An unexpectedly deleted save file is the worst. We can all agree on that, right? But in Overmorrow, an upcoming serene adventure game from solo developer PixelManta, losing your save is the whole point.
Landing on the Switch eShop on 17th May, Overmorrow will see you exploring a mysterious island and trying to crack the puzzles hidden within. As you go about your adventure, you will collect Runes to help you along your way. But these Runes can only be replenished by resting and after 30 in-game days of exploration, your save will be deleted and you'll be back to square one.
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It's an interesting mechanic and one that appears to be intimately wrapped up in the game's mysteries (so don't worry too much about starting again). The visuals appear just as noteworthy, with angular sprites and environments making everything look like a rich canvas of origami builds. Oh, and there's a super soothing soundtrack from composer Jim Guthrie to boot.
Here's a little more information about what's in store from the Overmorrow eShop page:
Overmorrow has a gameplay focus on unguided exploration and big-picture puzzle solving. With a distinctive visual style and a peculiar, mysterious metanarrative, this game is sure to give you a unique indie experience.
In Overmorrow, the more Runes you discover, the more actions you can perform in a single day, and the deeper you may explore the mysterious island. There is no time limit, so be sure to fully enjoy the tranquil spaces in this fixed camera 2D game, where every screen contains unique art and curious secrets.
When your Runes have been exhausted, resting will replenish them, but also progress the day count and narrative. After 30 in-game days, your save is deleted. However, in Overmorrow, things are rarely as they seem on the surface, and that is just one more step to discovering the game's many mysteries.
This was all spawned from a Kickstarter campaign back in 2022 which hit its Switch stretch goal just one month after launch. The game launched on Steam earlier this year.
Overmorrow will be launching on the Switch eShop later this week for £17.99 / $15.99. A 20% discount is available for all those who pre-order the game before its 17th May release date.
What do you make of this one? Will you be trying it out? Let us know in the comments.
Comments 34
That just seems annoying to me. Not a big fan of the art style either.
Just my opinion, though.
On the surface it sounds distressing but if it counts towards solving the game's mysteries, then it's more of a time travel mechanic (like Majora's Mask), even if you lose "everything".
I'm interested!
DEV 1: "I just can't find this bug."
DEV 2: " Me neither. It just keeps deleting the save after thirty days."
DEV 3: "If we can't fix it, what will we do?"
TEAM LEADER: "Hang on a minute, lads... I've got a great idea!"
How...quaint.
No.
First glance at the title and I thought how annoying that would be. No surprise, its a bit misleading, because reading further into it, it sounds more like Majora's Mask, which I'd be into. Except that weird angular art style is really hard for me to look at, so likely not.
Yeah, nothing more relaxing that having your data deleted...
But seriously I am in for this game, I like games that do weird things. This doesn't sound much worse than Outer Wilds on an annoyance factor scale.
The trailer looks great to me, and I love the Twin Peaks-esque music.
From this description it sounds like there will be clear progress made even though the savegame is lost. Either through you knowing more about the game world, through other mechanisms or both. Not telling too much is a good idea if you want players to enjoy the game’s mysteries.
I also thinks this art style looks a lot more interesting than the typical indie quasi-retro pixel style.
Sounds like prestiging in an idle mobile game. If it ramps under your underlying skill set to better, more quickly dominate to where you were, then it’s a really innovative idea.
Doesn’t sound relaxing or serene. Know your audience.
Looks cool to me. Surprised to see people so upset about this in the comments when it’s a novel way to play. Clearly you should be able to complete the game in a way that is far less than 30 in-game days. I may get this at a later point. I’m trying to beat Dave the Diver and Animal Well before my PS+ sub expires and Indika also drops on 5/17, but I might give it a go when I finish those three, provided the game is otherwise interesting.
The concept is quite unique, but I really am not digging that art direction here. It does remind me of Tangram, but I dunno, it just doesn't quite click for me.
I’m stoked for this one, not for the gameplay as much as for Jim Guthrie’s soundtrack. I recently purchased his entire discography, and he’s a great musician. Sword & Sworcery is a masterpiece.
Hmm, creative. It's almost rogue-like in the way you lose progress in the "deleted save" but keep certain objects to empower you on your next run. I'm intrigued to see how it will review.
Interesting concept on paper as it certainly sounds like Majora's Mask in a way as others mentioned, it all depends on how it's executed but it has certainly piqued my interest so I'm looking forward to seeing/hearing more of this game - hope Nintendo Life will consider reviewing it!
Can you play this game while not under any kind of influence..?!
If it's part of game and its uniqueness which lead to an interesting outcome then I don't mind but if it's a feature they purposely made annoying and hold back the game with nothing good happening then that's just disappointing. The paper thin art style does look nice but it could be distracting if play for too long.
That sounds like a gamer’s nightmare. I suppose games that mess with gamers are back in vogue.
That being said I feel like this isn’t a good description of what happens so I would have to wait for more detailed information. Games like Majora’s Mask did fine with partial reset mechanics (I hear undertale is another that messed with saves) but it’s one of those tightrope sorta things. I’m getting too old for those mechanics in general though.
I certainly wouldn't be enthused by this mechanic otherwise, but if it's officially tied to the overarching plot and mysteries of the game, then there's still progress to be made despite the rollbacks. My eyebrow was once elevated by the premise of Minit as well, but it also worked better than it teasingly sounded on paper.
How much time does an in-game day lasts? I feel that's the real question to whether or not the resets will be a nuisance.
Nope, sounds stupid, but i did kinda like Minit
I don't mind the save game being deleted, that's an interesting idea. The art style is just grating on my eyes. NOPE.
Sounds kinda like Outer Wilds. Explore, figure stuff out, and then go further next time.
Sounds like the kind of game you'll need to keep notes for. I like the idea and the art style is pretty cool and unique. Whether or not it's actually fun will be down to how much you feel like you're making progress despite the reset, and how perfectly you actually have to play to reach the ending.
I like the triangle art style. But it bugs me that the font is a standard pixel font, especially in the logo.
I’m curious about this one. I hope the mechanic feels a bit more like Minit than Majoras Mask. I just couldn’t get on with the latter.
@HammerGalladeBro the article reads as if it lasts as long as you want it too.
“When your Runes have been exhausted, resting will replenish them, but also progress the day count and narrative.”
So when you decide it’s bed time, the day ends.
Doesn't sound very chilled to me.
@Poodlestargenerica If it weren't for outer wilds I'd have written this kind of game mechanic off instantly. After playing that masterpiece earlier this year though, I'm actually kind of interested in this.
Baldur's Gate 3 on Xbox says "Hold my beer" My save data got deleted daily when the game launched.
I hate to be a party pooper, but in the space of one and a half sentences they pretty much gave the whole thing away.
After 30 in-game days, your save is deleted. However, in Overmorrow, things are rarely as they seem on the surface
I'd gamble 100 to 1 that it doesn't delete your save. More like Majora's Mask or perhaps Undertale but instead of shocking you with a twist it's pretty much saying it upfront in the e-shop description.
I just might pick this up! <3
Good for the devs to come up with an attention-grabbing gimmick, but this honestly doesn't seem appealing in the slightest.
"How to make a videogame that will be a 100% commercial disaster complete guide"
Would be a better title.
Sounds like an idea Kojima floated around once
It's like Hades mixed with A Short Hike. Sounds great!
Edit: Some of these people really need to learn to read the article before commenting.
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