
Following the Switch release of Super Mario RPG last week, Nintendo has issued an update on its customer support page, revealing a bug has been found which may halt progress.
The plan is to release a software patch next month to resolve this issue. For now, here are the details about this bug, along with the workaround:
Super Mario RPG Notice Regarding a Bug
Bug contents
In some cases, after the Paratroopa event triggers in Monstro Town, the Paratroopas will not appear when you go to Land's End, causing you to become unable to progress in the game.
Bug workaround
If you encounter this bug, you should go to the Mushroom Kingdom, then return to Land’s End again. Doing so should make the Paratroopas appear as intended.Notes:
- There’s no need for you to go inside the castle in the Mushroom Kingdom. The bug should be fixed if you enter the town around the castle.
- It’s fine for you to use the map to travel to the Mushroom Kingdom.
- When returning to Land’s End from the Mushroom Kingdom, you can either use the map or the “To World Map” option.
Despite this bug, this new version of the SNES classic is still well worth a look. You can learn more in our review:
Have you encountered this bug yourself at all? How has the rest of your experience been so far? Tell us below.
[source en-americas-support.nintendo.com, via twitter.com]
Comments 28
Guess they flew away too early.
Well, at least the bug is easily fixable!
a patch in December?
good job millions of people aren't voraciously playing through it right now then.
@Uncle_Franklin Maybe it's being rolled into a bigger patch of some sort for December (perhaps to fix the odd performance hiccups in the game) since there is already a workaround.
My game is currently lost in my house for the holidays so, ya there is that...
scarcely believable that this was missed during playtesting.
@Uncle_Franklin "In some cases" may be the key word. Bugs that trigger only under a very specific set of circumstances are the hardest to catch
@Kochambra I, being a programmer, agree with that notion.
god forbid paratroopas do anything
And how are you supposed to know when or where exactly they're supposed to appear? I happen to be at Land's End right now and feel like I'm stuck and dunno if it's because of the glitch or not. I don't remember the original enough to remember where the Paratroopas would appear. Could've been a little more specific.
I play exactly like how I did the original so I never encounter the bug. Good job for finding this for us Nintendo and thanks for the quick fix.
@Yosher They appear at a very conspicuous rock cliff one room over from the desert after a cutscene where they are introduced in Monstro Town. It's all well communicated in game so if you don't know, you probably haven't gotten there yet.
@Stuffgamer1 Alright, thank you!
Still sad to see games releasing with insufficient testing, especially a remake (who worked fine on snes.) , and Nintendo First Party
@Kochambra
it's already happened to me,
but maybe I just got unlucky.
I haven’t run into this bug. So it probably isn’t too wide spread.
Good that there's a workaround and that Nintendo is aware of it so it will eventually be patched, too!
As usual some people have no idea how difficult it is to find bugs in games even with intensive playtesting, especially considering this seems to be a relatively uncommon one since it has barely been mentioned before on the internet despite several people having already reached this part of the game...
Some people apparently need to hear this: all games have bugs. If you've ever programmed ANYTHING, you know it's unavoidable. Even perfectly crafted code will have issues for no conceivable reason that is fixed by arbitrary changes.
The fact I've never even heard of this until now, despite everyone I know playing it, suggests it's quite rare and requires some specific circumstances.
@GamingFan4Lyf I'm afraid of one thing and that's exactly the performance hiccups not being fixed, just like in Link's Awakening. I'm not a programmer, so I don't know how it works. I just hope it's "fixable"
@Yosher Maybe you could use the map to go back (or keep going back) to Mushroom Kingdom until you find your way. If that's the problem you're having now, you're gonna find a way
@John_Deacon Well they aren't as bad as Link's Awakening (thought I don't remember having a bad experience there with framerate) - they just crop up in odd places. I have yet to play it, I am just going by DF analysis of the game.
What makes these odd dips more noticeable is that the camera movement gets weird when they happen. From what I have seen, the dips only get into the 50's - so they aren't even huge dips - just "feel" worse because of the camera movement suddenly getting jerky.
Given that the game is pretty much a locked 60fps makes me think it's fixable since the instances are random.
Also, as a programmer, I agree with the sentiment that sometimes bugs happen. There is a huge difference between having hundreds of thousands to millions of people playing a game vs the handful to double-digit of testers a company has - something will get found in some odd situation no one ever thought of or showed up by chance because the game is now being played under N more conditions than what can be replicated in a contained environment.
If people were as picky about random bugs cropping up in games today as they were back in the 80's and 90's, I don't think the game industry would have ever taken off. Much of the speedrun community for classic games are about exploiting bugs!
Thank god I read this before reaching that point in the game.
Guess Im gonna finish up boosters tower and put the game away until the patch
@Moonlessky Why? It's not exactly a common problem to occur, as this article was the first I ever heard about it when everyone I know is playing this and most have beaten it already. And even if you do encounter the bug it's hardly game breaking as it's easily fixed in a matter of seconds. Unless you're just using the bug as an excuse to take a break from the game, you'd just be making a mountain out of a mole hill.
@GamingFan4Lyf What I experienced in Link's Awakening was that sometimes while walking in the overworld, there was some kind of stuttering (or maybe a glitch) that gave me the feeling that some frames were skipped. The same kind of stuttering happens in Super Mario RPG, but you're right, it's not as intense as in Zelda, and it only happens to me in areas with water (Kero Sewers, Tadpole Pond...)
@Thanatos1320 because Nintendo was aware of this before the game shipped, if they’re making a patch a whole month after release they’re probably working on more fixes and Im gonna wait and see if the menu lag gets patched. Mario rpg is one of my favorite games and I want the best experience posible in playing this remake.
@John_Deacon links awakening had its framerate drop in half whenever you exit houses or dungeons and it is very noticeable. If you installed the game on the system memory it helped somewhat but they never bothered to fix it.
i thought they were called "Koopa Paratroopas." 🤔
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