This review was originally published in March 2010. We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online + Expansion Pack N64 library.
From its debut in 1997, developer Rare and the terrifying digital avatar of Pierce Brosnan ruled over the console shooter space with the Nintendo 64 tie-in of a then-two-year-old Bond movie, GoldenEye 007. Not only did it justify the genre on consoles while proving that movie games didn’t have to suck, it became one of the defining multiplayer experiences of its generation.
Rare and Nintendo eventually seceded the Bond license to EA, which enabled the good folks in Twycross to flex their creative muscles without having to worry about fitting a licence (or paying royalties on game sales to the licence holder). Three years later, the team's new FPS emerged bigger, badder, and better than the old king, and that game was Perfect Dark.
Without the restrictions of a licence, and in the new context of a futuristic sci-fi world where alien technology was within grasp, Rare was able to implement whatever crazy idea the team and its vocal fanbase could come up with, exceptionally visible in the arsenal: a laptop that turned into an automatic weapon that could then be mounted as a sentry gun; a machine gun that could render you invisible for a short while; a one-hit-kill sniper rifle that could track through walls like that rail gun from Eraser; pinball hand grenades.
The story is part Blade Runner, part Ghost in the Shell with a whole heap of other sci-fi influences. Set in the oh-so-distant year 2023, the game opens with Joanna “Perfect” Dark, a promising new agent with the R&D/espionage group Carrington Institute, as she is sent into the dataDyne Corporation's skyscraper to investigate a suspicious signal sent from a company insider named Dr. Carroll. Once inside, Jo discovers that Dr. Carroll is actually a small AI robot with information on dataDyne being in cahoots with reptilian aliens, the Skedar. Unravelling the conspiracy takes Jo everywhere from the streets of Chicago to the bunkers of Area 51 and aboard Air Force One.
The action is tighter than GoldenEye, the sci-fi theme allows more outlandish environments and architecture that looks much better than Bond's adventure, the weapon set is more imaginative, and there are more modes and features than Bond could hope for. Rare threw everything and a wheel of cheese into the game, and even decades on its feature set would be impressive for a new release.
In addition to the single-player campaign, there is support for two-player co-op, as well as the oddly-not-used-very-often-nowadays Counter-Operative mode, which puts one player in control of a random grunt out to foil Jo’s mission. The enemy player is given the same basic weapon set and health as the stage foes, and once killed the player respawns as another enemy until Joanna either completes the mission or dies.
Taking GoldenEye’s multiplayer and running right to the hills with it, Perfect Dark’s Combat Simulator gives you full control over how you want to play while adding in 30 Simulant challenges and even a ranking system. Four players can go at it alongside eight Simulants, or if you don’t have anyone around then you can take them on yourself. There is enough here for a game of its own and it easily puts Turok: Rage Wars, a dedicated multiplayer-only release, to shame. Rare even included three fan-favourite, reworked GoldenEye maps (Temple, Facility, and Complex) and a handful of its most memorable weapons.
No matter how great the game was when it first hit, it shows its age pretty clearly nowadays. What stings the most is the frame rate; players made do on the N64 because, hey, it was the N64. Putting up with frame rates was like blowing on a NES cart — it was all part of owning the console. Now, though, it’s rough going back to a sub-30fps game that sinks further when things get too hectic. It’s something you learn to deal with, but some game modes are nigh-unplayable because of it, particularly the co-op and Counter-Ops missions. Loading up on too many bots can drag things down a bit, too, turning everything into a slideshow. Cranking up the visuals to “hi-res” thanks to the Expansion Pak will only further slow things down.
The N64 controller is also something of a sticking point. While the game’s pacing and design were built to accommodate its limited nature, it’s tough to go back to it after spending years with dual analogues or the Wii Remote + Nunchuk setup. As with GoldenEye, there’s a hokey two-controller setup that lets you use two sticks (which was mind-boggling at the time for an N64 gamer), but it’s more novelty than anything. Not counting sniper rifles, being forced to stand still to line up a precision shot is completely foreign to the genre today as well.
And then, of course, there are the little things like only being able to fall off certain ledges and the absence of a jump button, although the latter has sort of become a series trademark since 2005’s Perfect Dark Zero on the Xbox 360 omitted it as well (although you could roll around like an idiot). For some reason we cannot fathom, shooters seem to have done away with fun cheats like big head mode, of which Perfect Dark features a laundry list. The AI isn't much to write home about either, opting to run at you with little regard for personal well-being. And, of course, there's the obvious auto aim that helped make the game work with the N64 pad. Console shooters nowadays still use it, but it tends to be more subtle than seeing your gun twitch across the screen.
But there are so many things that make you appreciate just how far ahead of its time Perfect Dark was. Between the plethora of multiplayer modes and weapons, there's dynamic lighting, widescreen support, and Dolby Surround Sound. Not to forget the little touches like Jo turning her pistol sideways when close to an enemy or the fact that you can run around with Shigeru Miyamoto's face on your multiplayer character. And while it may feel like more of a relic of an underused peripheral than 'the future' we're living in nowadays, plugging in the Game Boy Color version with the Transfer Pak would unlock some of the harder cheats. Seemingly the only thing it doesn't do is go online, but even that's been taken care of these days.
Conclusion
Perfect Dark was once amazing and as it turns out is still amazing, even though the genre has changed significantly since 2000. It's a simpler game, but that isn't to say simplistic, and it'll certainly take some getting used to for those who have not picked up a three-pronged pad in years. It might be tough to step back in time to relive Joanna's first and best adventure in its original guise, but Perfect Dark proves to still have what it takes to be a really fun, ambitious shooter for solo gamers and especially great with friends. If this isn't in your N64 collection then you're doing it wrong.
Comments 68
This game is still my cousin's all time favourite game and while I'm not the biggest FPS fan, I've played the 4-player vs. and co-op modes quite a bit with him and other cousins. Interesting to try this online because I last played this game over 6 years ago.
FPS are not my cup of tea based on the ones I've tried, but I definitely want to give them some more tries before giving up on them with Prime Remastered being my priority before 4 comes out and eventually other ones as well including Perfect Dark.
Regardless, happy that it's finally on NSO for all those who have been waiting for it!
Was thinking there might be something about how the NSO+EP Switch version performs, and some kind of write-up about the Switch control scheme(s), which either makes the game unplayable or is nothing bothersome at all depending on who's posting in the forum... Guess not! How was this review updated at all for this new release at all? The word 'Switch' doesn't even appear once anywhere except in the cursory second opinion. ...lazy effort, here.
Would it kill NSO to actually put what the buttons do on the pause screen. Push (x) for controls and it shows the layout of the switch, how is that helpful.
I don't have expansion pass so I can't try this, but it's interesting to see this glowing review versus all the complaints in the forum about how bad the controls are. It sounds like the reviewer mainly used an N64 controller, but most players won't have that.
@FishyS I at least beat the first level of this, I played turok for about 30 seconds because of the controls.
Congratulations @JonWahlgren on this wonderful review made by a real player (in 2010). I hadn't read it until today.
I also agree with @dartmonkey's opinion. Goldeneye 007 is my favourite, too, although my only problem with Perfect Dark was no map in bigger environments.
In both cases, it makes a huge difference playing the Xbox remasters. By Goldeneye remaster I mean the one that was released unofficially and runs on Xbox 360/Xenia and, obviously, the Perfect Dark remaster available on Xbox 360, Xbox One and Series S|X.
The issues with the releases makes me want them to put out rare replay with adjusted/added games (like their goldeneye remaster that’s still unreleased) instead.
@JohnnyMind You just haven't the right game that gels with you. I'm not in the camp that will tell you "Maybe x is just not for and that's okay".
I find such comments weirdly condescending in some small way. Instead, I'd like give some perspective from a guy that never liked JRPG's.
JRPG's were the one of the genres I always found the hardest to get into, or even understand. However through trial and error, I did find some I enjoyed. While I'm not overly in love with the genre, there are aspects I can appreciate, and those few JRPG's I've played were some of the best times I've had.
I suggest you just keep trying. Even if the majority of FPS's you play don't click, there is bound to be one that does. And for you it will be a unique experience.
Even if you don't fully dive into FPS's, you can find a game or two worth replaying through the years. That will be your little gem(s).
Currently playing with a generic Pro Controller and what works for me (in both Perfect Dark and GoldenEye 007) is the control style 1.3: Shoot with A, Actions with B, Aim with Z (ZL in the case of Switch controls), Change weapons with L/R. No system level re-mapping.
It's not Perfect, but it's far from the Dark "unplayable" everyone is making out of this release (I'll get me coat).
Regarding other issues, I'm no expert but I haven't noticed anything wrong so far, and it most likely wouldn't make a difference in my enjoyment of the FPS, I just suck at shooters in general (the Metroid Prime series being the exception).
Maybe one day I'll get the original N64 version as well (cheap copies occasionally pop up around here), if only to see how "bad" the NSO version "really" is according to some.
@WaffleRaptor01 Exactly and that's why I'm still willing to give a try to the ones that look interesting to me when I have the time as much as they're currently not a priority for me apart from Prime Remastered as mentioned!
Despite some of the issues this version has, it makes me happy seeing Rare’s N64 classics become playable on Nintendo consoles again for the first time, and it sometimes feels very unreal! I really can’t wait to see the next title they’ll be dropping on the service soon…I yearn for DKR and a portable way to play Conker…
The single player always loses me when the generic alien shows up, to that point it's an excellent single player experience. But the multiplayer is where I spent most of my hours as a teen. Having a console fps with a good option for bots in multiplayer was a godsend for someone who usually couldn't find anyone to play with. And even when playing with groups it made things so much more lively than with Goldeneye. As for the jank, I'll roll in that nostalgia any day. The low fps is like the charming and sometimes strategic slowdowns of old NES games.
@JohnnyMind Metroid Prime is not an FPS. The shooting that it does have is nothing like Quake or Doom. It's a Metroid through and through, just from a first-person view. If you love games with lots of exploration, you owe it to yourself to at least give it a try. But, as you said, you were already planning to do so anyway.
@Qwiff True, but it's exactly the shooting in first person that hasn't jelled with me in the past and it still being Metroid is another reason other than Prime 4 coming out why I'm definitely going to give Remastered a try despite that!
@Qwiff I don't think @JohnnyMind meant anything by it. FPS is just an umbrella term we have for most things with a first person perspective.
Alot of games in alot of categories we put them into don't exactly fit 100%. It's just easier to label many a certain way vs creating hundreds of different labels for each specific case.
@DripDropCop146 Yep, haven't even tried Quake, Doom etc. yet and they're also among the FPS (both loosely and strictly) I'd like to eventually try, it's just in the sense of first person perspective and also relatively precise shooting - I did kind of fine as D.VA when I still played Overwatch, but if you gave me characters that had to do that I'd suck for example.
So who knows, I really simply have to try more games in a first person perspective to see if there are some that are for me and because of all the abovementioned reasons Prime Remastered is the one I'm going to play first as soon as I have the time for it!
I'd already made my mind up, but this helps me to justify it. As soon as Analogue release their 3D, I'll be cancelling my NSO subscription and walking away from Nintendo's botch job.
The lack of major third party games on the service I could just about cope with... but there is zero excuse for poor emulation. Teenagers in their bedrooms are doing a better job than this. It's embarrassing.
Analogue deserve credit for their work, and though it is relatively expensive, I feel the money is easier to justify for the associated effort they make. The Pocket has been brilliant for GB/GBA and even Game Gear. 3D will do the same for the N64.
GoldenEye annoyed me too. It's littered with all sorts of nonsense that didn't exist in the original release! How difficult is it, really, to get it correct?
@canaryfarmer I mean, it's a review of the n64 version, not the switch version. When reviewing games that have been ported, it's really important to not mix up which version you're reviewing.
There's a host of issues with the NSO emulation of Perfect Dark including missing audio ques, smoke from firing guns causes lag, off textures etc.
Found here-->
https://x.com/Graslu00/status/1803442753654698123?t=4IAxfa5ifJnuCN1b-Y2Hwg&s=19
Glad it's on NSO but if you have an Xbox 360, Xbox One, or Series Console, play that (XBLA) version instead. https://www.xbox.com/en-US/games/store/perfect-dark/C0SWGV4560W1
It has online multiplayer, updated controls, 60fps, and depending on the system, renders at 1080p (native). On Series consoles, it outputs at 4K. Not sure what the render resolution is for the Series consoles but it's super crisp. I still play it, locally against bots, to this day.
When the futuristic setting is 2023 I cant help felling incredible old
Finally, Perfect Dark returns to Nintendo, but you put an old review?? C'mon man, don't be lazy. Anyways, the game is still as good as it was, 24 years ago. Spent countless afternoons and evenings, with my brothers and cousins playing multiplayer with simulators back in the day, and now, we can do it online, which, honestly, always works well for me (get new routers, dudes). The game has now better framerate than it had before, and I have not experienced some "gamebreaking" bugs, it still plays as well as it did on the N64. Now, which one is better? Goldeneye on the solo campaign, but just because it's Bond, but Perfect Dark takes the cake with the multiplayer. Oh, the madness when is just punching and poisoned knifes. Or, just sedatives. Also, since when taking a console to its limits, is a negative point?
@Bigmanfan "We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online + Expansion Pack N64 library." Updating it means, well, updating it.
@canaryfarmer True. I missed that part. Even still, calling it lazy seems a bit harsh. The platform listed for the review is still n64, not Switch. Good thing it is too, or else they'd probably have to give it a lower score for the subpar emulation. Oof, it's rough.
Really wish you didn’t have to fully remap your controllers in your Switch to make the controls bearable for this game and others. Should be able to map the controller in NSO instead…. Or they should’ve emulated it in a format that’s comfortable for modern controllers. Man, does playing this, Turok, and Goldeneye feel like a troll unless you remap things.
Have to agree with the second opinion. GoldenEye is far and away the better game. Losing the relative rigidity of licensed content resulted in a game that didn't know what it wanted to be. The weapons were absurd and unbalanced and the fact that even with the memory expansion, the console still struggled mightily at times, really ruined it for me.
Too bad the aiming and controls are crap with emulators
@canaryfarmer It's at least alluded to in the second opinion. GoldenEye and PD are, imo, unplayable without the Switch N64 controller. The reverse joycon trick is still hot garbage, though a marginal improvement.
@somnambulance
Does feel odd that theres no ability to remap the buttons in the actual game using the app since it was something you could do with the virtual console games on wiiu,
i think i did hear you can save presets on switch which is nice if thats the case but the virtual console method was cool in that you could tailor the controls to each game, it helped me with something like DK64 on wiiu which has a bunch of button combinations involving the C-buttons which felt akward performing with a stick.
@mikegamer
does it have a similar issue to what F zero X had on various things such as VC and iirc NSO (im not sure if it was patched on NSO or not) where things feel super sensitive.
@Mgalens From videos I've seen, it's pretty bad
It would be cool if nintendo enchanced the game with 60 fps and 1080p resolutions, the framerate is kind of suck now. Also the controls are horrible, I means, I know this is old time fps games, but nintendo should at least add dual analogue controls for n64 fps games.
After getting beat down regularly back in the GE days, I remember vowing to get Perfect Dark and mastering it-- Good times turning those tables, and some of the most hilarious matches I've ever experienced in a FPS. That's about the most I ever mastered a FPS though.
Remember, to properly play this game:
Use 1.2 Controller configuration.
Swap sticks and ZL and ZR buttons in the Switch config menu.
We need an article in NintendoLife talking about the fact that Nintendo Switch is a console from the ninth generation. Or will it be its successor?
@wiiware
Choose the 1.2 Controller configuration in the game controller options menu.
Swap sticks and ZL and ZR buttons in the Switch config menu.
Done!
Put hundreds of hours into multiplayer back in middle school. It felt so cool to save my character to a memory card and bring it over to my friends house. Gotta get those stats up, leveling up was quite the grind. Really wish this had an actual online server not just the NSO friend style. Tough to gather the middle school gang up these days.
@nocdaes Wasn't Goldeneye just accurate to a fault?
For instance, the weird wobble is caused by the N64's geometry precision being limited to whole pixels (at least in some games- Goldeneye and Mario Kart both do it on real hardware, for sure).
Well, there was the 30fps cap, which didn't exist in the original (nor in the NSO version). Though the original might as well have been capped, seeing as going above 30 was nearly impossible on a stock N64.
(EDIT: This is regarding the recent Xbox release. The NSO version is different and has its own bugs.)
The real issue with these re-releases is that they don't really smooth over certain obvious rough edges- whether that's performance, or controls, or whatever.
By far the best game to come out for the N 64 in my humble opinion
Loved Perfect Dark on N64, but I don't feel a strong desire to return to it. I don't think it has aged that well, and anyway I'd rather play the Xbox version.
Regarding PD vs GoldenEye... it's a toss-up for me. PD's missions are great for the first half of the game but it kinda ***** the bed for the second half when all the hallways start looking the same (especially you, submarine mission) and the alien enemies aren't very interesting. But the first 6 or so missions are classic. If you only play on Agent you don't really appreciate it - playing on the hardest difficulty, their design starts to shine through. GoldenEye is a little more consistent and stays pretty fun throughout.
Perfect Dark's multiplayer though... that's the best split-screen couch co-op of its era.
I'd rather a port of Rare Replay, but I don't know if that's ever going to happen.
I don’t have any issues with the NSO FPS games and that’s probably because I grew up with them.
I only wish Nintendo would implement a dual stick control option because I found these to be mostly unplayable without the N64 controller. let’s get real here, I’m not about to go portable and bring my N64 controller with me so I can play in tabletop mode.
Controller stuff aside, I’ve had no issues with anything else really. Plays just like I remember and that’s pretty great.
Nintendo: if you’re going to add save states as a modern feature, follow through and please also add modern dual stick controls options.
The game plays fine. Put in 20 hours already. There are better alternatives through emulation, but if you want to try it out on NSO, do it. Just follow this simple system remap for Goldeneye: https://www.youtube.com/watch?v=QepAQsjUWuo
Also, I don't know, I really like the second half of the campaign. The opening dataDyne missions are good, but I don't think they're better than the Area 51 missions, or the Air Force One missions, or the Carrington defense missions, or Deep Sea and Attack Ship, etc. Crash Site and Pelagic II kind of drag a bit, but that's it.
Perhaps one reason for this game's performance and one reason for DK64's absence from the service is that they haven't fully emulated the Expansion Pak well. Then again, Majora's Mask required it, so I suppose if that runs well, this hypothesis is dashed.
It's funny coz the only reason Perfect Dark was made was because MGM decided they were going to hoard the rights to the James Bond IP following the success of Goldeneye. Rare were already developing the sequel 'Tomorrow Never Dies' when MGM swept the rug from under their feet. So Rare had to make an original sequel instead of basing their game on the latest James Bond movie. And thus, Perfect Dark was born.
Why couldn't they reuse the rare replay version
Having this on the Switch NSO is worth it for the music alone.
@JohnnyMind
I don't know what machines you might have available to you, and I know you've heard praise of these games before, but I'm a straight up FPS hater most days, and the Half Life series and Portal series are both top shelf in my opinion. 👍 really raised the bar on fpses for me, and then industry failed to reach it again... ever! 😆 from what I've played which is admittedly not very many fpses in the scope of things no pun intended.
also among my favorite games ever is Timesplitters 2, which actually seems to be getting it's due these days but it never seemed all that popular at the time, at least to me. ✌️
im curious if you play any of these or have already played, what you think of them! 👍
@-wc- Opposite for me. Half-Life took the fun out of fps for a long time, but it was the fault more of imitators who were trying to pull off a HL of their own. I never felt the first game was all that fun to play. It just did a lot more with narrative and world building than its peers.
@AlexanderDaniels Graslu's youtube video is great, showing all the things lacking. They also seem to know the game and how it performs on original hardware, old and new emulators, Xbox version, and the awesome decompilation (which is by far my favorite way to play this game). Playing the decompilation of this and the "1964" emulator with fixes version of Goldeneye is pretty awesome in my experience.
@wiiware It's possible to play Perfect Dark at basically any resolution and frame rate. The decompilation is amazing, and has very low requirements.
Maybe change the review score? This port has SO many issues...
https://www.youtube.com/watch?v=dQlANmYdXBg
@-wc- Nope, haven't played any of those and while unfortunately Half Life and TimeSplitters 2 aren't available to me (the former I could technically play on PC, but I'd rather not if possible although I might consider it if it keeps on being the only way for me to play it while the latter I missed on GameCube so would have to find it at a decent price first) Portal I definitely can now that it's also on Switch and it's one of those games I'll eventually try for sure considering all the good things I've heard about it!
@JohnnyMind
yes, Timesplitters 2 is a tough one, I REALLY wish i had held on to my beloved, well worn ps2 copy (what was i thinking? 😅)
I am super put off by playing games on a PC, or doing anything at all in a pc tbh, so I get it 👍
Portal 1 + 2 is on sale sometimes for very cheap, and I can't recommend it more 😊 it's not even a shooter really, more of a first person puzzle platformer. The whole game is just atmosphere and letting you take you tome figuring out how to get to the next room. If it hooks you, you are really in for a good time!
Half Life 2 is one of the great gaming experiences of my life. some of the best storytelling in any medium, ever, and truly thrilling once it gets started. if you like sci fi horror at all, GET IT, but if you dont particularly, still get it 😅
The cool thing about both of these games is total 1:1 control, the entire time. the game is SO immersive because you are in control of your character THE ENTIRE TIME, there are never any cutscenes, forced dialogue where you are trapped until they are done, anything. you can walk away from conversations, shoot stuff you arent supposed to, etc etc. it blew my young mind and its still pretty cool and unique i imagine 😊
PS - I played these on a ps3 release called "The Orange Box," if you can get that on a console that you have access to it's a great value (assuming it's not $$ which I can't imagine.) 👍
@LikelySatan
i suppose if i already really liked the genre as it was, I might feel that way.
kind of like you said I don't think ive played a game that tried "the half life thing" and pulled it off, besides half life.
TBH it's been so long since i played HL1 that It's more of a light recommend, or a recommendation for completions sake. I will stand by HL2 as an incredible, gripping experience, though! I love it. 👍
ps - I did like Hexen a lot, and of course in its day there was nothing like DOOM (until there were a million games just like doom lol.)
goldeneye of course was great. it's not that I hate fpses but safe to say I prefer the older ones, and the (imo) more creative ones among them.
@alcabcucu Can I use it only for perfect dark (and golden eye) since that's the only 2 game that needed the button config?
@wiiware
Unfortunately, you can't tell the system to automatically adopt a preset for specific NSO games.
However, you can still save a preset in System Settings > Controllers and Sensors > Change Button Mapping. Then select it whenever you want to play Goldeneye or Perfect Dark, or deselect it when you're done. It only takes a few seconds. Not ideal, but also not insurmountable.
@Thomystic i mean dk64 was on wii u virtual console i wouldnt be surprised if they were just waiting for the right moment to strike with that and diddy kong racing
@wiiware Yes. It is also useful for Turok Dinosaur Hunter
I disagree, Perfect Dark is better than Golden Eye in every conceivable way.
@Switch_Pro I do think the environments are less memorable, but otherwise I agree.
9 out 10; please!
The controls are as good as they get for an N64 shooter but thats not saying much; auto aim is heavily relied upon. The levels are directionless with no real level design, instead relying on 4 pages of briefing to provide that lacking direction, which is a clumsy substitute. The single player is also filled with lots of dumb ways to fail or get stuck, my favourite being running out of grenade launcher ammo in the final level; also the part where you have to install software on one computer console, but then need to launch it on a different computer which is just a baffling lack of streamlining. There is more besides, & though some of these issues are unlikely to occur in a second playthrough, its still bad design. Multiplayer is better, but is ultimately inferior to any other notable multiplayer that came after.
@smoreon as someone that played GoldenEye for 1000s of hours back in the day, particularly the multiplayer, there's a lot of weird glitches and bugs in the NSO version versus the original.
I had a new one just last week where proximity mines exploded like they were timed mines when placed on a starting point. That never happened back in the day.
It's not big stuff... but it's just annoying. It pulls you out of the immersion and you just start feeling like you're not playing the same game.
@Switch_Pro Disagree. Perfect Dark had the secondary gun feature which was awesome, but that's it for me.
Ability to jump was marmite. Some loved it others hated it. I remember hating Complex on multiplayer on Perfect Dark because it behaved so differently to GoldenEye.
GoldenEye was best with music, locations, guns (RCP90, Golden Gun, Moonraker Laser, Automatic Shotgun were all classics. Proximity Mines were legendary on multiplayer) but Perfect Dark had some good ones (laptop was a highlight). Characters were better in GoldenEye. Story was better in GoldenEye.
Not needing an Expansion Pack, which was a genuine nightmare to get hold of, is also a huge factor to consider. I did like the Perfect Dark multiplayer bots - but the Expansion Pack requirement rules it out for on balance. GoldenEye multiplayer was just right.
@nocdaes Sorry, my head was apparently in Xbox land when I wrote that. (The recent Xbox port has a 30fps cap and some visual quirks, neither of which applies to the NSO release.)
Disappointing to hear about those glitches on NSO. All I knew about until now was that it had inconsistent performance (still better than the real thing) and certain textures which are tiled too many times. And of course, awkward controls, but that applies to any N64 emulator.
@alcabcucu @Beaucine Ok I'll try it, thanks.
Imagine a website reviewing this game without referencing GoldenEye. The website would melt lmao
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