Right at the beginning of J.R.R. Tolkien’s The Hobbit, ‘adventure’ is a bit of a dirty word.
When the wizard Gandalf first meets the timid Bilbo Baggins, a comfort-loving, tobacco-smoking Hobbit, he asks, “I am looking for someone to share in an adventure that I am arranging, and it’s very difficult to find anyone.” Bilbo’s reply?
“I should think so—in these parts! We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner!”
So, at least at the beginning of the famed Middle-earth adventures, Hobbits aren’t keen to leave their cosy, humble lives. Tales of the Shire from Wētā Workshop – which is most famously known for working on props and special effects for Peter Jackson’s Lord of the Rings and Hobbit movies – embraces this homely Hobbit vibe for the franchise's first cosy life sim. Despite dabbling in multiple genres over the years, from text adventures, turn-based RPGs, and action adventures, the Hobbits have somehow always been thrust into danger, but Wētā Workshop has seen fit to give the little guys and gals some relief.
When we went to play the game at Summer Game Fest, we were very cautious about Tales of the Shire. The market, and in particular the Switch’s library, is saturated in cosy life-sim games where making friends and living life is the only aim. We even demoed a couple of similar games at Play Days. Fortunately, our doubts were immediately swept away upon picking up the controller.
Tales of the Shire may take place between The Hobbit and The Fellowship of the Ring, but it’s all about the warm fuzzies, with an art style that feels like a watercolourist’s impression of an idealistic Middle-earth. And it looks great on PC, which is where we demoed the game, so insert your Switch warning/caveat here. But the Hobbits bring their own identity and personality to the game that do make it feel wholly its own thing.
While we were playing the game, we laughed out loud multiple times. The Hobbits are utterly charming, with daft humour and a severe love of food. And this is the heart of Tales of the Shire – food. In the newly-established Bywater, which hasn’t yet been recognised by Hobbiton, your job is to help build a community and relationships with the power of cooking and good food.
We played through two different slices of the game: the beginning, where we settled into our home and got to grips with the basics of cooking; and a mid-game sequence which involved helping a tavern develop some specific dishes. In the former, we were shown around our little Hobbit hut (you’ll be able to create your own Hobbit in the full game, with no restrictions on clothes or genders). There’s a bedroom, a big kitchen, and a little pantry where you can store ingredients. Plus, when you pop your ingredients in the pantry, you’ll see those items reflected in the storeroom in-game.
This is where our Hobbit character was also taught how to cook, which is its own low-pressure minigame. Centering a Hobbit life sim around food is so obvious, but it’s also fairly engaging. You start off with just a chopping board and a mixing bowl, and you can actually affect the food depending on how fine you cut the ingredients up: once or twice means the texture will be chunky, but the more you cut, the finer, and mushier, it’ll get.
It’s not just about the process of cooking, either. Sometimes you’ll need to lay the dish on the table and join your diners for a sit-down meal. It adds to the hearty, family feeling that Tales of the Shire is going for. Putting the dish on the table was a little awkward, but we like the idea of actually hosting the food that we’ve put all of our love and care into.
All of these aspects of preparing and cooking play into the game’s quest system. Other Hobbits living in Bywater will ask you to make dishes in order to improve the town or build relationships, and these increase in difficulty as you progress. Some Hobbits will specify the texture and flavour they're after, and you have more chances to affect these things as you gain more tools and ingredients.
Most of the game's quests come in the form of letters, which you can get from the mailbox outside your house. But as this is a life sim, every single character in Bywater has their own schedule. In games like Stardew Valley and Animal Crossing it can sometimes be hard to find each person or memorise their schedule, but in Tales of the Shire, you don’t need to. Opening up the map, you can pull up a list of residents who live in the town. Selecting the person you need, such as the quest giver, will mark their location on the map – even if they’re moving around. The game will then guide you to that person subtly with a bird who will sit on walls and lamps along the way, helping to keep the experience even more stress-free.
In terms of gathering ingredients, you can either forage throughout the town or in the nearby woods, or you can harvest them from your garden. In the second demo, we had multiple planters bursting full of tomatoes, onions, potatoes, mushrooms, and more. And we were told that, depending on what vegetables you plant together, you can actually affect the yield. This means there’s a degree of planning needed to maximise your harvest. You can also move your planters at any time, which allows you to customise your garden to your liking.
Heading into our kitchen, we spotted lots of extra tools now. There was a pickling jar, which makes food crunchier; a pot to boil and make it softer; a frying pan to increase the tenderness; and a pestle and mortar to grind certain foods down. And we also had access to seasonings to affect flavour. From spicy, sour, sweet, and salty, every single ingredient can be individually seasoned.
One of our quests required something spicy, so we checked our recipe book and ingredients to make sure we had the right seasonings – pepper and garlic worked here. With what we had available, we were able to make some spicy fishcakes to the tavern owner’s liking. It, of course, came along with some daft story about how an adventurer may have slayed a dragon – or potentially asked someone else to do it for him. Lazy Hobbits, huh?
There were lots of things we didn’t get a chance to try out during our 30-minute demo, but Tales of the Shire wears its food-loving identity on its sleeve and we walked away genuinely surprised by something that didn't look all that enticing from the outside. You can decorate your Hobbit house, go fishing, and improve relationships with the other Hobbits. It doesn’t feel entirely unique, blending together lots of different elements from other life-sim games, but Tales of the Shire is at least attempting to carve its own identity in the space by focusing on the cooking aspect.
We’ll have to see if the Hobbitses can cook up a storm when the game launches on Switch later this year. Is Tales of the Shire on your wishlist? Spice up the comments below.
Comments 37
Still cautiously optimistic, but this is the second hands-on I've read today, and I'm not thrilled with the Cooking Mama game-focus. I was hoping for more life-in-the-shire, but so far, everyone is focusing on the cooking aspect. I get it, Hobbits et al, but surely there is more to do than cook and find things to cook.
Such a shame that a fantastic series of books have been grossly commercialized. From the various mediocre videogames, p2w mobile games, fast food tie-ins, splitting a single book into three mediocre films hoping to cash in on fans, etc...
About 10 years ago we got Lego Lord of the Rings and Middle Earth: Shadow of Mordor within the space of a couple of years, both very good games.
A decade of technological leaps and bounds and what do we get? Gollum and Return to Moria. Hopefully this bucks the trend, but sadly it doesn't look like it to me at least. Happy to be proven wrong if and when it's hailed as a classic.
How do hobbit holes stay so clear while nobody has footwear?!
The least interesting possible game to spin off of LOTR. I'd honestly prefer if 'Gollum' would still see a Switch release.
Not enough Hobbit feet content.
"Tomatoes, sausages, nice crispy bacon."
"We saved some for you Mr Frodo."
"PUT IT OUT YOU FOOLS!!"
Love the subject of The Hobbit/Lord of the Rings; but this looks so boring IMO.
I will most likely not even think about purchasing this game.
I'm looking forward to this. I just only wish developers would use more detail in the textures. I'm not a fan of the washed out style we seen in the last couple of Zelda games and other games. Give me some detail.
I was hoping for a Fantasy Life or Rune Factory type game with Hobbits.
Removed - advertising
Any genre feels stale if you aren’t a fan of it?
I’d have rather purchased a remastering of two towers and return of the king to be honest…
Or even the Lego LOTR games. Or finish Lego hobbit. Sigh
Hmm sounding better. I’m still wary but I am hoping this turns out to be a good game.
They have showed this in 2 different directs and both times I am just unimpressed. The art style is bizarre, there is no lip syncing, the Switch version is so blurry, the gameplay looks meh. It actually looks like an early PS3 game.
I think this game really is dead on arrival which is a real shame as I love the LOTR franchise. Or I used to at least. Since the Hobbit trilogy it really has been downhill.
I'd take a remaster of LOTR War in the North over anything released recently.
@TenEighty Tons of texture detail is both costly and time consuming; this could take two more years to release just to give you those super realistic textures you think you want. Someday AI can help fill in those washed out spaces with texture detail as simply as Photoshop fills in a hole with color, but until then, either you wait 5-7 years for uber realism or you wait 3-4 years for a stylistic game.
My ideal Hobbit game would have been more Rune Factory / Fantasy Life; yes you have your farming, gathering and crafting mechanics, but with just a hint of danger and light combat if you venture too far beyond the borders of Hobbiton. I am still excited to buy this day one, but at the very heart of LOTR is adventure itself!
I think it would have been merry indeed if your player character was either Frodo-like, and went against the grain to seek out a little adventure, or if you were like Bilbo, and were dragged into one by an elf or a rider, or even one of the wizards!
I’m a big LOTR fan, but I think Animal Crossing and Dreamlight Valley are all the games of this genre I can handle
@AG_Awesome sorry, but Lego battle of the five armies will just never happen 😔
Out of all the gameplay ideas we get this and gollum within a few years. Farming/life Sims are popular and probably relatively cheap to make.
A LotR farm sim is the only game that understands the LotR.
We could always use more innovation sure, but I wouldn't say the genre is stale. No more than platformers, metroidvanias, RPGS or the like.
I don't want to read the whole thing and be spoiled on a bunch of stuff that I'd like to discover for myself...
I have one question:
Is there any exploration in the game beyond Hobbiton?
Oho...!
Another farming sim game. 😃
And it will be on PS5 also after I checked from play-asia. 😄
The gameplay looked nice, but their feet tho...
@Ulysses No it wouldn't take too much longer. Games just ten years ago use to have textures. Not looking for realistic either. Just some detail. Washed out scenes is just lazy.
I'm not sure if this one is for me. I'm not against sims, but they aren't my favorite genre...and this has more of a food focus than I'd like (Yes, these are Hobbits, but they do more in life than eat!).
While I enjoy Tolkien's written universe, the other media I've seen associated with the franchise widely...varies. I would like to try Shadows of Mordor and the LEGO games eventually.
@Magician Because feet don't actually retain that much dirt, it's not like they have tread.
Seems like it has potential to satisfy those that like life sims and literally have a thing for the chill life of the Hobbits in their village.
Still better than anything and everything that came from The Rings of Power.
The concept seems interesting enough but why do the graphics look like a PS1 game :-/ ?
@Bratwurst35 If they did one movie though (I'm assuming you are implying that.) I don't know if they would make it that good? Personally for me, the three movies are good in my book.
nom it looks boring as hell!
you want to spice it up? throw LOTRO on Switch, id be there in a heartbeat. (b ' ' )b
Meh, wake me up when they make a game about the best fantasy universe: Dune!
Amazing how many shades of ’dull’ can be squeezed out of a single series.
Gollum gave us a distinctly dark, dreary and deliberately depressing kind of dull.
This game appears to focus on the more insipid, sedative kind of dull that aims for cosy and lands on banal.
Any potential vibrancy has wilted, making for the gaming equivalent of a microwaved salad.
I should really hold judgement until the game is released, but in it’s current form, this looks less Middle Earth and more just… mid.
The Scouring of the Shire DLC expansion looks promising.
(that's a joke for LOTR readers)
It's one of the few games available for preorder from my usual retailer which I skipped for now not because it looks bad - seems like a potentially good game and even more so after reading this Hands On -, it's just that its theme, aesthetic etc. don't do much for me compared to all the other life sims I'd like to eventually play.
That said, really hope it will be good also on Switch for those interested and who knows, even I might change idea and end up getting it at a later date!
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