The arrival of a new Capcom title is always worthy of fanfare. When it’s a new IP launching simultaneously on a Nintendo console, it becomes a real cause for celebration. Pragmata joins Resident Evil Requiem in the ranks of heavy hitters running like a dream on Switch 2. The game has been steadily gaining hype since its announcement in 2020 and, when the demo dropped on the eShop in February, it showcased a unique, puzzle-infused spin on third-person shooting and gorgeous sci-fi aesthetics.
Pragmata’s Lunar Colony is a bright, vibrant setting that recalls the future-tech maximalism of genre classics like PlatinumGame’s Vanquish. The lavish art style will be familiar to fans of director Yonghee Cho’s work, whose credits include hyper-stylised Metal Gear Rising: Revengeance, NieR Automata, and Resident Evil 3.

The gigantic lunar research facility is a locale that seems rife with technological promise when a dispatch team lands to investigate a comms disruption. A hub for Lunafilament production, which is basically 3D printing crossed with the holodeck from Star Trek (“These people sure love printing,” one character exclaims), it doesn’t take long for them to realise that something has gone horribly wrong.
Separated from the rest of his squad when the proverbial hits the fan, Hugh Williams meets an android in the form of a little girl. With her ability to weaken the hostile automatons that seem to want Hugh dead, the two join forces to escape the facility.
Far more than a gimmick to drive the innovative combat system, Diana (the name granted by her new guardian) becomes central to the narrative. Pragmata’s story is pushed along by the growing relationship between genuine nice bloke Hugh and his precocious young protectee. Frequent stops along their journey see Diana learning life lessons from Hugh’s homespun anecdotes. These moments are always a treat and you’ll want to seek out every opportunity for the pair to bond.
There’s a story outside of this buddy road trip, a mystery to unravel about what happened on the Lunar facility, along with an antagonist in the form of rogue AI IDUS. Still, the relationship between the protagonists is what really pulls you in.

This isn’t just a father/daughter bonding simulator, however, and Diana’s role as ward is secondary to her combat utility. She rides around on Hugh’s back and can hack any device or enemy in the vicinity. Hugh’s weapons, particularly his base pistol, deal very little damage on their own. Once enemies have been hacked by Diana, they become far more vulnerable to incoming fire. How you achieve this is the game's central hook.
Aiming down the sights brings up a square grid filled with nodes. Navigating this grid with the face buttons and activating as many nodes as possible on the way to a goal node will break the enemy’s defence. This is Hugh’s cue to start shooting.
Crucially, hacking does not pause the action. Hugh can still move and dodge during a hack, so spatial awareness is essential. This hybrid juggle is tense and often fiddly to pull off, but it becomes deeply satisfying once you find a groove and start taking out crowds of enemies with ease. In many ways, the dual offence recalls Switch classic (and another Platinum gem) Astral Chain, which also featured multitasking combat at its core.

You'll find different types of nodes to equip throughout the game, and you can upgrade Diana to carry multiple. One might freeze an enemy in place, while another causes them to attack other robots. Best of all is a finisher node that leaves tin cans vulnerable to a stylish execution. Node types add a welcome sense of progression to the hacking that complements the usual base stat upgrades.
Hugh can also equip mods that cater to specific playstyles, whether that means higher offence or defence, long or short range damage, or general crowd control. Loadouts provide versatility and offer multiple ways to approach a new enemy type or a tricky boss fight.
Because weaponry plays second fiddle to hacking, the selection of guns is quirkier than usual. Alongside the standard pistol, AR, and shotgun variants, there is utility ordnance such as the stasis gun, which slows enemy approach, and a decoy launcher that draws enemies in, leaving them vulnerable to a multi-hack. Like everything else in your arsenal, weapon loadouts are ripe for experimentation.

As you push through the diverse biomes of the lunar facility, you will be taking frequent breaks in the Shelter. This cosy hub area is a feature-packed break room where you can kick back, upgrade, and travel to previously visited locations across the base. You can kit the shelter out with distractions for Diana, take part in VR training, and pump coins into a bingo board system that rewards outfits, mods, and hack nodes.
It might sound like there are a lot of systems to contend with in Pragmata, and there are times when things threaten to get a bit messy over its 10-15 hour length. Still, there is a sense of momentum to the pacing that's never hampered by loadout swapping or collectible hunting. Some of the boss fights feel like damage sponges, even with upgraded hacking and souped up versions of Hugh’s more destructive weaponry. Yet every minor frustration is offset by a spectacular set piece, visually stunning environment, or a cute exchange between Hugh and Diana.

Easily the most satisfying thing about Pragmata is how well it performs on Switch 2. Following the triumphant release of Requiem, this is yet another showcase for the RE Engine and its ability to showcase an impressive undocked experience. VRR helps delivers a stable handheld mode and the game's bright visual style makes it easy on the eye.
Performance is equally consistent when docked, with only a slight blurry effect. There are some visual sacrifices, like Diana's hair physics and some dimly lit interiors, but the stability more than makes up for the slightly lower visual quality.
Audio is sharp in both modes. From Diana successfully popping a hack to Hugh’s thruster assisted dodge, everything is designed to spike endorphins. There are multiple voice tracks, and both the English and Japanese performances of the protagonists shine. Gyro controls are available, but some Switch 2 native features are sadly lacking; the omission of mouse controls stings, as it would be well suited to the combat.
Conclusion
With a strong relationship at its core, a striking sci-fi aesthetic, and an addictive puzzle combat loop, Pragmata is the full package. The adventures of Hugh and Diana stands as another excellent Switch 2 port from Capcom, and hopefully marks the beginning of a new blockbuster franchise.





Comments 93
I've been looking forward to this one since it was announced. This is actually the very first Switch 2 game that I'm properly hyped about. Very pleased to see that it's reviewing well.
I wanted to hear this and I'm so happy it seems like it's a great version of the game.
This looks like I will have to pick this up. How many times are they going to complain about the lack of mouse controls though it's obvious 3rd parties have abandoned the feature.
makes me so happy this game is getting good reviews!
The demo was fun enough that I played through it 5-6 times. Sounds like the performance holds up, so Switch 2 it is 😘👍
Of course it's great. Thanks, Capcom and Nintendo, for killing my wallet.
Purposefully skimming through the review to avoid spoiling myself but hearing that Pragmata was worth the six-year wait has me absolutely elated after having my own anticipation for it reach a boiling point after the past couple trailers its had XD
Hoping to snag this on or as close to release as possible and am over the moon that Capcom has been able to continue its 2026 hot-streak 🙌
Ever since playing the demo, I felt they had a great premise from a gameplay perspective, but didnt know if it would translate well through the full game. Seems like it does rather nicely, so to the wishlist it goes.
My backlog for Switch 1/2 is nearly under 40 games at this point, so I want to keep burning through that first. By the time ive whittled it down, perhaps this will be on sale.
Good to see it reviewed well. Glad I preordered this.
Thanks for the review, looking forward to playing this even more than I already was (and I was already quite excited based on what I've seen/heard of it and even played courtesy of its demo) - looking forward to my copy and while I'm not sure if I'll be able to start it immediately I'll do so as soon as I can!
I really enjoyed the demo, so this is definitely on my radar. This is the kind of game I would normally get on PC, but the Switch 2 version seems to run quite well, so maybe.
I'm still worried about the hacking mini game getting stale over time. Even during the demo, it started feeling like a fun twist on combat, but by the end it started to feel like it was already overstaying its welcome.
So happy to see day and date and performing so well on switch 2. Capcom have the special sauce
Looking forward to it. Had to get it for PS5 unfortunately because you own that version rather than rent it via an empty Game-Key Card.
Welp, this told me all I needed to know. Time to pre-order.
I can’t wait to play it. I got my friend into it when I let him play the demo on my switch 2. He was went from not interested at all to very interested after playing the demo
Super stoked for this. Gonna have to fight the urge to pick this AND Tomadachi Life up this week.
Capcom is definitely on a winning streak. Looking forward to playing this game on day 1. Glad Switch 2 players aren’t forced to wait 6 months to a year for our port.
I'm surprised they didn't go with 'Anne' for the girls' name (as in android) given they also have 'Hugh' (as in human).
I thought the demo was good, but I hope there is more to the game than just shooting and hacking, which going by the review it sounds like that's the case.
I'm now torn on whether to buy more second hand S1 games or maybe buy this when I'm paid.
I may have to buy this game. Or should I say, I April have to buy this game.
I played through the demo four times... great to hear it lives up to this great demo!
@wizzgamer third-parties include more than just AAA ports, you know.
Adding this to the Wishlist asap!
No to GKC! Yes to the game on physical!
@Misima this game isn’t getting a “physical” on Switch 2. Key card or digital download are your choices for this platform.
I was very impressed by the Switch 2 version of Requiem, good to hear this runs well on Switch 2 that's reason alone for me to buy this.
Capcom has been on a roll this year starting with RE Requiem, Monster Hunter Stories 3, Mega Man Star Force Legacy Collection and now Pragmata. All of these games I've either bought or plan on buying.
No mouse controls, lol.
Anyway, it's one of the few new (not rerelease/collection/remaster/remake) games of this year that I'm interested in.
If I'll get Steam Deck or gaming PC, I'd like to give it a try. I'm fine with Switch 1 for now, as my main gaming platform.
Gosh Capcom are on a streak right now and I’m here for it. Will get this come payday.
At first this game didn't interest me too much.
Looked like death stranding and just not my thing.
But the more I hear about it the more interested I get.
It won't be a day 1 get for me, but I'll definitely check out some reviews and consider it for later.
@Neckcrane now if they just give us a Megaman legends collection or even ML 3 then Capcom can just have my soul at this point.
But jokes aside it's good to see at least one major game company that nosedived make an actual comeback and not just double down on its mistakes.
If you asked people about a decade or so ago Capcom was on borrowed time. Not sure what happened behind the scenes but they're looking better these days.
Has it got difficulty settings? How many?
Getting it on PS5, but I actually played the demo for Switch 2 and it held up very well. This could be a big success for Capcom.
We need more games like this from the big publishers, less sequels. High quality new IP , new series, new ideas. It's how gaming used to be.
Not sure when I'll get the chance to play this, but it's nice to see Capcom still putting out original IP like this. Reminds me of the good old days of the Gamecube/PS2 era.
@Neckcrane They really are, it's great rto see them still going strong. Capcom were always one of my favourite developers.
I am delighted to hear that capcom continues the fine form of great titles released. I'll have to wait to play due to other titles in the backlog. On my wishlist and excited to play this new IP
It's Capcom, of course there are going to be frustrating boss fights!
Can't wait to play this myself, but I am afraid it will have to wait for a bit, because my backlog is overflowing at the moment and I really need to finish some games before getting new ones.
@Linkus yeah…. I wonder how approachable it is- I know there’s a demo, but difficulty spikes?
Pretty awesome week for Switch 2 owners, we're getting Pragmata, Tomodachi Life and Mouse PI For Hire all in the same timeframe!
@Linkus 3 - casual, standard and “lunatic”mode, unlockable after an initial story clear.
Welcome to 2026...one of the pros of the game in review is rgat it works on the console. Wow! Definitely gonna try this one, Definitely on PS5....
All the Capcom love got me thinking. Was Capcom ever in trouble? Games are not being well-received. Financially. It seems like I remember a Devil May Cry release signaling a need for a change. Am I remembering wrong?
Edit: I have vague memories of well-received remasters bringing on a shift for the better.
@outsider83 What you may be thinking of is that Capcom pivoted towards a very different approach to design in the late 2000s and early 2010s under the leadership of Keiji Inafune; the HD era brought a lot of challenges to studios who were used to developing for hardware with much lower resolutions, so Inafune believed that Japanese studios should try to imitate Western studios that seemed to be managing the change better. Unfortunately, this resulted in a lot of critically panned Capcom releases during that period (especially the PS3 and early PS4 era). Once Inafune departed Capcom, they shifted gears again and began a hot streak in the late 2010s that still hasn't cooled down.
Ah, this is awesome! Go Capcom!
Thanks for the review!
@Ganon821 think you posted this comment on the wrong site as it seemed that you meant to post it on PushSquare
Great to see. Will probably go physical for this one.
6/10, not a terrible score (I subtract three points from every game that ships on a keycard)
@mingyjongo All this whining about Game Kay Cards.
Nice, I was hoping its good
Shame it is a GKC. No purchase for me.
Ahhhhh, why did it have to be this good? I was going to purchase this later in the Switch 2's early life - but now? The review content write up is banging, cheers.
I must be the only one that thinks this game look bland and is very boring ow well 😅
The game sounds amazing, but my wallet needs a timeout. Maybe down the road...
The demo was great I’m seriously tempted to pick it up but I’m waiting on the review of Mouse P.I for hire first. If mouse 🐭 scores lower I will get Pragmata.
@brakeman90 Thanks for that! Now I remember. Resident Evil 5 & 6. Didn't they do some RE spin-offs that weren't well-received?
Hugh and Diana remind me of DK and Pauline.
Great to see a 9, I’ve been hyped for this ever since playing the excellent demo. No mouse controls is never a con for me personally, as I play with the wonderful Pro Controller 2 when in TV mode. As long as gyro is included I’m golden.
@outsider83 Funny enough, one of the oddities about that whole period is that RE5 and RE6 were major commercial hits (until recently, RE5 remained the bestselling series entry)! Mercifully, the studio paid attention to critical reception as much as sales, so they redirected the ship before accidentally steering it into the ground.
With regard to spinoffs, that period brought us Revelations 1 and 2. Both were a little experimental, offering a (half-hearted) return to "classic" survival horror while being presented as episodes rather than traditional full games. Rev1 was complete on cart as a 3DS title at launch - yet was presented in-game with little "last time on Revelations" recaps between chapters! - while Rev2 was actually distributed episodically over the course of a month. Very weird! I love those games, but you could tell Capcom was a bit rudderless and uncertain. Then they hit a home run with RE7 and the rest is history.
@kendomustdie Good review! Have you had a chance to try the demo? Does the final release have better image-quality in portable mode? Because you’ve mentioned that only when docked the IQ is a bit blurry (which we know to be 1080p -upscaled from 540p with DLSS), but from my experience with the demo it’s in handheld that the image is really, really soft (probably upscaled 720p with DLSS, while the screen is 1080p thus making the image blurry), and was hoping it’d be improved for the final release. Is that the case?
I’m buying it regardless, but it’s disappointing that the IQ is not as good as RE9 Requiem’s despite running on the same engine and what seems to be a less graphically intensive game
Yikes... I actually might pick this up on Switch 2 instead of PS5. Looks wonderful
I have played the demo twice. The first time didnt click. The second time did. So I preordered.
Reading this review and others, i have no reason to cancel my preorder. Sounds awesome!
The review didnt say much about the post game though, while others insinuated that it would be worthwile. For the moment i am happy this is not a 100h game
Capcom is on a roll! I hope it reflects in sales numbers for them as well. Their take on the switch 2 has been stellar and i think it will pay off eventually. Long legs
Capcom is killing it in 2026, eh?
Great to see new game in a completely new world! Gratz Capcom.
From what I can gather, it’s sort of like Donkey Kong Bananza except the ape is a human and the human is an android and in every other respect the two games are nothing alike.
At 10 to 15 hours duration, Pragmata seems like a game that should cost $40. 🤭
Only joking. I'm making fun of the narrative these days of the public dictating a price based on their personally perceived value. In saying that, as much as Pragmata seems awesome, I will withhold buying it for the moment. Too many other games to play. I'm still yet to try the demo! If it was released around the launch of the Switch 2, I probably buy it then!
Going to get it but Tomadachi Life will get my attention first, will probably get it about a week after
Massive shame about the game key card situation. I'll therefore buy it eventually on PS5 when it's dirt cheap instead.
Sorry to any offense caused to the many GKC apologists who are delighted to boast about how they won't be able to play their games in 10-15 years.
Wow, that seems like an early review. Was kind of wondering if this would be over-hyped. Good to know it's on point..
(on top of that I took a drink after every mandatory mention of game key card in the comment section. Now I'm going to need a ride home and I'm sitting in my house typing this)
I’ve played the demo six times now across Series X and Switch 2 and enjoyed it for different reasons on each platform so I’m buying it on both especially because I want to support the games that I want to see made.
HD Rumble is great and so are achievements.
After RE9 (with 7 and 8), this will be my next Capcom game! I am very impressed with the demo, and that is why I am so excited to play it! Glad the reviews are majority positives.
Capcom is cooking hard this year. They got Monster Hunter Wilds running WAY better, released two bangers with RE9 and MH Stories 3, and now Pragmata. Crazy stuff.
The NS2 Version will have the advantage of 9-Axis Gyro aiming vs PS5's 6-Axis, an Aysymetrical left Stick layout with the Pro 2 controller, Digital RZ button for firing which probably feels more tactile and suitable for a game like this compared to a trigger, no tacky lights emiting from a touch screen(Curse you DualSense) and the NS2 Pro controller I'd imagine if it's anything like the first is more comfortable than the DS.
I'd rather gain the benefits from the above and take a hit to the visuals, resolution(ect) in this case, as long as it's almost always running at 60fps. I'm ok without adaptive triggers too, as much as I enjoy them depending on the game.
@NeonPizza very unlikely it will hit 60 fps often.. on switch 2.
This will make for a nice birthday present on Friday!
Great to see Capcom find its footing again, after a decade of losing its way. If you grew up playing games in the 80s and 90s, you know how powerful Capcom was in its glory days.
Having said that, I'm not sold on this one just yet. Played the demo, and saw potential but it didnt grab me. Might wait for it to go on digital sale.
Capcom came in firing on all cylinders this year. Hopefully they keep up the momentum.
I can't wait for this game! Capcom is on fire, love it.
To all people complaining about the GKC stuff, the game is only 13gb... Your console won't suffer at all from this. It's not FFVII, you know.
I guess you'd prefer not having external support at all, like in the Wii/WiiU era, or very late and poor ports like in the Switch era, rather than having the amazing third party support we are getting now, only for this GKC situation... Oh well.
Capcom continue to impress. Not a Resi fan but still give it a go. Great to see a Nintendo system getting third party games like this on release. It’s something I’d like to support rather than do the classic Nintendo fan thing of finding an excuse not to buy it and wondering why Third Party support is lacking. Or the modern Nintendo fan thing of ignoring a game as I might not be able to redownload it at an undefined point in the future when i may not even be alive. Feels like a Capcom have been on a hot streak for years now, back to the SNES days where their logo at the start of a game almost guaranteed quality.
Did they fix Diana's hair? It looked wonky in the demo.
Any review which fails to mention GYRO AIMING in the Pro section while listing lack of MOUSE AIMING (eww) in the Cons needs to re-assess what matters in a video game.
Mouse controls would not work well for this game. Hence why they chose to drop them. But you know what does work well? Gyro! Yet no acknowledgement of this inclusion in the Pros list.
Guys.
Anytime a game includes gyro, list it in the Pros. Please.
@NeonPizza
Beat the demo twice on Deck and once on Switch 2.
Can confirm the gyro aiming is muah! ON POINT in this version. Absolutely nailed it. And mapping dodge and jump to GL/GR makes it even easier to play. Gotta love that Pro Controller (or Joycon in Charge Grip, but Pro Controller is more comfy).
@20thCenturyFrox
I'm no GKC apologist. I buy digital. And I'll still be playing my games when I'm bald and toothless, far beyond 15-20 years.
That's just a fantasy concocted to justify unfounded fears. As long as digital allows re-downloads, so will key cards. Meaning 50-75 years, they'll still allow redownloads.
Not that you'd ever NEED to redownload. Once it's downloaded the first time it's there forever. And backups can even be made and stored on PC.
So actually I think my digital will outlast your physical. Once yours breaks or gets lost, you're SOL. Whereas mine is tied to my account with redownloads in perpetuity, and PC backups just to be extra sure 😉
@Vyacheslav333
Mouse controls suck for this game just like RE. It's why Capcom dropped them after testing.
Instead they implemented the superior gyro aiming, which Switch 2 has 9-axis unlike Playstation 5 which means no drift (see GVG tossing controller and spinning in air and it still aims right on center every time).
Mouse is cool for select uses, but it's a niche feature. Gyro is where it's at. Particularly where there's 9-axis.
@Gavintendo
Buy where you want and enjoy.
But know GKC are no rentals. They're just as much owned as digital. Meaning forever. Certainly will outlast digital. No digital game has ever prevented re-downloading after a purchase. And PC backups are yet another layer of protection.
Disc goes bust or gets lost, you're SOL. Digital on the other hand, my grandkids will be playing long after I'm dead. Just setting the record straight. Not advocating for GKC. I dropped all forms of physical once I learned digital lasts forever.
I remember reading that The World Ends With You is a pretty good game on Switch where it lost its multitasking combat but an ELITE game on DS. The uniqueness of this game reminds me a bit of the thrill and franticness people describe playing that game.
@Thomystic that’s an interesting comparison. I found Diana’s hacking felt similar to the combat system in The World Ends With You Neo.
Is it right to call it a Switch 2 port if it was made for the Switch 2 and launches same date as other platforms? Genuine question
Looking forward to playing this on Friday. Hopefully I'll be able to get the Amiibo somewhere, wasn't able to pre-order one.
Pass. Little girl is creepy. Midna you are not.
Didn't have a massive interest in this till the reviews came out but will definitely add it to my list now! Does it have motion aiming in handheld mode, does anyone know?
@Kilamanjaro I agree. You'd normally say version rather than port in that case, but I don't suppose it matters really.
@Alex79uk that is a fair point
@JaxonH
Have you tried the PS5/PS5 Pro version by any chance?
I'm nearly over Symetrical stick layouts, aka PlayStation. Once the Dreamcast released in 99' i was team ASymetrical since then. Followed up by the GameCube Controller, XBOX360 & NS1 Pro.
When it comes to multiplats, Resident Evil Requiem is an entirely different story... I'm either playing that on PS5 Pro runing in it's unstable 90-120fps mode with PSSR2 on a 65" QD-OLED, or better yet playing the Praydog PCVR mod on Steam Frame + Steam machine when it releases in Q2, if the latter can actually handle it! ).
As for Pragmata(NS2), in this case I actually don't mind taking a graphical hit to the core graphics, resolution and getting slapped by a more inconsistent frame rate, in favor of 9-Axis Gyro, getting to use a Digital shoulder button to fire, The analog stick being placed ASymetrically and just better ergonomics as whole. I can imagine the NS2 version(docked) with a Pro 2 controller being far more intuitive, tactile and much more enjoyable to use.
And I don't know about you, but the DualSense already feels a bit dated and for me personally, gets quite uncomfortable after about 20 minutes or os. Sony really needs to ditch the tacky distracting LED lights that burst through the edges of the touch pad(The touch pad itself rarely ever feels intuitive and fun to use either), and i think it's time to finally ditch their iconic detached-styled D-pad and go traditional already. Heck, maybe '12'-Axis gyro in a PS6 controller, if possible, can finally replicate Wii remote pointer + Sensor aiming perfectly without the need of a sensor bar? But knowing Sony they'll mostly likely adopt 9-Axis from NS2.
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