Publisher Maximum Entertainment and developers Zero Games Studios and Vision Réelle have today announced that the new "simcade" racer, Hot Lap Racing, will be hitting the track on Switch on 16th July.
This is one for the motorsport fans out there. Hot Lap Racing is all about retracing the history of the sport, with real cars on real tracks being the central focus here. You'll be behind the wheel of the likes of the Ligier JS P320, Renault 5 TURBO 3E and Peugeot 9X8, hurtling around iconic raceways like Salzburgring, Flagstaff and the French Riviera to name but a few.
It's not all about the history, however, as Hot Lap Racing introduces 'Formula Extreme' as an idea of what the world of motorsport could look like in 2030 and beyond — still no sign of those flying cars, then.
You can take on individual eras and see how the sport has changed, or chuck all cars onto the track in Free mode to pit classic and modern against each other in a head-to-head.
For a little more detail on some of the game's features and to get a look at some screenshots, check out the following from publisher Maximum Entertainment.
- Career: Embark on your journey as a young driver and strive to reach the pinnacle of motorsport. Master a wide range of iconic cars on legendary tracks and compete against some of the greatest drivers of all time.
- Hot Lap Mode: Race and improve your lap times with each attempt.
- Different motorsports classes in one game: Endurance, Single-Seater, GT, Electrical or Production. Train yourself in each class and discover everything across eras and classes while driving!
- Your view matters: With camera angles set in the Rear, Far Rear, Hood, Bumper and Cockpit, you can choose your way to race!
- Online & Offline Multiplayer: Race to be the first to cross the finish line! Play up to 4 friends locally, or up to 12 online!
We have to wait a few more months before this one speeds onto Switch this summer, though pre-orders open today for those who want to get to the starting grid early.
Will you be picking up Hot Lap Racing later this year? Drift down to the comments and let us know.
Comments 11
We haven't had many games like Forza Motorsport on switch so this is pretty exiting.
There is already a "Hot Lap League" racing game on Switch. They couldn't differentiate their game just a tad bit more?
As one who has played Grid, WRC, Wreckfest, Need for Speed, Paradise City and more, I look forward to this. It looks pretty good, we will see how it performs on Switch. Ahem.
It looks very prominent, Gran Turismo/Forza style games are very few on Switch, but what I like most is the variety of formats/leagues in cars, I mean: Stock cars, Nascar, Rally, GT, LeMans, eLeague and Indycar /F1 (ah, and the future racing)
I will be waiting with pleasure
Nothing on Switch beats GRID Autosport classic Minis need I say more.
@sketchturner From what I can tell there is no relation between the two.
@WheresWaveRace you need not say more: I remember that race. Very cool to drive a mini.
The big question: does it support analogue triggers like on the 8bitdo ultimate controller?
@ClickBrick While Grid Autosport is simcade it technically counts. I don't know if RIMs is either on the Bike side and no Ride has come to Switch so I'd say it's good for that probably.
That or yes sims of the MotoGP/WRC offerings but they aren't yes the same progression/design as a GT/Forza, etc.
I'm all for this been wanting more to appear Grid/Wreckfest were great games.
I was questioning if it was this game or another I saw on VG Chartz articles but it was this game. Confused it with the Nintendo Life article on New Star GP. But yeah Hot Lap Racing for Switch/PC looks really good.
The modes don't sound that varied. It's great this exists but it's not the most exciting out there either. I'm excited but I can't not have more higher expectations and go that's all they offer modern level safeness sigh. It's like Autosport why is there no Touge/Hillcimbs? I might as well play Grid 2008 instead. Autosport is good but still. Lacking some modes is just disappointing.
Also licensed cars that's why it was so expensive. Sure the publisher/devs have clearly tried here but Wreckfest has no licenses and it has more out there content. Says a lot where the budget goes wasting time on car licenses then actually genuine ideas of modes. Why do devs/publishers do this to themselves. I'm sick to death of it. Some of us are ok with no licensing. Just good game ideas. But nope they waste their money on the unnecessary.
The audience wanting licensed vehicles don't even know how much it costs anyways so why waste money that way for if the game sucks to them they won't buy it so you have wasted money on licenses, if they have a particular view of the way it feels, what cars are included and more and the team are wasting their time on licenses, modelling these vehicles and yet they could spend it on better ideas, more imaginative vehicles and yet they don't. Why just why.
I'm aware, but it's just safe in the most disappointing ways..
Also you can't advertise the most typical camera angles. I mean RIP PGR2's mix of a bumper and a roof sort of camera. Let alone others whether replays focused or not offer more than this does. Like that's not marketable worthy sorry. That's the bare minimum/done before. Who cares. I wouldn't market that way it's just ridiculous. It's skim worthy not excitement.
Even GTI Club on PSP with tomato mode, bomb mode, typical races, soccer, gold soccer (Rocket Powered cars by the Rocket League team on PS3/360 was around the same time), a dead Konami series has more arcadey fun then most arcade racers to this day.
Sure we don't have many Split Second/Blur types well maybe we do and I have missed their appearance that's also likely but many so many look retro, safe and don't offer much. Or modern but also too safe and don't offer much. I can't be more disappointed.
The hot lap sure. The models on offer of classes is fine nothing special though. I mean sure term wise Single Seater is different but is it really though. I know it wants to be fairly realistic but sigh this is why Wreckfest was so fun. A Sofa/Couch, a Lawn Mower which hasn't been a thing probably since Lawn Mower racing games on the PC back in the day. Or driving a Bus/Truck or more. That's the sort of fun I want not just well we have typical modes and typical vehicle types. It's just been there done that. This is why I go back in the past see what hasn't been done and while I shouldn't as will make expectation worse I mean with how lazy and safe game devs are even if Indie while very few of the Wreckfest, Ride 4 Forza Motorsport 2 region system but improved and Codemasters WRC 2023 like Apex on OG Xbox or Sega GT Dreamcast or even Pure on PS3/360 I have recently with car/ATV builder modes. Youcan't not get disappointed at the state of safeness and utter boredom these games offer then stand out marketable features.
It's why only the mechanics are the only great part of PS3/360 shooters the rest of them are boring. Eh cover based mechanics. Playing Killswitch for PS2 yes cover based has been around that long Gears/Uncharted took notes from it I think so did 24 The Game for PS2 a Sony 1st party licensed TV show game, it's probably more rough but even still it being the first early/mid PS2 gen versus these only 1 cool mechanic type later gen shooters like eh.
RIP Touge/Hilclimbs (Grid 2008, Forza Motorsport 4, Tokyo Extreme Racer with it's highways or the Drift sub series, probably others I'm forgetting and probably some one make advergaming type car manufacture racing games that are good or bad it varies, RIP rewind system Grid/FM3 downscaled but Milestone made Alfa Romeo Racing Italiano so good, RIP Apex/Evolution GT also by Milestone), RIP any other unique modes in racing games of the past no one wants to make as it's easier to make the same repetitive mode types like come on.
Different progression does something but also modes/events types. I am sick and tired of oh we made the tracks/cars licensed or not and eh physics focus. Physics matters/handling but the tracks layouts fictional or real with personality and design flare but also the menus. If what I'm doing isn't fun why should I bother. It's been my problem with 8th gen+ racing games. They are just so generic or too tech focused (how wheels and cars work, rain conditions and other things) and I don't care.
If I have more fun with silly minigames in Virtua Tennis aka sometimes very arcade modes in sports games or arcade sports games like a Cosmic Smash on PSVR2 offer it I'd be more happy then realism being so boring in games. Give me a bit of realism not 100% realism. Or eh drama stories with weighty characters so boring and awkward to control. Pass on that.
But like Grid Autosport/Wreckfest on Switch I'm all for something of a arcade/simcade sort on Switch.
I enjoyed many 3rd party types like R Racing Evolution, Auto Modellista,, GT Cube/GT Pro Series on GameCube or Wii I think they are great offerings on Nintendo platforms where there are plenty of great (sure GT/Forza but even OG Xbox had Apex, had Sega GT 2002/Online on it) to not (Driving Emotion Type S, Group S Challenge) so great on PS/Xbox exclusively or 1st party.
Gear Club Unlimited 1 & 2 are on mobile/PS5 besides Switch but fit the old highway Need For Speed kind of vibe.
Real cars and real tracks? No thanks
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