
Sea of Stars launched on Nintendo Switch last year and, after a beefy free update and with an even beefier free DLC on the horizon, it's safe to say that it's a banger. But what inspired the developer, Sabotage, to make such a gem? What studios sit on its mood board? Who is the go-to touchstone for all things game-making? According to Sea of Stars director Thierry Boulanger, it's Nintendo.
Now, we challenge any dev to look us in the eye and say that they haven't, in some way, been inspired by the House of Mario over the years. But, as Boulanger told GamesRadar, the Big N is "just the motherlode of everything you can learn", with the studio's work in the 1980s and '90s being particular points of inspiration for the Sabotage team.
In particular, the director gave a shout-out to Super Mario Bros. 3 as an overflowing cup of lessons on everything from controls and level design to enemy presentation and music. Call us biased, but we can't help but agree with that one.
Here's the full quote via GamesRadar:
I mean, in a word, I think it's probably Nintendo, and just about everything they did in the '80s and '90s, and still to this day, to be fair. As we were sort of growing and developing and understanding, [we realized that] that's going to be what we want to do for a living.
[For Nintendo], it's just the motherlode of everything you can learn and all the teachings that [come with it]. For example, you can replay Super Mario Brothers 3, and you can still have takeaways on controls, and level design, and pacing, and even difficulty, and music and sound design, and form-following functions, and the way enemies are presented. And that still applies to this day. [Nintendo] really nails, like, all the core tenets that make a game kind of resonate and sing.
Of course, it's not just Nintendo that the Sea of Stars and Messenger devs look to. Boulanger also told the outlet that they take inspiration from "every single game, too, because we play a lot of them". Nice and specific there, eh? It seems that every day is a school day for Sabotage.
Sea of Stars landed its huge 'Dawn of Equinox' update last month, adding co-op, new combat, fresh cinematics and more to the Chrono Trigger-inspired JRPG. The free 'Throes of the Watchmaker' DLC is still on track for a Spring 2025 release, so we'll keep an eye out for more news on that one in the new year — how exciting!
What did you make of Sea of Stars? Can you see the Nintendo inspirations in it? Summon some solstice magic in the comments below.
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[source gamesradar.com]
Comments 10
This DLC is coming way after the game came out. That always make it hard to revisit a game for me. I beat it when it csme out, then beat it with the alternate ending. I think the only reason I would go back is for the board game found throughout the game.
Unsurprising but still, love to hear it!
@rvcolem1 I'll probably go back and revisit it at some point, but by the end of playing SoS, I was nowhere near as enamoured with it as I was when I started.
@Andee Yep, totally agree. It's a great game but went on too long and the combat needed to evolve more to sustain its length.
@Andee yeah, it was very samey near the end. I recommend people play it but I understand why someone wouldn't finish it or want more of it.
Also I did like the messenger and the dlc for that game.
@Rob3008 Yeah, it felt like everyone's moveset and abilities (even the combos) reached their peak far too early on.
@rvcolem1 Oh Messenger was a treat wasn't it? It was on my list for a while, but when I heard it was from Sabotage, and loosely connected to SoS, I just had to give it a whirl.
A great RPG in the making, had this game come out around the time of the 16-Bit or 32-Bit era it would had been an instant classic.
@Andee Honestly, similar here, but not same.
In my case, it was by and large the collectathon.
@Mariotag Yep, that too — after rolling credits, and then realising that I needed to do EVERYTHING possible in the game to get the true ending, including hunting down all the Rainbow Conches, that was when I noped out.
@Andee I actually went and did it, with a bit of help. It was absolutely an interesting addition, if you bothered. With the new parrot update, it might even be doable now! (Without guides)
I'm interested in the next dlc myself.
Still curious which of the two endings is considered canon.
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