I’ve seen lots of games try to emulate top-down Zelda over the years; some to great success and others, well… not so much. Minishoot’ Adventures - NIntendo Switch 2 Edition falls into the first camp, and although it’s not as grand in scale as your average Hyrulian quest these days, it nevertheless nails the feel of a great Zelda.
The twist here is that Minishoot’ Adventures combines twin-stick shooting mechanics with more traditional Zelda tropes. You’ve got a wide open space in which to explore various areas, plus a load of interesting dungeons to pillage, keys to uncover, hearts pieces to boost your health, and enemies to vanquish. When you do run into some bad guys, you’re treated to short bursts of bullet-hell mayhem, either via organic encounters or specific combat segments in which you fend off waves of enemies.
As you work your way through the world, you’ll gain red crystals that act as experience, filling up a little diamond-shaped vial in the top corner of the screen. Each full vial grants you an additional point to use against upgrades for your ship. This includes a faster boost, increased damage, a more potent rate of fire, and more. In a world of almost overwhelming choice when it comes to character customisation, it’s refreshingly straightforward, and each upgrade makes a real difference to your chances of survival.
That said, Minishoot’ Adventures can be pretty tough at times. I ran into a roadblock when I came up against a huge boss flanked by standard enemies, all of which jump long distances and shoot out waves of bullets upon landing.
The good news is that if you’re not familiar with twin-stick mechanics, there are three difficulty options on offer. ‘Explorer’ is a good option for newcomers that slows down enemies and bullets, while ‘Advanced’ is geared toward those who want a challenge. ‘Original’, of course, sits somewhere in between, and this is the option I went with. Various aiming modes can also help make the experience more approachable, ranging from full manual control of your ship and weapons to automatic aiming and shooting.
Visually, Minishoot’ Adventures maintains a strong and consistent art style throughout. Its environmental design is basic with minimal textures, helping to ensure rock-solid performance with seamless navigation and practically zero frame drops. Any potential drawbacks in terms of detail (or lack thereof) are balanced out by the wonderful use of colour, giving each major biome a wonderful sense of place. Add in some gorgeous overworld and combat music, and the overall presentation is basically faultless.
Coming in at under 10 hours, I felt satisfied with what I’d played, yet I still wanted more. Despite how good I think the core experience is, there’s a lot of untapped potential waiting to be unleashed. More NPCs, more quests, a more engaging narrative… all of this would go a long way, and I sincerely hope to see a sequel in the future. This, however, is a bloomin’ great start.





Comments 47
I'd be concerned if a game looking like that DIDN'T have top notch performance on a Switch2.
Thanks for the review, glad to have further confirmation (have already heard about it from people in previous comment sections) that this is great, even more so since as much as I can see where you're coming from it being relatively short is more of a positive for me personally in addition to all the other "joys" mentioned - looking forward to playing it myself whenever I have the time for it, but in the meantime I've already got it!
I just rolled credits on Minishoot' last night, but I don't think it was the TRUE ending - I certainly didn't 100% the game.
What a fun time, though! I could barely put this game down. It did feel somewhat short, but that lends it to trying to pull off a no-death run. Somebody better than me at bullet-hell shooters could pull that off, I'm sure!
Thanks for the review! Ive heard nothing but praise for this and I have it on my wishlist for a rainy day purchase in the future.
It's easily a 9. I have one more dungeon to go, and I'm considering a playthrough on the next difficulty straight after. I can't put it down.
This harkens back to the massive and unmissable fun I had with pixeljunk shooter 1 and 2, back in the ps3 days. It’s such a specific itch, I got close with Lovers in a Dangerous Spacetime. Will have to give this one a go!
It's like "The Legend of Zelda" combined with "Fantasy Zone". Both games originally released in 1986, coincidentally enough.
I only have one dungeon left and honestly I'm probably gonna jump right into another playthrough on harder difficulty level after I finish my first one, this game is so fun
Easy 9 for me. Loved it.
I join into the shared sentiment: 9/10 easily and the perfect length for a game (I have too many anyways). Rolled the credits yesterday evening and am currently working my way towards 100 % completion.
Update: Done! Great game, highly recommended!
I've heard a lot of hype for this, one podcast called it one of the best 2D Zelda-likes and games on Switch period. Kind of funny because it's been on Steam for years, just goes to show how games can get buried there.
I myself never clicked its trailer, probably because the name is so generic. But it's sure on my radar now.
@Teksette It’s all thanks to you my friend, that I am already playing minishoot prior to this review! Haven’t made a ton of progress so far, but I am loving what I’ve played. Especially the exploration and finding those dinky pale blue heart 🩵 pieces.
For anyone who likes this Archvale might be worth a shot.
Not as easy to get into possibly but similar concept to this game.
'Its environmental design is basic with minimal textures, helping to ensure rock-solid performance with seamless navigation and practically zero frame drops."
1) I've never heard the term "textures" used when referring to sprite based games. We assume the writer intends to say "minimal detail." ✌️
2) is this the extent to which a dev must go to get truly smooth performance out of the Switch 2? it reminds me of the F zero X / Tobal no 1 days of trading texture mapped polys for 60fps.
there's a bit of "damning with faint praise" going on here, imo.
3) looks like a great game! totally up my alley, have added it to my Steam wishlist. 👍 (here's hoping the Steamdeck can handle it 😂🤞🤞)
thanks for the review, not sure how i missed this one before! 😊👍
What a surprise of a game! I hadn't heard of it until the indie direct, picked it up, and have been having a ball playing it. If you're even remotely a zelda fan definitely don't sleep on this one!
I have been absolutely loving this. For those worried that the game may be too short... let's just say that it isn't over when the credits roll! There's still quite a bit to do after that, although it's really difficult. So difficult, that I'm not sure if I can do it.
@canaryfarmer I'm a bit of a twinstick connoisseur and you'd be surprised how badly some of them run even on PC and modern consoles like PS5. I think it's down to devs using engines which were never designed for that exact purpose, I don't know this for a fact though, only what I've gathered from indie devs speculating on twitter and bluesky.
@The_Nintendo_Expat It feels as if the simple graphics were a design choice, rather than a trade-off of some kind. The game carries a kind of child-like joy, and the simple, cheery nature of the graphics kind of suits that. Just my opinion but, when you experience it yourself, you may see what I'm trying to get at. It does look good in motion, and oozes charm and character. I became quite attached to my little spaceship. 😊 I hope you enjoy it as much as I did, if you go for it!
@Picola-Wicola
I knew you'd like it! I'm so glad to hear my hunch was right and you are enjoying the adventure! It really is such a satisfying, solid trip - utterly adorable but it had me white-knuckling my controller in some of those boss fights!
I'll zoom on into the post-credit content later this week to see what's up, though I can't justify starting a new game on hardest right now - I left RE9 waiting at the alter!
@Ooyah
"It feels as if the simple graphics were a design choice, rather than a trade-off of some kind. The game carries a kind of child-like joy, and the simple, cheery nature of the graphics kind of suits that."
I would have completely assumed that were it not for the passage I quoted from the review in my prior comment 👍 nothing at all wrong with how the game looks, in my mind! and I would assume a game like this would run essentially perfectly on a console like the Switch 2. Or Switch 1. Or Gamecube lol.
(F zero GX ran at 60fps in 4 player split screen, so I consider at least consistent if not 60 fps a "no excuses" minimum 25 years later. call me crazy 😂)
"I hope you enjoy it as much as I did, if you go for it!"
thanks! I will report back after I play, if I remember 😊👍
@Teksette I have been finding the post-credit challenges really hard! Not sure if I can prevail, currently! I will keep trying, though. 😊
Honestly, nowadays short is a good thing in my book.
Couldn't put this down until I'd done everything! Great little game and very inspiring as I work on my own future-gameshow-themed survivors-like game where the player moves around in a little hovering vehicle kinda like this. ^^
This game is absolutely rad
I’m so glad I tried this on gamepass, I’m not the biggest shooter fan, and at first glance this didn’t appeal to me but I immediately got sucked in once I tried it. It sort of plays like geometry wars with the twin stick controls but it is very much an adventure game like a Zelda. I beat this a couple days ago and didn’t 100% it but I could easily see myself playing this again someday on the switch.
I bought this on Steam a while ago but have yet to try it. Looks like I should!
I"ve been playing this. It's kind of a perfect little game. As in, not earth-shatteringly amazing but just very good at what it does. I'm the auto-shooting option as it makes it feel a lot smoother and easier to control. I hope they make a Minishoot' Adventures 2. But why is that apostrophe there?
This looks like great fun, I thought it would be short...and found that sometimes it's better when these games are!
@Ooyah
Thanks for the warning!
As is usual for me, I went through Minishoot in a plodding, grindy way, and got my ship’s firepower close to maxxed out. Hopefully it’ll help me get through the late-game stuff. We shall see!
Wishing you good luck and many happy chirps from your ship if you battle on, too!
@Teksette Hey there! I did the same thing, exploring everywhere, and really taking my time. My little ship is almost fully upgraded now, and I'm still finding the last challenges so hard. I will probably focus on that come the weekend. Let me know how you get on, if you decide to go for it! And, yes, I love those little chirps!!! I also love the way it "sweats" on near misses! 😊
I would never have thought of combining Zelda-style adventure with a shoot-em-up, but when I saw this in the indie showcase I wondered why it had never been done before (that I've heard of). Glad to hear it's as good as it looks, I'll definitely pick it up some time.
I was hoping this would come to Switch. I don't have a Switch 2 yet but am really liking forward to playing it when I get one
"A really neat fusion of Zelda and Metroidvania..." raves another critical review, blurbed on the trailer for this game on Steam.
I'd really like to know what people even think they are saying when they are writing about videogames. 🤔
I agree with the people above. An Easy 9.
Such a fun engaging adventure with simple yet challenging mechanics, great accessibility options and a constant progression system that pays homage to the Zelda series. I loved it!
@wazlon It's on the Switch with a Switch 2 free upgrade
@Nicktendo64 Awesome! Thanks for letting me know 😁
@canaryfarmer The performance of this game is great, however I have one specific gripe in that regard. The load times when entering/exiting entryways adds up and becomes bothersome. Not wholly detrimental to the experience, though
Wish there was a demo for this. Super interested but not sure the art style is my thing
I own this on PC and the thing that instant blew me away was how great this game feels - it smooth as butter - and this is fully complimented by the games art style and soundtrack. This provided a level of immersion that was above and beyond other shooters in the genre, for me.
I've got my fingers crossed that this gets a physical release on the Switch and/or Switch 2 at some point!
This looks like a fun Zelda-lite!
@Dang_69
"Wish there was a demo for this. Super interested but not sure the art style is my thing"
of course, i wish there was a demo, too, but what could a demo tell you about the art style that a video couldn't? 🤔
@The_Nintendo_Expat two things. 1) The gameplay might feel soooo good that I forget about the art style being kind of mid. Or, 2) seeing it uncompressed and not on YouTube or the eshop, it might be better looking in handheld mode. The art style is so simple that maybe it just plain looks really sharp in handheld.
@Dang_69
I can dig it! 😃👍
thanks for the thoughtful reply! I intend to get this game and report back here. I'm pretty excited for this one!
i might even pay...
FULL PRICE! 😱 dunt, dunt... DUUUUUUUUUNNNN!
Played the demo on steam some time ago, sort of forgot about it, but seems like fits nicely on the swith. put on my wishlish as i already have too much to play now thanx to succumbing to the analogue 3d
Nice.
Are you guys going to review Rotwood? Shadow dropped the same day as Minishoot and it’s fantastic.
Cherry on top: it’s a Switch 2 console exclusive.
I played this to 100% a couple weeks ago. Super charming and fun game I couldn't put down.
So excited to see this coming to Switch! I got it on my Steam Deck shortly after it originally launched on PC, long before it was even Deck Verified. Fell in love with it, I honestly think this is one of the most charming games I’ve ever played and while I won’t be double-dipping I definitely need to at least mention how fantastic and fun the game is. I’ve got many many dozens and dozens on titles on my Steam Deck since I purchased it about 2 years ago and this game remains probably my fondest experience of them all.
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