Super Mario Party has returned! Okay, so it's only been a handful of years since Mario Party Superstars dropped on Switch, but we are excited — psyched even — for this latest edition, as it promises to deliver in several key areas where the series has floundered somewhat in the past.
Yes, if you cast your mind back to our very positive Superstars review, we pointed out that game was lacking somewhat in how it played things overly safe with its selection of boards, its lack of modes, and with regards to taking the formula and modernising it in any meaningful way. There was some fairly basic online fun to be had, but a lack of boards and that paucity of modes (Mount Minigames and Mario Party was your lot), meant that, as fun as it was, we still felt like there was more that could be achieved.
And so, having spent the past few days with Super Mario Party Jamboree (and having even had the opportunity to play it with the rest of Team NL during a recent company shindig), we're actually quite delighted that it seems Nintendo has taken some of the complaints commonly levelled at the series onboard.
We've got a whole bunch of modes to play with here; seven party boards (five of which are brand new), over 110 minigames, a Party Planner Trek mode based around doing missions on free-roam boards, Minigame Bay, Koopathlon, Bowser Kaboom Squad, and other stuff that we'll get into. They said it'd be the biggest Mario Party yet, and that certainly seems to be the case.
Jumping into Super Mario Jamboree for the first time, you'll get to choose a character from a selection of the Mushroom Kingdom's finest before being whisked off to the game's hub, Party Plaza. The Plaza itself is a mercifully simple and streamlined area from which you can hop into a hot air balloon to choose from any and all game modes, shop for new decorations, music tracks, postcards and gear, or get busy tinkering with the game's settings. The Plaza can be decorated with all manner of themed bits and bobs too, which feeds into the game's lighthearted take on a Battle Pass. Yes, a Battle Pass. Don't worry, there's nothing to pay here, but it operates in the same way: you level up as you play across modes and move upwards to higher ranks with better rewards as you go.
Playing any game here furthers you along said pass, unlocking decorative trinkets and other surprises which we won't ruin here, giving the whole thing a nice sense of progression and direction that previous games have lacked.
Jumping into your hot air balloon alongside Toad, you can then set off from the Plaza — if you've quite finished decorating — to enjoy any of the games on offer with pals or online randoms in tow. Now, we haven't had a chance to try anything online so far as there's nobody to play with, but we're excited by the possibility and by how much effort seems to have been put into introducing online components to almost every aspect of this one.
Keeping this in mind, and putting the traditional Mario Party mode to one side for a sec, it's been Bowser Kaboom Squad and Koopathlon that have been the big surprises for us so far. If you've been keeping up with the pre-release hype, you'll likely have already spotted Bowser Kaboom Squad as, well, it features an enormous angry Imposter Bowser stomping around maps causing carnage.
We really weren't too sure about this mode going in, but having spent a chunk of time playing it in multiplayer (with this writer's seven and ten-year-old kids along for the ride) we can tell you straight up, it's a blast. Pun fully intended. Now, it's important to note that you will need a separate Switch for each player in this mode, the only drawback as the map layouts and gameplay require a full screen to work, but if you've got a few to hand it's worth it.
There's a frisson of strategy in locating and calling out bomb crates for teammates (you'll need these bombs to load up the cannon that defeats Bowser) and avoiding enemies, explosions and fire raining down all over the map certainly makes for a level of chaos and excitement that had us all fully engaged. It's not too difficult, but teamwork is a requirement and there's enough spanners, minigames, and silliness in the works to keep it fresh for a decent amount of time.
There are currently three maps for this mode as things stand, each one giving you different enemies and environmental obstacles to work against. So far, we've only tried out the Chargin' Chuck board, but we've also got Bomber Bills and Ty-foos arenas to dive into before our full review drops, so expect lots more explosions and some very strong gusts of wind in the near future, we guess.
Kooplathon is another new mode that sees you take on 19 other players (again in online or local modes with bots filling any spots as necessary), by playing random sets of three minigames in order to race around a game board and defeat Imposter Bowser. Of course, it's just another way of framing much the same activities, but it works.
The race setting gives the whole thing a lift from the normal board experience, and there are plenty of fun ways to mess with your foes, including grabbing items during minigames to, for example, chuck ink on an opponent's screen, and a bunch of other stuff we won't ruin. There's also a fun escalation here in how each lap ups the ante, increasing the speed and difficulty of the same three minigames each time. Oh, and shoutout to the design of this mode and how it splits into views of the minigame and of the on-track carnage as all the characters involved make a beeline for the finish.
More additions take the form of Paratroopa Flight School and Toad's Item Factory, both of which deal exclusively in motion-controlled games. Again, these modes are clever in how they reframe the minigames, allowing for free-roaming around small maps filled with silly little secrets and interactive points that you can discover to complete every in-game achievement on offer. Yes, Mario Party has "cheevos" now. What a thoroughly modern host that plumber is.
Of course, we're all here for the main event really, the OG Mario Party itself, but it really does speak volumes about this latest iteration that there's so much to discuss before even reaching the tentpole activity. Thankfully, when it comes to that main mode, there's been a thoughtful melding of old and new.
At its core, it plays exactly as you'd expect, but the boards are more interactive this time around — you'll already have seen the moving Wiggler that makes up the core of the Mega Wiggler's Tree Party board — and there are also other touches, such as Jamboree pals (characters who show up randomly to aid you, if you can reach them in time), Goomba Lagoon's shifting tide, and a bunch of other stuff we can't mention right now that ensures the five new boards here are probably the best we've played in the series to date. We can't wait to see how the older boards included have been modernised once we get a chance to try them.
Beyond all of this, and a Rhythm Kitchen mode that we've yet to groove into, it's really how the online aspects, collectibles, battle pass and so on have been woven into the fabric of the game that's the real big change so far for Super Mario Party Jamboree. This is a much more modern and fresh-feeling thing, it's got longer legs thanks to all the collectible goodies and decorations, and there's been some smart options added to cater for all types of player, too, including lots more stats to pore over for your performance in each game, and proper online leaderboards. Hooray!
Mario Party features an unlockable pro mode that strips out luck-based minigames, gives everyone a starting item and makes those all-important coins and stars just a little trickier to get and keep in your possession. You can turn off motion-controlled games if you don't fancy them, and overall the selection of mostly new minigames just does a way better job of being entertaining in the moment, especially when you're doing stuff like riding a jet ski whilst avoiding the attacks of a large sea monster controlled by your very excited seven-year-old.
So, as things stand, we're certainly looking at the biggest and most feature-packed version of Mario Party to date. It also happens to be one of the prettiest Switch games we've played in a while, with zero performance issues to boot.
So far, everything is pointing towards this being quite the get-together once the full game drops on 17th October. Make sure to keep your eyes peeled for our full review.
Planning on picking up Super Mario Party Jamboree? Let us know how you're feeling about it in the comments!
Comments 37
Haven’t played a Mario Party game in a hot minute, and Jamboree’s catching my interest.
I’m still set on getting Mario & Luigi: Brothership, though.
Nice to hear that there aren't any performance issues! The graphics look really awesome in the game, especially in some of the mini-games and the cooking rhythm game.
It feels like Super Smash Bros Ultimate/Mario Kart 8 Deluxe where it seems almost impossible for the series to get much bigger than this.
...It just keeps getting better and better😍
Nice to hear it's likely going to be the best Mario Party, this is the perfect Christmas game!
Before that though, Ys X, Mario & Luigi and DQIII have preference...
What was that means with different bundle?
Can we still able get full games in cartridge?
Can't wait for this one. It's time to end some lifelong friendships in October!
Nintendo? Feedback? Impossible. Seriously though it looks like a really good Mario Party entry. Are there pods? And more importantly, are the trap pods?
These long impressions read like a review already. Even though a story mode would’ve been perfect, everything sounds so excellent, and the game sounds like it might be near perfect anyway.
The Pro Rules sound like a game changer, literally and figuratively. Unlockable goodies and customization are always appreciated. I am officially hyped!
@the_beaver Exactly! I look forward to bringing over the family, have a nice dinner, laugh together, wake up Christmas morning to open our gifts; And then play Mario Party with them as way for us to connect.
That way I can crush them while laughing maniacally.
How many motion only games are there? Has the exact number been shared? I’d hate to lose like a quarter of the game if it’s that many.
@Anti-Matter The bundles are just special editions/extra bits included. Base package available in physical and digital as normal
I'm looking forward to this one, so far on Switch we've had Super Mario Party with its dreadful selection of boards, having just 4 and basically all rubbish.
Superstars faired better with higher quality of boards but really should have had a few more, especially as they're remakes.
Now this one looks to have a good amount and interesting looking boards and might finally stop me regularly playing the Gamecube games
@Duncanballs
I see.
I wonder what the extra game contents from House Party Bundle.
Not my thing at all but it make me happy my kids decided not to get Superstars as they were still playing the previous game at the time. Maybe they'll rope me into this one over the holidays. I like all of the minigame modes but board games bore me. Might be good for Thanksgiving weekend as well.
From the previews it really does look like a great mix of what all made Superstars such a nice return to form as well as the better ideas Super had, while also addressing problems with both games. Looking forward to it.
Its been i long time, that i have been this hyped about a Mario Party game.
This game and Mario & Luigi got me hyped as a kid again (40yrs)
I really cannot WAIT for this one...i love Mario Party anyway, and always have...but this one looks amazing!!!! Already pre-ordered the special bundle with blanket and snack bowls haha
I feel like the most criticism I see is people just want more boards. Like why don't they like money and just release DLC boards for the games after they release them. They Keep making new ones, but at the same time they just ditch the current ones the second they come out. Not like the people buying the DLC would skip the next game either.
I so cannot wait to play this game! How i wish i got the chance to play early!
Great article, based on all I've seen and heard Jamboree really seems like the biggest Mario Party yet, combining a lot of elements of past Mario Party games with new ones and addressing issues of the previous Switch entries so it really has the potential of being among the best in the series and I can't wait to play it myself - good thing we're getting closer and closer to its release, so looking forward to my discounted physical copy!
@Gryffin Orbs aren't in Jamboree, but on the other hand there some items which are practically the Hexes from DS so at least you should be covered when it comes to traps!
@Croctopus There is a story mode as briefly mentioned also by the article ("a Party Planner Trek mode based around doing missions on free-roam boards"), but it's more similar to Shroom City from Advance than story modes from console Mario Party games.
@AG_Awesome Not sure about the exact number, but there's a whole mode dedicated to motion-controlled games other than the minigames that can show up in other modes if you're using Joy-Cons so unfortunately you'll definitely miss on part of the content - I'd say there's more than enough to do even without those, but your mileage may vary of course.
There are positive things, but they keep making bizarre decisions. Dueling for Stars is back, but only in the Pro Mode? It couldn't have been a general toggle? I've seen a few other major headscratchers and removed features that feel like they bungled many things yet again. I'm skipping this one.
@Anti-Matter no extra content. Somewhere to put your nibbles and a blanket to catch the crumbs 🙂
@PJOReilly is the game like Mario Party Superstars where you log on your different Switch accounts when you first go on the game? If so I assume guest is still an option?
Loved this article; the way it reads made me reminisce of the mid 2000s Nintendo magazines. As for the game, you don't have to sell me on it, I'm already getting it day one.
@PikminMarioKirby Yep!
@AG_Awesome In total, 25 out of the 110 minigames are motion control based.
7 Free For Alls
3 2V2s
2 1V3s
1 Item
1 Duel
1 Ally Showdown
And all 10 Rhythm Cooking games
@pjoreilly Wow, thank you for this. Now I'm super interested in buying it.
Besides the Bowser Blast mode, are the other multiplayer offerings available in split screen? Or can you play with multiple Switches for all the modes? Does that require multiple game cartridges, too?
Download Play was one of the best features for the DS.
Achievements sound like a good addition, those always add more single-player replay value to party games (like Wii Sports Resort's stamps).
If Bowser's Kaboom Squad requires a Switch per player, does everyone need to have the game or is there a free app to download for multiplayer like with Clubhouse Games?
my problem with Superstars wasn't really the lack of modes because the extra modes in previous games were just a distraction to me, something I play once and never touch again, so I was hoping for the next game that they would just not bother with extra modes at all and just focus on the main mode but it seems like I'm not getting that and instead they again overload the game with extra modes that don't have the staying power of the main mode
The video game industry… listening to feedback?!
Is such a thing possible?
Why am I in here? I don’t even play mario party (still buying it though).
@Sylamp The main mode has new pro rules to roll with, five new boards, and more interactivity and silliness than the old games. It's defo an improvement for sure.
I'd like to get excited for this, but as someone who can't use motion controls, the minigames centered around them have me a bit concerned. I know this article says you can turn off motion controlled games if you're not into them, but I wonder if or how much that impacts the ability to enjoy the game.
For example: are there achievements tied specifically to the motion controlled minigames that woud be impossible for those of us who can't utilize them to complete? When it comes to online games, can we choose to leave motion controlled minigames out of the mix when playing with randoms? Will the game only match people like me up with others who also want non-motion controlled games? And if so, how many people would that be (would I ever find a match)?
I know NL can't answer all of these, but I still can't help but wonder. I guess I'll have to wait and see what people say once the game drops. Fingers crossed for the ability to enjoy this game fully without motion control requirements.
Another one.. the last few sucked bad...
@GreyFenyx I'd like to know too, I don't care much for motion controls because then I'd have to take over the family TV just to play those minigames. I may just get my copy on a rainy day as Sonic x(cross) Shadow Generations as well as Mario & Luigi are on my list of games I want for the remainder of this year as a priority.
@GreyFenyx motion control minigames won't be playable online
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