Sega has released a brand new trailer for Super Monkey Ball Banana Rumble ahead its expected launch on 25th June, 2024 exclusively on Switch.
This time, we're focusing on the game's Adventure Mode, which will be playable either solo or with up to 4 friends via co-op play. What's particularly interesting with this one is that developer Ryu Ga Gotoku Studio has clearly taken inspiration from either Sonic or Marvel's 'Infinity Gauntlet' story arc, as it seems to entail a powerful artefact known as the 'Legendary Banana' which is accesible after collecting seven coloured gems.
Hmm... That definitely sounds familiar. Heck, it worked for Sonic and Marvel though, so we'll certainly keep an open mind. Otherwise, it gameplay itself looks... well, it looks like Super Monkey Ball. Indeed, it's hard to imagine Sega deviating from the tried and tested formula too much with this latest release, so if you're a fan of the franchise, then hopefully there will be plenty here to keep you satisfied.
Let's check out Sega's official synopsis of the game...
While visiting a tropical island, AiAi and the gang meet an adventurer named Palette who’s searching for the Legendary Banana. They agree to join her journey across wondrous worlds to collect special parts said to be the key to locating this prized relic. Along the way, they'll meet new friends and encounter mysterious rivals in a thrilling story told through fully developed cutscenes.
No matter if you’re new to Monkey Ball, or just looking to improve your technique, BANANA RUMBLE offers a variety of optional assist features to tackle any obstacle!
These include:
· Rewind to a previous point of a stage and attempt a tricky area once more.
· Ghost Guide adds a transparent racer alongside the player, demonstrating the key methods needed to reach the goal.
· Checkpoints inside stages, and more!
What do you make of this latest entry in the Super Monkey Ball franchise so far? Will you be picking it up when it launches in June? Share your thoughts with a comment down below.
Comments 21
How much radiation would a legendary banana emit?
Do we have to worry about the monkeys developing acute radiation poisoning or are there going to be plenty of iodine pills scattered across the levels?
Looks like i dont have to wait anymore years for another avengers movie featuring the stones cause monkey ball got us covered!
Co-op sounds fun, but it doesn't look particularly...cooperative?
Could also be a Dragon Ball thing? Maybe?
Who would have thought Aiai had that damn fourth Chaos Emerald all along?
I'm intrigued by co-op. If co-op means everyone gets to try the stage but only one has to beat it, I'm all for it. Multiplayer in the main mode has always been a bit funky because beginner players can get stuck on one stage while seasoned players outpace them.
I was also turned off by the physics in Banana Mania, so here's to hoping Sega has fixed that issue in this game.
No mention of motion controls? ..
So have played most of the super monkey ball games. Which i think are great. But i was just wondering if they are still adding all the mini games like on previous series.
Cross promotion with another franchise?
I'd like to see the Chaos Emeralds appear in a Streets of Rage game.
I mean, it doesn't just look like Monkey Ball. It looks like the original games in terms of design, just spiced up with some more stage gimmicks like rolling ball obstacles. Cautiously optimistic for this one
I say Chaos Stones some say Infinity Emeralds. 😉
@Solomon_Rambling I don't think you will like it.
I'm not expecting this game to capture the same magic as the early Amusement Vision games, but this trailer is reminding me a lot of Banana Splitz for the Vita in terms of stage theming and gimmicks, which is a good sign since that's easily the most underrated game in the series and probably the best post-AV game
I will buy the game and i don't care about the reviews.
I bought the first one at GameCube launch, but it's sad it never were on Dreamcast.
I even two copies of Super Monkey Ball physical on Nokia N-Gage, and one still have original sealing.
I bought the one on VITA on physical too.
Please be good. It probably won’t feel right though. That was my problem with Banana Mania, it was almost great but just felt a bit wrong in motion.
I don't really get the complaining about the physics already, like yeah I get why that might've been an issue to some in Banana Mania but it's not like the physics there felt bad in isolation, in fact I'd say they felt pretty good, so if they're building new levels around those physics then it should be no problem
I'm more so wondering if they'll bring back the Challenge Mode and if it's going to be actually good this time because I didn't like what they did with it in Banana Mania, while removing lives might sound like a good idea on paper it removed part of the appeal of that mode which was it's arcadey nature, so the lack of lives combined with the fact that the Extra and Master stages were always available made that mode feel less fun so I hope they either bring them back for that mode (and for casual players who they can just have an assist option for infinite lives) or find an alternative that makes the Challenge Mode actually worthwhile this time
@nessisonett
What did they do to the physics? I haven't played a Monkey Ball game since the Gamecube but what I absolutely loved (aside fro the awesome minigames) was the fact that you were controlling the 'world' itself and not the ball directly. If they've changed that it just wouldn't feel like Monkey Ball.
monkey target or no sale.
Haven't played a Monkey Ball since the Gamecube, but I'm feeling like it's time to get back into it. Plus Monkey Ball on the go sounds pretty awesome.
@HammerGalladeBro Naaaaaahhhhhh... don't be ridiculous!
@Zaruboggan
The amount of bananas is a total based on everyone's effort. And everyone moves on if one finishes the level. That's my guess.
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