When JRPG giant Square Enix brought Bravely Default to the 3DS back in 2013, it took an old-is-new-again approach, bringing the feel of golden age Final Fantasies — four heroes, airships, crystals and castles included — to Nintendo's newest handheld. The result felt like a truly classic adventure with all mod cons, and it struck a chord with fans — so much so that we've been given a chance to return to its world in a direct sequel, Bravely Second: End Layer. As wonderful as Bravely Default was, Bravely Second improves on it in nearly every way, and fans of the original are in for a real treat; this is a masterful game, and an absolute must-play for anyone who's ever fallen in love with an RPG.
Bravely Second opens with a world in transition. After the events of Bravely Default, Agnès Oblige — heroine of the first game — has nearly succeeded in brokering peace between Luxendarc's perennial warring states, the Crystal Orthodoxy and the Duchy of Eternia. At the signing ceremony, however, things go awry; the mysterious, rather ominously-named Kaiser Oblivion smashes in, kidnaps Agnès, and leaves her — along with her young bodyguard Yew Geneolgia — for dead. That's where you — as Yew — come in. Brave to a fault, Yew shakes himself off and sets out on a rescue mission without hesitation, picking up a few allies along the way — including returning heroes Edea Lee and Tiz Arrior from Bravely Default, and mysterious moon-born newcomer Magnolia Arch.
What follows is a wonderful ride, almost literary in its pacing and scope. As Yew and his friends traverse Luxendarc on their quest for Agnès, they'll meet plenty of friends and foes and share in their struggles, triumphs, and day-to-day lives; there's always a sense of progress, but it never feels like simply going from point A to point B. While his goal is absolute, Yew's itinerary is highly subject to change, and since it's in his nature to help people out along the way, the scenic route becomes the natural way forward.
It's a particularly pleasant journey too, thanks in large part thanks to the characters at its heart. Yew is an immensely likeable protagonist, and Magnolia's lunar quirks are equally enigmatic and endearing. But our favourite aspect was getting to see old friends Edea and Tiz again, and Bravely Second handles its returning cast wonderfully; they still have plenty of new tricks up their sleeves, but they act and grow in ways you'd expect given their past experiences, without betraying their characterization in the first game.
In addition to the standard JRPG overworld and towns to explore, you'll also see these characters bond and grow through optional Tales-like conversational skits and Tent Events — a new feature for Bravely Second that lets you check in on your party in one-off 3D cutscenes as they regroup and recuperate near save points. Side-conversations are a fairly common features in JRPGs these days, but the skits and optional cutscenes in Bravely Second are so enjoyable because, like the rest of the game, they're refreshingly well written. The lines are also quite well acted, with both Japanese and English audio tracks available, and relevant actors from the first game reprising their roles here.
Relatedly, though Bravely Second tells a self-contained tale, it's worth noting that even the opening cutscene spoils the stuffing out of Bravely Default's final hours. So while Second's story certainly stands on its own, if you ever plan on playing Bravely Default (and we'd recommend it), start there first if you can.
Of course, Bravely Second is more than just excellent storytelling; you'll butt heads with thousands of fiendish foes across Yew's journey, and the game's uniquely engaging battle system is a blast throughout. Its turn-based battles centre around the idea of Brave Points, or BP for short. Performing any action will cost a character 1 BP per turn, but everyone also regains 1 BP at the end of each turn. The fun part lies in the fact that you can save BP for later or spend into the negatives at will; you can 'Brave' (using the 'R' button) to spend BP and take up to four actions per turn, or 'Default' (with the 'L' button) to guard, forfeit your right to act, and earn an extra BP at the end of the turn, up to a maximum of 4 BP.
At its simplest, this system encourages a wait-and-strike cycle: Default for four turns, Brave four times to take attack four times in a single turn, and then be ready to act or guard again. But when you add in buffs, debuffs, healing, items, and all kinds of abilities over staggered turns for all four characters, it opens up deeply strategic possibilities and gives battles a pleasantly polyrhythmic character — the turn-based equivalent of patting your head and rubbing your stomach with ease.
As in Bravely Default, these intricate routines are possible thanks to the job system, a modern version of the many-hats setup introduced in Final Fantasy III. Though each of your party members start out as jack-of-all-trades Freelancers, they can switch to any unlocked job whenever you like, with up to 30 to choose from by the end, including Pirates, White Mages, Astrologians, Guardians, Ninjas, Bishops, Valkyries, Rangers, Thieves, and many, many more. Each job has its own set of abilities to learn as you level them up — separately from your character's overall level, with Job Points (JP) earned in battle — from attacks and healing spells to all kinds of passive effects. The variety is massive, and they can even be combined across classes; in addition to their main job's abilities, a character can have access to a second job's moveset, along with a customizable bank of passive abilities drawn from all their jobs.
If you spend a bit of time playing Magnolia as a Freelancer, for instance, then as a white-magic-wielding Bishop, and finally switch her over to a spear-happy Valkyrie, you could retain her curative spell-set from the Bishop job as a backup healing option, while equipping the Freelancer's 'Dungeon Master' skill to avoid damage from traps in dungeons. Best of all, each job comes with its own unique costume for each character, and the designs are fantastically over the top; we'll freely admit we played Tiz as a Merchant for several hours just to see him in a comically oversized top hat.
Combined with the Brave and Default system, these jobs and all their varied abilities make the battle system feel gleefully breakable, but not in a 'cheap' way at all. Rather, it seems tailor-made to inspire players to think up unorthodox strategies for every situation. And we don't just mean the kind of apocryphal 'insta-kill' team combinations you'll find on FAQ sites, either; even 'everyday' strategies like a one-two punch, heal, and buff routine split across four different jobs can feel like a triumph, and coming up with bespoke team strategies is one of the most satisfying experiences we've had in an RPG.
It certainly helps that Bravely Second introduces no shortage of fun, imaginative new jobs to the mix, adding in novelties like the Patissiers (baleful bakers who poison enemies with cake — literal death by chocolate!), Charioteers (crazed Celtic warlords who can equip three weapons at a time and fling a fourth for fun), Exorcists (unholy magic users who can 'Undo' up to three turns) and Fencers (stance-based swordfighters who attack in the transitions between buff-granting poses) alongside Bravely Default standbys like Black Mages, Monks, and Summoners. These new classes are all a blast to use and explore, but by far our favourite addition is the Catmancer, an item-based job which finally — finally! — allows you to harness the power of cats in battle, as you direct them to perform learned enemy attacks (even better, it lets you talk to the cats around Luxendarc, opening up a whole new channel of gossip).
Along with these new occupations, the way you'll discover jobs has changed in Bravely Second as well. You'll still get new job-unlocking 'asterisks' by defeating various characters as you play through the story, but the structure of side-quests — the optional missions where you'll earn a decent portion of the jobs — has had an important shake-up. Though they're quite varied in terms of how they unfold, narratively and mechanically, each side-mission ultimately culminates in a showdown between two asterisk-wielders, and you'll need to pick a side; whichever character you end up defeating is the one whose job you'll unlock.
This change actually makes a big difference in how side-missions feel in Bravely Second, and for the better. It adds a real weight to each mini-narrative, making them feel more like stories than simply chances to earn a new job, and we loved getting to see our party grow and react to events as we might in their place. It also ended up shaking us out of our comfort zone, mechanically-speaking, in that we often ended up siding with the asterisk holder whose job we would have liked more. In an early conflict over an oasis between a Thief and a Red Mage, for instance, we felt morally obligated to help the Thief; though we would have preferred access to the Thief's job over the Red Mage's for the speedy, bow-wielding party we were building at the time, we ended up defeating the mage and discovering the power of these BP-regaining magic wielders, which pushed our party into a new, turn-order-manipulating direction we wouldn't have thought to try otherwise. That said, while we loved the gravity the forced-choice lends to your decisions, it's worth noting there aren't any truly 'missable' jobs (breathe easy, completionists), and you'll have a shot at unpicked jobs later on in the game.
That concession is just one part of Bravely Second's carrying on the series' tradition of being the most user-friendly JRPG on the planet. That's not to say it's easy, by any means — even early battles will send you to the save screen if you're not paying attention, and beating bosses always requires creative, multi-turn, multi-job strategies — but rather that Bravely Second goes out of its way to ensure it's never wasting your time.
Like Bravely Default, it lets you speed up battles, change the difficulty at any point, and save almost anywhere. Notably, it also lets you adjust the enemy encounter rate at will, from completely off to Earthbound Beginnings-levels of insta-grind insanity, and Bravely Second makes this even easier by mapping the configuration to a quick press of the 'R' button. It's a fantastic feature, and one we'd love to see in more RPGs; it's especially welcome in a portable adventure, as it makes it easy to focus potentially shorter play sessions on either leveling up new skills or getting across the map unscathed, with the default serving as a happy medium for playing in general.
And when you're feeling particularly grind-happy, Bravely Second adds in a new feature to help with leveling up called 'Bring it on!' — if you manage to beat an enemy mob in a single turn, you'll have the option of facing a stronger version of the same enemy set again with a 1.5x bonus to experience points, cash, and job points. The only catch is that your BP won't regenerate between rounds, so you'll need to plan ahead to stay alive — you can chain increasing bonuses between as many rounds as you can survive, but wiping out will lose it all. Trying to maximize your returns became a fun metagame in its own right, and we had a great time thinking up and testing strategies to chain together one-turn wins and reap the compounded rewards. It's still 'grinding', but it doesn't feel like it; the 'Bring it on!' system combined with the variable encounter rate gives you a great way to earn all those skills you'll want to try out without it ever feeling like a chore.
That sentiment runs throughout Bravely Second, in fact, and shows up in a significant array of little quality-of-life improvements from the first game. You can now save up to three auto-battle presets, for instance, with full control over every character's actions to launch into whenever you like. Even better, you can save ten preset combinations of job, ability, and equipment settings for all four characters as a group; given how gloriously intricate party setups can be, it's a huge help, and we found ourselves switching party types much more frequently than in Bravely Default, simply because of how much easier it is to do. Smaller but no less welcome tweaks include showing the recommended level range in dungeons on the touchscreen map, and having the full list of unlockable abilities for each job visible in the menu, rather than only the ones you've already earned — both quick changes that help you plan out your play sessions and make the most of each moment in Luxendarc.
Perhaps our favourite way in which Bravely Second shows it respects your time, however, is in how it's so smartly aware of it sequel status. After becoming all-powerful in the endgame of a weeks-long RPG like Bravely Default, it's easy to forget just how far you've come — until you start a different game from the beginning, and the fast travel, warping, and cool, late-game jobs you've come to rely on are nowhere to be found. Bravely Second rightly keeps the arc of progression, but curves it sharply in your favour with some thoughtful touches for players who might have recently finished the first.
A warp system which you gain access to very early on lets you zap from town to town using telekinetically-inclined pigs, for instance, and you'll be able to sail out into the overworld's ocean (albeit on a tiny, shallow-water-only craft) after just a few hours of play. And while you'll unlock jobs slowly and steadily as in Bravely Default, new jobs are front-loaded, so that you'll gain access to fun classes like Charioteer, and Catmancer well before finding any White Mages, Knights, or Monks. It's a great move, not only because it stops Second's opening hours from feeling like a retread of Bravely Default, but also because it forces you to get to grips with new jobs to fulfil vital roles in your party. Having the Fencer as our first weapons-based offensive job meant we were quite handy with its stance-based strategies by the second chapter, and finding the Wizard and Bishop hours before the traditional White and Black Mages helped key us into the distinctive qualities of those new jobs.
Bravely Second also builds in plenty to do with your 3DS when you're not actively adventuring. As in Bravely Default, there's a village to rebuild — Magnolia's moon base this time — while your 3DS is in sleep mode, using workers acquired from StreetPass hits or gathered online through the game's menu (a welcome workaround for players in poor StreetPass territory). Letting your workforce toil away while you're off in the real word leads to in-game rewards like items, weapons, and special move components, and it's one of the coolest implementations of the feature we've seen in an RPG. Connectivity doesn't stop in sleep mode either; as in Bravely Default, you can dial-a-friend in battle, using the power of Yew's pendant to beam in players on your 3DS' Friends List for asynchronous assists, and even 'Ablink' with fellow adventurers to use skills from jobs your friends have leveled up before you have. Finally, a hands-off (and oddly compelling) plushie-making minigame called Morscraft serves as an unlikely but very welcome sound test mode, letting you unlock tracks to listen to as you come across them in-game.
All these user-friendly tweaks, connectivity features, and extras do a great job of holding your attention, but what's just as impressive as how Bravely Second grabs it right from the start, thanks in large part to its absolutely stellar presentation. Character and monster models are expressive and full of character, the overworld has a lovely, nostalgic charm, and the stereoscopic 3D is much improved from the first game — there are far fewer 'fuzzy spots' between layers, and it's easy to find a setting where both text and backgrounds are sharp and clear. Our only complaint is that turning up the 3D slider still leads to some serious framerate drops on the overworld map; other than that, Bravely Second looks and runs fantastic.
As in Bravely Default, the towns are a real highlight — they're gorgeously detailed, depicted in a soft, watercolour style, and filled with colour and life at every turn. The slow-zoom effect that pans the camera out from your character when standing still is still one of the most impressive tricks we've seen on the 3DS, too — combined with the stereoscopic 3D effect, it makes taking in these multilayered metropolises an absolute joy. And while you'll return to plenty of familiar haunts and hamlets in Bravely Second, the new towns are some of the most impressive of the lot, with imaginative architecture, fun layouts to explore, and beautiful little touches — we especially loved spotting Ancheim's windmills turning in the distance from Al-Khampis, a new city to its south.
Though Bravely Second uses the same engine as its predecessor, lots of little graphical improvements make for a much more immersive experience. Cutscenes don't always take the same side-view conversational diorama approach, for instance, and 3D action scenes and frequent set-pieces mix up the narrative presentation throughout. Dungeons are more dynamic now as well, with criss-crossing, overlapping paths and varied camera angles to match; an early excursion takes place in a forest from a side-scrolling perspective, and temples visited in the first game take on new light here, seen from a zoomed-in, lowdown viewpoint as beams of daylight streak through ceiling cracks. In short, even with its familiar places and comfortable rhythm, Bravely Second's presentation never feels predictable, and that goes a long way towards keeping exploring exciting.
The same can be said for the soundtrack. Though it doesn't quite reach the heights of its predecessor's, we love the fact that the music is all new; it would have been easy to drop in the music from the first game and call it a day, but the new score gives Bravely Second a unique aural identity. Town themes return, and hints of memorable motifs from Bravely Default are woven in subtly to great effect, but other than that it's all new: jazzy shop tunes, a lighter, more pensive overworld theme, and a plaintive seafaring shanty fill the spaces between hard-rocking battle music, fist-pumping boss-fight beats, and epically over-the-top special move themes, and it all sounds fantastic.
Conclusion
As a sequel, Bravely Second: End Layer does everything right. It improves on its predecessor in nearly every way, shakes things up enough to still be exciting for players who may have recently poured sixty hours into the first game, and offers a meaningful chance to reconnect with beloved characters. Even better, it's a nearly-perfect JRPG in its own right. Beautiful, well-written, and endlessly engaging in gameplay and story, this is a wonderful example of why people fall in love with the genre. Simply put, Bravely Second is a must-play for JRPG fans, and one of the 3DS' finest games to date.
Comments 66
Absolutely loved Default, despite the infamous final third of it. This was always going to be a must buy and I'm glad to see it's up to the standards of the original.
I've been refreshing the home page expecting the Return to PopoloCrois review to compare it to mine, this pops up instead
This game sounds brilliant! I think it is time I boot up the first game since it is sitting on my shelf waiting to be played.
RIP Tomahawk tho
I'm onto my third run of Bravely Default, and hopefully this time I'll actually complete it: that one particular boss on Grandship obliterated my party at every attempt! Second looks fantastic, so I'll be sure to pick it up once I finish Default.
Beaten the first game and like the demo so definitely getting this
Any word yet if the demo will make it to NA eShop? Quite curious about that. I do have this on my "to buy" wish list via Best Buy (love love love being a BBGC member especially for Day 1 purchases). Sounds great; looking forward to it.
I can't wait to get started on this I loved the first game dispite it's few flaws and the demo just released was great this will keep me going until fire emblem get a uk release
Great review. Can't wait to get this, can actually accept the unknown wait for FE because of this. Demo was great fun as well, best made demo I've played. Hoping they have pulled a Bravely Default in the 2nd half mind!
Was hyped for this already and the demo increased it tenfold.
I'm not even mad anymore that Europe doesn't have a solid date for FE yet. Though I guess it also helps that I got my US 3DS incase things start to get too ridiclous, like a summer release or w/e.
Sounds like it's gonna be absolutely awesome then, excellent review. Looking very much forward to the Collector Edition next week (couldn't resist that artbook).
Still gotta finish off the first but hopefully I can do that before school/work starts again on monday.
I was hoping it wouldn't be so good so I could skip it. Couldn't beat the first. I know some of the last bosses are optional and i could go to the end but that feels like a cop out. My handheld rpg backlog already includes Dragon Quest 4, 6, Monsters Joker 2, The World Ends With You and Infinite Space, maybe others too. And then all the great rpgs coming this year. I guess I'm just gonna have to add one more. Managing to hold off on Project X Zone 2 at least.
So I take it from the review that the endless grind of BD's final sections are gone? I certainly hope so!
Can't wait to get my hands on this, although that will take a while, as I'm in the American continent.
I seriously am in such a predicament as I'm sure you all are here: I have the first one and am about halfway through; I have this second one preordered; I have devil survivor 2 waiting to be played; I have fire emblem coming; I'm in the middle of Stella glow and REALLY want to finish it; I have PopoloCrois on preorder; and .... Well... Not enough time for it all!! In any case the 3DS is absolutely my favorite system EVER because of all these amazing games.
Really glad that this got a good score! Can't imagine it being bad as the first is so damn good.
"The sad truth is that I miss out on these gems due to their length and how much dedication they demand. Sounds like a real treat for the JRPG fans."
That makes no sense. It's on the 3DS, which is a portable. You can play for 10 mins then put your DS into sleep mode, then play another 10 mins. Hell, you can save when you want.
I want a physical copy of the first one but this is Square-Enix after all...I had to fight to get a physical copy of FF Explorers.
But now I'm worried this one will sell out so I might have to buy the sequel first...
Everyone who loved the second is going to get this including me. Those in the US will be playing FE now, but part of me wants to play this first. I hope I finish FEF before this one comes out because I will pick this one up and not let it go. This is pure RPG nirvana.
My big question is: where is Rimgabel? I don't think I've seen this addressed anywhere in previews or reviews. Seems odd.
An instant buy for me.
@NewAdvent I don't play RPG's on my 3DS for more than 20 mins at a time. I literally do a bit of the story, do a few battles for levelling etc then put it down. I played Bravely Default and other RPG's this way. I even left Bravely Default for days at a time without playing but whenever I went back to it I was engrossed as ever in the game and remembered the story.
I'm only saying this as your missing out. It's such a beautiful game series.
@Zipmon is going to be one busy man this year. Lots of rpg goodness incoming!! Don't know how you find the time for all these games.
Hey, wait a second, did you play the EU version? How did that happen?
I'm also curious if you have ever played the pal version of a game for a review before? Now I'm curious if there will be differences in dialog and such.
Do you guys think playing Bravely Default is at all important/beneficial to enjoying Bravely Second? (For example, are there any carry-over bonuses from the first game?)
I'll buy this game in April, but I won't have time to play since I'll be playing Fire Emblem for eternity. That said, I still have to finish the third act (damn it's boring) of the first game, but I'll finish after play a lot of FEFates.
It's great to see this is getting great reviews. I've got the first somewhere but haven't found the time to play it, so I really should play it, as well as the very generous long demo for Bravely Second.
Anyone who says that there are no new games on the 3DS or that the 3DS is tanking; must not enjoy RPGs (nothing wrong with not liking them....before someone goes nuts). Personally, I can't comprehend how people have the time to play them all. Even worst, how do you pick which ones to play and which ones to skip or put on the back-burner?
i can't wait for april to play this game. It seems like it will be a blast to play. At least I have Project X Zone 2 and Fire Emblem Fates to keep me occupied until this comes out. Also will be getting Return to Poplocrois and Hyrule Warriors Legends before this game comes here. lol I just realized that I will have plenty of games to keep me busy while waiting for this game lol
I preordered the Special edition of this
If only Wii U got this much JRPG love. We've had exactly 0
How is the pacing in this one. I spluttered out of Bravely Default in the third chapter which I keep hearing is common. Came back later on, got stuck on the chapter's final boss. Came back later and stopped playing right before trying the Chapter four final boss. I found the game grew dull, tedious and slow or at least I became bored. I think I'm likely to skip this one till people push through and find out for me if there is another game dropping point.
@zipmon Seems like you feel it was a great game, but why not a 10 score?
Meanwhile in USA, we don't get to play this until April.
That's my reenactment of a European wanting Fire Emblem Fates.
@whodatninja We got Xenoblade Chronicles X, which is amazing btw, and Monster Hunter 3 Ultimate, which is better than the 3DS verison IMO (but sadly not MH4U). Not a very big selection true, but at least not zero.
As far as Bravely Second goes, I can't say I'm super pumped for it. I haven't even finished Bravely Default. I think I'm about 10 hours in and just stopped for unknown reasons. I should probably finish it before getting this. Good to know this one is as good as the first though!
Sounds great.
@abbyhitter
Meanwhile in Europe, they don't get to play FE Fates until Nintendo knows when cause there is no date.
Anyway, sounds good how you can control the encounter rate. Sometimes I feel like grinding a lot, or not at all.
Score one for Square-Enix!
Bravely Default was a game I was surprised to have loved so much. I bought it on whim, and don't regret spending a single penny. I'm so glad that what I'm hearing from the sequel is mostly great, because I can't wait to delve back into this awesome world!!
I put over a hundred hours into Bravely Default and plan to do the same with this one. Sounds excellent.
The Mrgrgr is still live and more powerful than ever before, it would seem
Square Enix is proving they still have a place in the industry.
The excellent Rise of the Tomb Raider, Bravely Second and soon Final Fantasy XV... yes, they are redeeming themselves
I love the review, except for one thing: how did this not get a 10? I am not saying it deserved a 10 or not, but the review seems to justify a 10 when the only complaints are overworld framerate drops with full 3D and that the soundtrack is not quite as good as the first one.
@whodatninja xenoblade x? It isn't purely traditional but it most certainly a jrpg.
Wow, this completely sold me on the game. All I need to know is whether or not this game pulls the same joke it did in the last half/third of Bravely Default. You know what I'm talking about.
I'm looking up between a girl's legs on the front of this cover. She's pointing her perky boobs upwards at a 40 degree angle, while reaching out for me with a frilly gloved hand, looking at me with those drowsy eyes. It's night time.
I kinda feel the promise of grand adventure isn't the only thing I'm being sold here.
I loved the 1st one, but xenoblade X is taking up all my rpg hours right now. The. Dark souls 3. After that I will have to get around to playing this. There is just too many games.
I've put a ton of hours into the first game and I'm still not done with it. I have my issues with the game (not sure if it's my fault or the game's), but I have enjoyed it. With this glowing review, I'll definitely consider picking this game up though.
Looking forward to this although my backlog isn't.
@KrakenSoup I did mean turnbased. Only one i know of is Genei Ibunroku #FE, which isn't coming out in English before god knows when.
Monster Hunter (which was a remake too) and Xenoblade are more action oriented.
Put 60 hours into the original game? Damn, I put 140 into it...definitely getting this game.
Totally loved the first, the battle system is the best ever IMO. This sounds like a 10 to me... I'll buy this instantly. Digital or cartridge though?
If I finish Bravely Default I'll get this. Last time I played I was on my third run through of fighting these damn *"#$@$ Please don't make me do it again
I have beaten Bravely Default 3 times, 2 of which were on the most difficult settings. Great game, but a little repetitious...
I couldn't resist clicking on this article with that subtitle being there.
As long as it's not as difficult as the first game. It seemed to me that no matter how much grinding I did in the first game the enemies where still hard to beat. Or maybe I am just crap at it?
@MHXAlatreon I found it harder then a lot of other JRPG's. Any tips?
Thanks for the great review. After being ultimately disappointed by a few big downfalls of the first game, I was convinced I wouldn't invest in this one. However, it sounds like 2 of the 3 problems I had with the first have been resolved: The repetitive storyline that broke the second half of the game, and the bland dungeon design. Can anybody please clarify if my one other gripe has been fixed in this one? Can you now enter town buildings to actually explore those gorgeous towns/cities???
Thanks for the great review, I've been looking forward to this release and now I'm even more excited. I'm probably going to go back and buy Bravely Default again so I can go through it again before I dive into Bravely Second.
Bravely Default was a great game, unique in many ways; the characters were fun, and the story and character dialogue was also a nice experience. Watching character's relationships grow over time set it apart from any other RPG I've ever played. Ever since I saw the trailer for BS: End Layer in Bravely Default I knew I was going to be watching and waiting for this release. In particular, I loved the way they approached the Job System, in some ways I feel like it was what really set it apart from other RPGs; similar yet different than Final Fantasy (much improved in my opinion) being able to carry aspects from one job to enhance another was great, it made for so many different possibilities. Even in Bravely Default I didn't find that I had to do much grinding until the end and that was mostly to master all of the jobs and be able to beat that hell of a battle with a certain Adventurer. All in all, I recommend both titles to any RPG fan... since I can't really recall anything that I hated about Bravely Default, for me I can say it's one of the very best RPGs I've played and will always remain one of my favourites. Cheers everyone ^_^
(oh, if anyone would care to exchange friend codes prior to release PM me and I'd be happy to add and meet new players)
~Gyn
@Nomad a big key to being able to handle some of the later battles is learning ways to use status ailments on your own party to your advantage; it's something one would hardly give a thought to but if you read your Job descriptions and skills, with a little experimentation you'll be surprised. =^_^= (hope this hint helps without being a spoiler for anyone) good luck!
Can't wait, until recently this was the game with the longest playtime (Xenoblade Chronicles X now holds that accolade).
Just one question, this demo they released. Is it some sort of prequel to the main game or is it actually just the first part of the game?
I am not sure if I'll buy it. Haven't finished the first one, and I have to admit I found it a bit boring. No Mario and Luigi game, that's for sure!
I barely ever used status effects on enemies, and grind in front of the flower town place (second temple location) area. I went from a level 67 to 99 in about 5 hours of grinding, healing/restoring at the inn.
@MHXAlatreon Nono... status ailments on your party; sounds weird but you can build up crazy B points with it, if you use the right Job and skills
I don't want to sound over dramatic... But... Playing this game will complete my life.
Can't wait together this game this Friday
Good grief Nintendo, slow down! Fire Emblem Fates, Hyrule Legends, Bravely Second...my back catalog is already backed up. What a great time to be a gamer, wish I wasn't old as dirt with a family now so I had more time!
One stupid question, sorry, it's important to play the Demo? Or one can ignore it?
@whizzkidd You can probably get by without going through the demo, but I would recommend going through it before starting the game. It has more charm than BS anyway which really says a lot about the game in my personal opinion.
Just picked up my CE. Super Stoked.
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