Time Extension recently got the chance to speak to Coleco exec Bert Reiner about the history of the American toy and console maker. According to his account, there was a time when Nintendo almost ended up buying and marketing the 1982 video game system 'ColecoVision' for Japan but negotiations fell through.
The former Coleco vice president of product development claims Nintendo wanted to do its own deal, and eventually, it got to the point where its company president Hiroshi Yamauchi said Nintendo would develop its own console. This exchange was followed by the launch of the Famicom in 1983.
Although Nintendo had dabbled in the home console market before this, Reiner suggests Coleco's failed negotiations played a part:
Bert Reiner: "What happened was we went to Japan and we were willing to sell the game [console] to them at 10% below our wholesale price. So Toys ‘R Us we’ll just say could buy it for $10, they could buy it for $9. Nintendo, on the other hand, wanted to do their own deal. They wanted to do their own manufacturing, their own marketing, essentially do everything, and give us 10% of their selling price, which obviously would be lower than our price. I thought it was a good deal because we would have to do absolutely nothing and we would get 10% of every unit that was sold in Japan. We couldn’t strike a deal. We spent several hours – Leonard Greenberg and Yamauchi through a translator of course – and finally we decided to walk out and no deal was made. Yamauchi said – I spoke a little bit of Japanese – he said that they would develop their own game [console]. Leonard Greenberg laughed. The rest is history. They, of course, got into the market and we really lost out."
Prior to this, Coleco (also known for Cabbage Patch Kids) already had a relationship with Nintendo - having previously struck a deal to include a copy of the arcade hit Donkey Kong with every ColecoVision, which unsurprisingly boosted sales of the American video game system.
If you're curious to know more about Coleco's history with Nintendo, the full interview on Time Extension is well worth a look.
[source timeextension.com]
Comments 22
Funny how that’s a bit like how the PlayStation came to be !
Donkey Kong on Colecovision was the best home port of the arcade game at the time, and we also loved Nintendo’s Popeye on our Coleco. It was such a powerhouse console back then! Except for those crappy controllers that looked like calculators with a knobby little joystick at the top. We never realized how awkward those things were at the time, but I remember we’d break at least a pair of them every year, until we got the massive power action controllers.
I hadn't heard of these negotiations between Coleco (originally Connecticut Leather Co.) and Nintendo. They were rather similar companies - toy makers who got into video games. Imagine how differently things could have gone if Nintendo just franchised for Coleco!
Good for Yamauchi-san for holding strong, though - the Nintendo boom resurrected the game industry after Atari crashed and took down Coleco and Mattel, and jump-started generations of excellent game development in Japan, which we enjoy to this day.
@Liam_Doolan Funny that on the same day as the Famicom launch, Sega launched the SG-1000 which was built from the same off-the-shelf chips as the Colecovision (though not directly software compatible. Almost certainly the Sega and/or Coleco fanbase has in the years since worked around that little problem.)
Imagine if two pretty-much-identical consoles tried to launch a war on each other.
@Teksetter ColecoVision Donkey Kong was an amazing game. I spent a ridiculous amount of time with it in my youth. Thought it was pretty fantastic that at the time, prior to the NES, the CV port was so much more impressive than the other console ports.
I only dabbled with the ColecoVision but I do remember Donkey Kong being rather fun. I can vaguely remember what else I played on that system or what was available. Was Pac-Man on there?
When I was 4 years old, my father saw how I was dazzled by arcade coin-ops we'd come across at the mall or corner store. He would take me to arcades and hold me up so I could reach the controls to play them.
So he wanted to get me a video game system for Christmas.
And where would you go to get one? Why Sears of course!
They had an Atari 2600 hooked up next to a ColecoVision. My dad was impressed by the superior graphics ColecoVision had to offer and it wasn't long before I was playing Donkey Kong, Donkey Kong Jr., Zaxxon, Lady Bug, Mouse Trap, QBert, Smurf: Rescue in Gargamel's Castle, Miner 2049er, Cosmic Avenger, Looping, Mr. Do!, Venture, Rock 'n Rope, Time Pilot, Space Fury and Turbo with the racing wheel and accelator pedal!
Years later I hear about the big video game crash? That was news to me, all that time I was neck-deep in awesome games on my TV!
And my sister got a Cabbage Patch Kids doll named Charlotte, with the birth certificate and tattoo on the butt.
We were a happy early '80s Coleco family!
@dil_power Yeah, swings and roundabouts, since at that time, Sony's Playstation took all the metaphorical marbles, just as Nintendo had with NES in the 80s.
History definitely has a way of repeating itself, and some people end up on both sides of the story when it does...
Thank you very much, Coleco!
@dcstud
I knew you’d be drawn here!
I certainly agree DK on Coleco just blew away other home versions at the time. I think it compared favorably even with Nintendo’s own, later, NES port. I’m not sure because I had my fill of DK on our Coleco, and never really bothered playing friends’ copies of DK on NES.
Between you and me, my siblings and I all preferred Enix’s Jumpman Jr. over DK, anyway! 😅
@MeloMan
I don’t remember Pac-Man or the Ms. being on Colecovision.
We played the 2600 version on Coleco using our Atari adapter though!
Colecovision could have said in the closing argument to put the cartridge on the top like the Famicom. At least we wouldn't need to get new cartridge pins. It's technically a design flaw, the only flaw.
@Teksetter
Wow I didn’t know popeye arcade game was Ninety, used to enjoy that in the arcades.
I did find no home version at the time matched the Arcade cabinets graphics and sound though.
I remember Colecovision, but I don’t think any of my friends had one. Most of my friends had the 2600. I thought it was cool, but not enough to beg my parents for one. I ended up with the Atari home computers, first, the 400, then the 800 or 1200xl. Those were pretty cool for home gaming.
This is sounding very similar to when Sony approached Nintendo in the 90s to make a console together and they wanted most of the profits from software sales all to themselves, and Nintendo declined and decided to partner with Philips to produce some of the most memorably bad licensed games on their platform.
@OldGamer999
Yeah. Popeye was by Nintendo and the Coleco port was really quite good! Like DK, it was quite a fun and well-made conversion of the arcade game.
Loved my Colecovision back in the day. Smurf Rescue in Gargamel's Castle was the killer game shown at retail stores. Looked amazing. Gameplay was pretty terrible, though.
I enjoyed playing Venture and Cosmic Avenger the most often, but the control was pretty bad in everything thanks, in part, to the short joystick with the disc on top (trying to look like Intellivision's but have an actual stick?)
Mouse Trap, Donkey Kong, and Zaxxon were other highlights. Mr. Do was a good port, too, I think, but I didn't realize how fun it was until later in life.
Mouse Trap and Ladybug were pac-man clones and added enough that they were good in their own right.
Can't stress enough how much the standard controllers ruined everything. The Super Action controllers improved the stick, but other parts were pretty terrible, so Colecovision never had a "good" controller. Atari 2600 games had smoother control with better frame rates (in most games) and it felt weird to go backwards.
The NES, of course, generally maintained smooth gameplay (and innovated in the space of making digital controls feel analog in Super Mario Bros.) and had enough resolution and sprite/tiling tricks to feel amazingly better than its contemporaries, to me.
On a side note: The Sega Master System, which I also owned and loved, had similar problems to the Colecovision. Bad controllers, lower frame rate. It was more colorful and seemingly capable than the NES but most action games did not prioritize frame rate and game feel, so many felt almost as clunky as the Colecovision. SMS games were very ambitious, though, and certain genres shined — on consoles, Phantasy Star was easily the most impressive RPG of its time, for me. (Hah, just remembered that the SMS joystick had a strange giant knob on top that was similarly awkward to the Colecovision's)
@Liam_Doolan Nice story, I had never heard of this event, either.
REQUEST: match Markdown format for comment text entry
I'm sure it has been requested before, but because of Discord, surely the gaming community has mostly learned standard markdown and it would be beneficial for everyone if the comments could conform more closely to it. (It hurts to use single asterisks for bold when that should be italic and double should be bold, etc.)
To think that there is an alternate timeline where Super Mario Bros could be on the Colecovision? Not quite the NES one we know but one that is scaled back a bit.
I remember Atari and Colecovision as I played on them as well. But Colecovision when I first played Tank was fun until I saw the Commodore 128 that blew me away in terms of graphics and audio feedback then to the Amiga that could've but bad management caused it's own downfall.
They're playing the Nintendo ColecoSwitch in a parallel universe right now.
@russell-marlow yep and Sony is still price gouging everyone. With the lack of content I and millions of others will not be getting the next gen PS6, bad enough my PS5 just sits there. I turn it on only to watch a movie just to make sure it still works.
I guess it's not just it's fans Nintendo screws.
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