What were you getting up to in 2015?
Maybe you were playing video games back then too, so as a refresher, 2015 was the release year for the sweeping epic Metal Gear Solid V, the somewhat polarising Fallout 4, and indie darlings Rocket League and Undertale. If you were one of the few people rocking a Wii U, it’s possible you were lurking in Splatoon lobbies.
2015 was also the kick-off year for Square Enix’s sci-fi soap opera game, aptly codenamed What If? before it was released to the world as Life is Strange. It was a curious release for a publisher known predominantly as the role-playing game titan of the industry. And even, uh, stranger, the publisher let developer Dontnod create that original choice-based, navel-gazing teen drama on the heels of releasing their action-adventure game Remember Me, an out-of-left-field vision that paid off; Life is Strange spawned two sequels, multiple DLC follow-ups, a remaster re-release, and now, almost 10 years later: Life is Strange: Double Exposure, developed by series veterans Deck Nine (Life is Strange: True Colors, The Expanse: A Telltale Series).
In fact, it’s all this reminiscing over everything that’s happened since 2015 that’s the subplot of Double Exposure. We’re finally getting the first direct sequel in the series, which follows Life Is Strange’s original protagonist Max Caulfield, now a 20-something photographer who’s about a decade removed from the cataclysmic events of the original title.
Coming Into Focus
Helping further the effect of nostalgia is original voice actor Hannah Telle’s return as the voice of Max, reprising the character she’s aged alongside. “We’re thrilled she was excited to return - luckily we didn’t even have to consider what we would have chosen to do without her,” game director Jonathan Stauder told us at a sit-down preview at PAX West.
The original Life is Strange followed Max in high school, where both the player and character discovered she had the supernatural ability to pause and reverse time. A decade later in Exposure, after discovering the lifeless body of her friend Safi, Max is forced to return to the powers she disavowed after the ending of the original game. Nope, you can’t take the drama out of Life is Strange. After initially trying to undo the tragedy, Max accidentally discovers she’s developed an additional power: the ability to both enter and leave alternate timelines - which, not coincidentally, is the gameplay hook of Double Exposure.
But what about the unavoidable fact that the original game is a culmination of choices that leads to two vastly different outcomes?
“Both endings of the original Life is Strange are canon,” says narrative director Felice Kuan. “Near the beginning of Life is Strange: Double Exposure, Safi gets nosy about Max's past, and in that conversation, the player will choose which LiS ending they'd like to use for their playthrough." Yes, Deck Nine is keeping the purity of player choice intact by not canonising either event. What ultimately happened in Life is Strange will remain up to you.
“I’ve come into multiple projects later in the lifespan of the series, so contending with [a series’ past] is something I’m quite accustomed to,” explained Stauder, a veteran from Telltale Games and its multiple franchises before helming the Life is Strange franchise.
Gameplay Exposure
Our demo began at a later point in the game after Max discovers her new powers, in a scene where you're placed in the middle of a tense detainment between her schoolteacher friend, Moses, and a local police detective.
Max arrives at the school after-hours to discover Moses on the verge of arrest, pending the imminent raid of his classroom. Visiting the tension between minorities and small-town police forces is maybe the most frequent plot beat in the series, but the real-life events of the intervening decade has helped make the consequences of Max’s latest predicament feel less ambiguous and more resolute than ever before.
Lucky for Moses, we're able to play cat-and-mouse with the police thanks to Max's ability to see tears of light hanging in the air, which with a button press allows instant hopping between two alternate timelines: one in Max’s present reality, and one where Moses and her are just chilling in the room. This enables us to rearrange the scene of the raid to our liking. Phew.
What’s especially neat about the supernatural hook of Exposure is that it impacts the gameplay as much as it does the infamous choices from the series; at times throughout the puzzle-solving of this particular police scene, you are able to see blue-hologram visuals projected in front of Max (think "Help me, Obi-Wan Kenobi"), which denote where people and things exist over in the other timeline.
This opened up the exploration to be more complex, creating a few “A-ha!” moments in the process. Sure, it’s not quite psychically-shooting-people-across-the-room à la Contact, but it felt much more interactive than the series convention of a button press into a cutscene, or a dialogue option opening up.
Beyond that, though, all the nuts and bolts of Life Is Strange are nearly identical to every dialogue-tree-ing and walking around you’ve done before, though prettier. It was a pleasant surprise, however, how quickly it became apparent that this is the first game in the series done with motion capture by the voice actors themselves. Immediately, character animations felt greatly improved in ways both subtle and overt, due to the eyeball tracking and less stiff movement.
It went a long way towards making character emotions even more intuitive than in games past. And for a series that’s 99% about human interaction, these improvements instantly stood out as one of the most effective and natural uses of mocap technology done in a game of this scale to date.
Life Is Switch
Yes, our demo was running on a high-performance PC, but a specialised port is coming to Switch. So far, the only timeline committed to is one after the worldwide launch of the game at the end of October, but having the game available on a handheld Nintendo console is a priority, representatives for Square told us.
“The group doing the Nintendo port is called Engine Software. They've done a good job working with us to make sure the game is as good as possible on that platform,” says Kuan about how the Switch version came to be. “We used some advanced features of Unreal (Lumen and Nanite in particular) that would be difficult to use on Switch. So, they are having to relight the game with baked lighting instead of dynamic lighting (Lumen).”
Engine Software's past port work on Nintendo's handheld includes the first two No More Heroes titles, Ni no Kuni, and Little Nightmares II, so the team has form turning in decent Switch ports. “Overall, they had to determine how to replicate or replace those more intense parts of the process, making sure that the game is as close to the high-end platforms as possible, but can still run well.”
As for when the Nintendo version of this one releases, we’ll let you know as information for Life is Strange: Double Exposure develops. (Sorry.)
Life is Strange: Double Exposure launches on other platforms on 29th October. The Switch release is TBA at the time of writing.
Comments 17
considering the previous releases let's keep our hopes in check about this one
As someone who named themselves after one of the characters in Life is Strange, let's just say I'm excited yet intimidated by this direct sequel. If it's sour it won't ruin the first game for me as I can always go back and pretend this doesn't exist, but I'll still feel the tinge in the back of my mind.
Fingers crossed.
Looking forward to this loved the first LiS, didn't enjoy the sequels as much as and I think that's because I didn't enjoy the characters. Will likely play this on PS5 instead of switch though but it's nice that the option is there
Little Nightmares 2 is a very solid port. Ni No Kuni runs fine but is very disappointing in its lack of any sort of improvement over the original release. It doesn't even boost resolution in docked mode versus handheld.
Really the question I most want to know the answer to about this game is if they managed to scrub out the dogwhistles mentioned in the IGN expose about it.
As for the game itself, eh, I'll probably check it out on sale later. I love the first Life is Strange and True Colors was pretty decent but I don't mind waiting for a lower price on it.
@Bl4ckb100d out of the Life is strange games on Switch, only True Colours seem to run well.
I was playing the original game episodes as they were released, back on PS3. I remember watching YouTube videos speculating about what would happen next. I didn't play the subsequent games, I did try True Colours on Switch but it just didn't hold my interest as the first game did.
Pretty interesting, happy to hear that this is eventually coming also to Switch and it's a good reminder for me to give the first Life is Strange (and potentially the other games in the series already on the system, but that one come first also considering Double Exposure) a try when I can!
Canon doesn't exist.
As in, it does, but it doesn't matter. At all.
Also I'd play the Life is Strange games if they were character action games with air combos and not lame walking simulators.
I like that the butterfly effect of the ending is that both occurred simultaneously, creating the mechanic for the second game. Innovative way to follow up for a sequel. I really like that. Looking forward to this one quite a bit.
I got the physical editions of "Arcadia Bay Collection" and "True Colors" on Switch awhile back on deep discount. Haven't played through "True Colors" yet, but I really wasn't impressed with the original game or "Before the Storm" - while Chloe is a pretty decent protagonist, I pretty much hated 99% of the other characters and I thought the plot was super predictable (I could tell what the "huge plot twist" was 3 minutes into the game). Then there were the technical issues, which were exceptionally bad in "Before the Storm" with glitches galore.
Still, despite all my overall disappointment with those first two games, I am definitely considering picking this one up in hopes it's better in every way. Sometimes I'm just in the mood for these types of games and it'd be a good idea to have something like that lying around...
And I still need to get to "True Colours"at some point...
This series has been a hit or miss. Original and the spin off were great. LiS 2 was dog poo and True Colours was great again.
@anoyonmus Being fair that's less due to the Switch ports and more just the remasters of 1 and Before the Storm being bad in general. The other consoles' versions of them aren't too much better. You're better off going for the originals over the remasters in all cases.
Hmm I am a little too old for this series but I will finish LiS…have had it for years but got distracted by other games.
always felt these games were somewhat unappealing
I'll most likely be getting on PC, but it's good to know it's coming to Switch too.
I loved max. Nice to see her again. She’d be 28 here if it’s ten years later by the way. Or 27 if it’s 9 years… True Colors was really fun too.
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