and very much set at the start of Lara's journey and most scenarios are with limited resources and experience to survive. Lara develops very much based on her embracing her survival instincts.
That's how I read it anyway.
@OorWullie Probably due to the nature of the games that have a more "survival" nature to them than just tomb raiding.
The first game in this trilogy was fun back when I played dit on release but I never got the sequels.
I may grab this to check it out but my backlog would not appreciate it
I've been playing this on my Ye Olde Switche 2 on and off over the last few days when I have time, and it's really a fabulous presentation! The pro controller 2 rumble is effective, the visuals are gorgeous, it's plays soo smooth... Can't lose, here!
@OorWullie I'm not an expert but, if I understand correctly, the 'Survivor Trilogy' is in reference to the fact that on this Tomb Raider reboot, there are 3x games focused on Lara's inexperience (they display her early days as an explorer) in the wild trying 'survive' not only the dangers of nature but also the villains.
I love this game, best in the reboot trilogy, but 30fps on Nintendo Switch 2 with occasional stutters during some transitions... This is why I don't buy third-party games for Nintendo consoles anymore. Otherwise, I'd rate it 9/10, the 2013 entry 8/10 and Shadow of the Tomb Raider 7/10, being generous.
@OorWullie there's a generally encompassing feeling of younger Lara truly needing to survive and fight for every moment, not being as cool and carefree/detached like in the original games. She is put Through It during this series.
I loved the first game on PS3 and again on Switch 2, but no gyro on combat was really getting on my nerves. I've never played this and I'd love to, but I find that little pesky detail really offputting...
I'm a bit disappointed it's only 30 fps but other than that, this game is an easy recommendation. Played it on both Xbox One and PS4, it's by far the best entry in the survivor trilogy and a great game general. I'd say give it a shot even if you're not a Tomb Raider fan. You may miss some references but it can be played and enjoyed as a standalone experience as well.
I’m baffled on why this is running at 30fps considering S2 hardware and the age of this original release.
what are the chances this gets a physical release? Maybe a collection after the third game is released digitally?
Thanks for the review, so glad to hear this game in itself and also the Switch 2 port are better than the previous one - I'll still play them in order (the setting of the first game quite appeals to me and I've partially played it with a friend so I'd like to properly play and finish it this time) and I might play the upcoming Legacy of Atlantis before coming back to this trilogy, but I'm eventually playing it for sure and fingers crossed the third game comes at some point, too!
@MarioBrickLayer A physical box with cart inside? Pretty likely
The cart being a GKC? Also pretty likely
@MarioBrickLayer Aspyr have been good about releasing things physically, I think most of what they put out on Switch got a physical release in one way or another (some through Limited Run and the rest by themselves).
Whether it’s a key card is another thing but I’d bet that’s what they end up going especially if it’s the trilogy
This is my favorite Tomb Raider game not only in the modern trilogy, but the entire franchise as a whole. I thought it captured the essence of what TR is, and then made it something more. I’ll probably pick this up on the Switch 2 despite beating the game multiple times over on PS and Xbox.
@slampog Aspyr ported it, and they’re not the best.
After the debacle that was the first game in the Survivor series (at least on NS2, the game itself is great) this is a welcome surprise.
I just played this on PS5 but something about playing it on switch 2 now is just more fun...
@foursider Different developers.
I am having a blast with Tomb Raider Definitive Edition, and I really want to pick this one up next, but I do worry about the 30fps. Wonder if someone already played it and could give some feedback 😊
This sounds great, thanks for the review!
I played a chunk of the first game on 360 and was having a great time. I definitely need to play through these.
So, why do we sound unconvinced that the third game will also get a S2 port? It seems like the natural next step after getting the first two games.
I always found this to be the weakest of the trilogy tbh. The Siberian setting makes for bland and samey environments, the story is underwhelming compared to similar titles (Uncharted series and Tomb Raider 2013), and the new gameplay additions (namely a greater emphasis on crafting) do more to hurt the experience than enhance it.
Giving it another chance on Switch 2 though as it’s still a good game at the end of the day.
@Duncanballs @tourjeff @Kiz3000 @canaryfarmer Thanks for the replies, appreciated.
The only Tomb Raider game I've ever owned, if memory serves, is The Last Revelation on Dreamcast. I should change that.
@slampog bare in mind that this game that Aspyr ported was from the PS4/Xbox One version which also runs at 30fps, as far as I checked.
@foursider There's no AI used in this game/release/whatever sooooo
@Yosti @canaryfarmer
Oh, rats. I was excited to complain about AI. I'll retract. Thanks for the heads-up.
The mouse mode feels absolutely amazing and the diamond layout and the clicky quality of the buttons is perfect! The rumble and analogue stick seals the deal and makes it my favourite gaming mouse ever combined with the another Joy-Con!
Played all 3 on PC and they're really some of the best games ever made. They're all so well made. Beautiful areas, fun combat, fun exploration, very interesting history, lore, lots to do, etc. All 3 deserve 10/10 and this 8/10 score better only be for the Switch 2 version as these deserve 10 easily.
Can’t speak for the Switch 2 version, but this has always been my favorite of the trilogy and probably in my top 20 games of all time. I played it on XBOX back in 2015 then on PC a couple years later.
I highly recommend it if you like action/adventure games. It’s been well over 8 years since my last Playthrough so maybe I’ll give this another go sometime soon.
@Ramouz Couldn’t agree more. If you’re a fan of action/adventure games, I think these are some of the best games out there. They still hold up great today, both visually and gameplay-wise. Especially Rise and Shadow!
@Buizel
EXACTLY! I could have written exactly this - but every time I raise this sentiment I'm branded a heretic.
No way I’m going for this after the gyro nonsense of the first port. Get gyro aim into them!
On one hand, Rise is definitely better than other Survivor games. On other hand, it's not exactly a high bar, putting it mildly.
Shoutout to Epic for giving us this trilogy for free. They do nothing else right.
Super weird about the gyro being limited to the inventory, hopefully they fix that. Loved replaying them on my Ally where you can set the gyro for ANY game you want, made it so immersive popping off bow headshots.
30fps is a shame, the game recieved a 60fps PS4 Pro update, and is certainly smooth 60fps when played over on PS5 and pretty cheap at this point. I played it originally back at release on the PS4, good sequel.
Any thoughts on where it stands visually between the PS4 and the Xbox 360 versions? Obviously it should be on the higher end, but Aspyr isn't the best port studio and given how TR 2013 released I'm skeptical.
Easily the weakest entry in the trilogy by far. Doubled down on being Uncharted lite, awful story (even more so then the first), bland location and peaks too early.
Absolutely adore this game. It being exclusive to Xbox initially was what convinced me to buy an Xbox One back in 2015, and I POURED over this game and played it to 100% completion. Truthfully the story is just kinda there, but the gameplay is immaculate and it really improves on the already stellar 2013 game in just about every conceivable way.
It was also 30fps there as it is on Switch 2 and it played perfectly fine. These cinematic adventure games frankly thrive at 30fps. 60fps is always a nice-to-have, but definitely not missed here.
Never played this one. Played about half the first one last year on Switch 2 and enjoyed it but got distracted by something else and played the third game years back on PS+. I thought the third game was pretty poor, but I'd not played either of the first two at the time. I'll add this to my massive wishlist for a big sale at some point. I doubt I'd pay more than £10 for it.
@Indielink SwitchUp established it was comparable to the XBONE/PS4 version; not the lesser 360 port. However, where XBONE One X / PS4 Pro brought 60 fps; the Switch 2 version does not.
I played this trilogy on PS5 last year, & I like the first game the best. The 2nd entry does look a bit better, though, & was very fun to play. The 3rd entry, while also a good game & fun to play, is the weakest of the 3 titles, imo.
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