After all the hype and anticipation surrounding Nintendo's move into mobile, it's perhaps a little surprising that the game which kicks off this new era for the Japanese veteran isn't really a game at all; Miitomo has more in common with the likes of Twitter and Facebook than it does Super Mario and Zelda. Despite expectations being slightly confounded, it's actually a very interesting venture for Nintendo and development partner DeNA, and one which manages to build on the explorative work seen in the Tomodachi series on DS and 3DS.
In fact, it wouldn't be disingenuous to call Miitomo a mobile edition of Tomodachi Life. The connection is obviously the Mii characters which form the focal point of both titles, but a lot of clothing seen in the 3DS game has also been carried across to this offering. Just like Tomodachi Life, you don't have direct control over your Mii; they simply walk around their room occasionally chatting with other Miis you've befriended. You can dress them up to give them some individual style and customise their personality, appearance and voice - just like Tomodachi Life. It's possible to create a Mii entirely from scratch or import an existing Mii using a QR code, and your Mii's progress can be retained by linking your Nintendo Account to the app itself.
At its core however, Miitomo is a social networking tool which offers the chance to get to know your friends a little better. The app poses questions to you, the answers to which are relayed to people you're friends with. This system allows them to get to learn more about you without the awkwardness of having to ask such probing questions personally - and this plays into Nintendo's aim of getting shy or retiring individuals to divulge a little more of their everyday lives with people they might only interact with online. Whereas Twitter and Facebook rely on a very direct form of communication, in Miitomo such information is selectively funnelled through the app itself, which not only encourages people to share details on topics such as their favourite food, band or movie star, but also creates a game-like atmosphere - with rewards such as in-game currency - for answering questions and dutifully listening to the replies of your friends.
Some exchanges are only seen by you and the person asking, but the vast majority can be viewed by multiple people. Commenting on another person's reply allows you to see any subsequent replies they get from their other friends, and this opens up another fascinating level of interaction as other people - some of which might not be on your friends list - become involved in the dialogue. You can even upload photos and images as replies, and some of the more complex questions can generate many, many responses, creating a conversation which is charmingly relayed in each Mii's voice as you scroll down the list. Miitomo also looks for certain words in replies and makes your character perform little animations - for example, including "nervous" in your message will cause your Mii to pull an upset face, while "Nintendo" will result in the iconic Super Mario coin collection sound.
Interestingly, Miitomo doesn't allow you to view every single reply submitted by people in your friends list. It's here that the game makes use of another in-game currency to unlock replies; Sweets are dished out for taking part in the Miitomo Drop mini-game (which we'll get onto in a bit), and gifting a couple of these to your contacts will convince them to share their answer. These are replies which you might ordinarily receive in the fullness of time anyway, but it's an interesting way of using in-app items and hints at other uses in the future as Miitomo's scope expands.
Miitomo currently doesn't allow you to approach people randomly and befriend them via the app itself, and instead relies on a two-stage identification process. By linking your Twitter or Facebook account you can see which of your current friends has Miitomo installed and send them a request. Likewise, should one of your Twitter or Facebook pals send you a friend request you can immediately verify their identity via their social networking profile. This neatly sidesteps the issue of complete strangers approaching you - the only other method to add friends is to do it face-to-face, which is a situation where you will presumably know the other person anyway. Nintendo has confirmed that it's enabling the ability to add friends of friends in the next big update to the app, which will make it easier to expand your contact list and - assuming you and your friend's buddies are into the same kind of thing - should ensure you still connect with like-minded people.
Surprisingly for a Nintendo game there's no censorship in Miitomo - you can type whatever you like and it will be relayed to your friends without any words omitted. The fact that you're only interacting with close chums means that the potential for offense is arguably lessened, but we've still had a few questionable replies sent our way - and, we regret to add, we've posted a few naughty words of our own (merely to test the limits of the app, you understand). It's also possible to submit Miifotos to your friends - images which feature your Mii against a background image that can be embellished with text - and the ability to add an image from your phone's photo gallery once again opens the door to abuse. Thankfully it's easy to block users and report posts, so Nintendo has at least included a mechanic for dealing with problem posters. While we're still on the topic of Miifotos, Miitomo actively encourages you to share your images outside of the app - for example, posting to Twitter automatically adds the appropriate hashtags so you can easily find Miifotos from other users. It's clear that Nintendo has realised that its app has to work in tandem with existing social networks, rather than totally replace them.
Outside of the whole "question and answer" system and the ability to dress up your Mii, the other largest element of the app is the Miitomo Drop mini-game. Taking inspiration from Pachinko, the objective here is to drop a Mii from the top of the screen and hope they land on a reward - these range from items of clothing to the aforementioned sweets, which are used to coax answers out of your friends. Miitomo Drop isn't the deepest of experiences and requires you to spend in-game currency or game tickets, both of which are periodically handed out as rewards. The in-game cash is also used to purchase clothing and can be obtained using real-world money via Miitomo's in-app purchasing system. 1000 coins will cost you 79p, while 105,000 coins comes in at a whopping £54.99 (those are UK prices - depending on your region, they will obviously be different). While we resisted the temptation to make a purchase, the slow rate at which coins are dealt out means that the more desirable clothing always seems tantalisingly out of reach, and this alone may be enough to convince many players to part with their real world coinage.
There are also My Nintendo Missions to undertake, which reward you with Platinum points which can be used to purchase special items. At the time of writing these are limited to a rather fetching Super Mario costume and Miitomo Drop game tickets, but this section is likely to expand over time to feature more goodies. Platinum points are handed out for performing activities like linking your Nintendo, Twitter or Facebook account, changing your Mii's outfit once in a day or adding a friend using the face-to-face method, and can also be used to purchase special rewards via the My Nintendo program, which launches alongside Miitomo.
Like any app, Miitomo will be subject to regular updates which improve stability and add more features. We tested the first version on both iOS and Android and found that, on certain phones, connecting to Twitter was impossible. This was rectified with version 1.0.2, but another problem impacts Android users - text input defaults to upper case every time you try to write something. This will presumably be fixed in a future update, as will issues on iOS with certain error messages popping up. Even the best apps in the world suffer from niggling problems - hardly surprising when you consider that across Apple and Google's mobile operating systems there are a dizzying number of possible hardware configurations - but Miitomo has surprised us with how stable and polished it all is, even at this early stage in its lifespan.
Conclusion
You might be wondering why we haven't scored Miitomo. The fact of the matter is that this simply isn't a game in the strictest sense of the word - giving it a score would be like reviewing Twitter or Facebook. Miitomo is a social networking platform first and foremost, and despite the numerous layers of gamification involved, the core of the app is simply responding to and answering questions in order to get to know your friends a little better. Being able to purchase clothing and dress up your character - as well as take part in missions for rewards - certainly gives Miitomo the edge over the likes of Twitter and Facebook, but it's unlikely to totally supplant those two giants of social networking, and instead will be seen as a companion app for many users. Therein lies a bit of a problem, as once the novelty wears off it's likely that many people will stop using Miitomo, as it requires more effort to use than its more traditional and established social networking rivals.
Over time it's likely that Nintendo will expand the app with more features and content to combat this problem, and we fully expect Miitomo to be used as an effective tool for selling Nintendo's products via topical content and the like, but it could well face the same issue that plagues Miiverse - it's a great tool for staying in touch with your gaming friends, but less effective when it comes to making connections with anyone who doesn't own a Wii U, 3DS or (in the fullness of time) an NX. This might not be an issue for many users - in fact, having a fun and snappy social network where it's possible to discuss gaming first and foremost may well be the dream ticket for many Nintendo fans - but Miitomo's long-term success depends on how Nintendo maintains the user's interest over time, and how well it is integrated into the company's mobile strategy moving forward. For the time being, it's a fun diversion which is arguably more personable than traditional social networks, and the fact that it's free means there really is no reason not to give it a try. Whether or not it's worth an additional investment of your valuable time - already spread thin over other social apps, if you're anything like us - is largely down to personal taste and how many friends you're likely to have who also use it.
Comments 111
Is Miitomo out yet in NA?
It'd be nice if you mentioned on what system you tested this app. That way readers could get an idea whether the app will work on their mobile devices or not.
@HeCaster101 Tomorrow it will be
@HeCaster101 Coming tomorrow, March 30th.
No score, huh? I feel like that must be a first. I don't know how much value I'll really get out of this thing, but I'll definitely download it for the heck of it.
Will try it for the My Nintendo coins...
@MarioPhD No, it's happened loads of times
@MarioPhD You mean the 31st, today is the 30th.
Hopefully Miitomo will be connected to future systems and you Mii Outfits can also be accessed on those systems and it can come closer to Xbox Avatars, but better lol
I know that I will be playing this every day after it comes out.
Not because I give two craps about the game, but because I really want those Platinum Points
So can you add friends from the Miiverse, too, or just FB & Twitter?
I've been using Miitomo for over a week now and I'm sad to say it's aimed squarely at kids. It asks be questions like what's happening at school, who do you fancy etc.
I love Nintendo but I'm worried about their new persistence with games/apps aimed at kids and that it will carry over to the NX, making it a platform that won't be taken seriously.
Obviously this isn't for me. But I find it crazy that you have to unlock replies in a social app. Especially when you are already limitted by a facebook or twitter friend list.
It's weird to me that you don't get any points (platinum or gold) for spending money in-app.
...love, love Mii do?...
Dig the Beatles reference in the title
"Miitomo currently doesn't allow you to approach people randomly and befriend them via the app itself, and instead relies on a two-stage identification process."
Oh Nintendo, always being overly protective. You are making a social media app... but you are only allowed to be social with people you know via other means. Sad.
For a second there I thought it was so bad it got zero stars. lol
I'm incredibly interested in this! I'm actually looking forward to this and hopefully adding some of you guys here (probably through Twitter!)
I'll give this a try, but it's unlikely to keep me interested. I suspect that after a few days, I'll only check on it for a minute a day to get the free coins. If many people near me use it, then I'll be very surprised.
Wow, it's so bad that it scored 0 Stars
@HeroOfCybertron Yeah.... got it half right. Long day, I guess.
Definitely will be checking this out. I'm getting sick of Facebook anyways.
@Monkeyofthefunk or it means that the kid focus is for mobile and the console will be a more gamer focused affair.
or the hypotoad is all powerful
I hope you're right.
There was an update pushed out today that allows you to link a Western Nintendo Account if you've done the preregistration. I've already done so and started earning Platinum.
I suspect my long-term use of this app will depend on the rewards on offer for using it. In itself it's inoffensive and probably will engender a few laughs, but I expect the novelty will wear off.
zero stars? man, this game really must suck.
(kidding, of course)
@XCWarrior At the same time I've heard reviewers that the closed nature lends itself to better conversations. People are a little more relaxed since they are not speaking to potentially everyone in the world, and it gives them the ability to have actual conversations without them turning into the general internet mobfest.
I wonder how Nintendo will prevent cheating. On android it's possible to mod the apk in order to get everything for free.
I'd have much rather just had a Tomodachi Life 2 than this thing.
Don't like Facebook, Miiverse or Tomodachi so I will gladly skip this.
If the Wii crowd migrated to phones and tablets, it makes a ton of sense to have an app like this.
This looks interesting. I'll have to give it a try. It's just a shame so many people on here don't have a lot of friends in real life. It makes me sad. I guess you have to be social in order to get the most out of a social app.
A review without a score is an opinion, and I guess you don't score opinions.
Nintendo should stick with what it is good at, making games and leave social media to Twitter.
@Monkeyofthefunk Nintendo do seem to be playing to children and toy collectors and forgetting about gamers. Well children with Smartphone. Smartphones and not handheld consoles.
Nintendo may improve the app over time but recent history leads me to believe the current iteration may all it really ever becomes. Miiverse is still laughably slow and we've been clamoring for a real account system for years but Nintendo just let's things fester and it's really unfortunate as things like Miitomo are a swell idea but when you get past the cute novelty that's really all it is and all it's ever going to be.
I can see it being popular as everyone and their unborn brother has a smartphone by now but I can't say I think the app is "good," by any stretch. Still Nintendo in the mobile space is a good thing and soon we may see full-fledged smartphone games produced by Nintendo.
Nintendo seem to have taken on one key criticism and made an effort to bridge the issue.
Online chat should be in all Nintendo games, and most fans or haters agree that it should only be between friends. This allows you to team up and have fun or chat sociably. With the inclusion of being able to chat and chat cuss without exclusion between friends on miimoto, could this be a feature trial for the NX online voice chat.
I mean chatting between freinds is a requirement in certain games, and the NX sadly needs this as a basic feature!
@KoopaTheGamer It was tested on a Samsung Galaxy S7.
@buckminster
That's a really good point. Miiverse friends should be accessible.
I don't use Facebook or really an social app. I have accounts from when I used to but I'm not gonna add people from there for Miitamo.
I think it would be much more interesting to get to know fellow gamers better. Like people on this site could exchange Miiverse NNID's in a forum and all use Miitamo
@zool All reviews are opinions...
My twitter account is @invinciblekop if anyone would like to follow in advance of miitomo! Hoping it'll be a bit of fun, I'm not on Facebook myself
@RCMADIAX I think those games (including games like Pokémon Shuffle) aren't published/developed by Nintendo.
@JaxonH I use other social media, but I usually keep each realm separate (FB for family, Twitter for news, authors, and game devs) so it would be nice to not to have redundant friendships across SM in order to connect to them in the app
@Damo OK if that is your opinion I will give it 4/10. Or should we not score opinions as we expect a review to be scored?
I downloaded Miitomo via APK and, out of curiosity, decided to check the country setting. Ever since I had it, Japan has been the only option. Now more are available from the United States, where I'm from, and the United Kingdom.
Might be a good idea to wait until tomorrow to link any accounts. Just in case.
@zool We didn't score Miitomo as it's more of an app than a game, and yes, reviews ARE opinions - what else could they possibly be?
Don't know what to make of this thing yet, but I'll approach it with an open mind. (Note to Reggie.)
Can anyone from Asia get this game on Android or IOS?
I'd like to try this but I don't do Facebook or Twitter! It would be nice if you could make random friends at some point!
@Damo a review has to be more than an opinion.
If I called in a plumber I would want to know what is wrong and can he fix it. If I asked a friend then maybe he would give his opinion of what could be wrong.
As a reviewer you are more the plumber than the friend. Otherwise what's the point of the reviewer.
I'm not on Facebook or Twitter, so this app sounds like it will be lost on me. I hope they get games soon, because to me, this simply doesn't cut it.
I don't have Facebook or Twitter. I am a staunch opponent of social media feeds. Am I going to have nothing or very little to do with Miitomo?
Well since this app only let's me interact with other people irl who also have the app who I have to add first, and not online friends, this means it'll be pretty useless to me. Nobody around me is very interested in Nintendo.
@zool Um, a review IS an opinion. I'm not sure what more you're expecting out of a review than an opinion. That last thing you said makes absolutely no sense at all.
While I will be trying it out the main problem is that almost every one of my friends are Xbox or PS4 gamers and aside from just my brother I don't know hardly anyone else that plays Nintendo games and virtually zero who will download this app. I hope it isn't too limited for people like myself.
I'm not on twitter or facebook so it looks like a pass for me
@zool Well if you want to use that analogy then when you call the plumber then you are asking for their PROFESSIONAL opinion. Now it's up to YOU to know which opinion to go with: Your friend or the professional?
As for the app itself: Meh. I have friends who are going to try it, but I'm not much of a internet social user. I've had a Facebook for 8 years now and I've only posted 6 posts in those years. I perfer to have my human interactions in actual reality then on a phone app.
For that price, I'll definitely try it out. It kind of reminds me of the Everybody Votes Channel on Wii, except more fleshed out and open-ended.
Thank you for reviewing this non-reviewable "game." Score or not, the information and opinion is all I really care about.
Seems pretty pointless. The only ppl you can add are your Twitter/FB friends, so why would I need to talk to those people on this app, when I can just talk to them on Twitter/FB?
Like someone else said earlier, I'd rather see a Tomodachi Life 2 than this app.
@Detective_TeeJay if the reviewer is professional (they get paid for their work) then what they do is more than just an opinion, it is a review from someone who is a professional, someone who is paid to play games.
@zool You keep saying it is more than a review but you don't iterate what exactly "more" is. In your mind, what is a review other than an opinion?
And what's more, in this particular instance this isn't even a game at all. It's a social app and everyone's experience with it will vary.
I have to say, I have tried it and it's alright. However, the problem is that I have no friends who would ever use this. They only use their smart devices for phone calls, Facetime/Skype, (annoying) Trivia Apps, browsing the internet, and Facebook. Also, none of them play any video games at all, so the Nintendo aspect will not draw them in. So, sadly I will pass on this, due to only the severe lack of what I can get out of it.
I hope Nintendo's next App will be more single-user friendly.
Any chance Nintendo will release the Wolf Link Amiibo for sale as a standalone purchase for those that bought Twilight Princess digitally?
well, since I'm not a fan of social media I'll pass. Hopefully the new rewards program won't force people to use this.
Ugh I hate Facebook and I don't even know how to open my Twitter account. I'd rather just be able to get the coins for my Nintendo account and add random people so I can send photos of my c@#k in replies.
I'm so hyped!
@Detective_TeeJay if you refer to something as a review then it should be reviewed and scored. Otherwise that juxtaposes elements that appear to be contradictory; an oxymoron.
@MJKOP OKAY now that's the spirit! Add me tomorrow! I'm @terrapinJess on (the) Twitter
I had a good time playing the Japanese apk file and for those without Social media, the face to face adding of people works really well and once added it keeps you all in touch so I'm sure with a few organized meet ups you will have plenty of miitomo friends
@zool No, if you refer to something as a "review", then the thing itself should be "reviewed", not necessarily "reviewed and scored". It's not called a "review plus numerical grading of quality", so a score is purely optional (and may be better omitted when inappropriate or unhelpful).
To "review" simply means look over (and often examine) a previous experience. Literally, to "view again"; and in this case refers to the act of reflecting on the subject matter, and giving an opinion on it.
Yes, an opinion. Ideally, a considered, balanced, broad, and helpful opinion, but ultimately, "just an opinion", and nothing more.
You're criticising @Damo on the basis that his "review" simply contains "reviewing", and not an extra feature that you're used to seeing. The reasons for the lack of score have been explained, but you continue to find fault by bolting on non-existent requirements to the definition of the word "review".
A "review" that only contains "reviewing" is not an oxymoron.
I like this idea. I will check it out tomorrow.
I wish Nintendo had taken a different approach with monetising their mobile content. I mean 55 pounds for a specific amount of in-game currency? For that amount of money, they should just let you be able to "buy" the game outright (a la Pokémon Picross/Pokémon Rumble World) and have unlimited in-game funds after reaching a certain payment threshold. If they did that, maybe… just maybe I would have considered coughing up the goods… but not for the same sort of toxic microtransactions that the rest of the industry conforms to.
@Captain_Gonru
I agree that it would have been nice to import friends via NNID. With that said, I don't believe this is actually for us. I know that's a weird concept because we are so used to everything Nintendo makes being for us. But Miitamo is for the day to day smartphone users who specifically aren't us.
I don't think they are going to advertise directly. Rather, this app brings brand awareness. It keeps them relevant and in peoples minds so that when they see a Nintendo console in the stores (like NX) it won't seem so foreign to them. Instead of being a console from a company they heard about 15 years ago, it will be a console by that company that has the Miis on that smartphone app they use. I used to sell advertising, and while I don't claim to be an expert I do understand a little bit about how this stuff works. And brand awareness is huge. It's not something they are going to totally accomplish with one smartphone application- I imagine they'll launch a concerted effort across a broader spectrum of media. This is just the beginning.
A 0/10? Jeez, not buying this one.
Tomodatchi Mobile!
Looks boring and kid-focused. What happened to making things with universal appeal, Nintendo? How many people over the age of 12 are going to use something like this?
Will download this mostly for the coins and all that, but as I don't even have Twitter nor Facebook, Miitomo doesn't really do much to appeal to me much more than those do honestly.
I'm intrigued. Although I doubt I know many who will use it (the few gamer friends I have trend more toward the dudebro side). That will ultimately limit the appeal for me. Still, it's Nintendo's first real foray into mobile (outside of Pokémon) and I can't help but want to see what it's all about.
It's not on the apple app shop yet 😭😭 in Australia anyway
@HeCaster101 I'm trying to keep checking my app store, but I don't see it yet on iPhone!
You can review a social networking platform.
Google+ for example.
I give it 0/10 attempts to force it on users by making it a requirement for other google services that weren't utter disasters in an already bloated market of social networking platforms.
I'll see if it'll work on my tablet tomorrow...
@Raptor78 Thank you for that information.
I'm in New Zealand and been waiting for this thing all day =.=
I guess it'll be out on April 1st for us <.<;
Anyone knows how to get the audio system in Miitomo for your room?
It requires an actual social networking account. Okay, bye. I guess my only Nintendo-related app on my Note 3 will be Pokemon Shuffle.
@zool You must realise that it's impossible to make a review more than an opinion; reviews are not facts as different people have very different opinions about games.
Someone could say that a specific game looks beautiful, yet someone else thinks that same game looks ugly. Those are opinions, and there is not a single "true opinion", or a fact, about game's visuals. A review wouldn't have any meaningful content if it wasn't about opinions of the writer.
It doesn't matter if a game gets a score or not. What matters is what is written about the game; what portions of the game did the writer like? What is wrong with the game according to the writer?
Sounds... complicated.
Also, I own WP so probably not coming there and then again... I really don't think any of my FB/RL friends do Nintystuff....
@yuwarite,
Spot on! Giving this no score at all is just lame! Everything on this site so far got a score, that includes even non-gaming stuff. They know its rubbish, therefore they gave it no score!
Is it released yet? Europe
@KoopaTheGamer I couldn't disagree more. If you or me wrote a review then what you have said would make sense. But we are talking about professional reviewers, people who get paid for writing reviews. People who play more games than the average gamer, people who's job it is to pick apart the game to find its good and bad points, so us gamers don't waste our money, especially if the game we pay £40 for has been downloaded and has no resale value.
Yes you don't have to score a game, but that is a cop out. The way a reviewer should stand by his review is by scoring it. The gamer can then compare a few review scores and take an average.
If all we want is opinions then we can do away with reviewers and ask other gamers, the ones who will buy the game on the day of release and within a week will have a reasonable opinion of the game.
I will say not all reviewers are that good. For example I have read reviews that do find a lot of faults with a game, yet the review still suggests it is worth a purchase and gives it the magic score of 7, but really it is a 5 or 6, because the reviewer does not take into account value for money in the review, while others will say wait until the price has dropped. Hyrule Warrior's for the 3ds is a good example of how reviews are mixed and why a definitive score commits the reviewer to not sit on the fence. Some reviewers even scored the game lower if not played on the new 3ds, while some suggested avoid it altogether.
why can't i download it now in the UK, isn't it supposed to be out today?
@adamatsu Give it a couple of hours. Nintendo said it's coming out in the "afternoon"
It appears to be available now in the Google Play store.
Still unavailable on iOS though.
@Nintendult thank you!
@sillygostly not there for me
@zool The thing about that... Your point would have been valid 10-25 years ago, during the era of journalistic objectivity involved in critical game reviewing, which tended to be a more show and tell version of other media critic reviews. (Of which, for example, the likes of Roger Ebert injected some objectivity into.) Today, though, the media has given up on that (just Metacritic contributions or not now), leaving it up to the individual to provide their own.
Or maybe it's because if this product did have a score, by treating more like a CNET software review than a game review, it would be lower than 5...
downloading it now. Don t know why I am cause none of my friends are Nintendo fans or even gamers.
@zool Yes, that's right; people who get paid to review software (due to their critical analysis and writing skills) are not simply obliged to give us a critically alaytical piece of writing, but are obliged to give us a... number, no matter whether it is appropriate or not. So that "we gamers don't waste out money" on a... free piece of software, that isn't even a game. Us poor gamers are really being hard done by.
You also say:
"If all we want is opinions then we can do away with reviewers and ask other gamers, the ones who will buy the game on the day of release and within a week will have a reasonable opinion of the game"
Well, if all we want is 'an opinion and a score', then we could equally "do away with reviewers and ask other other games" for an opinion... and a score. There's nothing magical about a pay check that gives you exclusive rights to slapping a number on something.
What a professional review gives you is the opinion of someone who has (due to early access) gained a particularly comprehensive overview of the thing in question, and who we assume can both effectively analyse content, and also explain that analysis to an audience in a clear and helpful way. In short, to allow a reader to make an informed decision about a purchase, based on the opinions of someone with significant experience and understanding.
We don't NEED professional reviewers or professional reviews, but given that we're here bickering below one of them, it seems they still possess some allure.
And despite the upset caused by lack of score, I feel certain that the comment section would be much more tumultuous had @Damo tried to bodge some arbitrary number onto the bottom of the article in the hope that it would somehow clarify things (rather than convolute them). As is it, we've just had a few mild exclamations of surprise, and a demonstration of how not to use the word "oxymoron".
All the while, we've been given a perfectly detailed overview of the software, and what's more, free access to actually use it ourselves. Score or no score, I don't think it's ever been easier to gain an informed opinion of a product.
@Darknyht Pass. I have X amount of free time, and X is a far smaller number than before I had 2 children. I don't care if you put your left sock on first or your right sock, and I'm not in the mood to answer myself.
Like I've said before, I'll be shocked if this is still popular in a month. I might be wrong... but I don't think so. Or Facebook is going to see a user drop... lol.... right.
I wonder if I can do the face-face thing via FaceTime or Skype
@Maxz I think you must have joined this thread half way through. If you call something a review then it should have a score, otherwise it is an opinion which anyone can have. A professional reviewer should be just that, and the score rubber stamps the review.
A score or if you like a rating does not have to be numbers. But most reviewers have comments that the number relates to.
Lastly 1 to 10 is better that 1 to 100. If a reviewer thinks a game score is almost 100, they can score it 96 or 99, so very few games get 100%. 1 to 10 gets the reviewer to commit to a score.
I may pass on this still 50/50 on it.
@zool No, I didn't join half way through. In fact, I already wrote a rather wordy reply explaining why that is nonsense, which you can scroll up the page and read if you're interested.
0/10 form Nintendo life huh?
guess this game sucks and should be avoided at all costs...
@samuelvictor Hi!! You can most certainly import miis from a WiiU- just turn them into QR codes and scan them using the app. Within the app, go to Edit Mii, then scroll down until you see two orange rectangular buttons. Click on the orange button that says Scan QR code, under the Create Mii button (multiple miis are supported for the app for miifoto purposes, if you want a specific mii for a pic and not a friends' mii) and scan your QR code. If you're looking for more outfits though, I'd recommend tomodachi life, as once you buy it, you don't have to pay real money for the outfits. Grinding for coin in Miitomo is slow D: If you have Tomodachi life, you can turn the miis within the game into qr codes and scan them into the app to keep voice, movement, and personality data the same (not 3ds mii maker, you can't keep voice and personality data in mii maker DL) However, any outfits from tomodachi life won't show up in Miitomo, sadly :<
Also, glare from a system screen means you have to angle the screens/be in a darker room if you can the QR code directly off a WiiU/3ds screen. I hope I could help! ^^
@samuelvictor Hi!! You can most certainly import miis from a WiiU- just turn them into QR codes and scan them using the app. Within the app, go to Edit Mii, then scroll down until you see two orange rectangular buttons. Click on the orange button that says Scan QR code, under the Create Mii button (multiple miis are supported for the app for miifoto purposes, if you want a specific mii for a pic and not a friends' mii) and scan your QR code. If you're looking for more outfits though, I'd recommend tomodachi life, as once you buy it, you don't have to pay real money for the outfits. Grinding for coin in Miitomo is slow D: If you have Tomodachi life, you can turn the miis within the game into qr codes and scan them into the app to keep voice, movement, and personality data the same (not 3ds mii maker, you can't keep voice and personality data in mii maker DL) However, any outfits from tomodachi life won't show up in Miitomo, sadly :<
Also, glare from a system screen means you have to angle the screens/be in a darker room if you can the QR code directly off a WiiU/3ds screen. I hope I could help! ^^
I'm not convinced about this app but ,I'm not against it either.for me time will tell.
One thing about Miitomo on my iPhone 6 Plus, it's a real battery vampire.
I got this game download onto my cellphone but I need some friends to play with on here.
@ungibbed how do you add friend's on here.
Bahuleya want mitmo Game
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...