This review originally went live in 2016, and we're updating and republishing it to mark the game's arrival on Switch as part of the Nintendo Switch Online Expansion Pack.
Of the sports games in the N64 era, Excitebike 64 feels left out of conversation more often than siblings such as Wave Race 64 and 1080° Snowboarding. Perhaps its release later in the console's life cycle didn't give it as much time to gain traction in people's memories, or maybe it's lost in the limelight of its inspiration, the original Excitebike. Whatever the reason, it doesn't detract from the fact that Excitebike 64 is a rather smart motocross game.
Developed by Left Field Productions, the N64 version of Excitebike takes the action firmly onto 3D courses, which naturally throws in more obstacles for riders to consider. The proper angling of jumps and landings is still there, but so are sharp turns, weaving corners, and a much more dynamic field of competitors.
While the ever-loving turbo boost and the danger of overheating remain a staple of the game, there is absolutely no getting to the finish line here by simply holding down the accelerator button. Considerate speed control, anticipation of turns, and wise use of braking and sliding are essential to staying ahead. It's a challenge that takes some getting used to, but begins to feel rewarding once it clicks. The game sets up a solid Tutorial mode to help you along, showing a demo of what to master, then asking you to use it to reach the finish line in a certain amount of time. Good bikers who do their homework and finish the whole tutorial are rewarded with the original Excitebike. Now that's an incentive!
A slightly shallow pool of six racers is available for all the game's modes, each with differing stats in cornering ability, jump height, turbo use, and ability to land well. They don't have much in the way of personality (except for having nicknames like 'TRICKY' Ricky Stern or Vicky 'THE VIXEN' Steele), but at least their equipment colours are customizable.
Season races are the heart of Excitebike 64, with 20 different tracks to tackle. A little over half of these are indoor arenas which don't look all that different from each other stylistically, but have varying layouts and plenty of demands. The outdoor courses range wildly in atmosphere, from quarries to the Congo, and have a more open, rugged feel; shortcuts can also be found in these races. The tracks alternate from indoor to outdoor each race to keep one's palate cleansed.
First place is needed to win a season (obviously) and unlock new courses and difficulties, and it's no instant cakewalk, even on the lowest class. Expect to try and try again, learning and mastering the courses, and sometimes relying on some strategic wiping out of opponents later on. It's a challenge, yet an engaging one as the course designs require constant attention from players in a way that feels fair the majority of the time.
A selection of additional modes are thrown in, and are either available at the start or unlocked in-game. In addition to the original Excitebike, there is also a Desert event where you race challengers over a procedurally generated sandscape, aiming for campfire checkpoints in the distance. Stunt Mode is a more laidback mode where riders can catch big air and pull off button and stick combinations for points. The Hill Climb is a hardcore challenge to make it up a steep, mountainous incline without losing momentum or killing oneself. Soccer is a mode for two or four players that will just make you want to play Rocket League instead. Finally, Excite 3D requires the most work to unlock but provides a rather exciting 3D representation of an original Excitebike course. Some of these extras are better than others, but offer quick bursts of unique fun.
A course editor is also available from the start for those who like to build and tinker. It has a gridlike structure but provides a decent amount of pieces for those who want to engage the time into building something fun. Although the game might complain about having no Controller Pak, tracks can still be saved.
Excitebike 64 leans more towards realism than whimsy, and its controls are thankfully up to the task once learned. Adjustment of wheels and countersteering out of slides are important, and they feel right in execution. There's a comfortable weight to it all that can really get you into it. The frame rate can slow a bit now and then, but it doesn't tend to interfere much with the sense of pace.
Don't expect any graphical mastery or environmental embellishments from this game, but it doesn't look that bad for a product of the year 2000. It's clean and not thick with fog, which are big plusses. On a humorous note, rider crash animations have no ragdoll physics whatsoever. You could even say they have the opposite of ragdoll, curling up into a tight, motionless fetal position no matter how they fall. Too funny to be a negative.
Sound, however, does have its pluses and minuses. The revs and whines of the bikes sound very good, but the music is disappointingly bland rock and hip-hop. It's not rough to listen to, but it's entirely forgettable. The announcer sounds decent, but could have benefitted from having more lines or at least different inflections of them.
Conclusion
Excitebike 64 may not have as much of a legacy as other titles of its time — specifically its N64 stablemates Wave Race 64 and 1080° Snowboarding — but its solid, subtle controls, engaging course design, and challenging field of opponents still provide a surprisingly engrossing experience that can goad you on for 'just one more try.' Easily frustrated players might not flip for it, but those willing to master their bikes will find themselves tearing up dirt with 'Jumpin' Jim Rivers and the gang for some time.
Comments 57
Looks like good fun! I'd love to try it someday, because I got really addicted to the original ExciteBike.
@UK-Nintendo hey look it's Nintendont
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@ReshiramZekrom lol. Just wanted to share my shines. Deleted it as I just don't want too much hate and questions.
I don't know if this has aged well.
I've never played this. I might have to change that.
Wow. Are here I though Excitebike was a one-off ala Ice Climber.
Thanks to the patented desaturated palette of the N64 VC, now more than ever does this look like an early progenitor of the mid-2000s' obsession with dull browns and "realistic" character design.
Decent game but once you've both a Mario Kart AND an F-Zero on your system any other racer is obsolete at best.
must remember to pick up eshop card this week!
Used to love the hill climb
Very fond memories of eating nachos and playing lots of Excitebike 64 with my gaming buddies as a teen. It's a little rough, but the mechanics still hold up and there are some pretty neat outdoor tracks with cool shortcuts. It was certainly one of better racers on N64...
Although it does really make me pine for the San Fransico Rush and Beetle Adventure racing games. We spent way too much time cruising around looking to cheese the biggest air opportunities. And, of course, there was the stunt mode that would consume our nights...
Actually thinking about it reminds me of the royal rumble or king of the hill mode from Monster Truck Madness. It was secretly one of the best party games on the system. Now that is a mode that needs to be resurrected. In fact a new Excite Truck would be the perfect outlet. Hear that, Nintendo?
I'm glad that fully begind left field pulling off what they did with soundtrack on this game with the budget they had. It's instantly better than any EA Sports game from any year and look at the budget and hardware they had to play with
@Solid_Stannis not true solid stannis. This game was and still is awesome.
Way more technical than fzero, takedowns more strategic than mariokart. It takes some real skill to be good at excitebike 64.
All fun games, where ultimately it loses out on the fun factor to f-zero x(best racing game ever made) and mariokart (i personally preferred excitebike to mariokart.... just) but it it is a solid, well made, addictive and brilliantly fun game. Still holds up today as the entire game boiled down to how well you could keep control of your bike over the terrain.
Based on everything this game has to offer I'm surprised more people don't talk about it.
@ACK everything you did right down to beetle adventure racing and rush hit a nerve with me haha
I played this so much — especially for the course editor!
Those are some horribly small screen shots, making them totally useless.
EDIT:
I see now that clicking on them enlarges them, but that still makes me wonder why they have to be so small in the article itself.
Love this game so much better than the original but the original gets all the remake/release treatment.
I was easily frustrated back then, hence why I passed when it was originally released, but I'm even more so frustrated these days. So I'll pass again.
@TerrapinJess Right on! Those were the days... We didn't know how good we had it with all the arcade racers back then. Nowadays we're relegated to Mario Kart and generic open world racers that tend to lack the balls-to-the-wall feeling that typifies arcade-style racing games. Thinking about it now, Excite Truck was probably the last one to really nail the feel, then again I consider it among the best ever...
I know I'm not the first to say so, but it is a real shame that Nintendo is solely focused on Mario Kart (which I love, of course) to the exclusion of any other racing franchises. What I wouldn't give for a revival of F-Zero, Waverace, Excite Truck, Cruisin', 1080, or even Diddy Kong Racing (maybe with a more off road vehicle focus other than karts... Really, DKR would make for a great Nintendo-style answer to the wave of open world racers currently dominating the shelf).
Here's hoping the Switch compels them to better fill out these other genres in an attempt to grow and feed a wider audience.
ExciteBots > everything
I seem to remember Sony's ATV titles taking a lot from this.
@Simbabbad Excite Truck was such a better racing game than Bots, though. Bots added some neat ideas, but those clashed with what made Truck so great. The sense of speed, impressive crash physics (that encouraged hard-nosed racing), incredible AI, and well-balanced dichotomy between the best racing line and collecting the most stars. In effect, Bots diluted the best aspect of Truck, the pure racing that was as solid and dynamic as any other arcade racer I can recall.
I like Bots for all the bat-s**t ways they shook up the racing formula, but it was ultimately to the detriment to the ultimate feel of racing, which was second to none in Truck. Honestly if they had just taken Excite Truck and added a slew of standout tracks, fleshed out modes (for instance, a better "crash" mode and/or a royal rumble mode like in Monster Truck Madness), transforming vehicles (because that was too awesome in Bots), and true multiplayer with online + leaderboards I don't know if it could be topped.
I'm surprised by the number of different features and game modes for an N64 game. Not sure I'm really that interested now when I have Excitebike Wii, but this definitely looks like it was ambitious for its time.
@ACK Excite Truck was the best launch title for the Wii, no matter how much Wii Sports and Twilight Princess will be better remembered.
Nintendo STILL hasn't emulated the controller pack? Unofficial programs have done it for years, get with the program, Nintendo XD
IMO, the N64 era was truly the height of home console racers with an arcade feel. I loved it. It's was around this time that racers were at the cusp of being "complicated". I think it started with Grand Turismo. With that said, I never played this game. I loved the original. I'm afraid to give it a try. It might not have aged well. I had similar experience with Star Fox 64 a few weeks ago. Played it again for the first time since the 90's. My nostalgic fueled memories presented a much more exciting and engaging experience. It sadly did not live up to the hype. Still a good game, just very "tame". It does make me want to play the latest on the WiiU. Anyway, back on topic. While I've never played this game, my "nostalgic fueled memories" remember this era of racers well and how it felt to play them. Don't know if I wanna bother going back. The sole expection being Mario Kart 64.
I loved the original, VS, & WiiWare Excitebike games, but honestly I kinda regret buying/downloading this one, as I found it too complicated, and the physics very annoying.
I might give it another chance later though, but honestly just turning corners is a chore, and feels more complicated then a real bike.
This is nothing like "Wave Race 64," that was not as sluggish, or hard to play.
An excellent take on the Excitebike series if possessing a rather steep learning curve. Less 'easy to learn, hard to master' than 'hard to learn, full stop'. Still, if you have the skills, sadly, I don't (anymore).
@Beau_Skunk, If you have trouble getting around corners
try pressing DOWN/RIGHT or DOWN/LEFT instead of just RIGHT or LEFT. Same as in Wave Race 64.
Doing it this way the driver will lean into the bike with its weight, and in turn taking corners will be super easy.
This never really looked or felt arcadey enough to be an Excitebike game. It just kind of seemed like a generic brown motorbike sim. I guess that realism was particularly important in the early 3D generation, but the awesomely over-the-top Excite Truck felt much more like how a modern Excite game should be done.
@ACK This pretty much sums up my memories with Excite 64. Late nights, playing with mates, doing tricks and playing through each of the special modes. I thought the music was pretty rad as well.
This entry might not have been like the more traditional Excite games we're used to, but this slotted in well alongside 1080 and Wave Race at the time.
Also, great review Tim!
@SKTTR I tried that, but I still have a li'l trouble. Wave Race seemed to have much more fluid movement in comparison. I honestly prefer that game.
@ACK not even close. Excitetruck is barely a draft of ExciteBots.
Yeah 1080 was great.
I love this game. I remember the feeling of accomplishment when I unlocked EXCITEBIKE 3D. I have been waiting for this for some time to hit the VC. Come on Christmas eshop cards!!!
I downloaded it last night along with Pikmin 2. I'm looking forward to playing it very soon. Maybe tonight.
Excitebike World Rally is way better.
My dad used to play the OG excite bike in arcade so who knows. Maybe he might like this.
The last time I played this was on the Wii VC. Really like the game from the N64 era as well so I will be playing this soon. Cheers for the review.
(Incidentally, I hope Ninty port the equally as good Excitebike World Rally WiiWare onto the Switch sometime)
@ThePoochyKid not at all. Besides Excitebike 64, we got Excitebike World Rally, Excite Trucks and Excite Bots, all 3 for Wii (Trucks is my favorite)
Nintendo needs to return the series back to this style of racing. The trucks and the bots are okay but the bikes are the real deal here.
@Solid_Stannis Not when Wave Race 64 exists. I'd play that over Mario Kart 64 any day.
Spent a lot of time in the track editor back in the day and was never able to complete the final races. Haven't paid for the expansion pass yet, but between this and 1080 later on, I might finally bite.
I’ve rented this game once or twice from blockbuster back in the day. Solid fun for the time but an 8 in 2023? This was a 7 at best in 2000 and that’s even a stretch. It had fun mechanics but it was very repetitive.
Happy people can play it today but this is just a game to play around for a couple hours and then move on.
The MX vs. ATV THQ series that spawned after took that experience people were looking for and really expanded upon it with a ton of modes, track editors, vehicles, and customization. The one for 360 / PS3 is really good! Reflex? Can’t recall.
Highly recommended that series for those who want to BRAAAAP.
@ThePoochyKid There's also a WiiWare Exitebike game.
Sampled some of this and boy have all my skills eroded lol. I would have to go through the training all the way up, all over again. I do remember when I was good at the game when I would catch big air at the Quarry.. that was an awesome moment back then. Good times.
I can't believe a few of you are responding to 7 year old comments. THat being said, Excitebike on NES was my first game ever and I got 64 some years back and absolutely love it. All I need is Snowboard Kids 1 or 2 (probably 2 since 1 used an entire memory pak and NSO doesn't seem to support it for some reason) and I'm set.
Funny seeing the 6 year comment gap and people replying to people who probably haven't been on the site in years lol.
@Dpullam Did you end up playing it?
@Sequel They probably haven't logged onto NL in about 7 years haha.
@Solid_Stannis Diddy Kong Racing and Star Wars Episode 1 pod racer for the win.
@Hwatt Yeah i agree, played it for the first time yesterday.. nice to finally experience it, but not something we will return too
Cool. Now Diddy Kong Racing us Nintendo… or perhaps even better yet, make a new one.
Folks: don’t forget to go onto Excitebike 64 settings and set the graphics to HD (or whatever the verbiage is, I forget.) It basically utilizes the “expansion pak” to boost the graphics. Back in the day, it would slow the frame rate down a tad but it doesn’t appear to do so all that much here.
@Sequel I actually still haven't played it! Now that I have the opportunity though, I think I just might!
@Dpullam Epic comment thread! Enjoy.
@Hwatt No way on earth was this a 7 in 2000/2001, most magazines gave it excellent reviews (88 on Metacritic from 24 reviews) and it still plays very well today.
I found this game so frustrating back in the early aughts — and booting it up again, I now remember why.
It's a very exacting game. You have to be pretty good right from the get-go to get anything out of it. You really have to understand the handling and the physics or you'll barely be able to make a single turn. I spent about two hours with it last night and only started having fun at the very end of my session. I definitely see the light at the end of the tunnel, because the game is clearly well-designed. But it's tough. Mistakes are easy to make and can cost you a whole race.
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