THQ Nordic has finally unveiled the release date for its open-world RPG Biomutant on Switch. It's only a few months away, too, launching on 14th May, 2024.
Originally released for the PS4, Xbox One, and Windows in 2021, the game was subsequently ported to the PS5 and Seriex X/S the following year, making this release on the Nintendo Switch a little late to the party, but a welcome addition nonetheless.
The game will come with all previously released DLC and will cost €39.99 / $39.99 / £34.99 at launch. As far as general reception goes, the prior releases were met with mixed analyses, with some noting aspects of repetition during gameplay.
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Here's a look at the features:
A NEW TAKE ON 3rd PERSON COMBAT - The martial arts style combat system allows you maximum freedom of movement and agility while mixing shooting, melee, and powers from your mutations. Learning new Wung-Fu combat forms through progression and learning from masters you’ll meet, will constantly add to your choices and make sure combat never gets old.
EVOLVE YOUR GAMEPLAY - You’ll be able to re-code your genetic structure to change the way you look and play. This will of course affect your attributes and in addition to this, exposure to bio-contamination in the world will lead to mutations like the Turtleform and Mucus Bubble, while exposure to radioactivity found in bunkers from the old world will affect your mind and unlock psi-mutations like telekinesis, levitation and more.
NEXT LEVEL OF CRAFTING - You are totally free when crafting weapons. Mix and match parts to create your own unique 1H or 2H slash and crush weapons. Revolvers, rifles and shotguns and add modifications like cork-screws and battery-powered chainsaw modules to bio-contaminated sludge vials adding to your combat arsenal. There are even characters you’ll meet that’ll craft cool stuff for you, like bionic wings, a jump-pack and even let you modify your Automaton - the scrap-toy sidekick!
GEAR UP FOR ADVENTURE - You are totally free when equipping your character. Not only when it comes to choosing weapons you created, but what type of gear you wear. Equip a gas-mask and an oxygen tank for exploring the Dead Zones, thermos-resistant clothes for venturing into cryonic areas or protective gear for taking on bio-contaminated creatures, the choice is up to you.
SURVIVE IN A VIBRANT OPEN WORLD - You are free to explore the world and what lies beneath its surface, by foot, mech, jet-ski, air-balloon or area unique mounts. Explore the dying wildland, the tunnels and bunker networks of the underworld, and find your way up the mountains or out in the archipelago. There are lots of discoveries to be made, mysteries to unravel, creatures to confront, and weird characters to meet in this vibrant and colorful world.
AN UNUSUAL STORY WITH AN UNUSUAL END - Your actions play a major part in the unfolding of a story where End is coming to the New World. A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand divided, in need of someone strong enough to unite them or bring them all down...
Will you be picking up Biomutant when it launches on Switch in May? Let us know your thoughts with a comment.
Comments 27
It's a fun game while it lasts but gets boring pretty quickly.
Nice to see it releasing at a decent price point though instead of being a full priced port.
@Chaotic_Neutral That was the first thing I looked at, the price.
I'm glad they realize what they are selling and NOT being delusional about selling a 3-yo game at a $60 price tag... which was too high for it when it originally released. Cool game, just a lot of vacant landscape.
The graphics don't look terrible which is good. This was a fun game while it lasted, like the previous commenter said.
This game should have been made exclusively for Switch. Made by just 20 developers, the game was humiliated for not meeting the expectations of the crying generations of "4k 60fps with a cinematic story". 😐
Nice would buy if a physical version exist.
I have heard little but negative reviews about this game, and the positive reviews all feel like people who put up with it because they wanted to like what it was trying to do.
@Serpenterror Best Buy has the physical edition available for preorder.
I’ve been interested in this since its release on PS4. Been holding out, so maybe I’ll give it a go come May.
I loved it on PC. Bought it at launch and didn’t understand the internet hatefest it received. If performance is good on Switch don’t be afraid to grab it. Wonderful game.
@mercilessrobot It didn't have a hatefest. It had a mehfest. It's just a meh game.
Man... This game. I really dig the world and the concept. The combat, though, is so floaty. The melee has no weight to it and it feels like you are just hitting air. Heck, the shooting feels the same. Really tanked the moment-to-moment fun factor.
Looks decent!
I actually really enjoyed this game. I had fun from start to finish.
I get a feeling this one may have performance issues.
This one's probably a pass for me. I want to try this game, but the reception was negative enough that while I typically prefer to play on Switch, I think the wisest option for me is to just play it for free on PSN with better graphical fidelity. Maybe I'll get the Switch version if I just absolutely fall in love with it on PS5, but I don't necessarily see that happening.
Better late then never I guess.
I thought it was on Switch already, it's taken them this long wow. To me I was excited then I just went oh the characters moveset and lack of classes/traits kind of suck.
I own it on Xbox One/Series X (smart delivery) and you notice how slow it is there. I don't mind but yeah it was Series X in mind even before the Series X/PS5 upgrade/patches. It says a lot. It on Switch is great for those that haven't played it but hmm, cartridge/no typical console hard drive or not isn't going to save it here.
Foamstars same thing boring moveset/modes, play Splatoon more fun moveset.
Like is it a fine game yes but it's no Gravity Rush, Sunset Overdrive, Infamous, Darksiders (what I was thinking of comparison at the time of it's release). More fun movesets for the characters, more fun quests/minigames.
The gas immunity mechanic like No Man's Sky in a way I liked but with the character creator based on looks then through points in the menus is pretty cool to a point, the world itself is passable, the outposts are ok, the encounters of enemies are fine. Quests and the upgrade system are ok. It's just AA fine. Not AA I was that excited to keep playing sadly.
I never hated the narrator/animal talking I'm fine with in-universe languages and communication. Besides the wording whether to be more magical when I mean they are anthropomorphic animals after the events of an apocalypse.
I'm fine with it fairy tale or just them communicating a certain way. It was a nice touch. Better than hiring so much voice acting talent a narrator got the job done. Even if no voice talent and very Banjo like talking sounds or like it was already of subtitling but if it had no audio I was fine with.
The checkpoints are ok.
But to me getting a Jet Ski while it was fine. Just made me go why couldn't it have been like Space Station Silicon Valley, not in the oh defeat enemies get their abilities way (or like other games that do that, Scaler, Banjo, DK, Dr Muto, Mario Odyssey, I mean the different ways you either defeat, or capture with a hat or a character barrel or anything of that type).
I mean oh different traits with each animal in Space Station Silicon Valley more so, so with Biomutant the character creator sort of way for more than just the gas immunity and different other traits.
Or unlocking traits during quests/locations or collectibles to alter your animal character. The sales men for the glider and other things I was like eh really. Because like the one in Breath of the Wild or the Fairy Fountain I'd never find them again or never did find the Fairy Fountain. That's just annoying to me.
Moveset elements to dig, to swim, to fly. Or a bunch of other ways to go about making the character moveset interesting. Not go oh we have vehicles. The vehicles were the fun part of the game for me no doubt.
I think vehicles can stay but for those that aren't player choice of a more swimming focused animal. You priorise a glider or jetpack for flight. For a flight one you go for the Jet Ski or try to get a mix of all of the traits as a balance somehow.
So a class or just traits system is what I want this game to have or a sequel.
Even Ancestors the one made by the ex Ubisoft staff. I was like it's fine with Apes doing that to make a survival game of sorts but I mean eh do we need that much realism.
Sure I'm used to platformers but for a reason it's not just the characters it's the movesets. It makes level design and everything else about the games interesting. Realism making it boring. If I want that I'd go outside or read a book/draw it myself and experience mundane things. Not pay $70 for it.
We don't need superhumans but I mean being an animal or an ant sized thing has it's charm.
I didn't play Mushroom Men going yep can't and expect the Ant Bully out of it. It was great because it's Mushroom Men, same with any small scale characters, the world perspective and the level design let alone the moveset of the characters is awesome.
Playing a demo of Metamorphosis on PS4, yeah it's not Deadly Creatures on Wii but I mean it's something. Exploring the house and the story they kind of tried to tell in the demo was fine but was it worth it not really.
Games just suck nowadays they are too bland and lacking to me. Older games I don't feel them lacking in movesets or gameplay ideas. I want fun not whatever eh playing as a generic human/animal with nothing exciting other than visuals and story. snore fest give me exciting gameplay. To me Disaster Report was fair it's intended to be grounded but it's a disaster situation. I can take that to a point.
Disaster Day of Crisis is more fun but it's intended to be arcadey. If it was made today it'd be so toned to be super serious and boring. Disaster Report still felt fine, confusing at times it's demo limits but it makes sense.
Most games situations of grounded or 'gameplay fun' is just so bland these days.
Unless it's an Indie with new ideas and NOT nostaglic recreations/refinements of the same games over and over it's me going retro or playing Nintendo first party that do offere interesting ideas in genres or just in general of course.
Most AAs and AAAs western or Japan want to be so grounded and casual appealing formuliac bore fests for gameplay.
I didn't buy Diofield Chronicle to be bored Square but Chapter 4 the character restrictions best part of that game. Chapter 5-7 were the most boredom I ever had. It made the grinding and platinum so not satisfying for a boring ending. I planned to Platiunum it I did. I still hated the experience for half the game because Square and gameplay just suck so much these days. It's always so much eh story I'm only partly caring about then not. With eh gameplay mechanics I just don't like for long because they don't change it up enough just whatever enemies/levels with flat gameplay the whole time when they desperately need more gameplay changes.
Modern games I always feel bored because they lack a fun factor. The realism and scale is not fun it's just whatever and boring. The character dramas are boring.
I listen to music to not be bored with lyrics it's for instrumentation/electronic sample structuring. I don't care about singers, unless the words are actually compelling of a spin on concepts, most are as bland as ever of themes repeated in different ways then a fun parody of expectations or themes that challenge something.
The animal character angle to me is like Stray it's just too boring.
There is only so much oh fighting, peeing on checkpoints and four legged sprinting I can take before I just go why should I care I"m an animal, being an animal is cool but it's no different to a human still. Would people rather be Mario or some generic human. Clearly Mario with his more interesting jumps. Power Ups aside of course still more fun.
Stray being oh a cat in a world. Sigh. I'm sorry but platformer animals any day of movesets and gameplay then grounded boredom. I already got my Garfield 2 fill and beat the game, it was fine but also because hey your a cat and it's a platformer with fair moves, average minigames (but hey that studio, Asobo, made Plague Tale and Flight Sim later) not oh a generic cat in a futuristic world. I get the point is the story telling but I mean come on. I hate all this realistic nonsense give me exciting characters.
When Mario makes other human characters look boring to play as with his moveset not just the world he is in being fictional you get to the point of going sigh why don't games have better gameplay and stop pushing boring visuals, boring characters/NPCs, boring encounters, and boring story telling I don't care about for the most boring human abilities and eh quests of garbage incentives I have no compelling reason to care about.
I don't expect superhuman I expect fun gameplay of a more acrobatic character or just more interesting level design. Not the most eh open worlds.
I mean if I can play a tactics game with fun mechanics to put a spin on board games I'm happy still regardless of if they are human characters.
If Disgaea and Valkyria Chronicles have fun gameplay movesets and obstacles changing it up why do we get story driven bore fest games these days when on a Nintendo platform first party (besides me buying very particular types of third party on PS/Xbox platforms more these days) for my gameplay driven games fix.
Better never than late...
...I might be the only person that kind of loved this game, lol.
As much as I'm excited for this I'm also concerned on how much of a downgrade hit to performance & visuals we get on Switch. If it performs like Arkham City well then sign me up but if it performs like Arkham Knight forget it.
@WhiteTrashGuy This was my issue with it too. The game world was actually interesting but the combat so was poor, attacks had no weight to them. I felt totally disconnected between the controller and what was happening on screen. It's one of the few games I put down after a few hours as I just couldn't get into it.
Totally forgot this was coming to Switch. So much so, that I just finally bought it on Xbox the other day 🤦♂️
@dmcc0 Looks like you made the right choice there. This looks rough.
It’s definitely a game made for kids. As in young kids, under 10. I tried it a while back, maybe there’s a good game in there but it’s not really made for you. Unless you’re under 10….
Great stuff, this is a game I've always wanted to play and never got around to and switch is my main console so I'll definitely pick this up
Very intrigued to see how this and Kingdom Come will turn out! Hopefully more like Witcher 3 than Batman Arkham Knight lol
lol it's gonna run like shiiiiiiiiiiiiiiiiiiiiiii
But really, "all the previously released DLC" isn't that just one character class? This feels like a desperate gambit on behalf of the developer to tap into the "money fountain" that is the switch. I don't think this will work out, though. I have it on PS5 (originally PS4) and it doesn't run super smooth there, the gameplay is repetitive and the hand-to-hand combat is unsatisfying. The gunplay is loose. The aesthetic is neat, I think that's all it ever has had going for it.
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