Mega Man 7 is a game that came at the wrong time. By the time of its original 1995 release fans were a bit beleaguered by continued rapid-fire releases, and interest had shifted from the portly robot that could to his slimmer, cooler younger brother - Mega Man X.
If you've played one Mega Man game, you'll be instantly familiar with how Mega Man 7 plays. The same run, jump, slide and shoot mechanics are all present and feel exactly how they did in the original NES titles. Unlike previous entries, Mega Man has instant access to his Mega Buster's charged shot, allowing him to deal some extra damage from the very beginning. The way the game begins, however, borrows a bit from the Mega Man X series.
Unlike previous Mega Man titles, Mega Man 7 drops you into an introductory stage when you start playing, as opposed to taking you directly to the robot master selection stage. After you clear this stage you'll get to select from one of four Robot Masters: Junk Man, Burst Man, Freeze Man and Cloud Man. As with some previous entries in the series, all of the Robot Master were designed by fans via a submission contest.
For this game Keiji Inafune, widely regarded as the father of the Mega Man series, passed his duties to Hayato Kaji. Kaji had played a role in previous entries in the series, but this was his biggest role to date. Mega Man 7 introduced two new characters to the Mega Man Universe: Bass and Treble. The pair serve as a foil to Mega Man and Rush, sharing much of the same capabilities as The Blue Bomber and his canine companion. The rough designs for them were created by Inafune, but their final look was done by Kaji. The pair are arguably the best thing to come out of Mega Man 7, as they have gone on to appear in a number of other Mega Man titles over the years.
From this point forward, the rhythm of the game is very much what one might expect from a Mega Man title. You shoot your way through some cleverly designed stages, fighting off a number of enemies and mini-bosses along the way until you reach Dr. Wily's latest evil creation. The boss fights are still about pattern memorization and exploiting specific weaknesses. As you defeat bosses, as with other Mega Man titles, you absorb their powers and make them your own.
There's value to replaying these levels, too, as using certain powers in certain areas will reveal hidden power-ups, both for Mega Man and for Rush, his robot dog. After defeating the initial four bosses four more will be made available to defeat, bringing the total number to eight. After you have successfully dispatched your remaining foes Dr. Wily's castle will open up for you to battle your way through. As with every previous Mega Man game, Dr. Wily's castle contains some of the most challenging stages in the game and houses multiple bosses.
The New 3DS version of the game runs identically to the Super NES original, for better or worse. Mega Man 7 suffers from some very noticeable slowdown at various points throughout the game, but again, this is on par with the original release. The Virtual Console version of the game does, however, include the added benefit of save state support, meaning that some of those more punishing traps - like the pillars of fire that can kill you in one hit in Turbo Man's stage - can be dealt with more quickly and without repeating a lot of screens.
Even though Mega Man 7 is missing Manami Matsumae's iconic stamp, staple tunes from the series are still in there as well as some new tracks, all of which are more than serviceable for an action platformer. They're not as memorable as some of the more classic entries, but they're still good. Sound effects are a bit different as well, but they still sound alright.
Conclusion
Mega Man 7 isn't the best entry in the franchise, but it's still a solid game nonetheless. Its good graphics, nice music and proven action platforming lead to a fun experience, even if it can sometimes feel like more of the same.
Comments 86
The worst Megaman? The hell? Did anyone play 8?
At the top of the page it says 'Our Review: 8/10' but you gave it a 7.
8 definitely takes the cake as worst in the classic series. And if we're talking Mega Man as a whole there's always Mega Man X5. And basically every X game after that one.
@Moon in the Wii U VC review it got an 8/10.
8 is the worst with docter wawwy. Besides 7 is one of my favorite megaman games to bad it was kind of ignored in the X days of glory.
This is a godsend compared to Mighty No. 9, I think. This was also the first Mega Man I ever beat, years and years ago.
@Moon There is a Mega Man 7 joke in there somewhere.
U wanna talk about the worst games in series look at 2 9&10 those games were garbage
"Worst Mega Man"?
Please, 7's a fantastic game. It's, imo, one of the more underrated Mega Man games. Sure, upon its release, it came at the wrong time but that doesn't make the game itself any less fun. Does it?
Nice review Steve. Though I loved 7 and 8, I can see why lots of people didn't.
Megaman 7 is my personal favourite. I played Megaman 8 in the Annerversary collection and didn't care for it due to controls. Looking forward for the European release of 7, and am really hoping for a Megaman X1-3 release on 3DS!
I honestly don't see how 7 is a bad game. It improved the classic gameplay formula by adding Weapon Tanks, an actual shop, unlockable upgrades...I enjoyed this game to the brim and is one of my favorite games in the series.
@Broosh Agreed. New ideas and mechanics are one thing, but goodness gracious, I did not like 8 at all. I had more fun watching its awful cutscenes than playing the game.
I seem to recall Megaman about to kill Wily at the end of this one.
"Unlike previous entries Mega Man has instant access to his Mega Buster's charged shot"
Wait, what? Unlike in Mega Man 4, 5 and 6 where you have the buster right off the bat?
And the worst Mega Man game? Even if we are just talking about the main series alone, there are still Mega Man 8 and Mega Man and Bass!
8 is the worst. I liked 7 better than 5.
My favourites are 9 and MM&Bass.
So what's considered the best in the series?
X1, X2 are awesome, x3 great, x4 good. X5 is horrible and I stopped playing the franchise there.
I haven't played 8 or Bass, so the worst is 5 for me. Least memorable and has some of the worst bosses and the absolute worst weapons.
Where's the review of the game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing?
Also, 7 is far from being the worst in the series.
Had to comment because MM 7 is just underrated . The themes are a lot of fun in this one with the robots, dinosaurs, jack o lanterns! It's a personal favorite that hits all the right notes with the presentation. No way the worst!
@H_Hunter MM2 and MMX! I would say! 😺
SNES version of Megaman & Bass is my favorite. I didn't like Megaman 5 & 6 that much but if i remember right Megaman 7 is pretty fun.
So the seventh game scored a 7 on the N3DS VC? That's a tad ironic.
How close are you guys to finishing your review for Pokémon Mystery Dungeon: Explorers of Sky?
7 is considered one of the worst because while your speed and jump height are the same, the sprites are bigger.
The game is also elongated by unskippable cutscenes with super slow dialog and enemies with too much health or shields. The weapons are also pretty uninspired.
The final boss also has a huge difficulty spike.
It is simple the worst of the main series mega man game, with 2 generally being considered the best by fans.
The worst classic mega man game though is hands down mega man for gamegear.
Mega man 1 through 3 and 1 for the NES are also significantly worse than 7.
@MagicEmperor
Also comparing AAA budget title to budget title, one made by a big company for one console and another by a small company for every console currently available.
Just be happy X7 doesnt get ported to everything...
This my favorite megaman entry, I beat the whole game without using the shop(Because I didn't know there was one!)
"The worst Mega Man is still good"
Let's get one thing straight. Mega Man 8 is the worst Classic Mega Man, followed by Mega Man & Bass on GBA and Mega Man 10.
Worst Mega Man? I personally would argue that it is one of the best, next only to X!
Someone here hasn't played Mega Man 8, that horrid voice acting didn't help.
Its okay. Its got some good robot masters but its boring and one of the worst in the classic series. Second only to six in terms of sheer blah-blah-blandness. He also controlled a little funky. Not enough to mess up gameplay, but definitely enough to annoy you. I never played it for long. Even Mega Man Soccer is more engaging and I don't like sports games, cool tie ins or not.
@EXP
who's that guy in your avatar playing the drums?
Man am I glad so many people beat me to the punch here noting that 8 is the worst of the classic series, not 7 (though obviously "Junk Man" has not aged well). It starts with that god-awful ball mechanic and voice acting and just gets worse.
Well, worst of the classic series. X5, X6 and X7 were all broken glitchy dumpster fire trash heaps we don't have to acknowledge.
@ap0001 Jump Jump!
Slide Slide!
Ugh, 8.
@Broosh MM8 is a fine game. Better than 7, I think. 7 is still an underrated game, either way. I'd put it above 4 and 5.
This is the first Mega Man where I could beat bosses and actually enjoyed playing the game. I'm glad it came out and hope Capcom pays attention.
@khaosklub I disagree, while Mega Man 1 was really rough (both in design and difficulty), I still find 1 as one of my favorites because of the difficulty. It's such a rewarding accomplishment to beat those types of games! Capcom made some really tough games in the past, Bionic Commando, regular Commando, Trojan, 1942, 1943, etc. The arcade versions of those games are even harder! I miss the 80's
Nah nah nah, Mega Man & Bass is the worst. Awful level/boss design there, although the sound and visual design is really quite nice. (Haven't played Challenger from the Future, can't speak for that one.)
I have to agree with Zapkido: Mega Man & Bass was the worst. I honestly feel #7 was one of the better games IMO.
MM7 is in my top 3 favorites in the entire Classic Series, next to MMV for Gameboy and MM5 for NES. While "the fives" have my favorite bosses and level designs, MM7 made so many creative choices that make it stand out, such as:
-The utility of the weapons (charging machinery with Thunder Bolt, Noise Crush's sound wave bouncing, Danger Wrap's mine feature, etc.)
-An improved grasp on the branching paths used in MM4 and MM6.
-Bosses with multiple different attack patterns if you fight them without their weakness but who fittingly break down if you use the right weapon on them.
-Portraying Protoman as a proper enigma who must be found with some exploration after the first meeting.
I love how there's all this discussion abou which is the worst Mega Man game, with most of the games in the series being mentioned here and there as candidates, yet one of the reasons Mighty No 9 gets bashed is because it's not as good as the original mega man games
@ap0001
The ball mechanic was the best part of 8! Infinite jumps ftw!
Voice acting has no bearing on how fun the game is, 8 wasn't great, but it is fun.
7 was flawed for the artificial time lengthening. Every robot master is designed to stop the action and make you wait! Junk man's junk stops you, freeze man freezes you, spring man does a grab attack that takes waaay to long, shade man petrifies you, burst man traps you in a bubble, slash man jumps offscreen and drops goop on you that prevents all attacks, turbo man's fire makes you catch fire for a bit, and least of a bother is cloud man with temporary invulnerability while charging lightning bolts. Even the stages, like turbo man's is about falling down to redo the same part of the stage!
It has some super cool stuff, like the shop introduced in the gameboy games, secret battles and hidden powerups, but all in all, it's one of the weaker titles in the series.
I would actually prefer to replay X7 over 7. It wasn't perfect, but once you power up a bit, the game is much faster.
@nab1 just goes to show how divided the fanbase is on what they want, and the trouble with trying to please the fans
@Moon The review at the top is an average of all staff reviews for this game.
Go click the 'review' tab at the top to see the list of reviews. Chances are the other one gave the game a 9/10.
@nab1 Yes, but even the worst Mega Man game is still a Mega Man game.
It was somewhat less exciting at the time when it came out alongside the x games but it is still so memorable
I highly disagree with the beginning of your tagline, and nothing in your review justified why you label Mega Man 7 as distinctly "the worst Mega Man", unfortunately. On the contrary, it arguably is one of the best in the series, benefiting from its frequent use of detailed cutscenes, more complex themes in story and dialogue, and greater emphasis on exploration and upgrading than any Classic series entry before it. The final boss of this game is harder than any other Mega Man game's (and all of its subseries') before or after it to date, too, being exceedingly thrilling (though, the game's difficulty before this may be the most balanced of all of the Classic series). Also, the memorable music statement you made is entirely subjective. At least once a month, Cloud Man's song, Turbo Man's song, the intro level song, the midway point song (at the "Robot Museum"), or Wily Level 1's song from this game randomly gets stuck in my head, which hardly indicates that the music is unmemorable. I respect your opinion that you did not enjoy this Mega Man more than any other in the series, but I just wish you had explained more clearly why that is so.
@Mr-DNA So 3, 7, 8 and X are all true MM games, each one very distinct from the other, yet MN9 is not? Give me a break
2 > 3 > 9 > 4 > 1 > 10 > 5 > 6 > 7 > 8
Wow, many people seem not to like 8, even though for me it's one of the best! Different, but very nice, with interesting stage designs and all. I very much prefer the graphical style of it to 7, which is at the bottom of my personal list, with 4 (played a bit too much maybe) and 1. Also 5 mentioned here a few times is maybe my favorite NES Rock Man. I also very much enjoyed 9 and 10. Maybe I'm a bit weird one out of the bunch
Then again, maybe playing 8 in Japanese also helped me love the game - I can imagine that if the English voice acting is really that bad, I wouldn't have as fond memories.
@3MonthBeef The part about good music is very true! I especially like Aqua Man and Frost Man themes.
Anyway, after all is said and done, I don't think there exists a bad Rock Man game, some are just better.
@Tempestryke Daft Punk
@nab1 By definition, MN9 isn't a Mega Man game. It was supposed to be at best a 'spiritual successor,' and most people feel it didn't meet that claim. As an added bonus, all four MM games you mentioned have cutscenes in which the characters' mouths actually move.
I miss the Philip J Reed Mega Man reviews.
@AlienX cool
@BetaWolf There's not a single bad game in the classic series. I just think that MM4 is where the games started to become stale. (I also think the Mega Buster is ill suited for the classic series.) The hiatus before MM7 and 8 did both those games a lot of good.
I just think that MM4 is where the games started to become stale.
Yeah. 4 - 6 were just rehashes, made just for the sake of making more Mega Man games; cashing in on the earlier games popularity.
Ok.
Mega Man 2
Mega Man 3
Mega Man X
Top 3 right there. No question.
Next, I'd probably say
MegaMan X2
MegaMan
MegaMan 9
And then I'd probably say
MegaMan 4
MegaMan X3
MegaMan V (GameBoy)
Haven't played enough of MM7 or Mega Man and Bass, but honestly I like both from what I have played.
@Marce2240
Why on earth is 1 better than 10?
Most will place 2 or 3 at #1, I personally prefer 10, though 3 used to be my fav... but 1 greater than any other nes game? Why? 1 was horrible!
@Bass_X0 what made 3 different from 2? They all added something unique, and 6 was very unique. Not great, but unique and at least fun with jet armor.
@Gauchorino story and cutscenes a good mega man game does not make, especially a short 1 hour game where you cannot skip about 20 minutes of slow dialogue.
Gameboy games had the shop first, and 7 has one customization item!
Gameplay wise, it was slow and clunky
@khaosklub For the intro cutscenes, I strongly agree that they being unskippable can be rather annoying. Otherwise, I feel the cutscenes in general are welcome additions that provide short and entertaining breaks from the action and flesh out a Classic Mega Man story more deeply than ever before. I say this despite 1 (with its copious amounts of mid-game cutscenes and dialogue /sarcasm) being my favourite in the entire series.
Much of the Game Boy games' collecting processes escape me, but the shop is irrelevant in comparison to the amount of special items and upgrades hidden within 7's levels. Finding those has always been more entertaining than buying them.
The gameplay feels neither slow nor clunky, but is rather very tight and responsive. Usually this criticism is given based in 7's enlarged and widened character sprites when compared to the NES games, which makes this attack utter superficial nonsense. If you're basing this criticism on something other than 7's sprite and level dimensions, I'd be interested to know, but personally, I never experienced any problems with its physics nor its controls that were unique from the Classic entries' before it.
It's nice to see some non-mainstream/elitist opinions here that aren't worshipping 2, 3, and 5 and degradating 6 and 8.
For those looking for another alternative opinion of which of the home console Classic series Mega Man games are the best to play, here is my list from best to worst:
1>M&B>6>7>9>3>8>4>2>5
I have only played minutes of 10, so I left that one out. Also, I should mention that 9's regressive feature list felt forced and uncessary, especially since some formerly common features from past games ended up as disgustingly horrible DLC. Other than that, it is fantastic.
All games from the Classic series are technically good, so any can be recommended (though some are less fun and more frustrating than others). However, because Mega Man has one of the most outspokenly biased fans of any video game series ever, often making unsubstantiated attempts to silence any sort of contrary opinion to their (mostly narrow-minded and conventional) gaming preferences, I recommend trying out at least a bit of each game in the series that you can, to find out firsthand which ones you like best, rather than simply adhering to common exclamations like "2 and 3 are best", "Charge Shot and sliding are terrible", etc. I fear many who hold that mainline opinion are just jumping on the acceptance bandwagon, considering very few of them hold unique arguments and criticisms for their views on each of these games.
@khaosklub Gets bonus points for being the original, so it's placement is slightly biased.
For me, it's definitely:
MM3 > MMV > MMIV > MM2 > MM7 > MM4 > MM1 > MM8 > MM&B > MM5 > MMII > MM6 > MMI
And by the way, I would only comment on the quality drop off after MM8 on this list. I haven't played MMIII in full but right now it's looking as fun as MMIV.
I completely agree with @Dr.Corndog on MM4 being the beginning of the end. In no way shape or form does it outrank MM3's graphics, colors, story or music. But that doesn't mean MM4 is a slouch - it's just the peak point in the series.
I bought MM7 for the Wii U Virtual Console but I will get the portable version once I ante up to the New 3DS.
@KIREEK Thanks! I'm not a huge fan of 7. I preferred the NES titles more.
@SpykeKat Same. It had the updated SNES graphics that made X look to terrific, it felt like the most well-matured set of mechanics I encountered in the classic series.
@JohnGrey Yeah, that's exactly what I thought! It stands out more to me for taking the best of both worlds. Also Super NES music is my favourite, 7 is no exception.
MegaMan X is overrated
Nah, Mega Man 8 is the worst. Anyone remember the likes of Clown Man?
"See you in my dream..."
@3MonthBeef Fun fact, the Saturn version of Tengu Man's stage theme is good, but the PS1 version sucks.
@Spooj Mega Man and Bass is freakin brutal.
@Tempestryke I've heard. And I'm glad I haven't played it.
@Gauchorino
I had no idea 5 was worshipped. It was my understanding that people thought it was mediocre. I love 5. Iove 5 more then I love 3.
2
5
1
3
4
7
6
@Spooj
I wanted to like it, but they nerfed poor Bass, by making him stand still while he shoots. He gets through the levels easier then Mega Man does, but Mega Man beats the bosses easier. -_-
@Tempestryke Cool. I always read comments stating that 5 is excessively underrated, but I have no idea why. No one ever says anything bad about it. 6, on the other hand...
This is in no way the worst Mega Man game, especially when 8 exists. I'd argue it's better than the latter NES games just by virtue of being more interesting, too.
"Even though Mega Man 7 is missing Manami Matsumae's iconic stamp"
Under that criterion every Mega Man except the very first has lacking music. She only did Mega Man 1.
3 > 9 > 2 > 4 > 10 > 7 > 5 > 8 > 6 > 1 > MM&B
MM1 actually has more replay value than most.
In my humble opinion, Mega Man 2 is the best. Mega Man 3 is next. The rest of them are all kind of mixed together (good games, but not very distinct) until you get to the bottom of the heap, which includes Mega Man 1 and Mega Man 8.
This game is basically the Game Boy Micro of the Mega Man series.
@BetaWolf
Good arguments. You had me, until I saw your hierarchy. Ranking 3 below 5 AND 6? No way - I guess the slowdown really had an effect on your taste. I think it's definitely forgivable over the overall blandness of MM6 and MM1. The vibrant colors, big cartoony enemies, music and plot for me really take the cake.
@rockman_zero 2 was a fine game and 10 is great for a mega man game, haven't gotten around to 9 yet. if you want the worst mega man game play mega man 8 that is cringe worthy that voice acting.
@Broosh I actually liked 8. But the voice acting.......ugh....
I mean, Castlevania Symphony of the Night wasn’t known for its Mel Blanc level voice acting, and look how great that is.
I would actually give Megaman 7 an 8.5/10.
@Zelda_Geek Damn I forgot about my post on this xD yeah Megaman 8 was fine just didn’t do anything spectacular. And I know what you mean lol “JUMP JUMP JUMP”
And SotN had beautiful voice acting I don’t care what anyone says. Cheesy as it is it fits the game perfectly.
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