Hey! Kookaburra, comprised of solo developer Nathan Moore, has revealed Splatterbot, a local multiplayer title in which you take on the role of a rogue cleaning robot whose goal is to make as much mess as possible.
Taking on the general premise of Splatoon's Turf War mode. but with the aesthetic of Boomerang Fu, you play with up to three additional local users in chaotic multiplayer battles to cover the ground in your designated colour. With gameplay designed to be as accessible as possible for all players, the game will feature dynamic levels along with a host of customisation options for your chosen Splatterbot character.
Here's what Nathan Moore had to say about the game:
“The concept of Splatterbot came to me when I first started gaming with my young kids. We love playing local-multiplayer games together on Switch. I wanted to combine the local-multiplayer experience with the colorful aesthetic and clear gameplay goals you see in Splatoon.
“Splatterbot is all about bringing people together through friendly competition. It's a game you can enjoy with friends, children, and even your grandma. That’s my goal with Splatterbot”
Splatterbot is currently scheduled to hit the Switch eShop later this year.
What do you make of this one? Do you like the look of it, or would you rather just stick to Nintendo's own Splatoon? Let us know with a comment.
Comments 12
As long as it's good I definitely wouldn't mind occasionally playing this with my friends (if they're also up to it of course)!
That said, I hope Splatoon itself eventually becomes better when it comes to local multiplayer.
This is a deep cut and probably nobody will know what I'm talking about, but I remember back in like 2007 there was a flash game on Cartoon Network's website for the show Camp Lazlo where this was basically what you did--try to cover the area with as much of your paint color as possible.
Edit: I found a longplay of it on YouTube. Somehow, I even remembered the music, despite not playing this game in like 18 years. https://m.youtube.com/watch?v=SM_PYh4IYNc
@Not_Soos I remember that. Who knows maybe the Developers of Splatoon got inspiration from that.
I don’t have enough information to be convinced yet. The screenshots have little action, so I’m wondering what will make the levels “dynamic.” Splatoon works well because you can take out opponents and have a slew of weapons to vary the gameplay. If you can only cover ground in Splatterbot, I can see the game getting old fast. Stamp Out from Mario Party has a similar premise, and it works for a minigame. Stretched into an entire multiplayer experience (even for a two-minute match), I’m not so sure.
@RubyCarbuncle It sounds kinda dumb, but I do feel like this was one of the first examples of something like this, lol. The only thing I can think of that might predate it, where the object is to fill as much of the play area with your color is possible, is maybe like the stamp minigame from Mario Party 4.
@Not_Soos De Blob wasn't necessarily earlier but it is from around that time too.
@Not_Soos Pacman Party also has a painting minigame, one of my least favorites in the game, ironically.
I'll grab this one if it's good! Love Splatoon, love my little siblings...
What's not to love?
When do we get a boomerang fu 2?
@ClickBrick Since we just got new maps for Boomerang Fu 1, I imagine it’ll probably be a while
A 4 MP painting game? To battle not so for co-op modes either? Splatoon had ink to reload, hide, jump, & many weapons & no idea if weapon grapple in MP. Foamstars bare minimum. Bare minimum. Camp Laszlo, De Blob & others come to mind.
Where a colour barriers mode (CTF, bases, colour changing (any colours that make up another/primary colours combo points) or to confuse players with too many additional colours, some ACTUAL DEPTH FOR ONCE), verticality with vaccums, cannons, tunnels, ladders, trampolines or other things to add to the boring & flat level design this game has. Too safe, easy in and out matches. Sure.
Or just some poison paint or ink turrets/squids that assist. Any depth would be better than what is offered here & I came up with these off the top of my head right now besides a Wii game & a shooter I'll detail below.
Tell me why the game industry is ideas bankrupt & I can come up with many I just don't have the coding skill to make it happen but these ideas took me 10 minutes. People have no creativity anymore.
That just came to mind from Mercury Meltdown on Wii/PS2/PSP, I could pick a bunch of ideas from that game and go yep multiplayer mode out of it and that's a game about Liquid Mercury playing in ball maze/labyrinth type levels. Aka if anyone is familiar Labyrinth Plus Edition on Windows XP the Microsoft Plus games. Or any other ball maze wooden/plastic boxes they know of. That game was simple but had power ups, it's not hard for me to come up with ideas to modernise it further.
I'm all for a MP territory game to be a thing, but it's so bland looking in the screenshots & description in the article, just safe paint covering, in & out, wow how fun, done to death, needs more depth not bare minimum but easy to move on from. It's a party trick game, simple, easy, ignorable. XD Do they want lasting appeal/challenge or player skill? Or just are too lazy/can't create things (if so understandable) that are too complex or think audiences are stupid? Either are possible.
Why no chemicals or bad paint/other items to avoid. Why no traps, why not anything actually exciting on the maps. Also why are maps so small. It's something in Smash Bros I felt was sometimes on or off with certain ones being so small, some encounters sure but others just lack in navigation or interesting elements to them at certain ends of the map or are so small that battles are just so simple and tight a lot of the same happens.
It's like having a kart racer with no items or dull items. The locations are fair, but the assets to fill in the space are pretty typical. If a shooter like Ironsight a COD Black Ops MP experience can offer a bridge/loading dock crane platform or moving shipping containers why not here. Why not water event or fountain in the plant pot map screenshot? Maps are static no interactivity/dynamic elements/lifeless.
if an office why no paper/filing cabinets that can move around. Floor is lava type concept even and going to only desks or walls or whatever. Add a 3D element of walls not just the flat ground.
I mean sure. I've seen others like this game before as minigames or actual games though besides even thinking oh Power Stone just a painting territory game instead. <ap layouts are fair, if traps, other assets/objects or more painting ideas I'd praise it more but it doesn't. Sigh the 'oh Splatoon meets this' sure whatever. Foamstars was & it lacked foam use case modes because games have boring bare bones gameplay nowadays.
@Not_Soos a ‘deep cut’, you say?
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