
Wading into Dynasty Warriors: Origins on Switch 2, I'm keenly aware that there's been a lot of conversation about the game's frame rate on Nintendo's console in the run-up to release.
Yes, it's not a super-sweet 60fps as on some other platforms, and yes, that is a shame. However! Anyone who fancies a little Musou madness but isn't jumping in as a result of this fact is genuinely shooting (or slicing) themselves in the foot, as this is a genuinely brilliant series refresh that looks and plays great on Switch 2, in both docked and handheld modes.
I've already played this one through on a PS5 Pro when it released in January 2025, and taking everything into consideration, I've got zero hesitation in fully recommending this Switch 2 port as heartily as that 60fps version. How so when they've halved the frame digits? Well, playing portably is a big selling point with a game that suits dipping in and out of for a quick blast this well, so I'm way more likely to stick at it on Switch, and that frame rate drop honestly makes little real-world difference. This is one of those 30fps situations where once you've spent 10 minutes readjusting, it's all good. It feels smooth and responsive at all times.

Indeed, even though Koei Tecmo has gone and thrown in a "variable" unlocked frame rate toggle for you to mess with, honestly, I recommend just leaving this off to enjoy a consistently smooth and fully exhilarating ride without any little niggling stutters that this toggle introduces at points. You don't need niggles distracting you from the story or the '1 VS 1000' battles here either, as what Dynasty Warriors: Origins brings to the table is a grand refocusing of the usual Warriors caper that makes for a very exciting and stylish reboot.
Now that we've got the most pressing issue out of the way — now that we know there's no awful image blurring or crippling stutters — I can get down to praising it freely for all the very many things that it does so well.
Anyone who knows me knows I love Musou, and thankfully we've had a few absolute belters of late, most recently in the form of the stellar Hyrule Warriors: Age of Imprisonment. This game, though, sees the Romance of the Three Kingdoms core of the franchise finally get some much-needed TLC.
I'll never agree that a Musou game, even the older ones, are actually all that repetitive or simplistic, as they're often attacked as being. I'll defend them for what they are at all times, and the repetition and trance-like whipping through enemies that they bring to the table has always been a source of great personal gaming comfort. But it did need a kick up the arse. That much I can accept. Dynasty Warriors: Origins is that kick up the arse. And it's a good one. A real 'toe-poker'.

Here, for the first time in the series, you play as a nameless travelling wanderer, who I'll admit is a bit of a bland and boring avatar overall. But it's for good reason. You see, the narrative approach taken is to slow the whole thing down, and to give you a little breathing space amidst all the events, character introductions and storylines of the Romance of the Three Kingdoms saga. To do this, we have no more switching around a huge catalogue of protagonists, instead sticking with this one, very upgradeable, main avatar.
Yes, you do get to muck around with some other characters in side missions and at specific moments — and there's more of this on the way in the game's DLC, which launches alongside this Switch 2 port — but what sticking with one character for the main duration does is ground us in a fixed perspective, making the constant introductions of important historical figures and political events easier to keep a foothold in. I didn't get lost along the way. I remembered people when they returned to the fray, and this helps enormously with the game's overall narrative, which settles on a part of the overall Romance saga, rather than trying to blow through way too much history all at once, as has been the case in the past.

I won't spoil any of the plot or surprises, but this refocusing works really well. This is absolutely my favourite game in the main franchise in terms of both its narrative and its slightly darker and more brutal vibe. It also introduces some nice RPG aspects, now that we've only got one main character to worry about, and these add more depth than ever. There's a range of 10 weapons to level up and master, unlocking new battle moves and skills for each one as you go. It all feels much more personal and the sense of progression, given the narrower scope and roster, is more keenly felt as a result.
The combat's main draw, pre-release at least, was the sheer number of enemies that are now present on the screen. On the PS5 it properly wowed me, even though I'm used to battering my way through these enormous Musou crowds.
On Switch 2, and especially when you're playing in handheld, the wow factor has not been diminished one iota. Indeed, it honestly feels like a new benchmark for portable play with the sheer scope of what's going on, unfettered by technical issues, on your screen. The enemies are absolutely everywhere, and so it's lucky you've got a ton of cool new tricks and skills to beat the snot out of them with, innit.

Starting with a trusty sword, you'll soon find yourself picking up gauntlets, lances, and a whole bunch of other weapons that all excel in different scenarios. The lance, as an example, is a cracker for clearing huge crowds, whilst the gauntlets are my go-to for juggling boss fools in the air like the clueless children they really are.
Each weapon feels unique, and given that the enemy AI here is the best I've seen from the series — you'll actually need to use your perfect dodges and parries! — you really do get a chance to dig in and try them all out to find which ones work best and where.
And that's all before you add the series' signature screen-shaking musou attacks to the equation. Yes, they're just as satisfying as ever to pull off, and watching hundreds of wee guys fly into the air in unison just never fails to make me feel much better about my life. It is what it is.

Over the course of the main campaign's five chapters, and through a whole bunch of side skirmishes and missions that are spread out across the game's dinky mini-world map (it's one of those nice ones you get to walk around), the story is also woven at a nice pace, providing enough of a backdrop to keep you going, whilst the combat continues to drop just the right amount of new gear, new moves, and new tactics along the way to keep you invested.
You now also have a bunch of larger-scale tactical options on a drop-down menu that work on a cooldown timer. These allow you to dramatically change the tide of battle (a big boost to overall morale) by allowing you to call catapult barrages, volleys of fiery arrows, and chariot charges. There's also a few points along the way where your main character will need to choose sides and run with a particular crew. This not only makes things more absorbing in the moment, but adds plenty of replayability with multiple endings and a 'true' ending to unlock.

Honestly, with the story switching between the main Romance saga thrust and our new hero's amnesia issues (I know, cheesy, but it works), you'll feel way more involved than you might expect for the genre, and the combat is addictive in the extreme, meaning replays for those alternative endings are all but guaranteed.
In terms of negatives, well, the loading times are a little longer in starting a mission, and the cutscenes that bookend battles and other moments as you wander the map can introduce a little bit of 30fps stutter. It's very minimal, and it's only during cutscenes, but it's there. Related to this, try as I might, I just couldn't get on with the variable graphics mode at all; you can really feel it as the camera moves around, so let's hope that gets improved down the line.
Other than that, though, and other than some horrendous English voice acting which you should switch out for Chinese with English subs immediately, Dynasty Warriors: Origins on Switch 2 is every bit as good as on other platforms, which is very good indeed! It also feels like a bit of a watershed moment, I have to say, as someone who has reviewed a whole lot of action games on both Switch consoles. This game, and especially in portable, feels a little magical in just how good it looks and feels whilst delivering enormous and incredibly good-looking battles to the palm of your hand.
Conclusion
Dynasty Warriors: Origins on Switch 2 is a super-solid port of a fantastic reboot for the franchise. The shift to focus on one protagonist and improvements in storytelling across the board result in a gripping adventure that delivers huge enemy numbers to slice and dice through, whilst also being careful not to lose players in a mess of historical names and events.
30fps is a bit of a shame, but this is a super smooth and responsive 30fps — the good sort — making for a game that lands on Switch 2 in fine form and with plenty to offer hardened Musou and action fans alike.





Comments 53
Kit should be happy. And if he's down, then I'm down.
But the game key card will be a stumbling block for me. I can wait.
Would still be nice to have the option to downgrade vfx in order to hit 60 fps for those that prefer it. Generally frame rate is not a make-or-break issue for me, but it's nice to be able to choose between trade-offs. I'll give the variable toggle a go whenever I get to it.
Sounds like a great port! Honestly, I think 30fps for ports of what's releasing on home consoles should be pretty expected. It seems like people forget, all the time, that the Switch is a battery powered handheld device that plugs in to the TV, it's not a home console.
"A real toe-poker." Hahahahaha!
Ugh, this is awesome to hear. I've played DW games here and there over the years, but I've never owned one and been able to really go through it. This sounds like a fantastic entry then into the franchise. I love hearing that it plays really well, the combat sounds like it actually takes some skill and strategy, and the game looks quite good, too! This review was enjoyable to read. It has gotten me properly excited for this, and now I must add it to my rapidly growing (but already far too long) Wish List. Thanks for writing and sharing with us!
Thanks for the review, was already interested in this game to finally play a Dynasty Warriors myself - seemed like a great starting point considering the "Origins" in the title -, but even more so after reading this so I'm absolutely playing it when I can (glad there's a toggle between locked 30fps and unlocked so everyone can choose their preferred option, we'll see which one ends up being for me also depending on me playing in docked and/or handheld)!
@MamaSymphonia Ah well, it's a home console that you can take on the go. This was the careful distinction they made when Switch 1 launched. I know it seems like 6 of one, half-dozen of another, but conceptually, it's a little different. Obviously, your point remains though and is very valid.
Well that settles that. Ill be picking this up just as soon as I finish Age of Imprisonment in a week or two.
Looks like this will be the next game I order off of my Amazon wishlist.
@AussieMcBucket Yeah but it's definitely not. It doesn't have the form factor, hardware or performance of a home console, it has that of a handheld device. Expecting it to perform on the level of a VCR-sized computer that runs on mains is foolish, but that's what's going to happen if we think of it like a "console you can take on the go."
Wow, I usually only like the Zelda skins of these games but maybe this is worth a try.
Smooth 30fps? will maybe wait for a sale on this and hopefully they can put out a 60fps mode, that would be wonderful
Lmao. “Don’t pursue Lu Bu” is ingrained in my memory from playing dynasty warriors 2 with my brother back in the day. I’m assuming it’s said hundreds of times in this version as well?
I wonder if this is going to get an Empires expansion because that'll be intetesting or is that why we regetting the classic remake.
I feel like this game would be more beneficial to play on Switch 2 for me personally so I'm really happy to hear that its a solid port. Maybe by the time I play Fire Emblem Warriors: Three Hopes and Hyrule Warriors: Age of Imprisonment, this will come down to around the same price the PS5 version is at.
Thanks for the review!
As far as I've seen, you do have both stable 30fps and target 60fps...?
Or is it because target 60fps wasn't present in the review version?
Playing Age of Imprisonment at the moment, but it's good to know the port is awesome! Directly to the wishlist it goes.
Wow. Kudos on a great port. With cyberpunk, ac shadows, star wars outlaws, now this, even with the graphical "downgrades," switch 2 may have the better game(s). Mainly because of the portability factor.
Also, when I read comments, here and elsewhere, of how the "tech in the switch 2 is dated," then games from this generation appear on the switch 2, makes me wonder if the ps5/series x|s are dated as well.
@gcunit With all the stuff on screen I'd assume it's a CPU issue, which means lowering the graphics settings wouldn't actually have much effect.
For a game like this (and for most games these days), if you have to sacrifice FPS or visual fidelity, sacrifice visual fidelity! The 60 FPS makes so much of a difference.
"other than some horrendous English voice acting which you should switch out for Japanese with English subs"
Νo Chinese dub on that one?
Cheers for the review. Very tempted to download this now
@LastFootnote Normally I'd agree with you entirely on this, but I have a few thoughts about why that won't work with DWO: (1) the biggest processing lift is the number of characters on-screen, rather than strictly visual polish, and subtracting individual dudes might subtract from the overall draw of fighting a bazillion enemies at once (see Hyrule Warriors Legends on 3DS); (2) given the dark color palette, reducing what visual polish exists might make it look sludgier than a more colorful game; and (3) there is likely a ceiling for how well something designed from the ground up for PS5/XSX can run on Switch 2 to begin with. Tbh, what I'd like to have seen here is a togglable 40fps mode for VRR screens, since that would probably be the best of both worlds, but I think this type of game sings so well portably that I'll still pick up a digital copy rather than play it on PS5.
I’m going to do my best not to buy this. I know how my mind works—I think I want to play a Musou game, buy it, and only put a few hours into it. This happens every time. But damn, does this game sound fantastic. I grew up playing Dynasty Warriors 2 and 4 co-op with my best friend, and I’ll always have a special place in my heart for this franchise, but I’m not into them as much as I was when I was younger.
I'm not really interested in warriors games outside of Hyrule Warriors (the gameplay is fun, but definitely gets repetitive), but after playing Age of Imprisonment at 60fps I don't think ill ever be able to go back to 30 in this style of game...
Which is unfortunate, as I bought the DLC to Age of Calamity and never got around to playing it...
@Dimjimmer Nope! At least, not on PS5, which I thought was very weird.
@ryan_nil
That's lame. The Steam version has one.
Thanks for the review!
This is one of those games that I had no interest in initially but now that I've seen the Switch 2 reviews, it actually looks really appealing in general. I'm gonna wait and try and get through Age of Imprisonment and Three Hopes before picking this up.
@Dimjimmer I did not know that. I wonder why the omission on the console versions. Either way, I'd still have picked English for my initial playthrough so I can understand what the other characters are saying without having to read, taking my focus off the action.
This wasn't really a game on my radar, what with it being a GKC and my copy of Age of Imprisonment still sitting untouched on the shelf. I have a backlog that not even Shokatsu Koumei could devise a way to defeat.
But PJ sold this Origins game really well! And I do have intense nostalgia playing the first 2 Sangoku Musou games extensively on my PS2 back in Japan.
I'd need Japanese text and especially Japanese dialogue to be able to enjoy this now. Maybe I'll check out the NA version for its language options, or just import from Japan if I have to.
@Kraven That's how I am with Fire Emblem. It's a cool series and I buy the games, but I've never finished one.
This review spends the first entire paragraph talking about 30 fps and making comparisons to PS5, then adds the variable frame rate mode as a short footnote in the beginning of the second paragraph, only to never mention anything about how its implemented and then cite the games main issue as 30fps while having strongly recommending everyone play the game at 30. its like they did everything to tell you the port was solid while trying to simulaneously dissuade you from buying it lol
What does TLC mean in this sentence?
"This game, though, sees the Romance of the Three Kingdoms core of the franchise finally get some much-needed TLC."
@atepa it means "tender loving care"
Too bad this nice review is so lacking in analyzing what’s the Switch 2 experience we can expect from a current-gen downport. The game itself has been out for a bit and while not everyone follows reviews or news for other platforms, and thus I appreciate the necessity of reviewing the game as a whole, a not insignificant part of the public will be here to hear about how the S2 port performs specifically. I will say that I’ve edited my post because either the review has been edited or for some glitch myself and others didn’t get to see at all the paragraph mentioning the “unlocked-fps toggle” before as we can see it now, weird! Even then, while I appreciate more context and the mention, it’s far from a mere “toggle for us to mess around with”: Origins offers a properly dedicated performance mode that hits 60fps and seems to hover above 50fps more often than not; a mode that was given the same care as the quality mode @30fps, to Tecmo-Koei’s credit. Furthermore, there is no mention about how the game runs in portable mode, yet that’s one of the main plus over other versions. It makes it so that we have to hunt for relevant information elsewhere instead of having read a Switch-specific review which is the reason I come to NL.
@GetontheStiix You nailed it!
@Teksette the game already has japanese dub/text option. You don’t need to import it.
@Dimjimmer Chinese dub is exclusive to the PC and Xbox versions, missing from PS5/SW2, don’t know why
Great port but another game key card and I'm not buying any so pass. And I'm still playing my real physical copy of hyrule warriors so I'm good.
The author starts his review off by trying to convince the reader that 30fps is OK in an action dominated game. Sorry, not buying it. It’s 60 in other consoles for a reason, it’s an action game, not a sim life game. If you can’t work it to something better than 30 (40/50?) why bother.
@DashKappei
Probably some shenanigans from the existence of retail Asian versions for PS5/Switch 2.
@EAFB1999 there is a solid "variable framerate" performance mode that by all accounts is pretty good and relatively stable between 50-60fps. for whatever reason "Nintendo Life" is doing their best to bury this information
From other reviews I have read/watched there is a performance mode that hits 60 a good amount of the time, with some drops. Not sure why that is left out here. Def going to pick this one up, looks like an impressive port.
Nintendo Life get your fact straights. Another article of yours that's totally misleading. The Switch 2 version includes a performance mode / variable framerate mode that run at 45-60fps, mostly at the upper area, besides the graphics mode at 30fps, which for some reason you only decided to mention besides some random "stuttery variable framerate" mention, pretending as if the performance mode doesn't exists and it's a 30fps port, which it isn't. You call that game journalism? Shameful.
@DashKappei
Thank you for the confirmation on the Japanese language support! The less I have to import from Japan, the better with these ridiculous tariffs lately.
@PJOReilly awful English dub brother did u not hear when they called him louie bu 🤣🤣🤣
@Starburst awesome to hear performance mode is good, it feels like even the publisher didn't mention the "variable" option.
Honestly in general even when not stable i do appreciate "variable" as an option for future-proofing, in hindsight i wish more switch-1 games ended up having options like that since it would mean they could hit 60 on switch-2
No one cares, but I recently got around to playing the Capcom Belt Action Collection after having it for about 5 years, and I’m astounded at how rich and deep the crowd control gameplay is with such, simple, brilliant controls and with a comparatively tiny amount of enemies.
I really wonder if this game can be a match for those and might well give it a bash to find out when it’s cheaper.
@Drago201 It's terrible 😅😅
I prefer stable 30 over variable. Though this seems pretty high averaging 50-60.
There is a stuttering 30 and a smooth 30. The stuttering 30 has poor frame timing and no motion blur. But smooth 30 has flawless frame timing and just a bit of motion blur to blend between frames.
When it's the "smooth 30" I absolutely have no issue with it.
Considering the 30fps lock I am glad I bought this on my PS5 Pro. 60fps makes a big difference when it comes to fast paced action games.
@PJOReilly lmao I know we haven't gotten a good dub in over a decade now since the ps3 😅
@TheExile285 Origins is next chapter for musou game, it's far better than age of imprisonment and three hopes in every aspects, especially for gameplay and battlefield environments.
I truly recommend you to play origins first if you can.
@3Dburn If that's true, playing Origins first will make it hard to complete the other two games later lol.
@TheExile285 True,but IP musou has the characters that everyone loves from the original games.
I've added a mention of the variable frame rate mode in the Cons, as a reminder that it is there (as discussed in the text).
Why is it so brown..?
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