
Just three weeks in, we are starting to get the feeling that The Legend of Zelda: Tears of the Kingdom is one of those games that's going to keep blowing our minds for years to come. For example, we have just today seen that the Portable Pot (a Zonai device that we have stumbled across multiple times in our travels so far) can in fact be used as a handy tool in vehicle customisation.
We had assumed that the device is best used for cooking heart-boosting meals and ability-granting elixirs, but oh how naive we were. It turns out that by flipping the Zonai kit on its side, it perfectly replicates a ball and socket joint, lending your vehicle builds a handy amount of flexibility.
This little nugget of knowledge was shared to Reddit by OneRunNoita, who you can see putting the pot through its paces in the video below — though if you would rather avoid spoilers and see the effect for yourself, then maybe don't watch the following until you have tried it out.
As shown in the above demonstration, the "ball and socket" effect of the Zonai device can act as suspension over rocky ground, used for making tight turns or keeping wheels spinning with a level of flexibility — who knew?!
Most of us at Nintendo Life can only dream of having the building mastery required for making something really cool with this cooking pot creativity, but we sure are excited to see what others manage to do with it.
Have you managed to use the Portable Pot in this way yet? Let us know in the comments.
[source reddit.com]
Comments 38
I would have preferred that the builds didn't disappear.
It really killed my motivation after I spent ages building a shanti town (took ages carrying the walls from various places) and all my work was undone during a blood moon.
I will blast through to the credits and go back to Grounded which does the building found in TotK but better in every way.
@Chaotic_Neutral That’s what the autobuild ability is for?
This game is unbelievable! It seems what it's got to offer has no end! Can't put it down
"But it's ugly and runs poorly" said the guy playing GOW --'
This settles it. I'll never stop playing this game.
That's wild. I never would've guessed.
@Chaotic_Neutral there's a functionality you will unlock later on that helps with that
Devs: It. Does. What?.
While the visual changes, they actually have no effect on how whatever you build actually moves (which is obvious in the video).
This isn't a physical simulator. You can put a single fan and a control stick on a glider and it will move left, right, up and down, something that's completely impossible without vectored thrust. The whole time, the fan won't change it's orientation.
It’s greeting real nerdy up in here…… AND I LOVE IT.
@maulinks @J-Biz I don't really want to build a whole town everytime the moon has a freak out, even if I can just auto build each house. It kills the fun factor and negates the point of building large scale.
@HeadPirate There’s certainly some cheating in favor of things "just working" or being believable enough over total accuracy, but isn't the whole point of the gliders that you can steer them a little by themselves? Normally only as they fall, but if you can give them speed or height by other means...
I am not very deep into TOTK yet, but so far i got a strange open world Scribblenaut Vibe with this game... With slices of Pilotwings hangliding and World of Goo mixed in. Nintendo is just a master when it comes to re-arranging/re-using concepts in new ways.
@Chaotic_Neutral I never really minded destructable weapons but I have always HATED the blood moon mechanic. I am sure there is some optimization reason, but the inability to clear even a small area, and the fact that sometimes monsters reset literally in the middle of battle makes combat incredibly less satisfying. In general, I do very much like BotW and TotK, but blood moons are, IMO, the worst single mechanic in any game I have ever played, and there were times my partner and I almost just quit BotW because of it. I guess the one silver lining is that you can (and should) exploit it to connect Zonai devices to your weapons even more than you might otherwise, because if this one mechanic must persist it should at least be an exploit.
@Phyzzi The blood moon is the game clearing it's cache. Without that function the game would eventually grind to a halt trying to keep track of every little thing you've done in the world. I get it though, I was in the middle of a cave when one started and had a horroblin respawn that I'd just killed. I'd prefer a system like Oblivion where dungeons respawn after three in game day.
The only creative thing I've used the pots for so far is a catapult bucket. Which did work well to be fair, albeit not as much as I would've liked due to other stuff going wrong with it. Still, this is intriguing.
@ZimmerRemmiz @Phyzzi It's why I stopped caring about taking out mobs, between the loot being useless and the enemies respawning I couldn't find much purpose in it.
You can buy all the mats you would get so just found ways to grind rupees.
@Chaotic_Neutral It'd be nice if you could level up. I think that's what's missing from battles. Otherwise, yeah, "oh goodie, another Opal" gets really old, really fast.
@Chaotic_Neutral The main reason to take down the bases are for better weapons and monster parts, to upgrade your armor, with any treasure simply being a nice bonus.
The game has an XP system built in, whereby the more experienced you are at playing and further ahead you are with the story, the better the monster parts and weapons will be.
So it's a pretty logical system all told and IMHO, a far cry from being 'useless'. Of course, if you're not progressing with the story too much, I can see why some may get frustrated.
@Jalex__64 I fully agree, but there's no reason to do so.
The equipment you start with is durable enough to see you through the game, I never levelled a single thing up in BotW and was able to kill everything.
The more experienced you are at playing the less you need to level gear up. Learn to perfect parry/dodge and you can kill everything easily and you get hearts/stamina by doing the shrines if you need to tank a hit or 2.
There is 0 need to grind anything, by the time you open the map and found your minigane of choice you can earn crazy rupees. That's what makes the blood moon so annoying, you can't even clear out mobs from an area to claim it back, it would have made capturing the towers so much more fun than just another boring climb or ferxh quest
@Chaotic_Neutral Ok but you being as competent at the game as you say you are does not negate the fact that this is a Nintendo game designed to cater to the abilities of the majority, including children of 10 or above.
Indeed, just because you didn't need to upgrade your armor throughout the game, it doesn't mean the majority of people would be able to complete TOTK by doing the same.
Admittedly, the blood moon is perhaps the most egregious aspect of playing TOTK but there are very solid hardware reasons for its integration. Hopefully this is negated with the next console, so that it appears far less or not at all.
The towers on the other hand were one of the more enjoyable inclusions, as at least you got to see Hyrule from a different perspective, open up the map, pin a few shrines and visit the odd sky island. They offered players a very different experience of towers to the one we encountered in BOTW, but even in the latter game, there was often a mini puzzle to reach the top.
To summarise, the difficulty scale can't possibly scale to every player but it seems for the most part, Nintendo has got as close as they're going to get with this game. Perhaps Master Mode DLC, which I presume is coming in a few months time, will be more to your taste.
@Chaotic_Neutral Hope you enjoy Grounded. We (or I at the very least) will carry on enjoying the games we enjoy, this currently being TOTK.
@CoastersPaul
The developers have always been clear about cheating to make things just work, they bring it up in their GDC talks for BOTW it’s why chopped trees always make the same size logs and why killed animals poof into meat, they took a lot of liberties with the systems that other games would refuse to do out of being too fixated on realism which also has a knock on effect of them avoiding the level of physics interaction that BOTW and TOTK revels in, Red Faction Guerrilla gives a good impression of what would happen if a sandbox GTA style game embraced absurd physics interactions instead of the same tired gameplay design they’re been stuck with.
@Banksie not sure if that was an insult or a complement but grounded is genuinely great. It's basically a "Honey I Shrunk the Kids" sandbox game.
I still go back to extend my builds even though I have 100% it.
Zelda is OK but as someone else anove pointed out, it's a kids game and I suppose I've grown out of it.
Either that or I can't overlook the things it should do but doesn't.
@Phyzzi Whoa. Never heard that before. I just figured it was developing the idea of Souls, instead of bonfires that reset areas by choice, you don't control when areas reset. Not unconvinced that wasn't the idea, but you do make good points, it could be better.
And you're right, it is optimization — the Switch doesn't have enough ram, and a Bloodmoon wipes it, sorta.
Huh, I actually did this with my first pot, when I placed it on uneven ground and noticed it moved the pot to flatten it. Picked it up, slapped it to my pirate ship, made a floppy potted plant.
It would be cool to have some larger boss enemies permanently die. Don’t know how that would affect the game overall. Maybe patch in a permanent town building mechanic at some point too?
@Chaotic_Neutral it's not a kid game, it's for everyone. There is a difference.
Ehrmahgerd that's brilliant. So many cool tricks I feel like some mad scientist.
@ZimmerRemmiz Totally makes sense but yeah I had one in a cave and the bloody Talus I had just killed and was merrily harvesting rocks popped up behind me and I just hadn't thought about it!
This game will be the gift that keeps on giving.
@RPGreg2600 I'm not saying that it's a bad thing or that adults can't enjoy it. My wife and I love Bluey (an animated show about a family of dogs), however, that doesn't change the fact that it's targeted at a younger audience.
The same can be said about Nintendo games, they have simplistic mechanics and focus on fun over challenge.
I probably spend too much time gaming (I suffer chronic insomnia so can get 8 or 10 hours in playing games while my wife is sleeping) which means I get bored of Nintendo games fairly quickly - they seem to be all style.and no substance.
@Chaotic_Neutral It’s meant to be honest - i don’t wish for people to continue playing games they don’t enjoy. Whats the point! Though i do disagree with Zelda being considered a “kids” game. I mean, some “kids”
games are by far the most challenging and rewarding games i’ve played - so i’m not sure by what definition we are using to describe a “kids” game.
That makes it a great coupler for longer Minecart trains!
@Chaotic_Neutral that's largely because the build mechanic in TOTK was never designed for giant structures. Building in TOTK is just a tool. The things you can make with ultrahand are meant to serve a single purpose and then be discarded. Get from island A to island B then discard, provide bonus DPS against a boss and then discard, etc. Almost everything in the game is meant to be consumable - it's about on the fly problem solving.
The same is true of monster loot. You fight because if you don't, you run out of things to fuse your weapons and arrows to. By the endgame, this includes an extra two weapons in the construct arms that are constantly wearing down. Sure, you can beat up on enemies without said drops if you're skilled, but without the added DPS you're likely to break every weapon in your collection whaling away on a silver enemies.
Extremely creative designs aside, which are cool but have generally been less practical than much simpler creations (the best traversal vehicle is still two fans + a control unit), the game is not a building sim. It is an adventure game where you can build to get over specific obstacles.
@Chaotic_Neutral TotK doesn't have very simple mechanics though, surely not for kids and dumb people.
@Banksie Something with Huggy Wuggy in it, maybe? My four year old loves that guy.
That is so, so sick. Can't wait to make some Death Stranding-esque all-terrain vehicles in TOTK.
@ZimmerRemmiz as I said, I get that it's optimization, but there are other ways to do it and most would be, in my opinion, better. Other games accomplish similar things with better mechanics. Even within BotW and TotK there are things that are tracked or reset more effectively. Both are solidly good games despite the blood moon mechanic and I do understand that, especially on essentially tablet hardware from several years ago, something has to give in order for all the wonderful things about these games to be possible, but I'm not going to change my mind about hating it just because I know it serves a purpose, and I hope that, when Nintendo DOES upgrade to the next level of hardware, they take note that it's more important to many gamers that there be enough hardware ability to track even minor victories than that we get ray tracing or lifelike renders, and that a few of us still have trauma from original Zelda games that didn't save properly that is absolutely triggered by the blood moon reset long after we thought we were permanently past this.
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