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Update #2 [Tue 21st May, 2024 03:00 BST]:
In a last-minute update, Idea Factory International has announced the Hyperdimension Neptunia Re;Birth trilogy will no longer arrive on the Switch eShop here in the West on 21st May 2024 (aka today). The game has been "postponed until further notice" and more details will be shared at a later date.
Here's the official update about this (via PR):
"As previously announced, the Neptunia Re;Birth series was set to release digitally on the Nintendo eShop on May 21. We regrettably announce that the digital release for Hyperdimension Neptunia Re;Birth 1, Hyperdimension Neptunia Re;Birth 2 Sisters Generation, and Hyperdimension Neptunia Re;Birth3 V Generation is postponed until further notice. Further details will be provided at a later date."
According to Gematsu, all three titles will still arrive in Japan physically and digitally later this week on 23rd May 2024.
Update #1 [Sun 28th Apr, 2024 23:55 BST]:
A local release of the Hyperdimension Neptunia Re;Birth trilogy has now been confirmed, with the game set to launch digitally in both North America and Europe next month on 21st May 2024 (thanks, Gematsu).
Original article [Sun 3rd Mar, 2024 00:30 GMT]:
To kick off 2024, Idea Factory has announced it will be releasing the Hyperdimension Neptunia Re;Birth trilogy series on the Switch eShop in 2024.
The team has shared the first details about this trilogy in a PR. The same collection will also be getting a physical release on the Switch in Japan this May, but there's no mention of this being made available locally right now.
Here's the rundown of the three titles, courtesy of Idea Factory:
Hyperdimension Neptunia Re;Birth 1 Overview
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In the world of Gamindustri, four CPUs (also known as Goddesses) battled for supremacy in the War of the Guardians. One of the CPUs – Neptune – was defeated by the others and banished from the heavens. In her fall from grace, Neptune’s memories were lost, but a mysterious book revealed itself to her with knowledge of all of Gaminudstri’s history. Joined by Compa, IF, and the sentient book known as Histoire, Neptune embarks on an extraordinary journey across four different nations on a quest to save the entire world! Immerse yourself in the zany JRPG madness of the Hyperdimension Neptunia Re;Birth series for the first time on Nintendo Switch™!
- Now on-the-go!
- Revisit Classic Neptunia RPG Style Battles
- Switch it up with Plans (customise enemy difficulty, dungeon treasures and more)
- Gear galore - craft unique equipment imbued with abilities
Hyperdimension Neptunia: Re;Birth 2 Sisters Generation Overview
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International Crime - morality has all but vanished. As much as 80 percent of all students are rumored to worship a being known as Arfoire, and the authorities have chosen to turn a blind eye to the threat. Basically, Gamindustri is pretty messed up, you guys. Ahem. Thus did Gamindustri fall into complete and utter disarray.
- 4 characters on the battlefield, 4 more on the sidelines
- Realtime dungeon minigame
- Customise the gameplay with Plans
- Build-a-Sword - create custom equipment
Hyperdimension Neptunia: Re;Birth 3 V Generation Overview
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It’s time to Nep-Nep like it’s 1989. Neptune’s been sucked into an alternate dimension of Gamindustri! In order for her to escape from this late ‘80s world, Neptune will have to collect enough shares to open up the path to her own dimension. Sounds easy enough – except a nefarious alliance called the Seven Sages wants to rid Gamindustri of all CPUs (also known as Goddesses), including Neptune!
- Customise attack combinations with up to five moves
- Dungeon minigame returns with friends
- Create Plans that alter gameplay
- Get crafty - customise powerful equipment
There's no release date, screenshots, or trailer just yet, but when we get an update, we'll let you know. Would you be interested in this trilogy collection for Switch? Tell us in the comments.
Comments 76
Finally, i've been waiting forever for these to come over to Switch!
True fans only
Honestly...I couldn't get into the Neptunia series even when many of them were coming to Vita, which I still own, & still didn't bother buying ANY of them.
Although I did plan on getting Neptunia vs SEGA Hard Girls. But even I passed on that one. A lotta folks hardly ever talk or mention about that one.
Yes! I loved VII and currently enjoying Sisters vs Sisters. So glad to have all the games in one place now!
The Amazon JPN for preorder but don't say if it has EN text or not?
Oh sweet! I might have to check these out.
The only good nep games
Tried the first one on the Vita and wasn’t my cup of tea.
3 mediocre at best games i'll pass..
Yeah, these three had to come to Switch eventually, and I'm down for it.
I can't speak for the original game since I haven't played it, but I did play through Re;Birth 1 and thought it was "meh".
Neptunia mk2 is still my favorite in the series to this day for having my favorite gameplay (especially with the AP system feature), and while I still had some enjoyment with Re;Birth 2, the remake just wasn't as good to me.
I haven't played Re;Birth 3, but I did play Victory and I thought it was a huge disappointment after mk2. The gameplay felt so watered-down to me and the difficulty was all over the place.
These are 3 of my faviote video games ever. Not just that, but video games have been a big part of my life for as long as I can remember, and playing these 3 games after picking them up on a Steam sale stand as some of the most fun and raw enjoyment I've ever gotten from the media.
I would highly, highly recommend that most people ... skip them. I mean, objectively they are pretty bad! Bare-bones gameplay, repetitive, and humor you are either going to love or hate, with much higher likelihood of the latter.
But if you don't take games too seriously and can laugh at very simple, campy shots taken at the game industry, there is so much fun to be had here. The English voice cast is ... like, almost offensively good. It's better then most high budget English language anime adaptations, working with a script that makes Madam Web look like gold most of the time.
I have been wanting to try these, might be a really silly qustion but are they good? I know people like them but would anyone say that the series is worth playing?
@Snatcher
Read my comment right about yours ...
@DanijoEX-the-Pierrot it's typical generic jrpg stuff.
So so many generic games where they just re-use boring old game engines (with floaty physics and where characters don't even really interact with the environment and everything is bland) and then rely entirely on cute character art so the otakus will buy.
Nothing about these games make sense to me. They have a surprisingly big, dedicated fan base, and a pretty consistent release schedule. Yet I have heard some terrible things about these games. Someone explain!
I loved these on the Vita. Bright and breezy (mostly), and I found them to be strangely compelling and addictive at the time. Finding chips which enable you to "break" the game is fun, and it's one of those games where the damage numbers go sky high in the end. Also, the real time dungeon mini games are lovely, where you send a party out, and then come back later on to see how they did. It appears that time has not been kind in relation to how these games are perceived now, but I for one will look forward to revisiting them.
@HeadPirate ah so don’t come for the gameplay stay for the fun and jokes? I think my humor is pretty busted honestly so I’m willing to give it a shot and see if I enjoy them, never know when a series like this will be a favorite. thank you!
@Snatcher
I wouldn't even say the gameplay is BAD ... it's just basic and repetitive. But the flip side of that is that it's simple and low key. Numbers go up! Lights flash! Everyone gets increasingly ridiculous powers with increasingly ridiculous animations!
It's just not a series to be taken seriously. It's comfort food or a cheesy B movie.
As for the humor, It takes some pretty basic and predictable shots at anime culture and some surprisingly deep and insightful shots at the video game industry.
If you do give them a shot, I hope you enjoy them.
I'd have loved to see the original games on the Switch, these are remakes if I recall correctly but I probably don't because there are like 9234097 remakes of remakes in this series and I don't even know what I don't know in terms of which ones to play first
@Princess_Lilly
You're right. Re:birth1 is the Vita and later PC remake of the original "Super Dimension Game Neptune", or "Hyperdimension Neptunia" for PS3.
Neptunia ReVerse is the PS5 remake.
So this is a release of the remake that happened before the last remake was released. Simple.
Nice to see these games coming to Switch in general and even personally since I wanted to eventually give this series a try!
@HeadPirate Wouldn't be surprised if I were one of those who would enjoy them to at least some extent because of what you mentioned despite the overall basic and repetitive gameplay (and excluding the English voices, but that's just because I'd go for the Japanese ones if available).
It's like Precious Moments figurines if they sold them on Adam and Eve.
@HeadPirate I think you're kinda underselling the series. The only thing I can truly say is awful about Neptunia is that all of the main line games, from 1 to VII, have terrible dungeons that repeat on an on. Like the exact same environmental asset lay out for the 15th time recycled under a shiny new name, and it still feels like a tutorial level 50 hours in.
As for everything else, They're no final fantasy or Secret of Mana, but combat feels fine and snappy, and writing and character designs are cute and funny enough to make you forget the dungeons are a form of reputation torture. Like, moe' diabetes level cute.
And what are you doing listening to the dub? The subs are the real meat in the visual novel segments as that's where the personality of the characters really shine and they don't skip any lines like they do in the dub.
It’s fan servicey. I’m glad someone gets to enjoy them, but I recall playing the first on Vita and draaaaagging through 8 hours, and then finally I was like “nope!” I remember thinking the concept was amazing when it first came out and had to go years without playing it after it was first released. The writing was cheesy; and unfortunately I have to disagree with the writing being enough to forget how torturous the dungeons are. If it was fun repetition I’d give it a pass, but it wasn’t (for me).
I think at the end of the day, the games you like from the series will depend on the repetition you enjoy. I preferred MT Blanc VS Zombies, Neptunia U Action Unleashed, and 4 Goddesses Online. I’d still have to same critiques, except it’s fun repetition for me.
I’ve never played these three. Hopefully they are good. The Neptunia series has been very hit-and-miss for me.
@imadeanaccount Neptune is an incredibly fun character, I could listen to her babble all day. A lot of the humor relies on references to video games. Also the music is incredible. That's about it. They should probably just be visual novels. I really like them, but objectively they're a solid 6/10. If you don't like anime weebiness, they should probably be skipped in favor of RPGs with more to offer.
@JohnnyMind The Japanese dub is.... oof. Not recommended. It takes you from fun Neptune, to cringe Neptune, instantly. I like Japanese audio on 90% of things, but not this series, nope.
Hopefully the JPN version has EN text otherwise buying it cost a few $$$$ and if no EN then that just bites. And hope a NA comes out but it just that a but.
@geo-shifter Similar story here: thought the concept was great, and that it had tons of potential for a fun story and interesting environments... instead, it's just incredibly generic and repetitive, with each "planet" having the exact same levels (Generic Warehouse #1). Couldn't they have made the Wii planet colourful and kiddy, and the Xbox planet look like Gears of War or something? This should have been ripe for parody!
The difficulty is also broken, at least in the Re;Birth version. (Requires lots of grinding, unless you use the DLC characters, one of which is invincible because her stats are so much higher than the enemies'.)
I probably got about as far as you did before shelving it.
@imadeanaccount I can only think of one reason for its popularity: waifus.
Okay, more seriously, there's a lot of silly dialogue, as well as a lot of parodies and references. The protagonist is a total goofball, and her ramblings can be considered hilarious and charming, or perhaps annoying. That's really the thing: the game lives or dies based on the humour of its writing.
Gameplay is a pretty basic turn-based JRPG, except you can move around freely during your turn, and try to line up your attacks to hit multiple enemies at once- it's kind of reminiscent of Quest 64 in that regard. But unfortunately, there are only 4 dungeons, and they keep showing up on each new planet you visit. And I don't mean 4 dungeon themes, where you keep seeing unique dungeon layouts reusing the same canyon graphics or whatever. I mean it's literally the same layout.
I hoped it would get better, but ultimately quit maybe ~10 hours in, when I saw it wasn't going to change or improve.
i might have to import the physical version of this collection from playasia which i prefer over digital any day.
@ArcticEcho I can agree with the writing and music there. When I said cheesy, I didn’t mean it in a bad way. I think that was intentional anyway. I also enjoyed the music.
@smoreon Definitely grindey on ReBirth 1. And that’s another reason why I dropped it. Waifus, fan service; I put them in the same realm. One thing I noticed - and then a video I watched about it noted - that there are very very few male characters. And all the female dialogue avatars have “jiggle,” if you know what I mean.
Digital-only, and those games aren't small.
Oof.
@MirrorFate2 it tells us some devs are just being lazy not putting some games on a cartridge.
@JohnnyMind
The Japanese cast is also great, but you would miss out on the opportunity to hear a very self aware and meta character make overtly sexualized comments in the same voice as English Hello Kitty! I mean the games might be worth it for that alone!
Although in all seriousness, this is an example of where a localization team just NAILS it. The jokes are almost all based around either gaming culture or work culture, and as someone who has lived in and worked in the gaming industry both in Japan and NA, I would say the jokes land a lot better if you've experienced the culture first hand. The English team did a great job of retooling a lot of the work culture stuff that would seem a bit off in the West while also turning the gaming culture stuff meta by making it a lampooning of "weebs" rather then gamers in general. It's a brilliant acknowledgment of how this game is pretty mainstream in it's presentation for Japan, but is extremely niche in the West ... so they can make assumptions about the type of people who likely playing it. Rather then have that hold it back, the English team uses that to make the characters even more endearing.
That's likely why I loved the games so much. As someone whos' spends most of their life not quite fitting into either culture, it really spoke to me. I didn't enjoy the game nearly as much in native Japanese, but it's still funny and better yet ... uniquely funny. They even change some of the basic characterization of the "Leanbox" nation because this came out at a time when Xbox was absolutely demolishing PlayStation in the West but still had no presence in Japan. So a lot of the time where jokes were dependent on making fun of how no one has an Xbox, they were modified to reflect that. The same with how most Westerns don't see SEGA as a gaming powerhouse because they never had their arcades.
This is obviously very subjective though. My core argument is basically how it speaks to my personal experience.
I think you really would enjoy them, based on the comments you've made about how you approach gaming.
@HeadPirate so is it kinda like a mosu? Because they are fun but tend to get repetitive quickly.
Everything you said about the characters and whatnot seems right up my ally though, so I see no harm in trying one of them. Another question I have though, do I have to play the series in order? Because ps plus has one of them and I would try that unless they are connected like that. (The one they have is medadimension 7)
About time, none of this PS5 Remake garbage to rebirth it again. Switch sure it's a new audience but PS5 come on people that didn't play PS3/Vita versions sure I get that but even still. Just offer a few enhancements and a bunch of them not enhance the first one again. Was it worth it for their engine sure but the changes not really.
I've never played any of them but always heard about the series. Technically I only own the idol management one that stayed on Vita and I've seen the anime so I have an idea what the series is besides video reviews/other details to get an idea of the other games gameplay/story aspects.
As far as part tactics I guess (like Tales series the arenas but it's turn based and whatever sort of attack range each character can attack in like a tactics game sort of way, so like how many on a grid (so say 1 square or however wide the attack is of reach horizontal) I guess but you move over to enemies to attack melee or ranged), visual novel cutscenes, fair worlds with I guess mostly above ground/underground/dungeons that are linear, part yes game industry animeified for otakus it gets the job done.
@Snatcher
Yeah, that's not a bad way of looking at it.
Each game series happens in it's own alternate dimension, which is where the names come from. This is Hyperdimension, which is different from Megadimension. The characters are basically the same, the relationships are basically the same and the plot elements and background events ... also basically the same! But no "strong" continuity. The 3 games in this series should be played in order though.
It's like the "dual" continuity you get with a lot of Japanese series. Nuptunia can almost been see as a "real" person with her own continuity and personality between series, who is "acting" in different games we encounter her in. I mean she calls herself the protagonist and refers to you directly as the player, so suspension of disbelief is not really something these game ask for!
And her two best friends are literally the publisher and the developer (IF, for Idea factory and Compa, for Compile Heart). Man I love these games!
@HeadPirate so it’s like final fantasy with how the games work is just this series is way more aware of that fact? lol.
so what you’re saying is I could play 7 but I should play these games in the article in order. The series honestly sounds very funny, plus I love meta stuff like that! Whenever I finish up with final fantasy I’m gonna try it out next, and if I enjoy it I’m picking these three up for sure.
This is the big Rebirth release, right?
@ArcticEcho @HeadPirate I'll probably go for the Japanese voices as usual if I get these but still, thanks for your suggestions!
Thank you, Re:Birth1 on Vita, it was fun while it lasted.😅 It'll be great to have more of the flagships on Switch. Then again, Vita still has Neptunia U (talk about a misleading platform association😄), Producing Perfection and whatnot, so it likely won't be retiring as a Neptunia machine anytime soon.
I’m new to the series….would they be complicated to get into for a newbie like myself?
No physical Release outside of Japan? Gonna stick with the PS Vita Versions then.
Tried & found myself losing interest.
Stuck with Action Unleashed a bit more though 'cause hack n' slash.
Try playing on PS3 , PSVITA , PS4 , unable beat any single of this game ...
Oof, that sucks.
Always makes you wonder what the SNAFU is - one dares assume that most common delay causes usually translate into earlier notifications than "so, uh, we have three games coming out today... except they aren't" But regardless, here's to the problem getting solved in the near future.
I really hope this isn't the case but the most likely reason for the delay might be NOA or NUK demanding changes from the Japanize release ... particularly changing the fact that you can see everyone's panties all of the time. There might have been a miscommunication about how much was changed with the Steam releases and they assumed the games were already NA/UK friendly.
Remember kids, graphic violence is fine. Homelander burning though someone's face with his laser eyes is fine. Vulgar language is fine. But anime panties kill children. This is just facts.
Hope it won't be straight up cancelled outside of Japan first and foremost, but also that it won't have to get censored to be able to get released here!
@HeadPirate i don't think that's the case (at least . Nintendo had been the only one of the big 3 to not censor third parties. Wi5h Furukawa even going on record condemning censorship. (And the switch getting uncensored versions of many games that get censored on playstation).
I'm guessing this might be some type of issue ok the publisher side.
@ottoecamn @JohnnyMind : At least one prior game in the series was banned in Australia, so I immediately suspected that there may have been a censorship issue at play.
@HeadPirate please, Switch has a game where you PLAY as literal anime panties - and we're talking this game's only console port to date.😄
"Unfortunately, we weren't able to give the trilogy package a ridiculous enough title, so..."
@ottoecamn It could be that the ESRB has caught wind of it and wants to re-rate the game themselves instead of relying on instructional videos like they typically do
@nhSnork @ottoecamn
That's not really the issue. NOA or NUK can't force them to change anything, nor can then choose not to publish the game unless it can't get a rating. All they can do is push back on the rating with PEGI or the ESRB and force the game listing to include "key words" for objectionable content.
Nintendo (a word meaning "the Japanese game developer that never publishes any games outside of Japan") is pretty lax on keywords for fanservice, and even if it needs to be included the word used basically translates to "mature outfits". NOA and NUK insist on the much more aggressive "partial nudity", which not only might turn away sales, but means your game will not show up on the store for anyone using an account with parental controls on, regardless of it's rating.
So there is a real chance they are negotiating the key words or waiting on the rating board.
But beyond that ... yeah it's even more likely someone just lost a spreadsheet.
@nhSnork not to mention, the Switch has games like Omega Labyrith and Seven Pirates, both which include massaging boobs to make them bigger or smaller to get stats.
AND games like Waifu Discovered that have full on uncensored nipples. ANIME nipples, the type that Sony hates.
@nhSnork @HeadPirate actually someone on another side raised another possibility: maybe they realized it wouldn't be good to releease the trilogy on the same week as Game Maker R Evolution, so they could've done this to avoid the two games canibalizing each other's sales.
@ottoecamn
Nintendo has been known to be ridiculous with censorship in the past.
What the Nep?
@Spider-Kev in the 90s. they don't do that anymore and haven't done for a VERY long time. (now it's Playstation that censors third party. and microsoft too).
@ottoecamn
They censored games on WiiU!
@Spider-Kev In Localization did. and not third party games. they don't have the power to dictate that, but Sadly most of the ***** responsible for that stuff are still around at Treehouse (that's why Fire Emblem Engage can't have a woman talk about her weight, and Paper Mario CAN have Trans Vivian but can't have cat-calling. of Bowser calling a minion fat.)
It was more than just localization with Xenoblade...
@ottoecamn @Spider-Kev
So this is how is works in the case of games like Xenoblades.
Nintendo (A Japanese game developer and publisher) picks up the game as the Japanese publisher or develops it as a first party title (depending on what game in the series you are talking about). Then they send the game to Nintendo of America and Nintendo of UK and asks these two completely separate companies is THEY would like to publish it as well in their respective markets.
Nintendo of America replies with "Sure, game looks great. Could really do without the sex-bunny costume for the 13 year old though" and Nintendo is like "Oh? You're not into bunnies? No problem! What sex costume would you like the 13 year old to have?" and NOA says "NONE actually!".
The localization team makes the desired changes if they are interested in a US release. If they don't want to make the changes, they can simply pass on a US release, or depending on the deal they have with Nintendo Japan, they could even look for a different publisher in the US who will publish the game unchanged.
Technically that's not censorship. It's localization. It's making changes based on local laws or sensibilities, it's not changes being forced on you by a governing body. In most cases, the creative team gets the finial say as to if they are okay with the changes.
Xenoblades 3 was "less sexy" then Xenoblades 2, even though Nintendo published both and they were both basically first party Nintendo games (Nintendo owned 94% of Monolith when the 2nd games was developed and the team was working out of Nintendo's HQ) not because of any mandate from Nintendo, but because the art director of the 3rd game made that call.
Nintendo, if anything, was likely disappointed with that direction. Fan service sells in Japan, and there is basically no sigma attached it it (or, it's already rolled-into the stigma against video games and anime in general).
For 3rd party games, Nintendo, NOA and NUK have almost no power of review, although they can get around that a little bit in ways I've already explained here.
@HeadPirate That's a very good way to explain it.
I'd only add that I would consider those "localization" changes you mentioned censorship. as that's an external party, unconnected to the creative team developing the game, arbitrarily choosing to remove elements from the game. This practice was REALLY bad in the Wii U/3DS days (with Xenoblade X and Fire Emblem Fates being some of the most notorious examples), and thankfully has kinda been walk back (though, still far from ideal, as they still arbitrarily change dialogue. like not letting the Goombas hit on Goombella in Paper Mario, or changing the dialogue completely every time Rosemary mentions stuff like putting on weight in Fire Emblem Engage).
@ottoecamn
I would disagree. NOA is a publisher, and they have every right to curate their library and make choices about what content they find acceptable. If the creators do not like that, they can seek a different cooperate entity to publish their unmodified product, or (as is common on Switch, in fact), they can provide an English translation for the Japanese release and sell that though the eshop or retailers that specialize in imports.
No developer should be able to force anyone to publish a game if they don't agree with it. Where would that end? If I send a game called "Murder all the Children" to Nintendo and they refused to publish it unless I changed ... literally everything ... are they censoring me? Or do they just not want to release a game about Child Murder?
It's just like Nintendolife isn't "censoring" when they delete posts that violate their terms of service, they are simply moderating their forums. As a rule, no personal or corporate entry can "censor", because you always have the choice to use another entity. They have a right to choice a corporates identify and what to endorse.
Censorship would be if the US government or a US government agency did not allow content or opinions under any conditions, regardless of rating or publisher, even if no law was violated by the content. Making Nintendo release Fire Emblem or Xenoblades X as M18+ untouched (an option they would have had) isn't censorship. Nintendo's choice to change content for a lower rated isn't censorship either.
It was localized based on two rating boards that rate games differently.
It's censorship no matter what way you try to sugar coat it.
Localization just means translation to a different region/country.
@HeadPirate here's where your logic fails mate. A boob slider, and petting wouldn't make Xenoblade X or Fire Emblem M rated games. NOTHING that is removed from these games ever is the type of content that would ever raise the age rating and we know that by looking at similiar titles like the original Senran Kagura on the 3DS that was MUCH more raunchy than either of them and still had a T rating. (if it was the case like with Sakurai needing to close up Palutena's dress because of CERO age ratings, that'd be a different story). not to mention that this type of censorship DOES happen even with M rated games (like removing the lingerie outfits from Fatal Frame Maiden of Black Water). More often than not, these changes affect stuff that wouldn't change the age rating. it's just some guy in the Localization department saying "I don't find this appropriate/I don't like this".
And most of times, the original devs are probably not brought into the conversation when their content is tampered with in localization, and in cases of a Nintendo first party game, I HIGHLY doubt they are given that option.
Censorship doesn't have to be mandated by the government.
@Spider-Kev I'd say it's a bit more than that, being from Brazil I've consumed a lot of American media that had to localized in Portuguese, and sometimes changes NEED to be made in the script (mainly when it comes to accents, jokes, or music lyrics, as well as, in case of voiced dialogue, making sure you match lip flaps), so there's SMALL amount of liberty that can be taken.
That being said, that's no excuse to remove content or completely alter a character's personality or lines. Localization to me is "making sure the story thr original creator wanted to tell gets conveyed in the most understandable way possible without altering its context).
@ottoecamn
That's a strawman. You're ignoring the core argument I made, which is that Nintendo of America simply have the right to not want boob sliders in their games.
With respect, you are mixing up moderation with censorship, a really common thing people do. The fact that you can't sell porn to children means that porn is being moderated, not censored. Even if you couldn't sell porn at all, that's still moderation. If you couldn't PRODUCE porn, that's censorship. No one can censor you by telling you they don't want to publish your porn, or telling you that you can't sell porn at their shop. They have that right of refusal, and it's a very good thing they do.
The fact that some content might make it harder for me to find a publisher for my game, or some publisher might insist on changes is not censorship, it's moderation. I still have the right to produce that content. I can shop around for publishers. But if have to follow the rules the publisher sets. As a creator, I would even argue that localization is my friend. I have no problem with fan service personally and if I put a lot of it in my game, it's because I though people would enjoy it. I never intended to make a game that offended people's sensibilities, I just live in a part of the world were that isn't offensive. If a localization team from a contrary I've never lived in tells me "that's going to offend people over here" I'm not going to say "WELL TO BAD! THEY WILL LOOK AT THE PANTIES AND LIKE IT", I'm going to think "We'll let's change that then, so my game doesn't offend anyone." My creative vision was a game that could be enjoyed by a wide audience and not be offensive. And it's also totally fine if you make a game with the goal TO offend people. But at that point, you need to respect that not everyone is going to be interested in publishing and selling it.
I've lived in countries where you can be arrested and jailed for DECADES for criticizing how clean the streets are or anything else related to a government service. It really helps draw that line between "entitled" thinking that any time someone isn't actively providing me a forum for my opinion they are censoring /cancelling me and what actual censorship looks like.
No one is obligated to spend money to publish your product "as is". It's on your to conform to the guidelines they set for your product. No one is obligated to amplify your opinion on a forum they own. It's on your to follow the rules. This is absolutely not censorship. Censorship would be if you posted "Well I don't like that and wish their was a better system" (a completely reasonable opinion) and you got arrested.
The same collection will also be getting a physical release on the Switch in Japan this May, but there's no mention of this being made available locally right now.
Why is that JPN version gets physical whether or not it have EN options???
@HeadPirate I don't disagree that moderation is a thing, the issue is that such localizers act like they speak for the general audience when they really don't.
bringing it back to the examples: Xenoblade X is not the first game to feature a boob slider in a character creation, nor will be the last. even in the west, several games, there's several games rated T that include that feature. and First Party Nintendo games don't "Look" for a publisher, their localization is made in-house by a branch of their own company. and it's usually just a handful of people (who, again, had no involvement with the creation of the game, so the creative vision is not their to tamper with. You're correct to say that "Nintendo of America has the right to not want boob sliders in their games", but a game made by the japanese Studio is NOT their game. And they have the exclusive right to provide the ONLY official means for people in the west to play those games, so my stance is that it's not their place to alter/remove content made by another studio, As I mentioned in the comment above, to me, Localization is making sure the story the intend of original creator gets conveyed in the most understandable way possible in a new language, some adaptations need to be made here like in songs, jokes, and some other circumstances, but ultimately it shouldn't involve altering parts of the original work because the localizer either has a problem with it, or thing some people will have a problem with it).
I understand and agree that there are guidelines to be followed. that's why the ESRB exists. but I can say that no one is obligated to make arbitrary changes to content that is already inside said guidelines, that's basically what it often comes down to.
lastly, again, government censorship is not the only form of censorship that exists. Playstation mandates censorship of several M rated japanese games that get released with it's content unchanged on Switch. and the age rating is exactly the same in both versions. and it's been well established and documented that this policy was implemented around 2015 when Playstation's HQ moved from Japan to California. and it has no guidelines (meaning they judge on a case by case basis without clear dos and don'ts), disregards whether or not the game has already been approved by the ESRB and is applied unevenly (as Last of Us 2 and Baldur's Gate 3 get to have full on sex scenes and full frontal nudity, but many visual novels from Japan need to have their ecchi scenes, which never feature full nudity by the way, to get the breasts covered by flashes of light.)
and it's no straw man to say that there's people trying to alter content in games due to ideology, while the Sweet Baby Inc. debacle was at it's highest, a video of Kim Belair (CEO of SBI) surfaced where she very openly talks about how they "have a coffee with the PR team and terrify them with the idea of what's gonna happen if they don't give you what you want", we also had Crunchyroll (or was it funimationo?) Localizers talking about how they despise certain material in some Manga and Anime they localize and actively seek to change lines.
But I digress, if nothing else, I appreciate having a respectful conversation!
If the games get censored, I will never buy another ideafactory game again.
Games getting targeted for a censor patch, once again cause they no longer exclusive to sony is a legit corporate scheme. Sony made their money from the first in line buyers that were advertised the games would stay the same. Now they want a patch to expand their audience, while not allowing other corporations to sell to the same clients that already bought the sony version before the patch, as they know such clients can't refund past a certain deadline n woudln't be interested in rebuying in the content us changed.
I spit on sony's grave.
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