In recent years, Nintendo has become extremely efficient when it comes to announcing and releasing its games. Tears of the Kingdom aside, there has mostly been only a handful of months between the initial announcement and the release of many of the company's major software titles.
The same, however, cannot be said for Metroid Prime 4. Initially announced on June 13th, 2017 (nearly 7 years ago), the game's development was rebooted exactly 5 years ago, with an announcement posted on Nintendo's YouTube channel on January 25th, 2019 from Nintendo EPD's Shinya Takahashi (thanks, Stealth).

At the time, Takahashi stated:
"We must let you know that the current development progress has not reached the standards we seek in a sequel to the Metroid Prime series. Nintendo always strives for the highest quality in our games; and in the development phase, we challenge ourselves and confront whether the game is living up to that quality on a daily basis. If we're not satisfied with the quality, we aren't able to deliver it to our customers with confidence, and the game will not live up to our fans' expectations."
He went on to state that producer Kensuke Tanabe would go on to work in collaboration with Retro Studios, the original development studio for the Metroid Prime trilogy. Before this, the game was reportedly being worked on by Bandai Namco Studios, but this was never officially confirmed by Nintendo.
At the time of writing, Metroid Prime 4's release date is still 'TBA'. Many, including us, are beginning to speculate whether the title might be earmarked for the Switch's eventual successor, but again, we'll have to wait for official word from Nintendo.
Anytime now... Anytime... Come on, Nintendo.
Did Nintendo announce Metroid Prime 4 too early? Are you still looking forward to it? Let us know in the comments down below.
[source youtube.com, via twitter.com]
Comments 93
Can't wait for this NG Switch launch title.
I hope one day we get to see what that original version looked like. And I hope one day we get to see what the Retro version looks like
@Magician
Right? At this stage, it's likely to be the launch title for the Switch's successor.
It'll be curious to see if it's a Breath of the Wild or Twilight Princess type situation, where it launches on both systems simultaneously.
It’s been 10 years since Retro last released a new game. How many games have Monolithsoft, Next Level, Intelligent Systems and so on released in the same timeframe.
I hope we’ll have a timeframe for whenever this game releases. It’s starting to feel like a collective mass hallucination at this point.
When they said “we’re rebooting the entire project”, they really meant a hard reboot. Though I’m still curious as to what was going on before Retro’s involvement that required such a public reset, and what Retro was doing for years before this project.
This game kind of frustrates me not due to any particular interest in it and more because we're not getting a new Donkey Kong Country until they're done with it.
I'm looking forward to the next official announcement whenever it comes but again, I doubt this will be exclusively for Switch 2, at most a cross-gen game for two reasons as proven by Breath of the Wild and the Ask the Developer interview for Tears of the Kingdom:
Looking forward to Metroid P4 on a launch day Super Switch
@Magician People have been saying it for a while and with the Switch 2 expected to launch this year, if it does launch on the Switch it will be a cross-gen title like Twilight Princess and Breath of the Wild. Can't see it launching solely for Switch at this point.
you guys know that 5 years of development is pretty much a standard for bigger games now right? plus I'm 100% sure that the pandemic slowed down progress considerably so it's no surprise that we don't have any news yet
Is five years a long time in AAA development these days?
Do people understand just what level of expectation exists around this game - and not just from the Metroid community?
Can this game aim to impress us even one iota less than Prime Remastered did? Do people think that real innovation in a well-developed genre like this emerges on a schedule, like frozen pizzas on an assembly line? Given the pedigree of the franchise and Retro's work on it in particular, does anyone think that this game can dare to simply aim for being an above-average, quality product?
Nintendo has evidently learned from its 2017/Bandai Namco mistake, and has seriously invested in staffing Retro Studios right up. I fully expect that this project is endeavouring to show the entire industry something new, and all on hardware that smartphone manufacturers turned up their noses at... before the pandemic. Even in the case of a Switch 2 exclusive.
Seriously. Some perspective, please.
@JohnnyC @Magician I think it will just be on the NG Switch, I don't think it will be backwards compatible.
As they seem to have put a really good team of people together to create it, is that development is pretty much done and some people are working on Metroid Prime 5, even if it's just a small team doing pre-production by defining the story and game play changes for MP4...if not it seems a bit of a waste with the recruitment they have done.
@RupeeClock it will definitely be a cross-gen game because I'm sure they didn't have any idea about the specs of the next console so if they wanted to take full advantage of it they would have to restart development again
@_Figo_ Well, yeah... obviously. The sole reason that Prime 4 is noteworthy is that we, Nintendo's customers, know that it exists. I'm sure Nintendo would have rather kept it under wraps until it was ready, but alas, that didn't happen.
@_Figo_ Not sure I agree on that, a change in spec wouldn't need to change the story or game play mechanics and if the Switch 2 is coming this year, i'm sure the specs would have been locked down a while ago. If a 3D Mario game is a launch title, that has been in development for 4+ years so they must have had some idea of the specs for quite a while.
@Lizuka you read my mind, dude
I don’t think it’s going to be a launch title on the next gen. It’s going to be a 2-3 year title.
I’m sure Nintendo deeply regrets ever announcing this game so early and privately vowed never to do it again.
Let's face it, the game was never made. They announced a potential future for the game and then reannounce it to keep the Switch hype going and that's it. Retro Studios being brought back to handle the project seems like a good sign but it's not the same Retro Studios that we all know and love from the GameCube era. This new Retro Studios is smaller and doesn't even had the same talented people who work on the original MP1-3. A majority of the original team left the studio a long time ago.
Nintendo at this point is just using MP4 as a hype train to keep the Switch relevant for another one or two years. I say their plan work and MP4 won't actually start development until the Switch successor is reveal. I mean why would MP4 development begun yet, they are still looking to hiring people to make the game. For the game to truly be in development the entire team had to come together and with MP4 that is not the case yet. I wouldn't be surprised if this game is cancelled which wouldn't be a huge lost anyways since we are likely going to get HD remastered of MP2 and MP3 regardless and Metroid 6 is just around corner.
From Wikipedia:
"The Sistine Chapel ceiling (Italian: Soffitto della Cappella Sistina), painted in fresco by Michelangelo between 1508 and 1512, is a cornerstone work of High Renaissance art."
@Serpenterror That's some tinfoil hat stuff right there.
Removed - trolling/baiting
This one game's development cycle is single-handedly responsible for depriving not just one, but two franchises of a new instalment for years, the other being Donkey Kong Country. Honestly, I don't care if I sound impatient here, I just want them to hurry up so we can get a new DKC game already. 10 years without a new entry in what used to be one of Nintendo's biggest franchises is unacceptable, and this isn't even the first time this has happened!
Seriously, Retro Studios needs a lot more staff if they don't want to go another decade with zero output.
@PROPS You know dude, if you haven't enjoyed a Metroid game in 30 years, then maybe, just maybe, this series isn't for you.
@roboshort If Sony owned Retro Studio they would have been shut down 15 years ago.
I wonder why Nintendo keeps funding one of the slowest developers ever besides Rare.
Nintendo sold Rare to Microsoft partially because of their slow game output, and Microsoft kept funding that slow developer too for 23 years so far.
At least they made one mega success during that time.
Sea of Thieves, while no one knows the status of Everwild after many years.
@Eggolor @Olliemar28 ROFL
This comment section is descending into "deranged AI" levels of incoherency and emotionalism. I think I finally might be understanding why people like to watch car/train wrecks.
@-wc- Fair point. NCL is clearly lazy, cheap and uninspired for their failure to hire Michelangelo.
@Toastmaster I hope they are working on Metroid Prime 5 and 4 has been done for a while!
It’ll get a shadow drop via a twitter message.
Or just a random upload on the eshop.
No one will notice.
Just like in space, no one will notice your screams of excitement.
@Serpenterror I'll give you some credit, this isn't the dumbest conspiracy theory I heard this week
"This new Retro Studios is smaller and doesn't even had the same talented people who work on the original MP1-3"
and? that doesn't mean there aren't any talented people still working there
given how long Metroid Prime 4 is in development, the game is probably a Switch sucessor launch/launch window title, as a cross-gen game for both Switch and it sucessor
by far the biggest L for Nintendo this generation, its all Nintendos fault because they didn't give it to Retro in the first place
@RupeeClock Been thinking about this day for a while. Good old Arlo (the muppet Metroid/Pikmin superfan we need) posted some months ago about what many fans had been concluding, that being it would launch on the Switch's successor. And yeah, as you say, hopefully it's a dual launch given it was teased so long ago. I'm guessing too for the successor system that the development platform will be very similar to that of switch. I'm hoping that the successor will be able to play switch titles beyond straight emulation, and that the architecture will allow frame rates and graphics to be boosted..
All that aside, I'm super hopeful we get the next gen console reveal coupled with a proper MP4 tease..
Releasing it as a launch tittle on a new console its only going to hurt the game sales-wise. Metroid has never be a big seller and with a smaller installed base, they are basically sending the game to fail
Sadly it may not come out till 2026 if they get remastered two and three out of the way first. Although I bet 2025 at latest.
Metroid 4 was just marketing to capture the attention of hardcore gamers and sell more Nintendo Switch at launch. The same thing happened with The Raven Blade for Game Cube. Empty marketing to sell consoles generating false expectations. I really don't fall for this type of appealing marketing.
I hope not but theres a high chamce that this is going to be another Duke Nukem Forever, its been stuck in development hell for far too long.
Metroid Prime 4: Half-life 3
@NinChocolate I really hope they do end up calling it the Super Switch. All the vibes
@CANOEberry
that was my point exactly 👍
@Eggolor Are you kidding? Metroidvania's are my jam! I can't help the fact that Nintendo turned planetary exploration into corridors locked behind color coded doors.
I dk I dk 🤷♂️. Been waiting for what feels like an eternity. Every year my hype level went down waiting for bayo3. I'm kinda feeling the same here.
This game is make believe until proven otherwise.
Prime 4 was made up so Samus Returns wouldn't get Federation Force levels of hate.
It reminds me of beating Stenmue 2 which ended on a cliffhanger and waiting for Shenmue 3. A lot of people died while waiting. True story.
@EriXz
You do know that launch titles can be purchased afterwards as well, right?
It's not like it they have a limited print window of a few weeks.
The amount of unironic tinfoil hat comments here scares me.
@MarioBrickLayer Probably not. When MP 4 is done, they are probably just messing around for a few years before starting on next game.
Perhaps they secretly are helping out on other Nintendo games.
This is the year, I can feel it. We're going to see Metroid Prime 4, but we won't get it until next year.
I hope they turn it into a 2D Metroid
Yet another article about the "fabled" MP4.. has anyone considered that Metroid simply isn't popular enough to carry a full AAA production game?
But hey, I know how the fans are feeling.. I would really love a new Parasite Eve game with AAA production values myself, but I also know it's not going to happen.
Nintendo is a business, not a charity organization, so they don't want to put out something that makes them loose money. They should never have announced it in the first place (but please understand).
Super Metroid Prime launching on the Super Switch on November 19, 2024.
Has a nice ring to it.
At this rate I feel we'll see Remasters of 2 & 3 before 4 gets a trailer.
Nintendo uncharacteristically announced this game early in its development, likely to drum up Switch hype and to offer some hope after the Wii U's failure. Then came the reboot announcement. Sad, but understandable.
I still most definitely want this game and don't begrudge how long it's taking. I'd rather get a polished, finished, quality game that requires few updates outside of bug fixes that weren't caught in QA. Which would be better than the direction the industry is trending. Games rushed out before they're truly ready and not coming into their own until long after launch. Like Cyberpunk 2077 or No Man's Sky. Or tacking on cheat DLC or true endings that should've been in the base game to begin with.
I guess I don't understand the impatience when it comes to game releases. There are plenty of games to play already. I'm set for at least a couple years without buying anything new. Not all of us can binge a new game 24/7 (as much as I'd like to sometimes) when we have other things to balance that out with.
As a Metroid fan, it gets very disheartening telling myself "This is the year they reveal MP4!!!" and then getting my hopes crushed again and again.
Jesus, 2017 feels like a lifetime ago. This would probably sting a lot more if we hadn't gotten Metroid Dread in the interim.
@PROPS Can you give me the drugs you are taking?
@RupeeClock I'll be there on day 1 of the new Switch, but I feel like it kind of has to launch on the Switch 1 as well. It's not going to be a good look to promise this game ahead of the Switch's launch, keep promising it for an entire (long) generation, then tell everyone "okay, we promise it's coming but you have to buy new hardware again for it."
@EvenStephen7
It's especially bad if there have been any sites that have accepted pre-orders for Metroid Prime 4 on Switch.
I'm hoping what we see, is that Switch 1 versions can run at 720/900/1080p 30/60fps, whilst Switch 2 versions can target 4k 60fps as standard (though that's a bit of a pipedream)
It has been made a Duke Nukem Forever!
So much hype for a very mediocre selling game, surprised this is still a thing.
The Metroid prime remaseter only managed a million sales, and considering the Switch's userbase, that is very poor.
And people on here try to suggest Nintendo does not do things for the fans of more modest selling game franchises, this is proof the oppsite is true.
@Aneira i know, but it has to have a build up, its not like the first million of console buyers are going to grab a niche game like Metroid (cuz lets face it, it is one of the niche games coming from Nintendo) besides, they will never push it as a Miyamoto title because of Gumpei Jokoi and Sakamoto involvment
You're talking sense, @Tyranexx, as usual, but, uh... what is "chest DLC"? Given the way this thread has gone, I'm almost afraid to ask.
Yeah, this is a Switch 2 game now
Hopefully they needed extra time to undevelop the EMMI from the game.
@Serpenterror So, Nintendo took one of their lowest selling original ips and announced a new game to keep hype for the switch. Look deep at that logic. Lowest selling ip to maximize hype hmmmmmmm.
@CANOEberry Loot boxes.
I meant "cheat DLC". It was a typo that I corrected earlier (likely around when you commented, but before I received the notification). My just desserts for posting on mobile lol.
Imagine how amazing Prime 4 would look if the new switch is capable of ps4 pro graphics like I have read. The original came out when Nintendo was still matching power with the competition and looked like it. Metroid prime 4 could be the most next gen thing they put out. I’m excited.
@EvenStephen7 I'll gladly sign up for that pipedream! But I agree, I think we'll see a scalable version across both gens.
That's insane, I remember reading about it on here when I was like 12. Have I really been an active user for that long?
Well, It could be that this is the final big release for the Switch for October/November 2023.
The Switch 2, if it is backwards compatible will still be able to play it.
If it does get a launch this year I can see them announcing the Switch 2 in January 2025, with a release in March or April 2025.
If not then it'll become a Switch 2 title only.
Metroid Prime 4 is a reminder to never announce games before they're in at least a playable format.
@roboshort to answer your question
Monolith Soft: 5 (8 if you count the additional contents)
Project X Zone 2, Xenoblade X, Xenoblade 2 and the Torna expansion, Xenoblade Definitive Edition which includes Future Connected, Xenoblade 3 and the Future Redeemed expansion. As well as a team supporting other Nintendo games. Baten Kaitos I•II HD Remaster apparently was made by another company and Xenoblade 3D was developed by Monster Games.
Next Level Games: 3
Metroid Prime: Federation Force (as much as people pretend it doesn't exists), Luigi's Mansion 3, Mario Strikers: Battle League. With Luigi's Mansio 2 HD on the way, though it hasn't been confirmed that NLG is responsible for that release.
Intelligent Systems: 11
Codename: S.T.E.A.M., Stretchmo, Fire Emblem Fates, Fire Emblem Echoes: Shadows of Valentia, Fire Emblem: Three Houses, Fire Emblem: Engage, Paper Mario: Color Splash, Paper Mario: The Origami King, WarioWare Gold, WarioWare: Get it Together! and WarioWare: Move It!. With Paper Mario: The Thousand-Year Door remake on its way.
@Arcata Sure, if you live in the States, just call 911-0000 and ask for the "good stuff". They'll confirm your address and send someone over within the hour!
But in all seriousness, if you're a old as I am, and actually lived the experience, you might have a better understanding of where I'm coming from. I might add, that I worked in video game retail back in the late 90's and early 2000's...so the sentiment I'm expressing now, is exactly as it was with me, my colleagues and customers back in the day so..this perspective is valid, but reserved for people that actually lived it (and had expectations set by the time period).
First you had Metroid on the NES. Unlike other Nintendo games, this was a game you could explore any direction, with some back tracking.
Metroid 2 on the Gameboy, which expanded and added to the original (even though it was on a handheld). Even though it was on a tiny screen, the world felt larger and after you gained a few abilities (new abilities and weapons, I might add), the entire map seemed to open up and you could explore any direction you wanted.
Then Super Metroid on the SNES, which took the ideas from the first two and further expanded and refined them into an even greater / larger experience. The icing on the cake, were the colorful 16bit graphics and killer soundtrack. I actually felt like I was exploring a huge open world, where I'll find something new with each playthrough.
Then, a couple years later, Castlevania: SotN...which even further expanded on those original ideas...set a new benchmark for what Metroidvania's should be (hence the term Metroidvania). Adding loot, experience to level up, multiple non-linear paths and a whole secret upside-down castle for the true ending. While that wasn't a Nintendo IP...and at the time, it kind of flew under the radar; Nintendo, if they bothered to look, could have easily found what made that game popular.
Then, Nintendo releases followups to their first 3 titles on the GBA. And while I enjoyed playing each of those games, my initial impression still sticks. Linear corridors with forced backtracking. Same goes with the Prime series and the latest Metroid Dread. Heck, I just got around to playing Prime Remastered and while it looks nice...I'm not all that impressed.
And leave it to Nintendo, to be their ass backwards self...something as simple as the overworld map controls. In game, you move and strafe with one analog stick and control the pitch and rotation of the camera with the other...but when you're on the overworld map, they're swapped? For crying out loud...Why?!
And let's talk about Nintendo's poor decisions...they practically invented the controller we see on Playstation and Xbox...but what did Nintendo do after the SNES, with the N64, GameCube and Wii? None of it makes sense. Yet here they are, however many years after the SNES, finally creating a controller that people want to use, on their Switch.
So maybe you're right. Maybe Nintendo doesn't need my loyalty. I bought hundreds of brand new digital games, when I bought the switch years ago. And most, if not all, were disappointments. So if you're suggesting people my age, stop buying Nintendo products...well, their alienating their original base audience, an audience with money to spend (that will help finance future endeavors).
@PROPS nah… tbh I’ve played every single Metroid in existence since the NES days and your analysis is just wrong. If you played all the Metroid Primes you know it’s not just “small corridors with color coded doors” … not even the modern releases like Dread. Super Metroid was cool and is still one of the best in the franchise, but disregarding the other games in the series is just wrong.
The instances where you need new abilities to access new areas in the games (not just new beams) is 3/4s of the DNA of the IP, and it’s still intact in EVERY SINGLE GAME.
The only difference with SotN is the EXP and the inverted castle falls in the category of “more content” nothing revolutionary about that. A surprise? Yes it was. But it’s exactly the same as Gamefreak did with Pokémon Silver and Gold back in the day adding Kanto at the end of the game.
Anyway, if people wanted to waste their valuable time they could make you a list of all the abilities in Metroid Prime games that aren’t just beams for “color coded doors” and they are A LOT. Just with the visors you have such a new gameplay experience alone, now add the new movesets.
This applies to every single game that came after Super Metroid … even Other M.
Saying Nintendo hasn’t released a good Metroid since that game is laughably wrong… for an IP that has kept their core gameplay and design for decades, even when transitioning to 3D, they keep finding ways to keep that fresh without striving away from what it made it truly great.
@Yoshif3 I think you're wearing rose tinted glasses. The fact that you reference Pokémon, tells me that you're of a younger age group and didn't experience the games, as they were released.
You should make that list and get back to me. It's the same beams, morph ball, grappling hook, visor "to see things" as it was in Super Metriod. The first 3 games greatly expanded upon its predecessor...and then...the series went stagnant. (though dissapointed, I kept buying and playing them).
And you're right about valuable time. I come on here to voice my opinion and what do I get, "you're wrong". So I'm not going to waste that much more of my time, arguing with kids that grew up playing Pokémon, trying to explain why the series isn't as good as it could have been. Why Metroid isn't one of Nintendo's top 3 IP's, when it easily could have been.
I may not have my timeline perfect, but back when I was working in retail, no one bought Metroid Prime / Other M (Nintendo's answer for the 1st person shooter), because they were playing Halo or Bioshock. No one wanted to play a 1st person shooter on Nintendo's backwards GameCube controller or Wii remote. As a matter of fact, the only people playing Nintendo products back then, were children that couldn't afford to buy their own games or hardware. And if you're one of those children, you missed out on the improvements of gaming, that came with each new generation of console.
If you want to see what a good Metroidvania could be, play Hollow Knight or Bloodstained. I only hope, Nintendo, one of the OG Metriodvania creators, could create a game as good as either of those two...but that clearly isn't the case.
Tell me, how much has Pokémon changed over the years? Actually, your don't have to. Speaking of Pokémon, I predict that, that new pal game does it better. Because it's a game, from fans, for fans. Not this, "Nintendo knows best" rosey glasses nonsense.
Games obviously take time to make. Staring at the clock for 5 years has sent some people insane hahaha! It's been announced for Switch, It will release on Switch. (or we get a Furukawa apology Direct in February, saying it's been cancelled! - But Nintendo are good at honouring stuff like this.) Will it come to Switch 2? WE DON'T EVEN KNOW WHAT THAT IS!? If it's backwards compatible, then duh. If not, then look at all their other games. It will no doubt get a remaster / remake / deluxe edition at some point. Just let it come when it comes. The game will be better for it.
I keep meaning to dive into prime remaster, but I was spoiled back in the day by keyboard mouse input for FPS. I think I just need to suck it up and push through. Anyone else had a similar problem with console FPS?
@PROPS LMAO…. You got hooked arguing about Pokémon because I compared SotN’s inverted castle to G&S Kanto region? What a waste of arguments. SotN’s inverted castle wasn’t anything revolutionary, it was more UNEXPECTED content just like G&S.
First: The fact that I mention Pokémon has nothing to do with my gaming tastes nor age. It’s a comparison. Learn the difference. And it’s not even what I’m discussing. You got hooked on the wrong place.
Second: first you say “rose tinted glasses” and then call me a kid … so, what is it? Am I young or old?
I was alive and playing during the NES days. I’ve lived with Metroid, I’ve played all the Metroids available. Even fan made. I’ve played Hollow Knight and Bloodstained and pretty much the mainstream Metroidvanias.
Now, you, on the other hand, haven’t played any of the recent Metroids judging by your comments.
Third: Metroid Prime was never a Halo Killer for a variety of reasons, not because of Metroid’s quality. Like you said, the GameCube sold less, be it because it wasn’t as successful as the emerging Xbox, Halo was just a gaming phenomenon at the time, the controller,etc. (even you are tripping over your own arguments).
You wonder how it didn’t sell more and then say, the backwards controller, children’s money, etc. You are even arguing against your own logic!
It isn’t about quality because it even spawned a trilogy and a spinoff after that!
It wouldn’t compete against Halo because Metroid was a first person shooter SOLO ADVENTURE… not a multiplayer FPS, which the trend was nuts at the time.
So get your memories back together again and come back with better arguments next time.
And who the hell is arguing about Palworld in here? You just took that out of nowhere.
Also, you say “rose tinted glasses” and praise Metroid 2 … it’s not even in the top 5 of best Metroids, was great for it’s time, but even the remake couldn’t take away some of the most tedious gameplay parts of hunting Metroids again and again. I love it, but the one wearing rose tinted glasses is you.
Metroid is one of the only Nintendo IPs that keep a consistent seal of quality in each MAIN game. They all receive good scores, the only exception being Other M, which, guess what, was made by another studio.
We don’t even talk about Federation Force because it strived so away from the IPs core and DNA and turned it into a multiplayer-coop that people never bought it because it felt like something else except Metroid.
“The fact that you reference Pokémon, tells me that you're of a younger age group and didn't experience the games, as they were released.”
Wouldn’t it be the other way around? The fact that I mention it is BECAUSE I experienced it when it was released? Here’s a fact for you. Gold and Silver was released in 99 and I was in my teens. So you do your math.
@timp29 I wouldn't call it a problem, but yeah, I'm in that group. When kids were playing Mario, I was playing Wolfenstein 3D. When kids were playing Goldeneye, I was playing DooM and Quake. Because most of my friends didn't own a computer, nor could they wrap their heads around the controls, I would try to expose them to 1st persons by playing DooM and Quake, using a Playstation and the system link. Even then, they didn't get it. But then, when Playstation came out with the Dual Shock...and Medal of Honor hit the console market, 1st person shooters became somewhat popular. Ultimately, when the Call of Duty series replaced Medal of Honor, 1st Person Shooters became mainstream. But even then, console shooters couldn't hold a candle to the PC experience.
In regards to Prime Remastered, it's not a bad game, but it isn't great, either. Compared to the rest of Nintendo's game catalog, I'd say it's better than most 1st person's. The controls are alright, but a little counter intuitive. The environment feels cramped and the FOV has to be around 50 to 60. If you want to play a game that did it better, from around the same time, I suggest Bioshock (but even then, it comes across as dated, compared to today's standards). But really...why even play a 1st person shooter on the switch, with its low frame rate and laggy controls, when you could play on a superior console or PC for that matter.
@Yoshif3 I worked in the video game industry for over 8 years. I have friends in video game publishing...so what do I know.
You strike me as someone that loves to argue and always has to be right. So you know what? You can have this one, you win kiddo.
And what does working in retail have anything to do with Metroid’s Prime quality? LMAO.
What a poor argument.
Just to let you know, I have friends in videogame development and publishing too. Does that have anything to do with what Metroid is or gives more weight to my arguments? Certainly not. LOL
That was a really forced and edgy stretched out wild card 😂
@Yoshif3 My argument comes down to sales and popularity in comparison to other games and consoles at the time of its initial release. Feedback from coworkers and customers and my own personal experience. Interaction with the public, if you will. I'm not referring to what the game is now, but how it was received back then. The expectations people had, at that time and why, through Nintendo's "their way" stubbornness, the series never took off (when it easily could have).
What my experience is not, is one that binged the series, long after it was released; having low standards because my introduction into gaming, was Pokémon. ✌️
@PROPS and who said my introduction to gaming was Pokémon or that Im not overcritical of it? LMAO. Im not sure if you don’t know how to argue or it’s just your inability to read or do basic math. I was gaming before Pokémon existed. Looks like you’re just taking stuff out of your ass 🤣🤣🤣. Please look into “what is a fallacy” then come back.
Here I’ll explain with apples … SotN inverted castle = Gold and Silver’s Kanto region = unexpected content same size as what was expected initially.
Whatever else you add to that conversation about Pokémon outside of that argument is just you trying to be edgy and instead looking like a 🤡
@Yoshif3 Are your serious? Stay with me here...I'm talking progress. Innovation. Think macro, not micro. Big picture.
As I stated above, my opinion of the Metroid series is as follows. Metroid<Metroid II<Super Metriod=every other metroid since then, with tiny incremental improvements.
Let's talk about Metroid. It has the exact same formula and progression its always had. Beam, ice beam, wave beam, laser/phaser beams. Charging beams. Bombs and missiles. Super bombs and super missiles! Charging beams and missiles. Morph ball, jump ball, sticky ball. And visual queues to tell you what to do when you reach a dead end. And oh, don't forget the visor! (I'm jokingly pointing out that all metroid has and will ever have, are beams, bombs and missiles).
Whereas Castlevania SotN, released only 4 years after Super Metroid.....improved leaps and bounds over previous entries and had way more than just an inverted castle. But I guess I have to spell it out for you, because perhaps, you lack imagination and can't read between the lines.
Compared to the original Castlevania's that only had a whip and a sub weapon, SotN had a TON of equipable weapons, armor and accessories, dropped by specific monsters in different areas. Special attacks, specific to certain weapons. Ranged to melee attacks. Slow attacks, fast attacks. Monsters that reward experience. Grinding to become more powerful. Relics. Spells. Different forms your character could take. A vendor. Usable items. Areas of the map, that you could completely overlook, if you weren't playing with a guide (and guides weren't really a thing back then). Fast travel. Secrets that weren't just destroyable walls. A huge variety of monsters and environments. The list goes on and on.
SotN set the expectations for what a Metriodvania is. And again, this was only 4 years after the release of Super Metroid. It raised the bar and Nintendo ignored it. For better or worse, at least Konami tried something new, with each new iteration of 2D Castlevania. And that's where the two franchises differ.
That's why the Metriod series doesn't sell all that well in comparison to other franchises. It's why Nintendo spoke of Prime 4, what 7 years ago...and still nothing? That's because they have no idea what the people want and they don't want to release another sub-part clone that isn't worth the investment.
The writings on the wall and apparently, you refuse to read it.
*BTW this isn't personal. We're both entitled to our own opinions and neither of us are "right". Friends!?
@PROPS ok man. Sorry if it got a bit personal. I can work with those types of arguments.
I mean, those kinds of features are what make a Castlevania well, Castlevania.
Metroid is just another type of game within the same subgenre. Tbh I don’t think I would like something as experience and grinding and leveling up in it.
Metroidvania refers more to the style of progression around the overworld and how you need new abilities to acces new areas, rather than the other features that make these games unique.
And its ok. I mean that’s why I love Metroidvanias, each one puts its own formula on the sub-genre to stand out. What I think Metroid did greatly was the transition to 3D without losing any aspect of the previous ones.
But I can agree with you with a calmer discussion and now respect more about what you had to say.
Btw, here’s an interview with Igarashi about what makes a Metroidvania, which curiously says he was inspired more by A Link to the Past than from Metroid. Maybe you’ll find it interesting. Just sharing it, not with the intention to keep the discussion going.
https://youtu.be/VvUx43CrvaM
DKC Tropical Freeze plays well, sounds amazing, and looks like the best XBLA game that never happened.
As far as my bad takes go, I think not liking the Galaxy games is probably more of an outlier. I just think those games feel awful.
Anywho, that is to say I must be the only person that really could not care less if Retro makes a new DKC any time soon. So long as Prime is buttoned up, they can take as long as they need.
We were all joking that the game would release on the next Switch and seeing thr state it will be!
@Yoshif3 I checked that video out and you were right, I found it interesting. Really, when I think back to that era of gaming, the concepts he incorporated into SotN, were really only found in PC RPG's.
I really think it's time for Nintendo to overhaul the Metroid series and bring it's back to its roots, with new gimmicks and mechanics. I for one, would like to see a 2D Metroid, with expansive planetary exploration.
@PROPS Metroid Prime and Metroid games on the gba blow Metroid 1 and 2 out of the water. Same with metroid dread. However I do agree that Super Metroid is fantastic. But I find your taste in metroid games is kinda flawed.
I mean zero mission made metroid on nes actually enjoyable though so its a good remake. Same as the Metroid 2 remake on the 3ds. But you put Metroid 1 and 2 compared to Dread they stand no contest.
Its not because of the hardware either. Super Mario Bros 3 is still one of the best 2d mario games and that was on the nes. Most people agree Metroid 1 on nes and metroid 2 on gb were chugging and some of the weakest releases in the whole series.
@PROPS So in other words your friends were playing better games than you back in those days lol
I know its a matter of personal taste I love Wolfeinstein 3d and Doom but I would never take them Over Super Mario World or Super Metroid or Zelda a link to the past.
But I do have much respect for quake for birthing Tf2. Tf2 is actually my most played pc game ever I have like 3k hours in it I still play it every week
@Arcata Yeah, obviously, the newer Metroids are going to have better graphics and improved controls...Zero Mission is the first Metroid..so if you played the sh*t out of the first one, it's not a new experience. Metroid II introduced the spider ball and ball jump...and Super Metroid introduced just about all of the mechanics we have today. The evolution of the game pretty much stopped there. Thing is, the first 3 games, at the time they were released, felt like the world in which you explored, was only going to get bigger. But it hasn't.
My biggest gripe isn't in the gameplay itself...it's that I have higher expectations for the game, if I'm going to continue investing my money in the series. What would really have me excited, is if the game was more of an open world, that you explored above and below ground. Give the game more varied environments (playing off of planetary exploration) and for crying out loud, add some more ambience! I just want to see the game evolve a little.
And no, I played the same games my friends did, plus some; because I've owned just about every console at one point or another. You might even say, I've played so many games, that if a game becomes "familiar" before I'm even a quarter of the way through, I stop playing and question the reviews and my purchase.
@HammerGalladeBro Thanks for the detailed answer. I meant it mostly as a rhetorical question. I really hope Retro makes a comeback though. Releasing just a remaster of Metroid Prime and DKTF Deluxe doesn't really cut it. Though I think they also helped out with some other projects.
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