
Bloodstained: Ritual of the Night has had some interesting cosmetics since its launch, including collaborations with the likes of Journey and Child of Light.
If you thought that was the extent of it, then buckle up, because another collaboration is just around the corner. This time, fans of Shantae will be well-catered for with the Half-Genie Cosmetic Pack, in collaboration with current developer WayForward.
The pack will come in conjunction with the upcoming 1.5 update for Bloodstained, which will introduce Chaos and Vs modes to the game along with three additional paid cosmetic packs for Miriam.
The cosmetic pack itself will contain the following items:
- Half-Genie Outfit (Body Slot)
- Half-Genie Vest (Accessory Slot)
- Half-Genie Tiara (Accessory Slot)
- Risky Blade (Weapon Slot)
- Risky Pistol (Weapon Slot)
- Risky Bandana (Head Slot)
- Half-Genie Fireball (Directional Shard)
There's no firm release date for the new update, but hopefully it's not too far off now.
What do you make of this latest cross-over for Bloodstained: Ritual of the Night? Are you even playing it anymore? Let us know with a comment.
[source playbloodstained.com]
Comments 28
That's nice and I understand they are making good on the kickstarter promises, but i hope they have a team working on a sequel. I really liked Bloodstained as a spiritual successor to Castlevania but I'd rather play a new game than revisiting an old one
Dig the gold accents on the vest and harem pants. Reminds me of the somewhat brief period where Shovel Knight and Shantae would cameo in practically every indie game lol
Castlevania: Dance through the Night
I'm pretty sure games don't even actually patch in Shantae collaborations any more, they just grow on their own over time.
@Bobb EXCATLY what I came here to say. Look, this is nice and all, but I'd really like a second installment. This game was absolutely fantastic and deserves a sequel!
Too bad about the performance (still).
I'm hoping the game's gonna reach its content completion soon, I've been looking to replay it.
I think the game's updates and bonus/DLC lacks focus and the Switch version is awful, even after updates.
@MirrorFate2 I hate to agree but I didnt think it rebounded performance-wise on the switch. I waited til after some of the major updates (i think) and it was abysmal, hitting rock bottom w/ the final boss. Hesitant to replay because of this
@Glasso Only on Switch. Other versions are fine.
Personally, I'd rate the Switch performance as good enough. I played the game on Switch maybe a year ago and had a lot of fun. The only annoyance were occasional freezes in some bosses. Recently, I replayed a substantial part of it on Steam and I didn't notice that big of a difference. I'm sure that if you put both versions side to side, there's a noticeable difference, but the experience didn't change in any significant way for me. I bought it again on Steam because it was cheap I don't mind double dipping when I really like a game, but after playing that version, I came to the conclusion that I could just have replayed the Switch version and be fine.
This game was OK, it does seem weird that they are still adding kickstarter updates to it after so long. Once I beat the game I never really wanted to go back and revisit it besides a few optional bosses that I missed. I think a second game could improve some of the things (especially the grinding for enemy drops, dang sea horse enemy things). The grinding for drops just left me not wanting to replay, or the market system/fusion of items seemed off. I was at the endgame and still would never be able to upgrade some items...
Are they ever gonna actually fix this game? The last time I tried to play a bit on my Miriam save was after the Child of Light update and the performance was utterly abysmal, constant stuttering and dropped inputs. Even worse than before that update.
In the past, the game has also crashed on me way too many times playing as Miriam and Bloodless in various boss rooms, and the Doppelganger boss always gets stuck in the wall. The game is just generally unpolished and any sort of loading, including opening the menu and talking to npcs, feels like the game is gonna crash.
It's pretty unforgivable, even if I still managed to beat the game as every character and get all the shards and items and such as Miriam. The game was still fun before the last patch, at least at times, even with poor performance and weird load times, but man they need to just throw in the towel and get someone else to do the Switch version for them, it's embarrassing.
With how slow and infrequent the game updates are, they're probably long since run out of Kickstarter funds and operating on a much smaller crew doing stuff, possibly working outside of normal business hours.
Power to them though, I'm glad they're still chipping away at RotN. Love this game.
In the 2000's, they'd be working on game #5 by now. 😆
Ok, I kind of need this. I can't resist anything Shantae related. Slightly odd crossover but not as odd as Child of Light.
If they make a sequel I hope they go for a different art design for the levels, too many wet looking caves.
The castle portions are awesome and the gameplay is just as an Igavania should be.
wow this is really cool!
Always down for anything Shantae-related. It's by far one of my favorite third-party/indie game franchises, due to the unique world that it built. Heck, I love it so much, I'm currently trying to write a script for an episode of a Shantae animated series that I would love to pitch to franchise creator Matt Bozon!
Also, I think the game suffer from feature creep.
@AstroTheGamosian That would be great! I'm also a big fan of their world building
@Bobb Let's just hope that Matt Bozon would at least be receptive to the idea. I envision it as being like the Disney cartoons from the 1990s, such as Aladdin and The Little Mermaid.
i really want a new game. Also..... ily Miriam
Replaying the GBA games recently and getting on the DS games now really makes me realize how much this game was missing the magic. Those games obviously borrowed a lot from SOTN but still had their own unique flair, even with Aria borrowing assets from Harmony. Bloodstained just riffed way too hard on SOTN and Order of Ecclesia. Hopefully the next one has its own identity, and hopefully they don't make so many stretch rewards and get stuck in this endless tail again.
game is unplayable on the switch
I'm pretty sure Shantae wore more silk than cotton.
Didn't expect this, but I'll gladly take it for when I finally play Ritual of the Night myself!
So the Kickstarter launched in 2015 9 years ago while the time from SOTN to Order of Ecclesia was 11 years.
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