Solo developer TYB Games has revealed Covert Crew, a superhero SRPG that will be saving the day on Switch later this year.
We have seen superhero tactics pop up a couple of times in recent years with the likes of Marvel's Midnight Suns and the soon-to-be-released Capes, but Covert Crew is the most nostalgic take we've seen, wearing its classic Fire Emblem inspirations on its sleeve.
As you might expect from the genre, Covert Crew will see you building a team of superheroes and unleashing them on a turn-based battlefield to take down foes. It's a structure for which the Switch has no shortage of options, but we're digging the unabashed Fire Emblem inspiration here, with a classic pixel art style, zoomed-in attack animations and 'Power Pentagon' (a take on the classic 'Weapon Triangle') making this appear like a fun throwback.
Covert Crew will offer a story mode and 'Combat Simulator' roguelike mode for those who want to refine their skills against different enemy types. You can find out a little more about some of the game's features and get a look at some screenshots below.
• Classic 2D Turn-Based Tactical Combat
Strategic grid-based battles with fresh and creative win conditions and boss battles.
• Over 20+ Playable Units
Recruit from a wide variety of characters, each with their own unique power.
• Synergize With your Teammates
Featuring in-battle 'quips', increase your synergy with other units to unlocking new bonding scenes and in-battle bonuses.
• Your Power is Your Weapon
Equip power modulators to modify your attacks, increase power, speed or even add the chance to inflict status effects. Unlock and craft new modulators as the game progresses.
• Power Pentagon System
Replacing a certain 'triangle', the power pentagon utilizes the five power types in Covert Crew for strengths/weaknesses. Energy, Elemental, Spatial, Physical & Mystical.
• A Wide Range of Abilities
Differing from the traditional 'move and attack', your units are also able to cast unique abilities that can influence the battle in various ways. (Attacks, buffs, debuffs, terrain control and more!)
• Enter the Combat Simulator
Train your units in a roguelike inspired mode which includes procedurally generated maps, an augment system, and blueprints to unlock new modulators and skills.
Covert Crew has been developed by a one-person team after its sole creator, Daniel, returned to the classic Fire Emblem games in lockdown while watching through the MCU films and Amazon's The Boys. Rather than dedicating all of his time to playing Animal Crossing (as we imagine some people did, not us, of course... *ahem*) Daniel learnt to code and produced this game as a combination of his two passions.
We don't have a precise release date for this one just yet outside of '2024', but we'll be keeping our eyes on the skies for more updates over the coming months.
What do you make of Covert Crew so far? Does it look up your Crime Alley? Let us know in the comments.
Comments 10
Quite a feat for a game created by one person! I'm a big FE fan, but I'm incredibly fatigued by the super hero genre. I'm not sure if this will click with me, but I'm definitely intrigued. Another one to keep a close eye on!
Looks pretty interesting. Also looks a bit bland in the presentation and that trailer music is especially generic. Could be wrong though, definitely seems worth checking out.
I don't vibe with the artstyle.
Definitely won't say no to an SRPG if it's good, fingers crossed that will be the case for this one!
Got my attention. I'll look into more to see if it'll vibe with me. Being a solo developer is something to respect for sure.
I kind of like the style, but it also looks rather… empty, lacking in detail in some way. I’ll wait for a review but it’s on my radar.
This looks like it could be a fun palate cleanser between massive AAA titles on my backlog. I also love a good opportunity to support a solo dev!
Looks promising! On my wish list.
Also reminds me of Metal Slug Tactics. What has happened with that game’s release date?
Hoping it turns out to be good even though the artsyle is not appealing at all. With the amount of SRPGs in last few years, I'll get it only if it's spectacular in all other areas.
I’ll be keeping an eye on this. I did love what I played of sacred stones and I enjoyed FEH.
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