It’s fair to say that Nintendo’s forays into mobile gaming have been a bit of a mixed bag, partly because none of its fans can really agree on which of its efforts have struck the best balance between fun and funds. Originally reluctant to even get into mobile gaming in the first place, Nintendo has struggled to settle on a monetisation method that hasn’t annoyed at least someone.
Super Mario Run’s ‘one single payment to unlock everything’ idea wasn’t as successful as Nintendo had hoped. Animal Crossing: Pocket Camp started well, but then added expensive fortune cookies and gardening tasks that were nearly impossible without spending money. Dr. Mario World’s energy system makes playing in small bursts a necessity for solo players (though the multiplayer is fantastic), and some were uncomfortable sharing their information in Miitomo (RIP) in general. And so on, and so forth.
Step forward Mario Kart Tour, Nintendo’s seventh attempt at nailing mobile. This time, as well as the tried-and-tested gacha (i.e. loot box) system, it’s also introducing another pay mechanic it hasn’t tried before: a monthly subscription service. The game has only been available for a matter of hours and already social media is up in arms about this, but as is often the case, the level of outrage isn’t proportionate to reality; the subscription service is indeed a bit rubbish, but it’s absolutely possible to enjoy the game without it.
Let’s look at the basics first, though. Mario Kart Tour is based on the modern Mario Kart games and were it not for its insistence on being played in portrait mode (you can’t turn the screen sideways for this one) you’d be forgiven for thinking it was a straight mobile port of Mario Kart Wii, 7, 8 or the like. Once you start playing it, though, it’s immediately clear that this is a very different Mario Kart experience: for starters, its controls are very different to what you’re used to.
Your kart accelerates automatically, and is controlled by swiping your finger left or right. There are two variations on this: a beginner control scheme where swiping simply turns in that direction (essentially acting like an analogue stick), and an advanced one where swiping makes your kart hop and start powersliding in that direction. This means the advanced set-up is the only way to get speed boosts by sliding round corners, so naturally it’s the best one to go for if you want the best chance of winning races.
The only issue here is that the controls can take a little longer to get used to than other Mario Kart games. Because this advanced method uses power slides and nothing else, moving slightly left or right can be tricky since a power slide usually starts with the kart swinging out in the opposite direction. The result is a feel similar to Mario Kart 64 in a way, where the best way to collect something that’s slightly to the right of you is by actually moving left. It’s initially counter-intuitive (and one of the main reasons you may be seeing people online saying it controls terribly) but stick with it and after a couple of hours it becomes a lot easier to handle. It’s never going to be as intuitive as a normal controller, of course, but it’s passable enough to win races.
It’s worth pointing out that tucked away in the options is the ability to turn on gyro controls for devices that support them. You can even combine them with the advanced controls, meaning theoretically you could use the touchscreen for powerslides round corners then tilt your device to make smaller turns to collect items. We say “theoretically” because in reality we tested the gyro controls on both a Google Pixel 2XL and a 2019 iPad Air and they were awful on both. Take our advice and stick with the touch controls until you get the hang of them.
Not that you’ll need to worry about competing against other players who’ve adapted to the controls quicker than you, mind. Each race puts you against seven other ‘human’ opponents, which are based on real players and their actual profiles, but you aren’t actually racing against them: you’re racing against AI racers representing them. In many ways this is actually preferable, since it means you’ll never have problems with lag, people dropping out or never being able to find a race.
Racing against CPU opponents also ensures the three speed settings of 50cc, 100cc and 150cc have suitable AI difficulty too, meaning you can spend some time in 50cc getting used to the controls without having to worry about the possibility of experts dropping in there and smacking shells around. For those who crave such anarchy, Nintendo promises that an update is coming that includes proper online multiplayer, so we’ll see how that goes when it arrives.
The game’s split into a series of ‘tours’, each of which is based on a real-world city and lasts for a number of weeks. The first is the New York Tour, which consists of 16 cups (each with four events). The aim isn’t necessarily to win the races in these cups, but to hit a certain number of points. While finishing in first obviously nets you a healthy helping of points, you can also gain points for practically anything else: pulling off powerslides, hitting enemies with weapons, gliding in the air, and so on.
Each character, kart and glider also has their own points value, which are added to the points you get during the race. On top of this, each race has favoured characters, karts and gliders, and if you choose any of those you’ll get extra weapon slots or points multipliers. It’s a good way of making sure the player doesn’t just use the same character over and over again... though obviously they have to get extra characters first.
This is where Mario Kart Tour is going to divide opinion. As with many free-to-play mobile games, Mario Kart Tour has a pair of currencies: in this case, it’s coins and rubies. Coins are collected through normal play and can be used to buy specific characters, karts and gliders in the daily shop (the ones available change every day). These items are generally quite expensive, though, so you’ll need to save up your coins to be able to afford them.
Rubies, meanwhile, are the premium currency and can either be bought with real money or earned in-game at a slower rate than coins (you’ll get some rubies for things like levelling up, completing the occasional cup, as a part of daily login bonuses and the like). For 5 rubies you can use the pipe, which is the game’s gacha/loot box system. Pull the pipe and you’ll win a random character, kart or glider, though the odds on you getting the exact one you want are fairly low.
We’ve already seen people citing the appearance rates for this mode, but to be fair – and we aren’t often fair when it comes to microtransactions – that’s sort of the point of loot boxes. The game’s launched with 47 possible things to unlock in a pipe, so you’re already talking a little more than 2% chance of getting a specific one. Add to that the fact that some items are rarer than others and therefore some common items have a higher percentage (up to 5%) whereas others have a lower one (as low as 0.3% for the likes of Metal Mario and Peachette).
It’s rubbish to an extent, absolutely, but despite the outrage you may be seeing in some circles, it’s no different to any other game with a loot box system; it’s always nearly impossible to guarantee you’ll get the exact thing you want. A more sensible way of looking at Mario Kart Tour’s system is by splitting it into categories of rarity: you’re looking at a 75% chance of getting a ‘normal’ item, a 21.5% chance of getting a ‘super’ one (these have gold backgrounds and are generally worth more points when racing) and a 3.5% chance of getting one of the few ‘high-end’ ones.
Then there’s the Gold Pass subscription service, which will set you back £4.99 a month. This one’s a little harder to justify. Basically, as you hit certain star totals you’ll unlock set rewards: some coins, a new character, some tokens to let you level up your kart’s points value, that sort of thing. If you’re subscribed to the Gold Pass, you get extra gifts on top of that: usually a few rubies or the occasional unique kart.
The Gold Pass also unlocks some unique challenges (i.e. achievements) – which grant you extra rubies if you clear them – as well as the 200cc mode, which is frankly close to unplayable with this control system and doesn’t give you any extra points anyway. More than the gacha system, the Gold Pass is gaining a lot more controversy than it really should be, with some misunderstanding what it does and assuming this subscription service is necessary in some way. To be clear, it really isn’t, and absolutely won’t be of interest to 99% of the player base.
Those are the two main sources of monetisation, then: rubies and the Gold Pass. Thankfully, there’s no energy system here like there is in Dr Mario World or Fire Emblem Heroes, meaning you can happily replay races over and over again as you try to earn the full five stars on each. An energy system here would have been an absolute deal-breaker, but by not having one Nintendo has ensured that those not willing to spend a single penny on the game won’t ever feel the need to (as long as they can ignore the banners advertising the Gold Pass, obviously).
We can already sense how the comments to this will go, and we completely understand that by saying Nintendo’s mobile game isn’t any more predatory than most other free-to-play mobile games over the past decade we’re going to get hit with the ‘Nintendo Defence Force’ stuff. The reality is that everyone’s mileage varies when it comes to mobile microtransactions: those who play mobile games regularly will have by now accepted that they’re a necessary evil, and that this game in particular is nowhere near the worst example of it (not even among Nintendo’s own mobile releases). Those who don’t often dabble in mobile gaming, however, may be annoyed at the gacha system and the optional subscription service.
Ultimately, given that the game’s free-to-play, the best way to find out where your tolerance lies is to try it for yourself. Give it a couple of hours so you can adapt to its unwieldy control system, and if you’re like us you’ll find a competent little mobile version of Mario Kart which is made enjoyable by its complete lack of an energy system, which would have spun it out at the starting line.
Conclusion
Get used to Mario Kart Tour’s unconventional control system and ignore its overpriced and unnecessary subscription service and you’re left with a fun, free mobile take on the series. It was never going to replace Mario Kart 8 Deluxe, but by not including an energy system and promising regular new content Nintendo is at least offering a decent alternative to pass the time when you’re out and about without your Switch.
Comments 122
The controls are HORRIBLE. They are so bad, I spent an hour or two playing the game and it's just not fun at all.
Anyone who plays this game and likes it, more power to you, but this is not the game for me. If they made it so that my being a Nintendo online subscriber got me some perks or something I could almost justify the game... But what's the point of a Mario kart game where you can barely steer?
Funny. I got right into the controls fine lol
@Kalmaro Turn off manual drifting. I hated the game for a bit while it was on, but regular steering makes the game a hundred times more entertaining.
I don’t get the complainers. The game is easy to control and fun. It’s not meant to be MK9... it’s a mobile time waster.
The controls need massive tweaking. The drift is by far the best way to win races, however not necessarily true when doing challenges. Also I noticed sometimes i'm trying to simply hop or move slightly to one side it'll shoot my items. It is fun, and I like it. I'm plowing through the tours to unlock additional features but clearly needs some fine tuning.
@justin233 You are right, that is indeed insane. But to each their own
My 8 and 4 year olds love this game. It may not be the most sophisticated game but for kids it is great.
My daughter in particular isn’t the most adept at games and she can’t get enough of this.
For adults and advanced gamers, I can see this game lacking a bit. But for kids and casuals it is great fun, and will be even more so with multiplayer.
Let yourselves down big time supporting this rubbish. Shills.
too forgiving score
Pretty much all of the criticism I've read surrounding this game is entirely valid... and yet I've still had a bit of fun with it.
I agree with the review. The controls take a while to get the hang of (I felt on a couple of occasions that I would be crushing this game if I was using a Pro Controller), and not having more characters to choose from at the outset stinks (Yoshi! ), but once you accept it for what it is, it's a fun little time waster on your phone. I haven't spent a dime on it, and I don't plan to, and there's plenty to do there for free. The art style is clean and bright, if not overly detailed.
For me, it's a nice action-oriented alternative to FEH and Pokemon Go. I'd give it a 7 now, with the possibility of an 8 once it's updated and more features are added.
@justin233
But, but. Why is “time waster” an argument for playing a game. Why waste time?
I’d give this game a 5 or less... really dumbed down experience for me with no goal at all... other than grind for drivers, and grind more and more...
Controls are awful... The same loose and mindless touch controls that plague mobile games in general.
And after a few races it started pushing Rubies for the pipe. And sure enough - they had a BIG picture of the one thing everyone will want. No surprise, I did not get after 6 tries (rather watch CrunchyRoll than play a time waster like this)
All aimed straight at kids with a giant Nintendo logo for parents to "trust" 🙄
@Skalgrim I’m just saying it obviously isn’t on the same level as a console game. This is something you waste time on your phone with when you have nothing better to play/do. I’m happy to have a fun little free (if you want it to be) MK game on my phone to keep me occupied now and then.
I love Mario Kart, and I still want to give this a shot. But what I've been hearing is disconcerting.
Hopefully we'll see some of these new original tracks brought back to the console sequels that I'm sure we're still going to get down the road.
Great mobile game. It’s not suppose to be a console experience. You control the whole thing with a finger so obviously not gonna match your standard console experience.
8/10
Questionable review, lol.
Great review. It was informative and had an insightful look into mobile pricing schemes. It let me know this Mario Kart is not my type of game.
However, its best trait by far was that it accurately predicted how this comment section would turn out. Bravo, Mr. Scullion.
@justin233
I don't get the defenders of this game, most are only defending because it's Nintendo, pretty sure most would do a 180 if it was anyone else.
I can see Nintendo completely turning there backs on real games if these games keep being popular
@Kalmaro You're right. Hadn't checked yet but this game isn't even listed ANYWHERE on My Nintendo. Not even news. And I looked, b/c I'm a glutton for punishment.
I keep thinking much like my President My Nintneod can't get any where yet every day here I am disappointed again. My own fault I suppose.
I'm playing the game w/ drift. Tried motion for 1 lap and almost threw up from motion sickness. I'm about 10 races in. It seems like they are already repeating but that could just be me.
My worst complaint about the controls so far - I keep hitting the 180' reverse view button, then when I let go I think I'm driving backwards. Which I don't think you can do but I think it anyway. They really need to move that button to the right or left, not exactly int he middle were most people are going to swipe.
Much like Kirby Star Crash Battle - whatever it's called - I'll probably play this for a few days then forget. Unless we start earning/spending coins on My Nintneod. I have over 2,000 plat coins I don't knwo what to do with, maybe I can buy someone?
Oh, I'm probably more ok with this game than most b/c I have ZERO interest in unlocking characters. It's a racing game, I race to win, car and driver are irrelevant. Might help I played the last 2 MK games using my Mii, so I don't care who I can or can't drive as.
News to me about the lack of an "energy" system, nice to know. I usually do 1 cup - 4 races - at a time, win them all first try on 50cc, then call it a session. Maybe I'll keep playing longer now that I know and venture into the 100cc cup. .
@suikoden yeah as much as people complain about micro transactions and over priced subscriptions, they line up like a cow going to McDs.
This game is not Not how I personally want to play Mario Kart. its been over 5 years since a new Mario Kart and that’s ridiculous.
@OreoJoe This, definitely. I don’t care if it makes me seem like a noob or whatever. I can drift fine in the console versions but I this version the manual drifting is annoying and detracts from the fun.
If you go sharp enough round a corner without manual drifting you do get a small speed boost anyway.
@OreoJoe A Mario kart game where I CAN'T drift?
@suikoden
That's a bit mental.
IF N get's out of real console games then it'll be because they are TERRIBLE at consoles. Where's the Switch 2? Where's the real online connectivity? Are we still using friend codes (I don't do N online so not sure there)?
EVERYTHING they've done since the SNES has been bad. Greedily holding to carts when everyone went cd. The madness of no DVD on the GC and using those dumb low density mini-discs. The stupid waggle stuff. Whatever the Wii-U was supposed to be. Clinging to the Switch sporting 6 year old hardware when they should be iterating it every 2-3 years. Not understanding what the internet is and fighting fruitlessly against it.....
The list goes on. No it won't be IOS games that will kill N's console run; It'll be Nintendo pointing the shotgun right at their own heads.
@Dang69 In what way? A perfectly honest and well written review that’s Chris’s opinion of the game.
This review is a bit misleading about drift vs manual controls. If you turn off the drift mode, you can STILL get drift boosts, you’re only locked out of the biggest level of boost. In most cases, that small difference isn’t enough to justify the much worse controls. You can still get full 5 star ratings on stages with manual controls.
The game is far from perfect but it’s admittedly better than I am expected for Mario Kart on a phone. Also, there’s a 2 week free trial of the sub service, which I’m going to abuse at some point. It’s nowhere near as good as MK8D, but it’s a good time waster.
Nintendo writing their own reviews again?
@jarvismp Or maybe just a decent game that’s quite good fun 🤔
"stick with it and after a couple of hours it becomes a lot easier to handle."
I can't imagine many people would be willing to struggle with a game's controls for a couple hours. Certainly not me. I'll stick with Mario Kart 8, thanks.
@justin233,
People on here and other internet gaming forums hate mobile gaming with it's micro transactions, totally ignoring the fact most modern games are riddled with DLC and in effect very similar, of course they see mobile gaming as a threat to their hobby which I can understand at some level.
I got first place in a race but didn't get enough points to get all the stars in the later races. Once I realized skill matters less compared to just using the proper combos the game got a lot less fun to me
To the subscription haters... just unlock all the gift boxes and then use the 2 week trial to unlock everything it offers..../ then just cancel it
It’s not fit to even be called Mario Kart.
@sword_9mm
The Switch Lite released the same approx. time in the Switch's life as the 2DS.
If we assume Nintendo is deliberately copying the 3DS's schedule, the upgraded model should come next year.
I know NL is biased and all but a 7/10 is far too generous. The controls are just rubbish, it's that plain and simple. I have MK Deluxe on the go with great controls and better everything. You can't go off the track either which is probably their decision due to the controls. Subscription fee is a joke too
4/10 Bad
Trying this game out left a bad taste in my mouth. I can't say one good thing about this game. Simply put this is not the Nintendo I love. I played 3 tracks and uninstalled it.
Tsk, might as well install a gameboy emulator on your phone. Trust me It's the better portable Mario Kart experience. Unlocking characters doesn't make you go bankrupt for one thing.
''Free Take On The Series''
You can't be serious...
@Toy_Link
Them showing it at E3 time next year would be appropriate imo. Try and take the wind out of Sony/MS' sails.
I like it. But hoping they will transfer the new tracks to MK8. It's a nice little teaser for everyone who hasn't got a switch yet and will lure gamers to our community. Thumbs up! And a seven hits it. Thanks for the review.
Edit: It's shit after all. 2 weeks in and it's boring. Plus the rating depends on luck as well. With no "Party Time" in a race you simply can't get all the stars. Super annoying and stupid. I would rate it 3 out of 10.
This review is so bad... it's clearly made with Nintendo-money. A 2/10 would be too high for this game with it's microtransaction garbage.
7/10 is a pretty accurate score. The monetization is pretty rough, though it can be largely ignored, and the controls aren't the best (though turning off smart steering made the game more fun for me). But the tracks are still well-designed, and the challenges are nice twists on the standard formula. Nintendo needs to carry over reverse tracks into the mainline games.
The controls take some getting used to but they’re pretty good once you got the hang of it
How can this 3D game start much faster on my phone than Dr MARIO?
What did you expect? Choosing a character from a random unlock in a game that’s FREE to play?
I'm not going to bother as I'm not really a fan of mobile gaming. Although I do indulge in an anagram puzzles on the phone, but that's totally different.
Why dock points for micro transactions? They’re a scummy practice, sure. But it’s easy enough to play the game without having to buy anything. Many people act like they are being forced to buy gold passes and items and such, when all it really takes is a minuscule amount of self control to avoid them.
But then again, I see countless people on here bragging about buying a new Switch game on release day even though they have 50+ untouched games on their system, so maybe self control isn’t plentiful in the gaming community.
Currently it has 16,000 5-star reviews on iOS so the game must be doing something right
Got used to the controls, but the gyro controls are still really bad and really, do they really allow people to play with manual drifting and not being able to turn without drifting ??? In a racing game ??? That's just weird
Overall it's a pretty good game, mobile standards tho, I'm having a lot of fun with it now that I'm used to it, but the controls still needs to get fixed
Also in the negative points, I would have put "No online play available at launch"
@personauser93 Because tbh the rubies are just hard to get so you won't get a lot of chances to get the character you want + Mario Kart used to be a game where you would have to unlock the characters and have a basic roster, so I understand the minus point. It's not because it's "mobile standard" that it can't be a minus for the guy who tested the game.
@AlternateButtons The return on investment for this game will be huge though.
I do fear that companies are going to be taking this route more and more.
Yeah this game is trash.
Played it for 10 minutes won 4 races and then deleted it. Boring gameplay, rubbish controls and you've got to spend more money than for a real version of the game if you realistically want to unlock everything in a decent time frame. Overall I'd give it 3 out of 10
They really need to NOT require a persistent internet connection to play their games. That is why I never bought Mario Run, and that is why I won't even bother downloading this piece of loot-box garbage. IAP and monitizations is what's wrong with smartphone gaming today, and it's sad Nintendo is one of the worst offenders now.
Why can’t the pro controller work with an iPhone or iPad ?
Nintendo is marketing a gambling game to kids after putting forward an act at conferences like they feel bad about this practice. I'm not giving that a thumbs up. You pay $3 for a small chance to unlock Mario. You can do that a hundred times a week, as I understand. You may still not unlock Mario. They're also purposefully hiding the mode where karts move fast enough behind a $5 a month paywall. Games like Mario Odyssey had guts to avoid anti consumer and anti game design gambling mechanics in order to make a good game. I'm disappointed that they didn't have enough guts with this Mario game to avoid gambling mechanics in their kids game. They put forward an image of being better than the AAA industry, avoiding crunch and avoiding nickel and dime tactics. They want to be seen as the company that cares about employees, kids, and customers. Because of that, it's fair to expect more from Nintendo. This doesn't make them lose their reputation, but it frustrates me.
DLC and microtransactions are one thing, but lootboxes are such an anti-consumer way of selling something compared to just selling the thing and so nickel and dimey that it would take a dang good game for them not to be the line for me. And this is not a dang good game.
It's so disgusting that Nintendo is using loot boxes in Mario Kart. They are illegal in some European countries, others should follow. Evil Nintendo. They are the biggest hypocrites, they said that they feel bad about this practice and just put it into their best-selling franchise.
This game isn't just bad to play (which it is, it's got poor controls and limited interaction) but it's downright gross with its microtransaction BS. Nintendo have usually handled mobile alright, but this game more than any other they've put out feels malicious as if it's solely out to take advantage of people with spending problems. I've lost some respect for their mobile division. FE Heroes walked the line and Animal Crossing was reasonable when it first released, but Mariokart Tour is just awful.
Wait...does this game have loot boxes or gachas?
Mmmm, good ol' Nintendo peddling surprise mechanics for real money to little kids, great!
Cya
Raziel-chan
Really wanted to like this....I don’t.
It’s alright. Hurts my arm to play it. I get too tense during the races.
This review perfectly sums up why the 10 point review scale for video games is such a joke. Transposed to a 4 star scale, this review would be the equivalent of a 3 or 3 and 1/2 star game - in other words, a game that is almost the very best you can get. Are you really saying Mario Kart World Tour is one of the best uses of our time compared to the hundreds of other games that have released this year?
Pay-to-win is wrong. Throw money (large amounts), with nothing to show for it.
Okay so i played a course just to check it out and the lag was atrocious. Steering was incredibly awkward too.
Think I'll just stick with Mario kart 8.
@Kalmaro Liar
@LoveEmpath I'm going to need a little more context.
@Kalmaro Kalmaro is a liar
@Kalmaro
I couldn't tolerate the controls for more than 10 minutes, and based on what you've said I'm kind of glad I didn't.
@Franklin Apparently if you fiddle with the options you can make things tolerable... But it's just not the same kart experience you get from the main games. It feels over-simplified. There's better racing games on mobile imo.
@LoveEmpath I see. Well when you feel like pointing out where I lied, you know where to reach me.
Don't mind me, I'm just here to play Comment Bingo. This game is not for me, and I can live with that. There are billion-dollar franchises that aren't for me. It's fine.
My youngest kid, on the other hand, is probably going to play this until her thumbs fall off.
@personauser93
It isn't about actually paying for these microtransactions, dude. It's about how these developers build the game's progression systems around microtransactions. It devalues the game and hurts the experience.
I think people need to realize this game is clearly aimed at a different audience
Nintendo, here's how to do mobile right:
1. Port all your retro games to phones
2. Lock them behind an Apple Arcade-style sub with no MTX/ads
3. Make it available on both mobile AND Switch
4. PROFIT.
Bonus points if you bring back GoldenEye as a "VC Now" exclusive...
I'm surprised this site are being so forgiving of this game and the direction Nintendo are taking. The more successful these games are the more irrelevant this site will become. Unless they fancy reviewing subpar mobile gacha games for a living.
It's a real shame to see Nintendo give in and join in with the addictive gambling side of modern gaming. More money from a select few vulnerable people, less work and minimal cost or risk in terms of development. I can see why everyone in the industry is tempted.
@Skalgrim
We are already wasting time by playing regular games. Instead of being heroes in real life, we are being heroes in virtual worlds.
@AlternateButtons The game isn’t developed by Nintendo. It’s made by DeNA. I’m sure Nintendo is working on MK9
@MarioFan02 Basically Nintendo Switch Online NES / SNES games.
controls are horrible. game doesnt even run well on my galaxy A3
@roboshort Yeah. And to be honest. All DeNA games have been bad at best.
DeNA also developed the Switch Online phone app and they worked on the Switch online subscription service as a whole.
Also if you want a real good kart game on a phone, try Apple Arcade. It has a decent "Sonic Racing" game. And because it's Apple Arcade, NO microtransactions.
I would rather have Mario Kart Tour on my Switch and play it with controllers.
I am legitimately curious: if this game had a different theme, say it was Socrates and Friends Kart Racing where all the courses are Athenian philosophy themed and you can play as Socrates and his friends, Plato, Alcibiades, Phaedrus, Xenophon, and more, would it still deserve the same score? Some of them are video game characters thanks to Assassin's Creed now. The conclusion praises the game for being a mobile take on Mario Kart: if this was not a mobile take on the series but the first entry in another kart racing series, if everything was basically the same except the theme, would that change whether this game is worth suggesting as strongly?
Thank you for taking the time to review the full game in its entirety, content and mtx's. Personally I'll stick with MK8D due to being that weirdo who drags his Switch around wherever he goes and plays it when time allows...no I'm not sorry
That said, if the Switch weren't portable...actually, I'd probably just play MK7 in that case. But this game has me a lot less annoyed than I was thanks to this review's insight, so thanks.
This game is trash! Controls are trash and the gatcha part is trash! Throw it all away!
I've been having fun with the game, and some minor issues with the controls. Auto is definitely easy, but drifting is just more fun. Taking that out ruins it for me.
I hope they can fix the controls, but I'd rather struggle a little bit than go driftless
This is a paid review right?
I fail to see the point of playing this game at all. It's significantly worse than Mario Kart 8 Deluxe in virtually every regard, including price if you actually want the full game with all of the characters and karts. The only justification for playing this game would be not having a Switch, a Wii U, or a 3DS for Mario Kart 7. Which, I guess is the point, to offer an inferior version of the product for "free" to get people interested in the good stuff, but still.
Even mobile-centric sites are trashing this game. Nintendo life might be a little too kind. lol
This will definitely be probably the most divisive game Nintendo has made in awhile...I like Mario Kart Tour. Took me like 10 mins to get used to the controls, got a lot easier when I realized you dont tap to jump which you actually jump automatically. I've done every task so far and other than like 6 Grand Stars, I literally got 5 stars on everything with Toadette. Yes, in races where she gets 1 item. With not the best equipment too.
Is there greedy tactics in Mario Kart Tour? Yes, the gold pass is a joke and honestly, like any gatcha game, the goal is not to unlock everything. Yes, you might not get your favorite racer, but the game is completely doable with anyone. I started using Shy Guy, a character I got from a ruby pull who has low stats and I can still get 5 stars on a race. If you try to get everything, you will waste tons of money, but if you play it leisurely, there are good ideas here. Special items from Double Dash need to come back in a main game, I like how the remix courses to make the small amount of them have variety and it is satisfying to get a frenzy. I agree with the 7/10, I wont probably spend anything on this game since well I dont think this game needs it. It's just a fun mobile game to play when bored...and I need to adopt this not spending practice for Pokemon Go and Fire Emblem Heroes lol
@AlternateButtons
"prescription plan"
Mario Kart Tour is someone's favorite pair of glasses I'm sure.
Sorry, but microtransactions in games, even mobile ones, are disgusting and I think it's a shame that Nintendo has jumped on board.
I recommend watching this video:
Jim Sterling - The Addictive Cost of Predatory Videogame Monetization
https://youtu.be/7S-DGTBZU14
Evening all! Well, this went as expected (which is why I predicted what the comments would be like in the review).
Look, this was always going to be a divisive game no matter what, but I felt it was important to actually play through the game (at least as much as possible given what's available so far) and judge it fairly, rather than go down the slightly knee-jerk reaction of "what?! They want MONEY?! 2/10".
The reality is that nothing is free, and it should have been clear from the day that Nintendo announced this game was coming that it was going to have some sort of monetisation in it. The point of the review wasn't therefore to destroy the game for having microtransactions – that's just how mobile gaming works – but to judge how intrusive they are and whether they ruin the game as a result.
The conclusion I came to, then, was that because it's perfectly possible to play through the game without spending a single penny on it – and to do so all night if you want, without being told "sorry, you've run out of energy, pay up" – it's nowhere near one of the worst examples of a free-to-play game (and just to clarify, it isn't pay-to-win as someone suggested, because you aren't competing against anyone and you can still get five stars with any character).
Everyone has different feelings about microtransactions – I personally have no time for them – so the best I could do in this situation is describe in detail what you get for your money should you go down that route. However, the review was aimed at people who don't want to spend money on the game: indeed, the heading specifically says you should ignore the gacha system and the pros and cons at the end state that the subscription is "a huge waste of money". It should be clear from this that the review is based on what you get for free.
That said, I completely accept that some people (including me!) have never been keen on the idea of Nintendo getting in mobile gaming in the first place, and so I absolutely get that this one was going to have some backlash.
And, naturally, I completely get that some of those who actually bothered to try playing the game (because let's face it, a lot of people haven't) aren't a fan of the controls. Like I say in the review, they took some getting used to for me too, but I'm now happy enough with them. They were never going to replace an analogue stick and shoulder buttons, but my opinion – and that's all it is – is that it's the best we could have expected on mobile.
What I won't accept, however, is some people – and I'm specifically looking at @hakjie11 @sanderev @jarvismp @suikoden and @SBandy so far – suggesting that this was a paid review, and asking if we're enjoying our 'Nintendo money' for it.
Putting aside the fact that nobody would actually pay money for a 7/10 (which most people usually wrongly moan is a bad score in every other review), to suggest that we are – and that I specifically am – being paid to give a dishonest review is a complete insult and I don't appreciate it.
I've been doing this professionally for 13½ years now (a number of readers here remember me from my six years at the UK Official Nintendo Magazine from 2016 to 2012) and probably reviewed well over a thousand games in my time. Writing about games is the one thing I'm good at, and to have people suggest that I would compromise that for a payoff is frankly pathetic and defamatory.
There are plenty of other people in the comments (and, as pointed out, on the iOS store reviews) who are having perfectly good fun playing the game too. This is a divisive game that some people seem to hate and others seem to be enjoying: I fall in the latter camp, it's perfectly fine if you fall in the former.
By all means disagree with the review: that's the whole point of opinions. But don't ever suggest that my reviews are anything but an honest critique of what I've played, because that's a huge insult to the nearly decade and a half I've put into providing reliable buying advice to readers.
Keep it civil, guys.
Chris x
This is MarioKart for babies. So easy, swipe left or right. Sometimes I think I am playing against different babies around the world. I kept getting first place unlike MK8.
Jesus Christ it's free. No-one has to pay for the extras and there are no ads. I never bother with mobile games but I'll also never understand why people complain about stuff they get for free.
Gave it a few tries, as a free game it's competent I guess, but it lags occasionally on my phone which is very off-putting, and the controls lack anywhere near the level of finesse you get in traditional Mario kart titles. If anything it makes me either want to dig out my old copy of kart 7, or finally get round to buying kart 8 deluxe
I saw a report before I’d even managed to get in to Mario Kart that suggested the £4.99 a month subscription service withheld stuff behind the paywall so I was a little outraged but it turns out that, as Chris says, they’re not essential. Controlling is had enough without having to do it in a 200cc race!
The gacha system doesn’t seem worse than any other game I’ve played and so far it hasn’t bombarded me with messages about buying anything. The option is there and I’ve seen them, but you can easily ignore them. There’s a £19.99 set which is ludicrous! I’ve read reports of people buying them! I mean, they can do what’s they like with their money - it must be nice to have money to waste like that!
I’m playing with drift mode and I’m sort of getting used to it but it is awful. This is Nintendo’s “You must be able to play with only one hand” rule I’m guessing. It would be good if you could do normal steering with motion.
It’s pretty easy so far, I don’t think I’ve lost a race. I’m sure I will though the more cups I start. The level up and point system is an interesting new take on the game and could be interesting for a future Mario Kart on Switch which involves performing tricks and combos for more points! Could be good.
It’s wonderfully polished as you would expect of a Nintendo game and I think I’ll carry on with it until I get bored. I at least plan to play enough so I can buy a 10 pack of launches! You get bonuses every day so it it’ll take a while for me to get there but so far that’s fine. I don’t plan on spending a single penny on this game.
Spent a lot of time in it yesterday. Cleared about 6 cups.
Kind of fun but the controls require some adaptation.
I really liked the graphics and the amount of characters and courses the game has.
@scully1888
Hi Chris
I take back my shill comment as I didn't mean to suggest this review was paid for and I don't think Nintendo Life is receiving payments of any kind for covering this game.
But that is why I am not happy with Nintendo Life's extensive coverage of this game. There has now been 9 articles on this game this week and in all of them if the microtransaction are mentioned then they are only paid lip service and even then it seems to be "ah well other mobile games do it", even in your review.
This is arguably Nintendo flagship game series and to see it use these awful predatory gathca mechanics is quite sickening especially from a company known primarily for catering for the family market. The fact I believe this site isn't getting paid for the coverage of this game (or any other ever to make it clear) yet still isn't properly attacking the game for its horrible monetisation system is an opportunity lost.
In fact you recommend the game with your score of 7 out of 10.
@scully1888
I've said it before. Companies send review copies to reviewers. They usually get fully unlocked games and don't have to worry about ingame purchases or ads. That way these facts don't count towards the review score.
When, however, a normal player jumps into these games they are bombarded by ads and "buy now! buy your gems here"-TRASH. And will have a worse experience overall than the reviewer. Since the reviewer got the game for free and reviews the game as a profession and is paid to do so.
This also counts for console games. A review written by someone who got the game for free is not a review, it's an advertisement.
However, I did try the game yesterday. It took about 30 minutes for the game to actually download everything and log in to my account (-2), then it threw me in a mandatory tutorial (-2), and when I finally got to the main game there is no offline play (-2), it's filled with micro transactions (-(9-current score)) and the controls are terrible. (-1) The graphics are decent. (+1)
So yeah 1/10.
@scully1888 Firstly I apologise for any offence caused - none was supposed to be intended. It was genuinely supposed to be a tongue on cheek post when I posted ‘Nintendo writing their own reviews again?’ I should of course have steered away from putting it like that - I really just felt that 7 was an incredibly high score for a pretty poor game - that said I agree that it is all about opinions and we are all entitled to the. Therefore I do sincerely apologise for offence caused.
I am 40 so I know your work well as I was a subscriber to ONM, Mean Machines Sega, Official Dreamcast Magazine etc etc and pretty much most gaming magazines that were in circulation in the 1980’s, 90’s and 00’s.
Mobile games are difficult to review - I am personally of the opinion that I pads and phones are NOT gaming machines and that games on these platforms are okay but not anywhere near of the level to be considered video games in terms of console gaming.
I will make sure I am more considerate with my comments in future and please be assured that my comments were misguided and not at all intended to be infammatory.
All the best.
PS - Isn’t it about time we saw a proper print Nintendo magazine again - we do have Switch Player which is pretty good but I see PlayStation and x box mags still flying off the shelves - would be great to see Nintendo back there as well.
@sanderev Mate, with the greatest of respect, you're making massive assumptions and they're incorrect. I downloaded the game from the iOS and Google Play stores as soon as it was released, just like everyone else. I played through it just like everyone else, and I subscribed to the free two-week Gold trial so I could judge its value for the review (where I subsequently said it's a waste of money).
As for "a review written by someone who got the game for free is not a review, it's an advertisement" – absolute nonsense. You could spin that around and say that anyone who buys a game is more likely to give it a better score because they're reassuring themselves that they didn't waste their money. We are professionals, and we judge each game on their individual merits, not on whether we got them for free (which is a daft point to bring up in a review of a free-to-play game anyway).
Please don't assume that I was handed some shiny special journalist-friendly version of the game with every character unlocked and regular motivational compliments. I'm playing the exact same version everyone else is playing, and haven't put a single penny into it yet.
@SBandy As I already explained in comment 100 above, the 7 is based on the free version of the game without spending any money on it. The heading says to avoid the gacha system and the end part says the subscription is a massive waste of money, so I don't agree with your suggestion that the monetisation is just glossed over without any criticism.
@jarvismp - no worries mate. Always hard to tell who's joking in a comments thread 😉
@scully1888
Fair enough. I don't agree with recommending a game that includes these gatcha mechanics because based on your review and numerous other positive articles on this site someone might download the game and get addicted to these gambling mechanics and end up wasting a lot of money.
So your review may have tried to justify how the game is good without spending any money but it misses the point because you are potentially sending people down the wrong path as they get caught in the gatcha mechanics that will be shoved in their face when they download the game based on your review.
You cannot and should not separate the two aspects of this game. That is my issue.
The game is a disgrace and I have still yet to see an article attacking this darker side of the game.
I have fun with it. Graphics are good and it runs smoothly. Microtransactions and subcription are unnecessary to play the game so you can absolutely ignore it, while control work if you just try to get used to it.
Races are fast and short, but Overall I enjoy the game!
Got a 2 week trial on the Gold Pass, earning some nice bonus's whilst racing. Game is great, you can safely ignore the microtransactions
@SBandy I don't accept the insinuation that by reviewing this game I'm somehow responsible for kicking off someone's descent into addiction. I was asked to review the game, I have done so while pointing out that the monetisation is a waste of time.
I fully accept that addiction is a real issue with loot boxes and completely agree that it has to be urgently addressed.
However, the reality is that there are also other gamers who happily play free-to-play games without spending a penny on them. These people know that there are many different types of f2p game and they want to know whether a game offers enough for non-payers and lets them get on with it without providing too many blockers or intrusive demands that they pay up to keep playing. Having played the game for two days solid I'm confident that non-payers can enjoy it without feeling pressured.
I absolutely get that some people have the ability to get addicted to loot boxes. However, I also feel that simply dismissing a game and saying "it has loot boxes, you'll get addicted, avoid this evil" is unfair (and a little patronising) to those who were never intending to spend any money on it and want to know whether it's worth downloading from a non-paying perspective.
@scully1888
Well we have both made our points. Like you have said it is a divisive issue and there isn't any easy answers.
Poor controls and gotcha nonsense? Sweet! A glorious moment in the history of Nintendo that’s for sure.
I believe the issue here is that whereas most (well, every one that I have seen with the exception of here) other reviews have outright stated the fact that the microtransactions contained in the game are "troubling", and have even referenced the fact that Mario isn't available as a character from the outset and has to be purchased, this one doesn't portray them as such.
Whether intended or not, it does appear that Nintendo are being given leniency over things that other companies, if they had attempted the same, would be criticised for.
Hopefully they release some more DLC for mk8
You are racing by yourself, this game is deceptive enough to fool people into thinking they are competing with other users online, therefore they will spend money to get better items.
This is a new low for Nintendo. The gold pass is more expensive than Nintendo Online Access for Switch.
@slider271 This isn't an opinion piece or an op-ed. This is a review. This is a very slimey, manipulative, deceptive, un-Nintendo-like, Nintendo game with lackluster controls and gameplay. Surely, some objectivity here would have allowed for a lower score.
“ slimey, manipulative, deceptive, un-Nintendo-like” I feel like we’re playing different games here. Yes, it has micro transactions that are insanely expensive if you’re daft enough to buy them, but frankly it’s not hard to ignore them. I’ve been enjoying it as a pick up and play game, not taking it seriously but just having quite a decent amount of fun.
I think it’s a shame at IAPs have taken over mobile gaming but it’s happened and as long as games like this come out which don’t force you to buy stuff to progress then I’m not totally unhappy.
I can't stop playing this fantastic game and love the fact that joycon drift can't spoil my fun...ever! Well done Nintendo and totally agree with the excellent review!
The controls are really bad it's even hard to drive to a coin they should call it drunken mario kart. I have played quite a lot and loads of points but on the official rankings they have over 50,000 points and no way.
Mario kart tour hacks and cheats for people all over the net its not fare they must have ranked up with hacks hence such high points. Pay to win the more you pay the more you win . I hope mario kart 9 comes out on switch and is solid.
@sportvater replying to my younger self: played it every night since launch.... two weeks? Or three? It doesn't matter: it's crap. I LOVE Nintendo. But this is crap. De-installed it just now. Never coming back. Maybe it's the controls, but the force to be lucky with the right party time in races to get enough points is ridiculous. Believe me: it sucks. Don't waste your time like I did. Peace
This game may not have an energy system, but it does have pretty stringent limits on how many coins you can get from races per day, as well as how many skill points your drivers, karts, and gliders can get per day. No way to pay and get rid of that, of course.
Not a word on the track-design, it must be pretty bad (minus the old tracks, of course).
It’s a waste of money/time, the controls are horrid and frankly trying to get MARIO in Mario Kart Tour is baffling considering how rare he is.
Just buy Mario Kart 8 Deluxe. It’s the superior game.
@Kalmaro the controls are great, they are different from the classic one but you can change some settings to play better, it is a great game I give a 9/10
i give this game 10/10 best game ever
Obligatory "this review has not aged well" comment.
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